Last change
on this file since b97a618 was ebaddd9, checked in by dportnoy <devnull@…>, 14 years ago |
Added code to draw a unit's possible movement options on the map.
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File size:
677 bytes
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1 | package com.medievaltech.game;
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2 |
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3 | import java.util.List;
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4 |
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5 | import android.graphics.Paint;
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6 | import android.graphics.Point;
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7 |
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8 | public class Soldier extends Unit{
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9 | public Soldier(Paint p) {
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10 | super(p);
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11 |
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12 | move = 2;
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13 | }
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14 |
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15 | @Override
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16 | public void move(Point point) {
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17 | // TODO Auto-generated method stub
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18 |
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19 | }
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20 |
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21 | @Override
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22 | public void attack(Point point) {
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23 | // TODO Auto-generated method stub
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24 |
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25 | }
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26 |
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27 | @Override
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28 | public List<Point> getMovementRange() {
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29 | return super.getMovementRange();
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30 | }
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31 |
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32 | @Override
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33 | public void die()
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34 | {
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35 |
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36 | }
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37 |
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38 | @Override
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39 | public List<Point> getAttackRange() {
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40 | // TODO Auto-generated method stub
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41 | return null;
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42 | }
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43 |
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44 |
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45 | }
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