[7f84c20] | 1 | package com.example.helloandroid;
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| 2 |
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[9b87c8d] | 3 | import java.util.ArrayList;
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| 4 | import java.util.Random;
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| 5 |
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[7f84c20] | 6 | import android.content.Context;
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| 7 | import android.content.res.Resources;
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| 8 | import android.graphics.Canvas;
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[95509e1] | 9 | import android.graphics.Color;
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[7f84c20] | 10 | import android.graphics.Paint;
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| 11 | import android.os.Bundle;
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| 12 | import android.os.Handler;
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| 13 | import android.os.Message;
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| 14 | import android.util.AttributeSet;
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[9b87c8d] | 15 | import android.util.Log;
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[7f84c20] | 16 | import android.view.KeyEvent;
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[5053d90] | 17 | import android.view.MotionEvent;
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[7f84c20] | 18 | import android.view.SurfaceHolder;
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| 19 | import android.view.SurfaceView;
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| 20 | import android.widget.TextView;
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| 21 |
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| 22 | /**
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| 23 | * View that draws, takes keystrokes, etc. for a simple LunarLander game.
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| 24 | *
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| 25 | * Has a mode which RUNNING, PAUSED, etc. Has a x, y, dx, dy, ... capturing the
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| 26 | * current ship physics. All x/y etc. are measured with (0,0) at the lower left.
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| 27 | * updatePhysics() advances the physics based on realtime. draw() renders the
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| 28 | * ship, and does an invalidate() to prompt another draw() as soon as possible
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| 29 | * by the system.
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| 30 | */
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| 31 | class GameView extends SurfaceView implements SurfaceHolder.Callback {
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| 32 | class DrawingThread extends Thread {
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| 33 | /*
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| 34 | * State-tracking constants
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| 35 | */
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| 36 | public static final int STATE_LOSE = 1;
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| 37 | public static final int STATE_PAUSE = 2;
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| 38 | public static final int STATE_READY = 3;
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| 39 | public static final int STATE_RUNNING = 4;
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| 40 | public static final int STATE_WIN = 5;
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| 41 |
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| 42 | /*
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| 43 | * UI constants (i.e. the speed & fuel bars)
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| 44 | */
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| 45 | public static final int UI_BAR = 100; // width of the bar(s)
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| 46 | public static final int UI_BAR_HEIGHT = 10; // height of the bar(s)
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| 47 |
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| 48 | /*
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| 49 | * Member (state) fields
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| 50 | */
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| 51 |
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| 52 | private int mCanvasHeight = 1;
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| 53 | private int mCanvasWidth = 1;
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| 54 |
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| 55 | /** Message handler used by thread to interact with TextView */
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| 56 | private Handler mHandler;
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| 57 |
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| 58 | /** Used to figure out elapsed time between frames */
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| 59 | private long mLastTime;
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| 60 |
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| 61 | /** Paint to draw the lines on screen. */
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[8a4e64f] | 62 | private Paint mLinePaint, mTextPaint;
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[7f84c20] | 63 |
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| 64 | /** The state of the game. One of READY, RUNNING, PAUSE, LOSE, or WIN */
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| 65 | private int mMode;
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| 66 |
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| 67 | /** Indicate whether the surface has been created & is ready to draw */
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| 68 | private boolean mRun = false;
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| 69 |
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| 70 | /** Handle to the surface manager object we interact with */
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| 71 | private SurfaceHolder mSurfaceHolder;
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[9b87c8d] | 72 |
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[61c4fbc] | 73 | public Object planetsLock, fleetsLock;
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[5053d90] | 74 |
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| 75 | public ArrayList<Planet> planets;
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[61c4fbc] | 76 | public ArrayList<Fleet> fleets;
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[5053d90] | 77 | public Planet planetSelected;
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[7f84c20] | 78 |
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| 79 | public DrawingThread(SurfaceHolder surfaceHolder, Context context,
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| 80 | Handler handler) {
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| 81 | // get handles to some important objects
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| 82 | mSurfaceHolder = surfaceHolder;
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| 83 | mHandler = handler;
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| 84 | mContext = context;
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| 85 |
