1 | package com.medievaltech.advancewars;
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2 |
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3 | import java.io.*;
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4 | import java.util.*;
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5 |
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6 | import com.medievaltech.advancewars.Enum.*;
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7 | import com.medievaltech.unit.*;
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8 | import com.medievaltech.gui.*;
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9 |
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10 | import android.content.Context;
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11 | import android.graphics.*;
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12 | import android.os.*;
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13 | import android.view.*;
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14 | import android.view.ContextMenu.ContextMenuInfo;
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15 | import android.util.AttributeSet;
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16 | import android.util.Log;
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17 |
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18 | class GameView extends SurfaceView implements SurfaceHolder.Callback {
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19 |
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20 | class DrawingThread extends Thread {
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21 |
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22 | private Unit selectedUnit;
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23 |
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24 | private Paint mLinePaint, mTextPaint, mButtonPaint, mTilePaint1,
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25 | mTilePaint2, mSelectionPaint, mUnitPaint1, mUnitPaint2;
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26 |
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27 | /** Handle to the surface manager object we interact with */
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28 | private SurfaceHolder mSurfaceHolder;
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29 |
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30 | public DrawingThread(SurfaceHolder surfaceHolder, Context context, Handler handler) {
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31 | mSurfaceHolder = surfaceHolder;
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32 |
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33 | mLinePaint = new Paint();
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34 | initPaint(mLinePaint, 0, 255, 0);
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35 |
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36 | mTextPaint = new Paint();
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37 | mTextPaint.setTextSize(12);
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38 | mTextPaint.setTextAlign(Paint.Align.CENTER);
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39 | initPaint(mTextPaint, 255, 255, 255);
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40 |
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41 | mButtonPaint = new Paint();
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42 | mButtonPaint.setTextSize(20);
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43 | mButtonPaint.setTextAlign(Paint.Align.CENTER);
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44 | initPaint(mButtonPaint, 0, 0, 0);
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45 |
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46 | mTilePaint1 = new Paint();
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47 | initPaint(mTilePaint1, 0, 255, 0);
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48 |
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49 | mTilePaint2 = new Paint();
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50 | initPaint(mTilePaint2, 0, 0, 255);
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51 |
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52 | mUnitPaint1 = new Paint();
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53 | initPaint(mUnitPaint1, 255, 0, 0);
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54 |
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55 | mUnitPaint2 = new Paint();
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56 | initPaint(mUnitPaint2, 160, 160, 255);
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57 |
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58 | mSelectionPaint = new Paint();
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59 | initPaint(mSelectionPaint, 255, 127, 0);
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60 |
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61 | Player.neutralColor = new Paint();
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62 | initPaint(Player.neutralColor, 127, 127, 127);
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63 |
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64 | Static.wndMainMenu = new com.medievaltech.gui.Window(0, 0, 320, 450);
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65 | Static.wndMainMenu.addGUIObject("txtTitle", new Text("Main Menu", 100, 30, 120, 20, mTextPaint));
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66 | Static.wndMainMenu.addGUIObject("btnNewGame", new Button("New Game", 100, 90, 120, 20, mLinePaint, mButtonPaint));
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67 | Static.wndMainMenu.addGUIObject("btnLoadGame", new Button("Load Game", 100, 125, 120, 20, mLinePaint, mButtonPaint));
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68 | Static.wndMainMenu.addGUIObject("btnMapEditor", new Button("Map Editor", 100, 160, 120, 20, mLinePaint, mButtonPaint));
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69 | Static.wndMainMenu.addGUIObject("btnQuit", new Button("Quit", 100, 195, 120, 20, mLinePaint, mButtonPaint));
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70 |
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71 | Static.grassTile = new Tile(mTilePaint1, TerrainType.LAND);
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72 | Static.oceanTile = new Tile(mTilePaint2, TerrainType.SEA);
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73 |
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74 | Static.map = new Map(Static.grassTile, 6, 8, new Point(10, 25));
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75 |
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76 | boolean land = true;
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77 |
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78 | for(int x=0; x<Static.map.getWidth(); x++) {
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79 | for(int y=0; y<Static.map.getHeight(); y++) {
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80 | if(land)
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81 | Static.map.setTile(x, y, new Tile(Static.grassTile, new Point(x, y)));
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82 | else
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83 | Static.map.setTile(x, y, new Tile(Static.oceanTile, new Point(x, y)));
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84 | land = !land;
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85 | }
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86 | land = !land;
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87 | }
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88 |
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89 | Static.human = new Player("Human", mUnitPaint1);
