Last change
on this file since 1a1e8c7 was 1a1e8c7, checked in by dportnoy <devnull@…>, 14 years ago |
Added a basic draw function to Unit and made some other minor code changes.
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Property mode
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100644
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File size:
890 bytes
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1 | package com.medievaltech.game;
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2 |
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3 | import java.util.List;
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4 |
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5 | import android.graphics.Canvas;
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6 | import android.graphics.Paint;
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7 | import android.graphics.Point;
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8 |
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9 | public abstract class Unit
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10 | {
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11 | public enum Type
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12 | {
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13 | LAND,SEA
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14 | }
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15 |
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16 | private Paint p;
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17 |
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18 | public Type type;
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19 | public Player owner;
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20 |
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21 | public int maxHealth;
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22 | public int currentHealth;
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23 |
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24 | public int maxFuel;
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25 | public int currentFuel;
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26 |
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27 | public int sightRange;
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28 | public int move;
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29 |
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30 | public int minAttackRange;
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31 | public int maxAttackRange;
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32 | public Point location;
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33 |
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34 | public Unit(Paint p) {
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35 | this.p = p;
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36 | }
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37 |
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38 | public abstract boolean move(Point point);
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39 | public abstract boolean attack(Point point);
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40 |
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41 | public abstract List<Point> getRange();
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42 | public abstract List<Point> getAttackRange();
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43 |
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44 | public void die() {
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45 |
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46 | }
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47 |
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48 | public void draw(Canvas c, int x, int y) {
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49 | c.drawCircle(x, y, 20, p);
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50 | }
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51 | }
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