1 | package com.example.helloandroid;
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2 |
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3 | import android.app.Activity;
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4 | import android.os.Bundle;
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5 | import android.util.Log;
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6 | import android.view.Menu;
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7 | import android.view.MenuItem;
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8 | import android.view.Window;
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9 | import android.widget.TextView;
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10 | import com.example.helloandroid.GameView.DrawingThread;
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11 |
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12 | public class Game extends Activity {
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13 | private static final int MENU_EASY = 1;
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14 |
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15 | private static final int MENU_HARD = 2;
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16 |
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17 | private static final int MENU_MEDIUM = 3;
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18 |
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19 | private static final int MENU_PAUSE = 4;
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20 |
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21 | private static final int MENU_RESUME = 5;
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22 |
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23 | private static final int MENU_START = 6;
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24 |
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25 | private static final int MENU_STOP = 7;
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26 |
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27 | /** A handle to the thread that's actually running the animation. */
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28 | private DrawingThread mThread;
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29 |
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30 | /** A handle to the View in which the game is running. */
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31 | private GameView mGameView;
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32 |
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33 | /**
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34 | * Invoked during init to give the Activity a chance to set up its Menu.
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35 | *
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36 | * @param menu the Menu to which entries may be added
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37 | * @return true
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38 | */
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39 | @Override
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40 | public boolean onCreateOptionsMenu(Menu menu) {
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41 | super.onCreateOptionsMenu(menu);
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42 |
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43 | menu.add(0, MENU_START, 0, R.string.menu_start);
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44 | menu.add(0, MENU_STOP, 0, R.string.menu_stop);
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45 | menu.add(0, MENU_PAUSE, 0, R.string.menu_pause);
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46 | menu.add(0, MENU_RESUME, 0, R.string.menu_resume);
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47 | menu.add(0, MENU_EASY, 0, R.string.menu_easy);
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48 | menu.add(0, MENU_MEDIUM, 0, R.string.menu_medium);
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49 | menu.add(0, MENU_HARD, 0, R.string.menu_hard);
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50 |
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51 | return true;
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52 | }
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53 |
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54 | /**
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55 | * Invoked when the user selects an item from the Menu.
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56 | *
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57 | * @param item the Menu entry which was selected
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58 | * @return true if the Menu item was legit (and we consumed it), false
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59 | * otherwise
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60 | */
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61 | @Override
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62 | public boolean onOptionsItemSelected(MenuItem item) {
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63 | switch (item.getItemId()) {
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64 | case MENU_START:
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65 | mThread.doStart();
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66 | return true;
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67 | case MENU_STOP:
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68 | mThread.setState(DrawingThread.STATE_LOSE,
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69 | getText(R.string.message_stopped));
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70 | return true;
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71 | case MENU_PAUSE:
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72 | mThread.pause();
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73 | return true;
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74 | case MENU_RESUME:
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75 | mThread.unpause();
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76 | return true;
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77 | }
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78 |
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79 | return false;
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80 | }
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81 |
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82 | /**
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83 | * Invoked when the Activity is created.
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84 | *
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85 | * @param savedInstanceState a Bundle containing state saved from a previous
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86 | * execution, or null if this is a new execution
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87 | */
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88 | @Override
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89 | protected void onCreate(Bundle savedInstanceState) {
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90 | super.onCreate(savedInstanceState);
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91 |
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92 | // turn off the window's title bar
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93 | requestWindowFeature(Window.FEATURE_NO_TITLE);
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94 |
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95 | // tell system to use the layout defined in our XML file
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96 | setContentView(R.layout.main);
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97 |
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98 | mGameView = (GameView) findViewById(R.id.lunar);
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99 | mThread = mGameView.getThread();
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100 |
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101 | mGameView.setTextView((TextView) findViewById(R.id.text));
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102 |
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103 | if (savedInstanceState == null) {
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104 | // we were just launched: set up a new game
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105 | mThread.setState(DrawingThread.STATE_RUNNING);
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106 | Log.w("Galcon", "SIS is null");
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107 | } else {
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108 | Log.w("Galcon", "SIS is nonnull");
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109 | }
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110 | }
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111 |
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112 | /**
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113 | * Invoked when the Activity loses user focus.
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114 | */
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115 | @Override
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116 | protected void onPause() {
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117 | super.onPause();
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118 | mGameView.getThread().pause(); // pause game when Activity pauses
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119 | }
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120 |
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121 | /**
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122 | * Notification that something is about to happen, to give the Activity a
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123 | * chance to save state.
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124 | *
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125 | * @param outState a Bundle into which this Activity should save its state
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126 | */
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127 | @Override
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128 | protected void onSaveInstanceState(Bundle outState) {
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129 | // just have the View's thread save its state into our Bundle
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130 | super.onSaveInstanceState(outState);
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131 | Log.w("Galcon", "SIS called");
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132 | }
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133 | }
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