Last change
on this file since c3ad11c was c3ad11c, checked in by dportnoy <devnull@…>, 13 years ago |
Units are now colored based on the player that controls them. The controlling player is specified in the unit's constructor.
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-
Property mode
set to
100644
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File size:
775 bytes
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1 | package com.medievaltech.unit;
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2 |
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3 | import java.util.List;
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4 |
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5 | import android.graphics.Point;
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6 |
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7 | import com.medievaltech.advancewars.Enum.*;
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8 |
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9 | public class Artillery extends Unit{
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10 | public Artillery(Player p)
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11 | {
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12 | super(p);
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13 |
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14 | move = 3;
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15 |
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16 | type = UnitType.LAND;
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17 | minAttackRange = 2;
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18 | maxAttackRange = 4;
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19 | }
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20 |
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21 | @Override
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22 | public void move(Point point) {
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23 | // TODO Auto-generated method stub
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24 |
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25 | }
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26 |
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27 | @Override
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28 | public void attack(Point point) {
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29 | // TODO Auto-generated method stub
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30 |
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31 | }
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32 |
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33 | @Override
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34 | public List<Point> getMovementRange() {
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35 | return super.getMovementRange();
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36 | }
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37 |
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38 | @Override
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39 | public void die()
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40 | {
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41 |
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42 | }
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43 |
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44 | @Override
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45 | public List<Point> getAttackRange() {
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46 | // TODO Auto-generated method stub
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47 | return null;
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48 | }
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49 |
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50 |
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51 | }
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