[7f84c20] | 1 | package com.example.helloandroid;
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| 2 |
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[9b87c8d] | 3 | import java.util.ArrayList;
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[6ebf60f] | 4 | import java.util.Iterator;
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[9b87c8d] | 5 | import java.util.Random;
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| 6 |
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[7f84c20] | 7 | import android.content.Context;
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| 8 | import android.content.res.Resources;
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| 9 | import android.graphics.Canvas;
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[95509e1] | 10 | import android.graphics.Color;
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[7f84c20] | 11 | import android.graphics.Paint;
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[69f6f01] | 12 | import android.graphics.RectF;
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| 13 | import android.graphics.Paint.FontMetrics;
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[7f84c20] | 14 | import android.os.Bundle;
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| 15 | import android.os.Handler;
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| 16 | import android.os.Message;
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| 17 | import android.util.AttributeSet;
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[9b87c8d] | 18 | import android.util.Log;
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[7f84c20] | 19 | import android.view.KeyEvent;
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[5053d90] | 20 | import android.view.MotionEvent;
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[7f84c20] | 21 | import android.view.SurfaceHolder;
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| 22 | import android.view.SurfaceView;
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| 23 | import android.widget.TextView;
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| 24 |
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| 25 | /**
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| 26 | * View that draws, takes keystrokes, etc. for a simple LunarLander game.
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| 27 | *
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| 28 | * Has a mode which RUNNING, PAUSED, etc. Has a x, y, dx, dy, ... capturing the
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| 29 | * current ship physics. All x/y etc. are measured with (0,0) at the lower left.
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| 30 | * updatePhysics() advances the physics based on realtime. draw() renders the
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| 31 | * ship, and does an invalidate() to prompt another draw() as soon as possible
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| 32 | * by the system.
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| 33 | */
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| 34 | class GameView extends SurfaceView implements SurfaceHolder.Callback {
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| 35 | class DrawingThread extends Thread {
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| 36 | /*
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| 37 | * State-tracking constants
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| 38 | */
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| 39 | public static final int STATE_LOSE = 1;
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| 40 | public static final int STATE_PAUSE = 2;
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| 41 | public static final int STATE_READY = 3;
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| 42 | public static final int STATE_RUNNING = 4;
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| 43 | public static final int STATE_WIN = 5;
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| 44 |
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| 45 | /*
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| 46 | * UI constants (i.e. the speed & fuel bars)
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| 47 | */
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| 48 | public static final int UI_BAR = 100; // width of the bar(s)
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| 49 | public static final int UI_BAR_HEIGHT = 10; // height of the bar(s)
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| 50 |
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| 51 | /*
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| 52 | * Member (state) fields
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| 53 | */
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| 54 |
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| 55 | private int mCanvasHeight = 1;
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| 56 | private int mCanvasWidth = 1;
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| 57 |
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| 58 | /** Message handler used by thread to interact with TextView */
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| 59 | private Handler mHandler;
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| 60 |
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| 61 | /** Used to figure out elapsed time between frames */
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| 62 | private long mLastTime;
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| 63 |
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| 64 | /** Paint to draw the lines on screen. */
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[8a4e64f] | 65 | private Paint mLinePaint, mTextPaint;
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[7f84c20] | 66 |
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| 67 | /** The state of the game. One of READY, RUNNING, PAUSE, LOSE, or WIN */
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| 68 | private int mMode;
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| 69 |
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| 70 | /** Indicate whether the surface has been created & is ready to draw */
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| 71 | private boolean mRun = false;
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| 72 |
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| 73 | /** Handle to the surface manager object we interact with */
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| 74 | private SurfaceHolder mSurfaceHolder;
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[9b87c8d] | 75 |
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[61c4fbc] | 76 | public Object planetsLock, fleetsLock;
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[5053d90] | 77 |
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| 78 | public ArrayList<Planet> planets;
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[61c4fbc] | 79 | public ArrayList<Fleet> fleets;
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[5053d90] | 80 | public Planet planetSelected;
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[69f6f01] | 81 |
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| 82 | int mFleetSize;
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[3a0d468] | 83 |
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| 84 | public boolean connectionStarted;
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| 85 | public String connMessage;
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[7f84c20] | 86 |
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| 87 | public DrawingThread(SurfaceHolder surfaceHolder, Context context,
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| 88 | Handler handler) {
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| 89 | // get handles to some important objects
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| 90 | mSurfaceHolder = surfaceHolder;
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| 91 | mHandler = handler;
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| 92 | mContext = context;
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| 93 |
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| 94 | // Initialize paints for speedometer
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| 95 | mLinePaint = new Paint();