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90 | Static.enemy = new Player("Comp", mUnitPaint2);
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91 |
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92 | Static.map.getTile(0, 0).addUnit(new Soldier(Static.enemy));
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93 | Static.map.getTile(2, 3).addUnit(new Soldier(Static.human));
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94 | Static.map.getTile(5, 6).addUnit(new Soldier(Static.human));
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95 |
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96 | Static.map.getTile(4, 4).addBuilding(new City());
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97 |
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98 | Static.turn = Turn.YOUR_TURN;
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99 |
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100 | Static.gameState = GameState.MAIN_MENU;
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101 | }
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102 |
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103 | public void initPaint(Paint p, int r, int g, int b) {
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104 | p.setAntiAlias(true);
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105 | p.setARGB(255, r, g, b);
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106 | }
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107 |
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108 | /**
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109 | * Starts the game, setting parameters for the current difficulty.
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110 | */
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111 | // I don't think this gets called now. maybe we should call it in the thread constructor
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112 | public void doStart() {
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113 | synchronized (mSurfaceHolder) {
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114 | Log.i("AdvanceWars", "Player's turn starting now");
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115 | Static.gameState = GameState.MAIN_MENU;
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116 | }
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117 | }
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118 |
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119 | @Override
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120 | public void run() {
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121 | while (Static.run) {
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122 | Canvas c = null;
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123 | try {
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124 | c = mSurfaceHolder.lockCanvas(null);
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125 | synchronized(mSurfaceHolder) {
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126 | doLogic();
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127 | doDraw(c);
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128 | }
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129 | } finally {
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130 | // do this in a finally so that if an exception is thrown
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131 | // during the above, we don't leave the Surface in an
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132 | // inconsistent state
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133 | if (c != null) {
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134 | mSurfaceHolder.unlockCanvasAndPost(c);
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135 | }
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136 | }
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137 | }
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138 | }
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139 |
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140 | public void setGameState(GameState state) {
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141 | synchronized (mSurfaceHolder) {
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142 | Static.gameState = state;
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143 | }
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144 | }
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145 |
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146 | /* Callback invoked when the surface dimensions change. */
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147 | public void setSurfaceSize(int width, int height) {
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148 | synchronized (mSurfaceHolder) {
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149 | Log.i("AdvanceWars", "width: "+width+", height: "+height);
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150 | }
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151 | }
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152 |
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153 | private void doLogic() {
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154 | if(Static.turn == Turn.YOUR_TURN)
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155 | return;
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156 |
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157 | switch(Static.gameState) {
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158 | case BATTLE_MAP:
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159 | Iterator<Unit> iter = Static.enemy.getControlledUnits().iterator();
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160 | Unit cur;
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161 | int x, y;
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162 |
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163 | Log.i("AdvanceWars", "starting to move enemy units");
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164 | while(iter.hasNext()) {
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165 | cur = iter.next();
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166 | x = cur.location.x;
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167 | y = cur.location.y;
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168 |
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169 | Log.i("AdvanceWars", "moving enemy unit");
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170 |
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171 | //any unit that's in the way is removed (needs to be changed eventuallyy)
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172 | Static.map.getTile(x, y).removeUnit();
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173 | Static.map.getTile(x, y+1).addUnit(cur);
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174 | }
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175 | Log.i("AdvanceWars", "finished moving enemy units");
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176 |
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177 |
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178 | Static.turn = Turn.YOUR_TURN;
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179 | break;
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180 | }
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181 | }
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182 |
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183 | /**
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184 | * Draws the ship, fuel/speed bars, and background to the provided
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185 | * Canvas.
