Last change
on this file was 41c11dd, checked in by dportnoy <devnull@…>, 13 years ago |
Added cities to the game, moved the map to a new static class, and added incomplete support for capturing cities with soldiers.
|
-
Property mode
set to
100644
|
File size:
820 bytes
|
Rev | Line | |
---|
[113d7cf] | 1 | package com.medievaltech.unit;
|
---|
[b23048f] | 2 |
|
---|
| 3 | import java.util.List;
|
---|
| 4 |
|
---|
| 5 | import android.graphics.Point;
|
---|
| 6 |
|
---|
[41c11dd] | 7 | import com.medievaltech.advancewars.Player;
|
---|
[fea4b77] | 8 | import com.medievaltech.advancewars.Enum.*;
|
---|
| 9 |
|
---|
[b23048f] | 10 | public class Artillery extends Unit{
|
---|
[c3ad11c] | 11 | public Artillery(Player p)
|
---|
[b23048f] | 12 | {
|
---|
| 13 | super(p);
|
---|
| 14 |
|
---|
| 15 | move = 3;
|
---|
| 16 |
|
---|
[fea4b77] | 17 | type = UnitType.LAND;
|
---|
[b23048f] | 18 | minAttackRange = 2;
|
---|
| 19 | maxAttackRange = 4;
|
---|
| 20 | }
|
---|
| 21 |
|
---|
| 22 | @Override
|
---|
| 23 | public void move(Point point) {
|
---|
| 24 | // TODO Auto-generated method stub
|
---|
| 25 |
|
---|
| 26 | }
|
---|
| 27 |
|
---|
| 28 | @Override
|
---|
| 29 | public void attack(Point point) {
|
---|
| 30 | // TODO Auto-generated method stub
|
---|
| 31 |
|
---|
| 32 | }
|
---|
| 33 |
|
---|
| 34 | @Override
|
---|
| 35 | public List<Point> getMovementRange() {
|
---|
| 36 | return super.getMovementRange();
|
---|
| 37 | }
|
---|
| 38 |
|
---|
| 39 | @Override
|
---|
| 40 | public void die()
|
---|
| 41 | {
|
---|
| 42 |
|
---|
| 43 | }
|
---|
| 44 |
|
---|
| 45 | @Override
|
---|
| 46 | public List<Point> getAttackRange() {
|
---|
| 47 | // TODO Auto-generated method stub
|
---|
| 48 | return null;
|
---|
| 49 | }
|
---|
| 50 |
|
---|
| 51 |
|
---|
| 52 | }
|
---|
Note:
See
TracBrowser
for help on using the repository browser.