[159eef8] | 1 | package com.example.helloandroid;
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| 2 |
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[9ef6f68] | 3 | import java.util.ArrayList;
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| 4 |
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[61c4fbc] | 5 | import android.graphics.Canvas;
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[95509e1] | 6 | import android.graphics.Color;
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[61c4fbc] | 7 | import android.graphics.Paint;
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| 8 | import android.graphics.Path;
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| 9 | import android.util.Log;
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| 10 |
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[159eef8] | 11 | public class Fleet {
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[96857ee] | 12 | private int x;
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| 13 | private int y;
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[5a03a06] | 14 | private double dblX;
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| 15 | private double dblY;
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[96857ee] | 16 | private double slope, xIntercept;
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| 17 | private double direction;
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[6ebf60f] | 18 | private Planet destination, nearPlanet;
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[96857ee] | 19 | private int numShips;
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| 20 | private int faction;
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[9ef6f68] | 21 | private boolean isNextToAPlanet;
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[6ebf60f] | 22 | private boolean isClockwise;
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[0986844] | 23 |
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[96857ee] | 24 | /* Optimising: pre-calculate paths */
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[159eef8] | 25 | public Fleet(Planet source, Planet destination, int numShips, int faction) {
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[95509e1] | 26 | source.setNumShips(source.getNumShips()-numShips);
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| 27 |
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[96857ee] | 28 | //Calculate initial coordinates and direction
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[5a03a06] | 29 | if((destination.getX() - source.getX()) != 0){
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[0986844] | 30 | //line formula
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| 31 | slope = getSlope(source.getX(),source.getY(),destination.getX(),destination.getY());
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[5a03a06] | 32 |
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[0986844] | 33 | xIntercept = destination.getY() - (slope*destination.getX());
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| 34 |
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| 35 | //direction
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| 36 | direction = Math.atan(slope);
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| 37 |
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| 38 | //coordinates for all 4 coordinates
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| 39 | if((destination.getX() - source.getX()) < 0 )
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| 40 | direction += Math.PI;
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| 41 |
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| 42 | dblX = ((Math.cos(direction)*(source.radius + 10) + source.getX()));
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| 43 | dblY = ((Math.sin(direction)*(source.radius + 10) + source.getY()));
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| 44 |
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[96857ee] | 45 | } else {
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[1291908] | 46 | if((destination.getY() - source.getY()) > 0 ){
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[1a91f0d] | 47 | direction = Math.PI/2;
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[5a03a06] | 48 | dblX = destination.getX();
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| 49 | dblY = source.getY() + source.radius + 10;
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[1a91f0d] | 50 | } else {
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| 51 | direction = 3*Math.PI/2;
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[5a03a06] | 52 | dblX = destination.getX();
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| 53 | dblY = source.getY() - source.radius - 10;
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[1a91f0d] | 54 | }
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[0986844] | 55 | xIntercept = destination.getX();
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[96857ee] | 56 | }
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[0986844] | 57 |
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[5a03a06] | 58 | x = (int)dblX;
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| 59 | y = (int)dblY;
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[0986844] | 60 |
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[159eef8] | 61 | this.numShips = numShips;
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| 62 | this.faction = faction;
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| 63 | this.destination = destination;
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[9ef6f68] | 64 | this.isNextToAPlanet = false;
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[730d808] | 65 |
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| 66 | Log.d("Galcon", "Source: ("+source.getX()+", "+source.getY()+")");
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| 67 | Log.d("Galcon", "Destination: ("+destination.getX()+", "+destination.getY()+")");
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| 68 | Log.d("Galcon", "Initial direction: "+direction);
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| 69 |
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| 70 | if(direction < 0)
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| 71 | direction += Math.PI*2;
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[159eef8] | 72 | }
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[0986844] | 73 |
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| 74 |
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[96857ee] | 75 | public int getX() {
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| 76 | return x;
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| 77 | }
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| 78 |
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| 79 |
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| 80 |
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| 81 | public void setX(int x) {
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| 82 | this.x = x;
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| 83 | }
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| 84 |
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| 85 |
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| 86 |
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| 87 | public int getY() {
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| 88 | return y;
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| 89 | }
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| 90 |
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| 91 |
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| 92 |
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| 93 | public void setY(int y) {
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| 94 | this.y = y;
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| 95 | }
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| 96 |
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| 97 |
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| 98 |
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| 99 | public double getDirection() {
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| 100 | return direction;
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| 101 | }
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| 102 |
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| 103 |
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| 104 |
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| 105 | public void setDirection(double direction) {
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| 106 | this.direction = direction;