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186 | */
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187 | private void doDraw(Canvas canvas) {
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188 | canvas.drawColor(Color.BLACK);
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189 |
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190 | switch(Static.gameState) {
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191 | case MAIN_MENU:
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192 | Static.wndMainMenu.draw(canvas);
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193 | break;
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194 | case BATTLE_MAP:
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195 | mTextPaint.setTextSize(12);
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196 |
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197 | Static.map.draw(canvas);
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198 |
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199 | if(selectedUnit != null) {
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200 | for(Point p : selectedUnit.getMovementRange()) {
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201 | canvas.drawRect(p.x*50+10, p.y*50+25, p.x*50+50+10, p.y*50+50+25, mSelectionPaint);
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202 | }
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203 | }
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204 |
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205 | Static.map.drawBuildings(canvas);
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206 | Static.map.drawUnits(canvas);
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207 |
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208 | break;
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209 | }
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210 | }
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211 | }
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212 |
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213 | public GameView(Context context, AttributeSet attrs) {
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214 | super(context, attrs);
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215 |
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216 | // register our interest in hearing about changes to our surface
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217 | SurfaceHolder holder = getHolder();
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218 | holder.addCallback(this);
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219 |
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220 | // create thread only; it's started in surfaceCreated()
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221 | Static.thread = new DrawingThread(holder, context, new Handler() {});
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222 |
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223 | setFocusable(true); // make sure we get key events
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224 | }
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225 |
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226 | @Override public boolean onTouchEvent(MotionEvent event) {
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227 | Log.i("AdvanceWars", "Detected touch event");
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228 |
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229 | if(event.getAction() == MotionEvent.ACTION_UP) {
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230 | Log.i("AdvanceWars", "Detected UP touch action");
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231 | switch(Static.gameState) {
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232 | case MAIN_MENU:
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233 | if(Static.wndMainMenu.getGUIObject("btnNewGame").isClicked(event.getX(), event.getY())) {
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234 | Log.i("AdvanceWars", "Switching to battle map");
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235 | Static.gameState = GameState.BATTLE_MAP;
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236 | }else if(Static.wndMainMenu.getGUIObject("btnLoadGame").isClicked(event.getX(), event.getY())) {
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237 | BufferedReader b;
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238 | try {
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239 | b = new BufferedReader(new FileReader(android.os.Environment.getExternalStorageDirectory()+"/save.txt"));
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240 |
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241 | int width = Integer.parseInt(b.readLine());
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242 | int height = Integer.parseInt(b.readLine());
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243 |
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244 | String offset = b.readLine();
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245 | Log.i("GameSave", offset);
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246 | int offsetX = Integer.parseInt(offset.substring(0, offset.indexOf("x")));
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247 | int offsetY = Integer.parseInt(offset.substring(offset.indexOf("x")+1));
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248 |
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249 | Static.map = new Map(Static.grassTile, width, height, new Point(offsetX, offsetY));
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250 |
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251 | Log.i("GameSave", "Created the map");
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252 |
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253 | for(int x=0; x<width; x++) {
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254 | String line = b.readLine();
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255 | Log.i("GameSave", line);
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256 | String[] arr = line.split(",");
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257 | for(int y=0; y<arr.length; y++) {
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258 | TerrainType type = TerrainType.values()[Integer.parseInt(arr[y])];
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259 | if(type.equals(TerrainType.LAND))
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260 | Static.map.setTile(x, y, new Tile(Static.grassTile, new Point(10, 25)));
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261 | else
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262 | Static.map.setTile(x, y, new Tile(Static.oceanTile, new Point(10, 25)));
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263 | }
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264 | }
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265 |
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266 | while(b.ready()) {
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267 | String unit = b.readLine();
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268 | Log.i("GameSave", unit);
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269 | int x = Integer.parseInt(unit.substring(0, unit.indexOf(",")));
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270 | int y = Integer.parseInt(unit.substring(unit.indexOf(",")+1));
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271 |
