1 | package com.example.advancewars;
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2 |
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3 | import com.example.advancewars.R;
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4 | import com.example.advancewars.GameView;
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5 | import com.example.advancewars.GameView.DrawingThread;
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6 | import android.app.Activity;
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7 | import android.os.Bundle;
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8 | import android.util.Log;
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9 | import android.view.Menu;
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10 | import android.view.MenuItem;
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11 | import android.view.Window;
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12 | import android.widget.TextView;
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13 | import java.io.*;
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14 |
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15 | public class Game extends Activity {
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16 | private static final int MENU_EXIT = 1;
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17 | private static final int MENU_NEW = 2;
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18 |
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19 | public enum State{BUST, ACTIVE, DOUBLEDOWN};
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20 |
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21 | /** A handle to the thread that's actually running the animation. */
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22 | public DrawingThread mThread;
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23 |
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24 | /** A handle to the View in which the game is running. */
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25 | private GameView mGameView;
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26 |
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27 | /**
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28 | * Invoked during init to give the Activity a chance to set up its Menu.
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29 | *
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30 | * @param menu the Menu to which entries may be added
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31 | * @return true
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32 | */
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33 | @Override
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34 | public boolean onCreateOptionsMenu(Menu menu) {
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35 | super.onCreateOptionsMenu(menu);
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36 |
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37 | menu.add(0, MENU_EXIT, 0, R.string.menu_exit);
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38 | return true;
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39 | }
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40 |
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41 | /**
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42 | * Invoked when the user selects an item from the Menu.
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43 | *
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44 | * @param item the Menu entry which was selected
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45 | * @return true if the Menu item was legit (and we consumed it), false
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46 | * otherwise
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47 | */
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48 | @Override
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49 | public boolean onOptionsItemSelected(MenuItem item) {
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50 | switch (item.getItemId()) {
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51 | case MENU_EXIT:
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52 | this.finish();
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53 | break;
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54 | }
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55 |
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56 | return true;
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57 | }
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58 |
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59 | /**
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60 | * Invoked when the Activity is created.
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61 | *
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62 | * @param savedInstanceState a Bundle containing state saved from a previous
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63 | * execution, or null if this is a new execution
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64 | */
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65 | @Override
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66 | protected void onCreate(Bundle savedInstanceState) {
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67 | Log.w("AdvanceWars", "We're inside onCreate");
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68 |
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69 | super.onCreate(savedInstanceState);
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70 |
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71 | Log.w("AdvanceWars", "the super constructor was called successfully");
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72 |
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73 | // turn off the window's title bar
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74 | requestWindowFeature(Window.FEATURE_NO_TITLE);
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75 |
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76 | // tell system to use the layout defined in our XML file
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77 | setContentView(R.layout.main);
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78 |
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79 | mGameView = (GameView) findViewById(R.id.lunar);
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80 | mThread = mGameView.getThread();
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81 | mGameView.mGame = this;
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82 |
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83 | mGameView.setTextView((TextView) findViewById(R.id.text));
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84 |
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85 | if (savedInstanceState == null) { // we were just launched: set up a new game
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86 | Log.w("AdvanceWars", "SIS is null");
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87 |
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88 | mThread.setState(AppState.RUNNING);
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89 | } else {
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90 | Log.w("AdvanceWars", "SIS is nonnull");
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91 |
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92 | mThread.setState(AppState.RUNNING);
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93 |
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94 | mGameView.getThread().mGameState = (GameState)savedInstanceState.getSerializable("gameState");
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95 |
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96 | mGameView.getThread().mPlayerWins = savedInstanceState.getInt("playerWins");
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97 | mGameView.getThread().mPlayerLosses = savedInstanceState.getInt("playerLosses");
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98 | }
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99 | }
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100 |
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101 | /**
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102 | * Invoked when the Activity loses user focus.
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103 | */
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104 | @Override
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105 | protected void onPause() {
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106 | super.onPause();
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107 | mGameView.getThread().pause(); // pause game when Activity pauses
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108 | }
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109 |
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110 | /**
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111 | * Notification that something is about to happen, to give the Activity a
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112 | * chance to save state.
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113 | *
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114 | * @param outState a Bundle into which this Activity should save its state
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115 | */
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116 | @Override
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117 | protected void onSaveInstanceState(Bundle outState) {
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118 | outState.putSerializable("gameState", mGameView.getThread().mGameState);
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119 | outState.putSerializable("playerWins", mGameView.getThread().mPlayerWins);
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120 | outState.putSerializable("playerLosses", mGameView.getThread().mPlayerLosses);
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121 |
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122 | super.onSaveInstanceState(outState);
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123 | Log.w("Blackjack", "onSaveInstanceState called");
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124 | }
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125 |
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126 | @Override
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127 | protected void onStop() {
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128 | System.exit(1);
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129 | super.onStop();
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130 | }
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131 | }
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