1 | package com.example.helloandroid;
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2 |
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3 | import java.util.ArrayList;
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4 |
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5 | import android.graphics.Canvas;
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6 | import android.graphics.Color;
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7 | import android.graphics.Paint;
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8 | import android.graphics.Path;
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9 | import android.util.Log;
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10 |
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11 | public class Fleet {
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12 | private int x;
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13 | private int y;
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14 | private double dblX;
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15 | private double dblY;
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16 | private double slope, xIntercept;
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17 | private double direction;
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18 | private Planet destination, nearPlanet;
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19 | private int numShips;
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20 | private int faction;
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21 | private boolean isNextToAPlanet;
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22 | private boolean isClockwise;
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23 |
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24 | private boolean done;
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25 |
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26 | /* Optimising: pre-calculate paths */
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27 | public Fleet(Planet source, Planet destination, int numShips, int faction) {
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28 | done = false;
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29 |
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30 | source.setNumShips(source.getNumShips()-numShips);
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31 |
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32 | //Calculate initial coordinates and direction
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33 | if((destination.getX() - source.getX()) != 0){
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34 | //line formula
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35 | slope = getSlope(source.getX(),source.getY(),destination.getX(),destination.getY());
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36 |
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37 | xIntercept = destination.getY() - (slope*destination.getX());
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38 |
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39 | //direction
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40 | direction = Math.atan(slope);
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41 |
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42 | //coordinates for all 4 coordinates
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43 | if((destination.getX() - source.getX()) < 0 )
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44 | direction += Math.PI;
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45 |
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46 | dblX = ((Math.cos(direction)*(source.radius + 10) + source.getX()));
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47 | dblY = ((Math.sin(direction)*(source.radius + 10) + source.getY()));
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48 |
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49 | } else {
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50 | if((destination.getY() - source.getY()) > 0 ){
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51 | direction = Math.PI/2;
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52 | dblX = destination.getX();
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53 | dblY = source.getY() + source.radius + 10;
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54 | } else {
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55 | direction = 3*Math.PI/2;
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56 | dblX = destination.getX();
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57 | dblY = source.getY() - source.radius - 10;
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58 | }
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59 | xIntercept = destination.getX();
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60 | }
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61 |
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62 | x = (int)dblX;
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63 | y = (int)dblY;
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64 |
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65 | this.numShips = numShips;
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66 | this.faction = faction;
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67 | this.destination = destination;
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68 | this.isNextToAPlanet = false;
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69 |
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70 | Log.d("Galcon", "Source: ("+source.getX()+", "+source.getY()+")");
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71 | Log.d("Galcon", "Destination: ("+destination.getX()+", "+destination.getY()+")");
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72 | Log.d("Galcon", "Initial direction: "+direction);
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73 |
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74 | if(direction < 0)
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75 | direction += Math.PI*2;
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76 | }
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77 |
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78 |
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79 | public int getX() {
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80 | return x;
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81 | }
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82 |
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83 |
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84 |
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85 | public void setX(int x) {
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86 | this.x = x;
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87 | }
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88 |
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89 |
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90 |
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91 | public int getY() {
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92 | return y;
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93 | }
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94 |
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95 |
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96 |
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97 | public void setY(int y) {
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98 | this.y = y;
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99 | }
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100 |
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101 |
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102 |
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103 | public double getDirection() {
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104 | return direction;
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105 | }
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106 |
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107 |
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108 |
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109 | public void setDirection(double direction) {
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110 | this.direction = direction;
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111 | }
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112 |
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113 |
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114 |