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| 96 | mLinePaint.setAntiAlias(true);
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| 97 | mLinePaint.setARGB(255, 0, 255, 0);
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| 98 |
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[8a4e64f] | 99 | mTextPaint = new Paint();
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| 100 | mTextPaint.setAntiAlias(true);
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[b6a9b5f] | 101 | mTextPaint.setARGB(255, 255, 255, 255);
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[5053d90] | 102 |
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| 103 | planetsLock = new Object();
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[61c4fbc] | 104 | fleetsLock = new Object();
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[9b87c8d] | 105 |
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| 106 | planets = new ArrayList<Planet>();
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[5053d90] | 107 | planetSelected = null;
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[61c4fbc] | 108 |
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| 109 | fleets = new ArrayList<Fleet>();
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[69f6f01] | 110 |
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| 111 | mFleetSize = 50;
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[3a0d468] | 112 |
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| 113 | connectionStarted = false;
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| 114 | connMessage = "";
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[7f84c20] | 115 | }
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| 116 |
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| 117 | /**
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| 118 | * Starts the game, setting parameters for the current difficulty.
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| 119 | */
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| 120 | public void doStart() {
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| 121 | synchronized (mSurfaceHolder) {
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| 122 | mLastTime = System.currentTimeMillis() + 100;
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| 123 | setState(STATE_RUNNING);
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| 124 | }
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| 125 | }
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| 126 |
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| 127 | /**
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| 128 | * Pauses the physics update & animation.
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| 129 | */
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| 130 | public void pause() {
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| 131 | synchronized (mSurfaceHolder) {
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| 132 | if (mMode == STATE_RUNNING) setState(STATE_PAUSE);
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| 133 | }
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| 134 | }
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| 135 |
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| 136 | @Override
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| 137 | public void run() {
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| 138 | while (mRun) {
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| 139 | Canvas c = null;
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| 140 | try {
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| 141 | c = mSurfaceHolder.lockCanvas(null);
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[04a9a00] | 142 | synchronized(mSurfaceHolder) {
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| 143 | if(mMode == STATE_RUNNING)
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| 144 | updatePhysics();
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[7f84c20] | 145 | doDraw(c);
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| 146 | }
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| 147 | } finally {
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| 148 | // do this in a finally so that if an exception is thrown
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| 149 | // during the above, we don't leave the Surface in an
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| 150 | // inconsistent state
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| 151 | if (c != null) {
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| 152 | mSurfaceHolder.unlockCanvasAndPost(c);
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| 153 | }
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| 154 | }
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| 155 | }
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| 156 | }
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| 157 |
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| 158 | /**
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| 159 | * Used to signal the thread whether it should be running or not.
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| 160 | * Passing true allows the thread to run; passing false will shut it
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| 161 | * down if it's already running. Calling start() after this was most
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| 162 | * recently called with false will result in an immediate shutdown.
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| 163 | *
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| 164 | * @param b true to run, false to shut down
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| 165 | */
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| 166 | public void setRunning(boolean b) {
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| 167 | mRun = b;
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| 168 | }
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| 169 |
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| 170 | /**
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| 171 | * Sets the game mode. That is, whether we are running, paused, in the
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| 172 | * failure state, in the victory state, etc.
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| 173 | *
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| 174 | * @see #setState(int, CharSequence)
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| 175 | * @param mode one of the STATE_* constants
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| 176 | */
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| 177 | public void setState(int mode) {
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| 178 | synchronized (mSurfaceHolder) {
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| 179 | setState(mode, null);
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| 180 | }
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| 181 | }
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| 182 |
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| 183 | /**
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| 184 | * Sets the game mode. That is, whether we are running, paused, in the
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| 185 | * failure state, in the victory state, etc.
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| 186 | *
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| 187 | * @param mode one of the STATE_* constants
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| 188 | * @param message string to add to screen or null
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| 189 | */
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| 190 | public void setState(int mode, CharSequence message) {
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| 191 | /*
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| 192 | * This method optionally can cause a text message to be displayed
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| 193 | * to the user when the mode changes. Since the View that actually
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| 194 | * renders that text is part of the main View hierarchy and not
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| 195 | * owned by this thread, we can't touch the state of that View.
