One Wrong Look
This game uses the Tobii Eye Tracker, a device that can track where on the screen the player is looking. The player is in a saloon and is trying to get the waiter attention by making eye contact. However, there is a sheriff in the saloon looking for suspicious characters, and the player must also avoid looking at the sheriff.
I was on the team that created this game over the course of 2 weeks, as part of the Buidling Virtual Worlds course in the Master of Entertainment Technology program at Carnegie Mellon. I was one of the progreammers and designers, and worked alongside Harry He, Anton Renouf, Tingyu Yan, and Thomas Youn.