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| 86 | // Initialize paints for speedometer
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| 87 | mLinePaint = new Paint();
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| 88 | mLinePaint.setAntiAlias(true);
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| 89 | mLinePaint.setARGB(255, 0, 255, 0);
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| 90 |
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[8a4e64f] | 91 | mTextPaint = new Paint();
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| 92 | mTextPaint.setAntiAlias(true);
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[b6a9b5f] | 93 | mTextPaint.setARGB(255, 255, 255, 255);
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[5053d90] | 94 |
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| 95 | planetsLock = new Object();
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[61c4fbc] | 96 | fleetsLock = new Object();
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[9b87c8d] | 97 |
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| 98 | planets = new ArrayList<Planet>();
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[5053d90] | 99 | planetSelected = null;
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[61c4fbc] | 100 |
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| 101 | fleets = new ArrayList<Fleet>();
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[7f84c20] | 102 | }
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| 103 |
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| 104 | /**
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| 105 | * Starts the game, setting parameters for the current difficulty.
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| 106 | */
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| 107 | public void doStart() {
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| 108 | synchronized (mSurfaceHolder) {
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| 109 | mLastTime = System.currentTimeMillis() + 100;
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| 110 | setState(STATE_RUNNING);
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| 111 | }
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| 112 | }
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| 113 |
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| 114 | /**
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| 115 | * Pauses the physics update & animation.
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| 116 | */
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| 117 | public void pause() {
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| 118 | synchronized (mSurfaceHolder) {
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| 119 | if (mMode == STATE_RUNNING) setState(STATE_PAUSE);
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| 120 | }
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| 121 | }
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| 122 |
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| 123 | @Override
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| 124 | public void run() {
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| 125 | while (mRun) {
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[b6a9b5f] | 126 | //Log.i("Gencon", "run called");
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| 127 |
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[7f84c20] | 128 | Canvas c = null;
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| 129 | try {
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| 130 | c = mSurfaceHolder.lockCanvas(null);
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| 131 | synchronized (mSurfaceHolder) {
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[b6a9b5f] | 132 | //Log.i("Gencon", "about to call stuff: mode is "+mMode);
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| 133 |
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[7f84c20] | 134 | if (mMode == STATE_RUNNING) updatePhysics();
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| 135 | doDraw(c);
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| 136 | }
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| 137 | } finally {
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| 138 | // do this in a finally so that if an exception is thrown
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| 139 | // during the above, we don't leave the Surface in an
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| 140 | // inconsistent state
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| 141 | if (c != null) {
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| 142 | mSurfaceHolder.unlockCanvasAndPost(c);
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| 143 | }
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| 144 | }
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| 145 | }
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| 146 | }
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| 147 |
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| 148 | /**
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| 149 | * Used to signal the thread whether it should be running or not.
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| 150 | * Passing true allows the thread to run; passing false will shut it
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| 151 | * down if it's already running. Calling start() after this was most
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| 152 | * recently called with false will result in an immediate shutdown.
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| 153 | *
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| 154 | * @param b true to run, false to shut down
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| 155 | */
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| 156 | public void setRunning(boolean b) {
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| 157 | mRun = b;
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| 158 | }
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| 159 |
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| 160 | /**
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| 161 | * Sets the game mode. That is, whether we are running, paused, in the
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| 162 | * failure state, in the victory state, etc.
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| 163 | *
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| 164 | * @see #setState(int, CharSequence)
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| 165 | * @param mode one of the STATE_* constants
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| 166 | */
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| 167 | public void setState(int mode) {
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| 168 | synchronized (mSurfaceHolder) {
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| 169 | setState(mode, null);
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| 170 | }
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| 171 | }
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| 172 |
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| 173 | /**
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| 174 | * Sets the game mode. That is, whether we are running, paused, in the
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| 175 | * failure state, in the victory state, etc.
