[1a1e8c7] | 1 | package com.medievaltech.game;
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[2e798d9] | 2 |
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| 3 | import android.graphics.Canvas;
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[15ddb57] | 4 | import android.graphics.Point;
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[2e798d9] | 5 |
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| 6 | public class Map {
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| 7 | private Tile[][] grid;
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[b97a618] | 8 | public Point offset;
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[2e798d9] | 9 |
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[b97a618] | 10 | public Map(int width, int height, Point offset) {
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[2e798d9] | 11 | grid = new Tile[width][height];
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[b97a618] | 12 | this.offset = offset;
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[2e798d9] | 13 | }
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| 14 |
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[b97a618] | 15 | public Map(Tile t, int width, int height, Point offset) {
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[2e798d9] | 16 | grid = new Tile[width][height];
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[b97a618] | 17 | this.offset = offset;
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[2e798d9] | 18 |
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| 19 | for(int x=0; x<getWidth(); x++)
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| 20 | for(int y=0; y<getHeight(); y++)
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[ebaddd9] | 21 | grid[x][y] = new Tile(t, new Point(x, y));
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[2e798d9] | 22 | }
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| 23 |
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| 24 | public int getWidth() {
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| 25 | return grid.length;
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| 26 | }
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| 27 |
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| 28 | public int getHeight() {
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| 29 | return grid[0].length;
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| 30 | }
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| 31 |
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[1a1e8c7] | 32 | public Tile getTile(int x, int y) {
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| 33 | return grid[x][y];
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| 34 | }
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| 35 |
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| 36 | public Tile getTile(Point point) {
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| 37 | return grid[point.x][point.y];
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| 38 | }
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| 39 |
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[2e798d9] | 40 | public void setTile(int x, int y, Tile t) {
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| 41 | grid[x][y] = t;
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| 42 | }
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| 43 |
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[b97a618] | 44 | public void draw(Canvas c) {
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[2e798d9] | 45 | for(int x=0; x<getWidth(); x++)
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| 46 | for(int y=0; y<getHeight(); y++)
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[b97a618] | 47 | grid[x][y].draw(c, offset.x+50*x, offset.y+50*y);
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| 48 | }
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| 49 |
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| 50 | public void drawUnits(Canvas c) {
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| 51 | for(int x=0; x<getWidth(); x++)
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| 52 | for(int y=0; y<getHeight(); y++)
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| 53 | grid[x][y].drawUnit(c, offset.x+50*x, offset.y+50*y);
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[2e798d9] | 54 | }
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| 55 | }
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