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| 107 | }
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| 108 |
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| 109 |
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| 110 |
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| 111 | public Planet getDestination() {
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| 112 | return destination;
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| 113 | }
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| 114 |
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| 115 |
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| 116 |
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| 117 | public void setDestination(Planet destination) {
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| 118 | this.destination = destination;
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| 119 | }
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| 120 |
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| 121 |
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| 122 |
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| 123 | public int getNumShips() {
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| 124 | return numShips;
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| 125 | }
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| 126 |
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| 127 |
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| 128 |
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| 129 | public void setNumShips(int numShips) {
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| 130 | this.numShips = numShips;
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| 131 | }
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| 132 |
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| 133 |
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| 134 |
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| 135 | public int getFaction() {
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| 136 | return faction;
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| 137 | }
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| 138 |
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| 139 |
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| 140 |
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| 141 | public void setFaction(int faction) {
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| 142 | this.faction = faction;
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| 143 | }
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| 144 |
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[95509e1] | 145 | public void draw(Canvas canvas, Paint linePaint) {
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[61c4fbc] | 146 | Path p = new Path();
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| 147 |
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| 148 | p.moveTo((float)(x+5*Math.cos(direction+Math.PI/2)), (float)(y+5*Math.sin(direction+Math.PI/2)));
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| 149 | p.lineTo((float)(x+5*Math.cos(direction-Math.PI/2)), (float)(y+5*Math.sin(direction-Math.PI/2)));
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| 150 | p.lineTo((float)(x+10*Math.cos(direction)), (float)(y+10*Math.sin(direction)));
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| 151 | p.lineTo((float)(x+5*Math.cos(direction+Math.PI/2)), (float)(y+5*Math.sin(direction+Math.PI/2)));
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| 152 |
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[95509e1] | 153 | int c, prevC = linePaint.getColor();
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| 154 |
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| 155 | switch(faction) {
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| 156 | case 0:
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| 157 | c = Color.argb(255, 100, 100, 100);
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| 158 | break;
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| 159 | case 1:
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| 160 | c = Color.argb(255, 255, 0, 0);
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| 161 | break;
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| 162 | case 2:
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| 163 | c = Color.argb(255, 0, 180, 0);
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| 164 | break;
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| 165 | case 3:
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| 166 | c = Color.argb(255, 0, 0, 255);
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| 167 | break;
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| 168 | case 4:
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| 169 | c = Color.argb(255, 150, 150, 0);
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| 170 | break;
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| 171 | default:
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| 172 | c = prevC;
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| 173 | }
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| 174 |
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| 175 | linePaint.setColor(c);
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| 176 |
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[61c4fbc] | 177 | canvas.drawPath(p, linePaint);
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[95509e1] | 178 |
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| 179 | linePaint.setColor(prevC);
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[61c4fbc] | 180 | }
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[96857ee] | 181 |
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[9ef6f68] | 182 | public void update(ArrayList<Planet> planets) {
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[6ebf60f] | 183 | int speed = 3; //pixels per move
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[730d808] | 184 | double distance, tangentAngle, angle;
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[6ebf60f] | 185 |
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[9ef6f68] | 186 | //is the ship going around a planet already
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| 187 | if(!isNextToAPlanet){
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| 188 | /*looks through all the planets to figure out if
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| 189 | the ship's path is about to intersect a planet*/
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| 190 | for(Planet p: planets){
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| 191 | //if two point of intersection are found save planet
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| 192 | distance = getDistanceBetween(dblX,dblY,p.getX(),p.getY());
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| 193 | if(distance <= p.radius){
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[6ebf60f] | 194 | nearPlanet = p;
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[9ef6f68] | 195 | break;
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| 196 | }
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| 197 | }
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| 198 | //if temp planet is not picked move along the direction by #speed
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[6ebf60f] | 199 | if(nearPlanet == null) {
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[9ef6f68] | 200 | dblY += (Math.sin(direction)*speed);
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| 201 | dblX += (Math.cos(direction)*speed);
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[0986844] | 202 |
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[9ef6f68] | 203 | x = (int)dblX;
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| 204 | y = (int)dblY;
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[61c4fbc] | 205 | }else {
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[6ebf60f] | 206 | if(nearPlanet == destination){
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| 207 | attack();
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| 208 | return;
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| 209 | }
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| 210 |
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[647a312] | 211 | tangentAngle = Math.atan(getSlope(nearPlanet.getX(),nearPlanet.getY(),dblX,dblY));
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[6ebf60f] | 212 |
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[647a312] | 213 | if(dblX < nearPlanet.getX())
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| 214 | tangentAngle += Math.PI;
