1 | package com.medievaltech.game;
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2 |
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3 | import java.util.LinkedList;
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4 | import java.util.List;
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5 |
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6 | import android.graphics.Canvas;
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7 | import android.graphics.Paint;
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8 | import android.graphics.Point;
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9 |
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10 | public abstract class Unit
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11 | {
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12 | public enum Type
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13 | {
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14 | LAND,SEA
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15 | }
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16 |
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17 | private Paint p;
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18 |
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19 | public Type type;
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20 | public Player owner;
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21 |
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22 | public int maxHealth;
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23 | public int currentHealth;
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24 |
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25 | public int maxFuel;
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26 | public int currentFuel;
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27 |
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28 | public int sightRange;
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29 | protected int move;
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30 |
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31 | public int minAttackRange;
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32 | public int maxAttackRange;
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33 | public Point location;
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34 |
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35 | public Unit(Paint p)
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36 | {
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37 | this.p = p;
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38 | maxHealth = 10;
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39 | currentHealth = 10;
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40 |
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41 | }
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42 |
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43 | public abstract void move(Point point);
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44 | public abstract void attack(Point point);
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45 |
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46 | public List<Point> getMovementRange() {
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47 | List<Point> l = new LinkedList<Point>();
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48 | List<Point> prev = new LinkedList<Point>();
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49 | List<Point> cur = new LinkedList<Point>();
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50 | boolean[][] visited = new boolean[move*2+1][move*2+1];
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51 |
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52 | for(int x=0; x<=move*2; x++)
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53 | for(int y=0; y<=move*2; y++)
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54 | visited[x][y] = false;
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55 |
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56 | prev.add(new Point(location));
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57 | l.addAll(prev);
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58 | visited[move][move] = true;
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59 |
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60 | for(int dist=1; dist <= move; dist++) {
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61 | for(Point p : prev) {
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62 | if(p.x>0 && p.x>location.x-move && !visited[p.x-location.x+move-1][p.y-location.y+move]) {
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63 | cur.add(new Point(p.x-1, p.y));
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64 | visited[p.x-location.x+move-1][p.y-location.y+move] = true;
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65 | }
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66 | if(p.x<5 && p.x<location.x+move && !visited[p.x-location.x+move+1][p.y-location.y+move]) {
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67 | cur.add(new Point(p.x+1, p.y));
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68 | visited[p.x-location.x+move+1][p.y-location.y+move] = true;
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69 | }
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70 | if(p.y>0 && p.y>location.y-move && !visited[p.x-location.x+move][p.y-location.y+move-1]) {
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71 | cur.add(new Point(p.x, p.y-1));
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72 | visited[p.x-location.x+move][p.y-location.y+move-1] = true;
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73 | }
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74 | if(p.y<7 && p.y<location.y+move && !visited[p.x-location.x+move][p.y-location.y+move+1]) {
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75 | cur.add(new Point(p.x, p.y+1));
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76 | visited[p.x-location.x+move][p.y-location.y+move+1] = true;
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77 | }
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78 | }
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79 |
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80 | l.addAll(cur);
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81 | prev.clear();
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82 | prev.addAll(cur);
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83 | cur.clear();
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84 | }
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85 |
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86 | return l;
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87 | }
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88 |
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89 | public abstract List<Point> getAttackRange();
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90 |
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91 | public void die() {
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92 |
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93 | }
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94 |
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95 | public void draw(Canvas c, int x, int y) {
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96 | c.drawCircle(x, y, 20, p);
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97 | }
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98 | }
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