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272 | Player humanPlayer = new Player("Human", Static.thread.mUnitPaint1);
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273 |
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274 | Static.map.getTile(x, y).addUnit(new Soldier(humanPlayer));
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275 | }
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276 |
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277 | b.close();
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278 | }catch(IOException ioe) {
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279 | ioe.printStackTrace();
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280 | }
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281 | Static.gameState = GameState.BATTLE_MAP;
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282 | }else if(Static.wndMainMenu.getGUIObject("btnQuit").isClicked(event.getX(), event.getY())) {
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283 | Static.game.finish();
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284 | }
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285 | break;
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286 | case BATTLE_MAP:
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287 | Log.i("AdvanceWars", "Touch event detected on battle map");
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288 |
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289 | if(event.getX() >= Static.map.offset.x && event.getY() >= Static.map.offset.y) {
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290 | int x = ((int)event.getX() - Static.map.offset.x) / 50;
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291 | int y = ((int)event.getY() - Static.map.offset.y) / 50;
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292 |
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293 | Log.i("AdvanceWars", "About to show context menu");
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294 | showContextMenu();
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295 |
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296 | /*
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297 |
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298 | Unit target = Static.map.getTile(x, y).currentUnit;
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299 |
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300 | if(Static.thread.selectedUnit != null && Static.thread.selectedUnit.getMovementRange().contains(new Point(x, y))) {
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301 | //Display a menu allowing the player to move to the target or attack the target or
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302 | //get more info on the target
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303 |
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304 | if(target == null || target == Static.thread.selectedUnit) {
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305 | Static.map.getTile(Static.thread.selectedUnit.location.x, Static.thread.selectedUnit.location.y).removeUnit();
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306 | Static.map.getTile(x, y).addUnit(Static.thread.selectedUnit);
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307 | }else {
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308 | // Display a context menu that gives the option of attacking the target
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309 | }
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310 | Static.thread.selectedUnit = null;
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311 | }else
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312 | Static.thread.selectedUnit = target;
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313 | */
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314 | }
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315 |
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316 | Log.i("AdvanceWars", "Touch event handling finished");
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317 |
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318 | break;
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319 | }
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320 | }else if(event.getAction() == MotionEvent.ACTION_DOWN) {
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321 |
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322 | }
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323 |
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324 | return true;
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325 | }
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326 |
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327 | /* Callback invoked when the surface dimensions change. */
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328 | public void surfaceChanged(SurfaceHolder holder, int format, int width,
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329 | int height) {
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330 | Static.thread.setSurfaceSize(width, height);
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331 | }
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332 |
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333 | /*
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334 | * Callback invoked when the Surface has been created and is ready to be
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335 | * used.
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336 | */
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337 | public void surfaceCreated(SurfaceHolder holder) {
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338 | Static.run = true;
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339 | Static.thread.start();
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340 | }
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341 |
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342 | /*
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343 | * Callback invoked when the Surface has been destroyed and must no longer
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344 | * be touched. WARNING: after this method returns, the Surface/Canvas must
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345 | * never be touched again!
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346 | */
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347 | public void surfaceDestroyed(SurfaceHolder holder) {
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348 | // we have to tell thread to shut down & wait for it to finish, or else
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349 | // it might touch the Surface after we return and explode
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350 | boolean retry = true;
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351 | Static.run = false;
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352 | while (retry) {
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353 | try {
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354 | Static.thread.join();
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355 | retry = false;
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356 | } catch (InterruptedException e) {
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357 | }
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358 | }
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359 | }
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360 | }
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