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| 176 | *
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| 177 | * @param mode one of the STATE_* constants
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| 178 | * @param message string to add to screen or null
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| 179 | */
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| 180 | public void setState(int mode, CharSequence message) {
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| 181 | /*
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| 182 | * This method optionally can cause a text message to be displayed
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| 183 | * to the user when the mode changes. Since the View that actually
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| 184 | * renders that text is part of the main View hierarchy and not
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| 185 | * owned by this thread, we can't touch the state of that View.
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| 186 | * Instead we use a Message + Handler to relay commands to the main
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| 187 | * thread, which updates the user-text View.
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| 188 | */
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| 189 | synchronized (mSurfaceHolder) {
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| 190 | mMode = mode;
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| 191 |
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| 192 | if (mMode == STATE_RUNNING) {
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| 193 | Message msg = mHandler.obtainMessage();
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| 194 | Bundle b = new Bundle();
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| 195 | b.putString("text", "");
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| 196 | b.putInt("viz", GameView.INVISIBLE);
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| 197 | msg.setData(b);
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| 198 | mHandler.sendMessage(msg);
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| 199 | } else {
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| 200 | Resources res = mContext.getResources();
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| 201 | CharSequence str = "";
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| 202 | if (mMode == STATE_READY)
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| 203 | str = res.getText(R.string.mode_ready);
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| 204 | else if (mMode == STATE_PAUSE)
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| 205 | str = res.getText(R.string.mode_pause);
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| 206 | else if (mMode == STATE_LOSE)
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| 207 | str = res.getText(R.string.mode_lose);
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| 208 |
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| 209 | if (message != null) {
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| 210 | str = message + "\n" + str;
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| 211 | }
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| 212 |
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| 213 | Message msg = mHandler.obtainMessage();
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| 214 | Bundle b = new Bundle();
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| 215 | b.putString("text", str.toString());
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| 216 | b.putInt("viz", GameView.VISIBLE);
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| 217 | msg.setData(b);
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| 218 | mHandler.sendMessage(msg);
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| 219 | }
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| 220 | }
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| 221 | }
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[5053d90] | 222 |
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[7f84c20] | 223 | /* Callback invoked when the surface dimensions change. */
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| 224 | public void setSurfaceSize(int width, int height) {
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| 225 | // synchronized to make sure these all change atomically
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| 226 | synchronized (mSurfaceHolder) {
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| 227 | mCanvasWidth = width;
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| 228 | mCanvasHeight = height;
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[9b87c8d] | 229 |
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[b6a9b5f] | 230 | Log.i("Gencon", "width: "+mCanvasWidth+", height: "+mCanvasHeight);
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[9b87c8d] | 231 |
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| 232 | Random rand = new Random();
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[7f84c20] | 233 |
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[5053d90] | 234 | synchronized(planetsLock) {
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| 235 | for(int x=0; x<15; x++) {
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| 236 | Planet p = new Planet(rand.nextInt(45)+5, rand.nextInt(mCanvasWidth), rand.nextInt(mCanvasHeight));
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| 237 |
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| 238 | if(Planet.collisionDetected(p, planets)) {
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| 239 | x--;
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| 240 | }else if(p.getX()-p.getRadius() < 0 || mCanvasWidth<=p.getX()+p.getRadius() ||
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| 241 | p.getY()-p.getRadius() < 0 || mCanvasHeight<=p.getY()+p.getRadius()) {
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| 242 | x--;
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| 243 | }else {
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| 244 | p.setNumShips(rand.nextInt(150));
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| 245 | p.setFaction(rand.nextInt(5));
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| 246 | planets.add(p);
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| 247 | }
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| 248 | }
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[9b87c8d] | 249 | }
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[7f84c20] | 250 | }
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| 251 | }
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| 252 |
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| 253 | /**
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| 254 | * Resumes from a pause.
