source: advance-wars/src/com/medievaltech/advancewars/Game.java@ b660017

Last change on this file since b660017 was b660017, checked in by dportnoy <devnull@…>, 13 years ago

Removed the AppState enum and a bunch of code associated with it. This was all from the demo app that was used as a starting point for blackjack and looks like it's only useful for games that run in real-time, as opposed to turn-based.

  • Property mode set to 100644
File size: 3.8 KB
Line 
1package com.medievaltech.advancewars;
2
3import java.io.*;
4
5import android.app.Activity;
6import android.os.Bundle;
7import android.util.Log;
8import android.view.Menu;
9import android.view.MenuItem;
10import android.view.Window;
11import android.widget.TextView;
12
13import com.medievaltech.advancewars.GameView.*;
14import com.medievaltech.advancewars.Enum.*;
15
16public class Game extends Activity {
17 private static final int MENU_SAVE = 1;
18 private static final int MENU_MAIN = 2;
19 private static final int MENU_EXIT = 3;
20
21 /** A handle to the thread that's actually running the animation. */
22 public DrawingThread mThread;
23
24 /** A handle to the View in which the game is running. */
25 private GameView mGameView;
26
27 /**
28 * Invoked during init to give the Activity a chance to set up its Menu.
29 *
30 * @param menu the Menu to which entries may be added
31 * @return true
32 */
33 @Override
34 public boolean onCreateOptionsMenu(Menu menu) {
35 super.onCreateOptionsMenu(menu);
36
37 menu.add(0, MENU_SAVE, 0, R.string.menu_save);
38 menu.add(0, MENU_MAIN, 0, R.string.menu_main);
39 menu.add(0, MENU_EXIT, 0, R.string.menu_exit);
40 return true;
41 }
42
43 /**
44 * Invoked when the user selects an item from the Menu.
45 *
46 * @param item the Menu entry which was selected
47 * @return true if the Menu item was legit (and we consumed it), false
48 * otherwise
49 */
50 @Override
51 public boolean onOptionsItemSelected(MenuItem item) {
52 switch (item.getItemId()) {
53 case MENU_SAVE:
54 try {
55 PrintWriter p = new PrintWriter(new FileWriter(android.os.Environment.getExternalStorageDirectory()+"/save.txt"));
56 mThread.mMap.save(p);
57 p.close();
58 }catch(IOException ioe) {
59 ioe.printStackTrace();
60 }
61 break;
62 case MENU_MAIN:
63 mThread.mGameState = GameState.MAIN_MENU;
64 break;
65 case MENU_EXIT:
66 finish();
67 break;
68 }
69
70 return true;
71 }
72
73 /**
74 * Invoked when the Activity is created.
75 *
76 * @param savedInstanceState a Bundle containing state saved from a previous
77 * execution, or null if this is a new execution
78 */
79 @Override
80 protected void onCreate(Bundle savedInstanceState) {
81 Log.w("AdvanceWars", "We're inside onCreate");
82
83 super.onCreate(savedInstanceState);
84
85 Log.w("AdvanceWars", "the super constructor was called successfully");
86
87 // turn off the window's title bar
88 requestWindowFeature(Window.FEATURE_NO_TITLE);
89
90 // tell system to use the layout defined in our XML file
91 setContentView(R.layout.main);
92
93 mGameView = (GameView) findViewById(R.id.lunar);
94 mThread = mGameView.getThread();
95 mGameView.mGame = this;
96
97 mGameView.setTextView((TextView) findViewById(R.id.text));
98
99 if (savedInstanceState == null) { // we were just launched: set up a new game
100 Log.w("AdvanceWars", "SIS is null");
101 } else {
102 Log.w("AdvanceWars", "SIS is nonnull");
103
104 mGameView.getThread().mGameState = (GameState)savedInstanceState.getSerializable("gameState");
105 }
106 }
107
108 /**
109 * Notification that something is about to happen, to give the Activity a
110 * chance to save state.
111 *
112 * @param outState a Bundle into which this Activity should save its state
113 */
114 @Override
115 protected void onSaveInstanceState(Bundle outState) {
116 outState.putSerializable("gameState", mGameView.getThread().mGameState);
117
118 super.onSaveInstanceState(outState);
119 Log.w("AdvanceWars", "onSaveInstanceState called");
120 }
121
122 @Override
123 protected void onStop() {
124 System.exit(1);
125 super.onStop();
126 }
127}
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