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[61c4fbc] | 215 |
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[647a312] | 216 | tangentAngle += Math.PI/2;
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[61c4fbc] | 217 |
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[730d808] | 218 | if(Math.abs(tangentAngle-direction) > Math.PI/2) {
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[0986844] | 219 | isClockwise = false;
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[730d808] | 220 | direction = tangentAngle-Math.PI;
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| 221 | }else {
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[0986844] | 222 | isClockwise = true;
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[730d808] | 223 | direction = tangentAngle;
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| 224 | }
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[6ebf60f] | 225 |
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[730d808] | 226 | Log.d("Galcon", "isClockwise: "+isClockwise);
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[61c4fbc] | 227 |
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[6ebf60f] | 228 | xIntercept = dblY - (dblX*Math.tan(direction));
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| 229 |
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| 230 | isNextToAPlanet = true;
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[9ef6f68] | 231 | }
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| 232 | } else {
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| 233 | //can you reach the center of the planet by following this direction
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| 234 | //if so set isNextToAPlanet to false and move
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[730d808] | 235 | //otherwise continue moving along the circumference
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[0986844] | 236 |
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[730d808] | 237 | double dist = Math.abs(destination.getY() - (Math.tan(direction)*destination.getX()) - xIntercept)/(double)Math.sqrt(Math.pow(direction,2)+1);
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[012e702] | 238 | int allowedError = 2;
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| 239 | if(nearPlanet.radius <= 10)
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| 240 | allowedError = 10;
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| 241 | else if(nearPlanet.radius <= 30)
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| 242 | allowedError = 5;
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| 243 | if(dist < allowedError){
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[6ebf60f] | 244 | dblY += (Math.sin(direction)*speed);
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| 245 | dblX += (Math.cos(direction)*speed);
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| 246 |
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| 247 | x = (int)dblX;
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| 248 | y = (int)dblY;
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[0986844] | 249 |
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[6ebf60f] | 250 | if (getDistanceBetween(dblX,dblY,nearPlanet.getX(),nearPlanet.getY()) > nearPlanet.radius){
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| 251 | isNextToAPlanet = false;
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| 252 | nearPlanet = null;
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[012e702] | 253 |
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| 254 | slope = getSlope(x,y,destination.getX(),destination.getY());
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| 255 |
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| 256 | xIntercept = destination.getY() - (slope*destination.getX());
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| 257 |
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| 258 | //direction
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| 259 | direction = Math.atan(slope);
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| 260 |
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| 261 | //coordinates for all 4 coordinates
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| 262 | if((destination.getX() - x) < 0 )
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| 263 | direction += Math.PI;
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[6ebf60f] | 264 | }
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[0986844] | 265 | } else {
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[730d808] | 266 | angle = speed/(double)nearPlanet.radius*.1;
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| 267 |
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[0986844] | 268 | if(isClockwise){
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[730d808] | 269 | dblX = Math.cos(direction - (Math.PI/2) + angle)*nearPlanet.radius + nearPlanet.getX();
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| 270 | dblY = Math.sin(direction - (Math.PI/2) + angle)*nearPlanet.radius + nearPlanet.getY();
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| 271 | direction = direction + angle;
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[0986844] | 272 | } else {
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[730d808] | 273 | dblX = Math.cos(direction + (Math.PI/2) - angle)*nearPlanet.radius + nearPlanet.getX();
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| 274 | dblY = Math.sin(direction + (Math.PI/2) - angle)*nearPlanet.radius + nearPlanet.getY();
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| 275 | direction = direction - angle;
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[0986844] | 276 | }
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[730d808] | 277 |
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[6ebf60f] | 278 | x = (int)dblX;
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| 279 | y = (int)dblY;
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| 280 | xIntercept = dblY - (dblX*Math.tan(direction));
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[0986844] | 281 | }
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[9ef6f68] | 282 | }
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[159eef8] | 283 | }
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[0986844] | 284 |
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[159eef8] | 285 | // attack the destination planet
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[5a03a06] | 286 | //after the method is called the fleet needs to removed
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[159eef8] | 287 | public void attack() {
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[6ebf60f] | 288 | if(this.faction == destination.getFaction())
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| 289 | destination.setNumShips(destination.getNumShips() + numShips);
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| 290 | else if(numShips <= destination.getNumShips()){
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[1291908] | 291 | destination.setNumShips(destination.getNumShips() - numShips);
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| 292 | } else {
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| 293 | destination.setNumShips(numShips - destination.getNumShips());
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| 294 | destination.setFaction(this.faction);
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[1a91f0d] | 295 | }
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[6ebf60f] | 296 | this.numShips = 0;
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[159eef8] | 297 | }
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[0986844] | 298 |
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[9ef6f68] | 299 | //helper functions
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[61c4fbc] | 300 | private double getDistanceBetween(double x1, double y1, double x2, double y2) {
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[9ef6f68] | 301 | return Math.sqrt(Math.pow((x2 - x1),2) + Math.pow((y2 - y1),2));
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| 302 | }
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[0986844] | 303 |
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[61c4fbc] | 304 | private double getSlope(double x1, double y1, double x2, double y2) {
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| 305 | return ((y2 - y1)/(double)(x2 - x1));
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[9ef6f68] | 306 | }
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[6ebf60f] | 307 | } |
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