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| 255 | */
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| 256 | public void unpause() {
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| 257 | // Move the real time clock up to now
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| 258 | synchronized (mSurfaceHolder) {
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| 259 | mLastTime = System.currentTimeMillis() + 100;
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| 260 | }
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| 261 | setState(STATE_RUNNING);
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| 262 | }
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| 263 |
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| 264 | /**
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| 265 | * Handles a key-down event.
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| 266 | *
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| 267 | * @param keyCode the key that was pressed
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| 268 | * @param msg the original event object
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| 269 | * @return true
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| 270 | */
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| 271 | boolean doKeyDown(int keyCode, KeyEvent msg) {
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| 272 | synchronized (mSurfaceHolder) {
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| 273 | boolean okStart = false;
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| 274 | if (keyCode == KeyEvent.KEYCODE_DPAD_UP) okStart = true;
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| 275 | if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) okStart = true;
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| 276 | if (keyCode == KeyEvent.KEYCODE_S) okStart = true;
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| 277 |
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| 278 | if (okStart
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| 279 | && (mMode == STATE_READY || mMode == STATE_LOSE || mMode == STATE_WIN)) {
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| 280 | // ready-to-start -> start
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| 281 | doStart();
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| 282 | return true;
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| 283 | } else if (mMode == STATE_PAUSE && okStart) {
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| 284 | // paused -> running
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| 285 | unpause();
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| 286 | return true;
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| 287 | } else if (mMode == STATE_RUNNING) {
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[8a4e64f] | 288 | return true;
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[7f84c20] | 289 | }
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| 290 |
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| 291 | return false;
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| 292 | }
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| 293 | }
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| 294 |
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| 295 | /**
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| 296 | * Handles a key-up event.
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| 297 | *
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| 298 | * @param keyCode the key that was pressed
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| 299 | * @param msg the original event object
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| 300 | * @return true if the key was handled and consumed, or else false
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| 301 | */
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| 302 | boolean doKeyUp(int keyCode, KeyEvent msg) {
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| 303 | boolean handled = false;
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| 304 |
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| 305 | synchronized (mSurfaceHolder) {
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| 306 | if (mMode == STATE_RUNNING) {
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| 307 | if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER
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| 308 | || keyCode == KeyEvent.KEYCODE_SPACE) {
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| 309 | handled = true;
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| 310 | } else if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT
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| 311 | || keyCode == KeyEvent.KEYCODE_Q
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| 312 | || keyCode == KeyEvent.KEYCODE_DPAD_RIGHT
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| 313 | || keyCode == KeyEvent.KEYCODE_W) {
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| 314 | handled = true;
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| 315 | }
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| 316 | }
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| 317 | }
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| 318 |
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| 319 | return handled;
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| 320 | }
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| 321 |
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| 322 | /**
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| 323 | * Draws the ship, fuel/speed bars, and background to the provided
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| 324 | * Canvas.
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| 325 | */
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| 326 | private void doDraw(Canvas canvas) {
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[95509e1] | 327 | canvas.drawColor(Color.BLACK);
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| 328 |
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[5053d90] | 329 | synchronized(planetsLock) {
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| 330 | for(Planet p : planets) {
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| 331 | p.draw(canvas, mLinePaint, mTextPaint);
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| 332 | }
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| 333 | }
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[9b87c8d] | 334 |
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[5053d90] | 335 | if(planetSelected != null) {
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| 336 | planetSelected.drawSelectionCircle(canvas);
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| 337 | }
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| 338 |
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[61c4fbc] | 339 | synchronized(fleetsLock) {
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| 340 | for(Fleet f : fleets) {
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| 341 | f.draw(canvas, mLinePaint);
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| 342 | }
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| 343 | }
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[7f84c20] | 344 | }
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| 345 |
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| 346 | /**
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| 347 | * Figures the lander state (x, y, fuel, ...) based on the passage of
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| 348 | * realtime. Does not invalidate(). Called at the start of draw().
