Changeset e5d2936 in lost-perception


Ignore:
Timestamp:
Jun 1, 2022, 4:35:35 PM (8 months ago)
Author:
Dmitry Portnoy <dportnoy@…>
Branches:
master
Parents:
57674f3
Message:

Fix the makefile for the LostPerception target

Files:
2 edited

Legend:

Unmodified
Added
Removed
  • main/LostHavenRPG.java

    r57674f3 re5d2936  
    4848
    4949public class LostHavenRPG implements KeyListener, MouseListener {
    50     private static final boolean RUNNING_FROM_JAR = false;
     50    private static final boolean RUNNING_FROM_JAR = true;
    5151    GameState gameState;
    5252    AuxState auxState;
  • makefile

    r57674f3 re5d2936  
    1 NOTE: Currently, this assumes that I have first compiled the .java files into .class files
     1# NOTE: Currently, this assumes that I have first compiled the .java files into .class files
    22
    33# Use something like "LostPerception: MAP_FILE_DEPS = maps/*.txt" to specify var for a specific target
     
    1212
    1313#GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class
    14 LostPerception: GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class
     14LostPerception: GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class
    1515#MAIN_INNER_DEPS = main/Armor\$$ArmorType.class main/Effect\$$MoveSpeed.class main/Effect\$$Hitpoints.class main/Effect\$$Manapoints.class main/Effect\$$Damage.class main/Effect\$$AttackSpeed.class main/LostHavenRPG\$$1.class main/LostHavenRPG\$$AuxState.class main/LostHavenRPG\$$GameState.class main/Model\$$1.class
    1616LostPerception: MAIN_INNER_DEPS = main/Armor\$$ArmorType.class main/Effect\$$AttackSpeed.class main/Effect\$$Damage.class main/Effect\$$Hitpoints.class main/Effect\$$MoveSpeed.class main/LostHavenRPG\$$1.class main/LostHavenRPG\$$AuxState.class main/LostHavenRPG\$$GameState.class main/Model\$$1.class
Note: See TracChangeset for help on using the changeset viewer.