Last change
on this file was 41c11dd, checked in by dportnoy <devnull@…>, 13 years ago |
Added cities to the game, moved the map to a new static class, and added incomplete support for capturing cities with soldiers.
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Property mode
set to
100644
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File size:
1.2 KB
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1 | package com.medievaltech.unit;
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2 |
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3 | import java.util.List;
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4 |
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5 | import android.graphics.Point;
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6 |
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7 | import com.medievaltech.advancewars.Player;
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8 | import com.medievaltech.advancewars.Static;
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9 | import com.medievaltech.advancewars.Tile;
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10 | import com.medievaltech.advancewars.Enum.*;
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11 |
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12 | public class Soldier extends Unit{
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13 | public Soldier(Player p)
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14 | {
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15 | super(p);
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16 |
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17 | move = 3;
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18 |
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19 | type = UnitType.LAND;
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20 | minAttackRange = 1;
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21 | maxAttackRange = 1;
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22 | }
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23 |
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24 | @Override
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25 | public void move(Point point) {
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26 | // TODO Auto-generated method stub
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27 |
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28 | }
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29 |
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30 | @Override
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31 | public void attack(Point point) {
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32 | Tile t = Static.map.getTile(point);
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33 |
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34 | if(t.currentUnit == null && t.currentBuilding != null) {
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35 | t.currentBuilding.currentHealth -= this.currentHealth;
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36 |
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37 | if(t.currentBuilding.currentHealth <= 0) {
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38 | t.currentBuilding.owner = this.owner;
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39 | t.currentBuilding.currentHealth = t.currentBuilding.maxHealth;
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40 | }
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41 | }
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42 | }
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43 |
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44 | @Override
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45 | public List<Point> getMovementRange() {
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46 | return super.getMovementRange();
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47 | }
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48 |
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49 | @Override
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50 | public void die()
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51 | {
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52 |
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53 | }
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54 |
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55 | @Override
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56 | public List<Point> getAttackRange() {
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57 | // TODO Auto-generated method stub
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58 | return null;
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59 | }
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60 |
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61 |
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62 | }
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