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| 349 | * Detects the end-of-game and sets the UI to the next state.
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| 350 | */
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| 351 | private void updatePhysics() {
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[b6a9b5f] | 352 | //Log.i("Gencon", "updatePhysics called");
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| 353 |
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[7f84c20] | 354 | long now = System.currentTimeMillis();
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| 355 |
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| 356 | // Do nothing if mLastTime is in the future.
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| 357 | // This allows the game-start to delay the start of the physics
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| 358 | // by 100ms or whatever.
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| 359 | if (mLastTime > now) return;
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| 360 |
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[5053d90] | 361 | synchronized(planetsLock) {
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| 362 | for(Planet p : planets) {
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| 363 | p.update();
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| 364 | }
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[8a4e64f] | 365 | }
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| 366 |
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[61c4fbc] | 367 | synchronized(fleetsLock) {
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| 368 | for(Fleet f : fleets) {
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| 369 | f.update(planets);
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| 370 | }
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| 371 | }
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[7f84c20] | 372 |
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| 373 | mLastTime = now;
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| 374 | }
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| 375 | }
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| 376 |
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| 377 | /** Handle to the application context, used to e.g. fetch Drawables. */
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| 378 | private Context mContext;
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| 379 |
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| 380 | /** Pointer to the text view to display "Paused.." etc. */
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| 381 | private TextView mStatusText;
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| 382 |
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| 383 | /** The thread that actually draws the animation */
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| 384 | private DrawingThread thread;
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| 385 |
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| 386 | public GameView(Context context, AttributeSet attrs) {
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| 387 | super(context, attrs);
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| 388 |
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| 389 | // register our interest in hearing about changes to our surface
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| 390 | SurfaceHolder holder = getHolder();
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| 391 | holder.addCallback(this);
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| 392 |
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| 393 | // create thread only; it's started in surfaceCreated()
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| 394 | thread = new DrawingThread(holder, context, new Handler() {
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| 395 | @Override
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| 396 | public void handleMessage(Message m) {
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| 397 | mStatusText.setVisibility(m.getData().getInt("viz"));
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| 398 | mStatusText.setText(m.getData().getString("text"));
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| 399 | }
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| 400 | });
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| 401 |
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| 402 | setFocusable(true); // make sure we get key events
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| 403 | }
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| 404 |
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[5053d90] | 405 | @Override public boolean onTouchEvent(MotionEvent event) {
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| 406 | Log.i("Gencon", "Detected touch event");
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| 407 |
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[61c4fbc] | 408 | if(event.getAction() != MotionEvent.ACTION_DOWN)
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| 409 | return true;
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| 410 |
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[5053d90] | 411 | synchronized(thread.planetsLock) {
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| 412 | if(thread.planetSelected != null) {
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[61c4fbc] | 413 | Planet target = null;
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| 414 |
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| 415 | for(Planet p : thread.planets) {
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| 416 | if(p.contains((int)event.getX(), (int)event.getY())) {
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| 417 | target = p;
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| 418 | break;
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| 419 | }
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| 420 | }
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| 421 |
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[95509e1] | 422 | if(target != null && thread.planetSelected.getFaction() != 0) {
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[61c4fbc] | 423 | synchronized(thread.fleetsLock) {
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| 424 | Fleet f = new Fleet(thread.planetSelected, target, 1, 1);
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[95509e1] | 425 | f.setFaction(thread.planetSelected.getFaction());
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[61c4fbc] | 426 | thread.fleets.add(f);
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| 427 | }
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| 428 | }
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| 429 |
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[5053d90] | 430 | thread.planetSelected.unselect();
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| 431 | thread.planetSelected = null;
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[61c4fbc] | 432 | }else {
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| 433 | for(Planet p : thread.planets) {
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| 434 | if(p.contains((int)event.getX(), (int)event.getY())) {
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| 435 | p.select();
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| 436 | thread.planetSelected = p;
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| 437 | break;
|
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| 438 | }
|
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| 439 | }
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[5053d90] | 440 | }
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| 441 | }
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| 442 |
|
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| 443 | return true;
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| 444 | }
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| 445 |
|
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[7f84c20] | 446 | /**
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| 447 | * Fetches the animation thread corresponding to this LunarView.
