1 | package com.example.helloandroid;
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2 |
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3 | public class Fleet {
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4 | private int x;
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5 | private int y;
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6 | private double dblX;
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7 | private double dblY;
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8 | private double slope, xIntercept;
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9 | private double direction;
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10 | private Planet destination;
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11 | private int numShips;
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12 | private int faction;
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13 |
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14 | /* Optimising: pre-calculate paths */
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15 | public Fleet(Planet source, Planet destination, int numShips, int faction) {
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16 | //Calculate initial coordinates and direction
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17 | if((destination.getX() - source.getX()) != 0){
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18 | //line formula
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19 | slope = ((source.getY() - destination.getY())/(source.getX() - destination.getX()));
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20 | xIntercept = destination.getY() - (slope*destination.getX());
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21 |
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22 | //direction
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23 | direction = 1/Math.tan(slope);
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24 |
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25 | //coordinates for all 4 coordinates
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26 | if((destination.getX() - source.getX()) < 0 )
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27 | direction += Math.PI;
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28 |
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29 | dblX = ((Math.cos(direction)*(source.radius + 10) + source.getX()));
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30 | dblY = ((Math.sin(direction)*(source.radius + 10) + source.getY()));
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31 |
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32 | } else {
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33 | if((destination.getY() - source.getY()) > 0 ){
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34 | direction = Math.PI/2;
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35 | dblX = destination.getX();
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36 | dblY = source.getY() + source.radius + 10;
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37 | } else {
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38 | direction = 3*Math.PI/2;
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39 | dblX = destination.getX();
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40 | dblY = source.getY() - source.radius - 10;
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41 | }
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42 | }
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43 |
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44 | x = (int)dblX;
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45 | y = (int)dblY;
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46 |
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47 | this.numShips = numShips;
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48 | this.faction = faction;
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49 | this.destination = destination;
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50 | }
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51 |
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52 |
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53 | public int getX() {
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54 | return x;
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55 | }
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56 |
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57 |
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58 |
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59 | public void setX(int x) {
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60 | this.x = x;
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61 | }
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62 |
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63 |
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64 |
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65 | public int getY() {
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66 | return y;
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67 | }
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68 |
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69 |
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70 |
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71 | public void setY(int y) {
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72 | this.y = y;
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73 | }
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74 |
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75 |
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76 |
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77 | public double getDirection() {
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78 | return direction;
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79 | }
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80 |
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81 |
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82 |
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83 | public void setDirection(double direction) {
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84 | this.direction = direction;
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85 | }
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86 |
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87 |
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88 |
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89 | public Planet getDestination() {
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90 | return destination;
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91 | }
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92 |
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93 |
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94 |
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95 | public void setDestination(Planet destination) {
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96 | this.destination = destination;
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97 | }
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98 |
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99 |
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100 |
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101 | public int getNumShips() {
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102 | return numShips;
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103 | }
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104 |
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105 |
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106 |
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107 | public void setNumShips(int numShips) {
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108 | this.numShips = numShips;
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109 | }
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110 |
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111 |
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112 |
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113 | public int getFaction() {
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114 | return faction;
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115 | }
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116 |
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117 |
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118 |
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119 | public void setFaction(int faction) {
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120 | this.faction = faction;
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121 | }
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122 |
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123 |
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124 |
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125 | public void update() {
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126 | int speed = 1; //pixels per move
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127 | }
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128 |
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129 | // attack the destination planet
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130 | //after the method is called the fleet needs to removed
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131 | public void attack() {
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132 | if(numShips <= destination.getNumShips()){
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133 | destination.setNumShips(destination.getNumShips() - numShips);
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134 | } else {
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135 | destination.setNumShips(numShips - destination.getNumShips());
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136 | destination.setFaction(this.faction);
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137 | }
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138 | }
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139 | }
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