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115 | public Planet getDestination() {
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116 | return destination;
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117 | }
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118 |
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119 |
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120 |
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121 | public void setDestination(Planet destination) {
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122 | this.destination = destination;
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123 | }
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124 |
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125 |
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126 |
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127 | public int getNumShips() {
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128 | return numShips;
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129 | }
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130 |
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131 |
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132 |
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133 | public void setNumShips(int numShips) {
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134 | this.numShips = numShips;
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135 | }
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136 |
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137 |
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138 |
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139 | public int getFaction() {
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140 | return faction;
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141 | }
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142 |
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143 |
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144 |
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145 | public void setFaction(int faction) {
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146 | this.faction = faction;
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147 | }
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148 |
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149 | public void draw(Canvas canvas, Paint linePaint) {
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150 | Path p = new Path();
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151 |
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152 | p.moveTo((float)(x+5*Math.cos(direction+Math.PI/2)), (float)(y+5*Math.sin(direction+Math.PI/2)));
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153 | p.lineTo((float)(x+5*Math.cos(direction-Math.PI/2)), (float)(y+5*Math.sin(direction-Math.PI/2)));
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154 | p.lineTo((float)(x+10*Math.cos(direction)), (float)(y+10*Math.sin(direction)));
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155 | p.lineTo((float)(x+5*Math.cos(direction+Math.PI/2)), (float)(y+5*Math.sin(direction+Math.PI/2)));
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156 |
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157 | int c, prevC = linePaint.getColor();
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158 |
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159 | switch(faction) {
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160 | case 0:
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161 | c = Color.argb(255, 100, 100, 100);
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162 | break;
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163 | case 1:
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164 | c = Color.argb(255, 255, 0, 0);
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165 | break;
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166 | case 2:
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167 | c = Color.argb(255, 0, 180, 0);
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168 | break;
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169 | case 3:
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170 | c = Color.argb(255, 0, 0, 255);
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171 | break;
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172 | case 4:
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173 | c = Color.argb(255, 150, 150, 0);
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174 | break;
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175 | default:
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176 | c = prevC;
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177 | }
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178 |
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179 | linePaint.setColor(c);
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180 |
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181 | canvas.drawPath(p, linePaint);
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182 |
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183 | linePaint.setColor(prevC);
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184 | }
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185 |
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186 | public void update(ArrayList<Planet> planets) {
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187 | int speed = 3; //pixels per move
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188 | double distance, tangentAngle, angle;
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189 |
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190 | //is the ship going around a planet already
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191 | if(!isNextToAPlanet){
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192 | /*looks through all the planets to figure out if
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193 | the ship's path is about to intersect a planet*/
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194 | for(Planet p: planets){
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195 | //if two point of intersection are found save planet
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196 | distance = getDistanceBetween(dblX,dblY,p.getX(),p.getY());
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197 | if(distance <= p.radius){
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198 | nearPlanet = p;
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199 | break;
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200 | }
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201 | }
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202 | //if temp planet is not picked move along the direction by #speed
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203 | if(nearPlanet == null) {
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204 | dblY += (Math.sin(direction)*speed);
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205 | dblX += (Math.cos(direction)*speed);
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206 |
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207 | x = (int)dblX;
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208 | y = (int)dblY;
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209 | }else {
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210 | if(nearPlanet == destination){
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211 | attack();
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212 | return;
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213 | }
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214 |
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215 | //double radAngle = Math.atan(getSlope(destination.getX(), destination.getY(), dblX, dblY));
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216 | //figure out which way to go clockwise or counter clockwise
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217 | tangentAngle = (Math.atan(getSlope(nearPlanet.getX(),nearPlanet.getY(),dblX,dblY))) + (Math.PI/2);
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218 | angle = Math.atan((Math.tan(tangentAngle) - Math.tan(direction))/(1 + Math.tan(tangentAngle)*Math.tan(direction)));
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219 |
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220 | Log.d("Galcon", "tangentAngle: "+tangentAngle);
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221 | Log.d("Galcon", "direction: "+direction+", angle: "+angle);