|
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| 448 | *
|
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| 449 | * @return the animation thread
|
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| 450 | */
|
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| 451 | public DrawingThread getThread() {
|
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| 452 | return thread;
|
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| 453 | }
|
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| 454 |
|
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| 455 | /**
|
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| 456 | * Standard override to get key-press events.
|
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| 457 | */
|
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| 458 | @Override
|
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| 459 | public boolean onKeyDown(int keyCode, KeyEvent msg) {
|
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| 460 | return thread.doKeyDown(keyCode, msg);
|
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| 461 | }
|
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| 462 |
|
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| 463 | /**
|
---|
| 464 | * Standard override for key-up. We actually care about these, so we can
|
---|
| 465 | * turn off the engine or stop rotating.
|
---|
| 466 | */
|
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| 467 | @Override
|
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| 468 | public boolean onKeyUp(int keyCode, KeyEvent msg) {
|
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| 469 | return thread.doKeyUp(keyCode, msg);
|
---|
| 470 | }
|
---|
| 471 |
|
---|
| 472 | /**
|
---|
| 473 | * Standard window-focus override. Notice focus lost so we can pause on
|
---|
| 474 | * focus lost. e.g. user switches to take a call.
|
---|
| 475 | */
|
---|
| 476 | @Override
|
---|
| 477 | public void onWindowFocusChanged(boolean hasWindowFocus) {
|
---|
| 478 | if (!hasWindowFocus) thread.pause();
|
---|
| 479 | }
|
---|
| 480 |
|
---|
| 481 | /**
|
---|
| 482 | * Installs a pointer to the text view used for messages.
|
---|
| 483 | */
|
---|
| 484 | public void setTextView(TextView textView) {
|
---|
| 485 | mStatusText = textView;
|
---|
| 486 | }
|
---|
| 487 |
|
---|
| 488 | /* Callback invoked when the surface dimensions change. */
|
---|
| 489 | public void surfaceChanged(SurfaceHolder holder, int format, int width,
|
---|
| 490 | int height) {
|
---|
| 491 | thread.setSurfaceSize(width, height);
|
---|
| 492 | }
|
---|
| 493 |
|
---|
| 494 | /*
|
---|
| 495 | * Callback invoked when the Surface has been created and is ready to be
|
---|
| 496 | * used.
|
---|
| 497 | */
|
---|
| 498 | public void surfaceCreated(SurfaceHolder holder) {
|
---|
| 499 | // start the thread here so that we don't busy-wait in run()
|
---|
| 500 | // waiting for the surface to be created
|
---|
| 501 | thread.setRunning(true);
|
---|
| 502 | thread.start();
|
---|
| 503 | }
|
---|
| 504 |
|
---|
| 505 | /*
|
---|
| 506 | * Callback invoked when the Surface has been destroyed and must no longer
|
---|
| 507 | * be touched. WARNING: after this method returns, the Surface/Canvas must
|
---|
| 508 | * never be touched again!
|
---|
| 509 | */
|
---|
| 510 | public void surfaceDestroyed(SurfaceHolder holder) {
|
---|
| 511 | // we have to tell thread to shut down & wait for it to finish, or else
|
---|
| 512 | // it might touch the Surface after we return and explode
|
---|
| 513 | boolean retry = true;
|
---|
| 514 | thread.setRunning(false);
|
---|
| 515 | while (retry) {
|
---|
| 516 | try {
|
---|
| 517 | thread.join();
|
---|
| 518 | retry = false;
|
---|
| 519 | } catch (InterruptedException e) {
|
---|
| 520 | }
|
---|
| 521 | }
|
---|
| 522 | }
|
---|
| 523 | }
|
---|