Last change
on this file since 7f693b4 was a0f5455, checked in by aluthra <devnull@…>, 14 years ago |
Created the game package and started creating actual game objects.
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Property mode
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100644
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File size:
706 bytes
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1 | package com.example.advancewars;
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2 |
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3 | import com.example.game.Unit;
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4 |
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5 | import android.graphics.Canvas;
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6 | import android.graphics.Color;
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7 | import android.graphics.Paint;
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8 | import android.graphics.Point;
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9 |
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10 | public class Tile {
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11 | public enum TerrainType
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12 | {
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13 | LAND, SEA
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14 | }
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15 |
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16 | TerrainType type;
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17 | public double moveCoefficent;
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18 | public Unit currentUnit;
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19 | public Point point;
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20 |
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21 | public void addUnit(Unit unit)
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22 | {
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23 | currentUnit = unit;
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24 | }
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25 |
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26 | public void removeUnit(Unit unit)
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27 | {
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28 | if(currentUnit != null)
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29 | {
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30 | currentUnit = null;
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31 | }
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32 |
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33 | }
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34 | private Paint p;
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35 |
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36 | public Tile(Paint p) {
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37 | this.p = p;
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38 | }
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39 |
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40 | public void draw(Canvas c, int x, int y) {
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41 | c.drawRect(x, y, x+50, y+50, p);
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42 | }
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43 | }
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