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222 |
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223 | if (angle <= Math.PI/2)
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224 | angle = Math.PI - angle;
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225 |
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226 | //double diff = direction-angle;
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227 |
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228 | //if(diff > 0)
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229 | if(Math.abs(tangentAngle-direction) > Math.PI/2) {
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230 | isClockwise = false;
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231 | direction = tangentAngle-Math.PI;
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232 | }else {
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233 | isClockwise = true;
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234 | direction = tangentAngle;
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235 | }
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236 |
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237 | Log.d("Galcon", "isClockwise: "+isClockwise);
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238 |
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239 | xIntercept = dblY - (dblX*Math.tan(direction));
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240 |
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241 | isNextToAPlanet = true;
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242 | //figure out which way to go clockwise or counter clockwise
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243 | /*tangentDirection = (Math.atan(getSlope(temp.getX(),temp.getY(),dblX,dblY))) + (Math.PI/2);
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244 | angle = Math.atan((Math.tan(tangentDirection) - Math.tan(direction))/(1 + Math.tan(tangentDirection)*Math.tan(direction)));
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245 | if (angle <= Math.PI/2)
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246 | angle = Math.PI - angle;*/
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247 | //get next point and the direction and set it
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248 | }
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249 | } else {
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250 | //can you reach the center of the planet by following this direction
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251 | //if so set isNextToAPlanet to false and move
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252 | //otherwise continue moving along the circumference
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253 |
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254 | double dist = Math.abs(destination.getY() - (Math.tan(direction)*destination.getX()) - xIntercept)/(double)Math.sqrt(Math.pow(direction,2)+1);
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255 | //Log.d("Galcon", "dist: "+dist);
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256 | if(dist < 5 && dist == 1){
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257 | dblY += (Math.sin(direction)*speed);
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258 | dblX += (Math.cos(direction)*speed);
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259 |
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260 | x = (int)dblX;
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261 | y = (int)dblY;
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262 |
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263 | if (getDistanceBetween(dblX,dblY,nearPlanet.getX(),nearPlanet.getY()) > nearPlanet.radius){
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264 | isNextToAPlanet = false;
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265 | nearPlanet = null;
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266 | }
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267 | } else {
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268 | angle = speed/(double)nearPlanet.radius*.1;
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269 |
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270 | if(!done) {
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271 | Log.d("Galcon", "direction: "+direction+", angle: "+angle);
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272 | Log.d("Galcon", "original: ("+dblX+", "+dblY+")");
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273 | }
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274 |
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275 | if(isClockwise){
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276 | dblX = Math.cos(direction - (Math.PI/2) + angle)*nearPlanet.radius + nearPlanet.getX();
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277 | dblY = Math.sin(direction - (Math.PI/2) + angle)*nearPlanet.radius + nearPlanet.getY();
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278 | direction = direction + angle;
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279 | } else {
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280 | dblX = Math.cos(direction + (Math.PI/2) - angle)*nearPlanet.radius + nearPlanet.getX();
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281 | dblY = Math.sin(direction + (Math.PI/2) - angle)*nearPlanet.radius + nearPlanet.getY();
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282 | direction = direction - angle;
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283 | }
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284 |
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285 | if(!done)
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286 | Log.d("Galcon", "new: ("+dblX+", "+dblY+")");
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287 |
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288 | done = true;
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289 |
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290 | x = (int)dblX;
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291 | y = (int)dblY;
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292 | xIntercept = dblY - (dblX*Math.tan(direction));
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293 | }
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294 | }
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295 | }
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296 |
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297 | // attack the destination planet
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298 | //after the method is called the fleet needs to removed
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299 | public void attack() {
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300 | if(this.faction == destination.getFaction())
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301 | destination.setNumShips(destination.getNumShips() + numShips);
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302 | else if(numShips <= destination.getNumShips()){
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303 | destination.setNumShips(destination.getNumShips() - numShips);
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304 | } else {
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305 | destination.setNumShips(numShips - destination.getNumShips());
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306 | destination.setFaction(this.faction);
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307 | }
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308 | this.numShips = 0;
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309 | }
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310 |
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311 | //helper functions
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312 | private double getDistanceBetween(double x1, double y1, double x2, double y2) {
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313 | return Math.sqrt(Math.pow((x2 - x1),2) + Math.pow((y2 - y1),2));
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314 | }
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315 |
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316 | private double getSlope(double x1, double y1, double x2, double y2) {
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317 | return ((y2 - y1)/(double)(x2 - x1));
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318 | }
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319 | } |
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