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| 196 | * Instead we use a Message + Handler to relay commands to the main
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| 197 | * thread, which updates the user-text View.
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| 198 | */
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| 199 | synchronized (mSurfaceHolder) {
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| 200 | mMode = mode;
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| 201 |
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| 202 | if (mMode == STATE_RUNNING) {
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| 203 | Message msg = mHandler.obtainMessage();
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| 204 | Bundle b = new Bundle();
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| 205 | b.putString("text", "");
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| 206 | b.putInt("viz", GameView.INVISIBLE);
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| 207 | msg.setData(b);
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| 208 | mHandler.sendMessage(msg);
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| 209 | } else {
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| 210 | Resources res = mContext.getResources();
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| 211 | CharSequence str = "";
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| 212 | if (mMode == STATE_READY)
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| 213 | str = res.getText(R.string.mode_ready);
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| 214 | else if (mMode == STATE_PAUSE)
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| 215 | str = res.getText(R.string.mode_pause);
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| 216 | else if (mMode == STATE_LOSE)
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| 217 | str = res.getText(R.string.mode_lose);
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| 218 |
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| 219 | if (message != null) {
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| 220 | str = message + "\n" + str;
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| 221 | }
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| 222 |
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| 223 | Message msg = mHandler.obtainMessage();
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| 224 | Bundle b = new Bundle();
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| 225 | b.putString("text", str.toString());
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| 226 | b.putInt("viz", GameView.VISIBLE);
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| 227 | msg.setData(b);
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| 228 | mHandler.sendMessage(msg);
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| 229 | }
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| 230 | }
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| 231 | }
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[5053d90] | 232 |
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[7f84c20] | 233 | /* Callback invoked when the surface dimensions change. */
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| 234 | public void setSurfaceSize(int width, int height) {
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| 235 | // synchronized to make sure these all change atomically
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| 236 | synchronized (mSurfaceHolder) {
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| 237 | mCanvasWidth = width;
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| 238 | mCanvasHeight = height;
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[9b87c8d] | 239 |
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[b6a9b5f] | 240 | Log.i("Gencon", "width: "+mCanvasWidth+", height: "+mCanvasHeight);
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[9b87c8d] | 241 |
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| 242 | Random rand = new Random();
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[7f84c20] | 243 |
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[5053d90] | 244 | synchronized(planetsLock) {
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| 245 | for(int x=0; x<15; x++) {
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| 246 | Planet p = new Planet(rand.nextInt(45)+5, rand.nextInt(mCanvasWidth), rand.nextInt(mCanvasHeight));
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| 247 |
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| 248 | if(Planet.collisionDetected(p, planets)) {
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| 249 | x--;
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[69f6f01] | 250 | }else if(p.getX()-p.getRadius() < 0 || mCanvasWidth-20<=p.getX()+p.getRadius() ||
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| 251 | p.getY()-p.getRadius() < 0 || mCanvasHeight-20<=p.getY()+p.getRadius()) {
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[5053d90] | 252 | x--;
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| 253 | }else {
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| 254 | p.setNumShips(rand.nextInt(150));
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| 255 | p.setFaction(rand.nextInt(5));
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| 256 | planets.add(p);
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| 257 | }
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| 258 | }
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[9b87c8d] | 259 | }
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[7f84c20] | 260 | }
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| 261 | }
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| 262 |
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| 263 | /**
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| 264 | * Resumes from a pause.
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| 265 | */
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| 266 | public void unpause() {
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| 267 | // Move the real time clock up to now
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| 268 | synchronized (mSurfaceHolder) {
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| 269 | mLastTime = System.currentTimeMillis() + 100;
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| 270 | }
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| 271 | setState(STATE_RUNNING);
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| 272 | }
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| 273 |
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| 274 | /**
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| 275 | * Handles a key-down event.
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| 276 | *
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| 277 | * @param keyCode the key that was pressed
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| 278 | * @param msg the original event object
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| 279 | * @return true
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| 280 | */
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| 281 | boolean doKeyDown(int keyCode, KeyEvent msg) {
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| 282 | synchronized (mSurfaceHolder) {
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| 283 | boolean okStart = false;
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| 284 | if (keyCode == KeyEvent.KEYCODE_DPAD_UP) okStart = true;
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| 285 | if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) okStart = true;
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| 286 | if (keyCode == KeyEvent.KEYCODE_S) okStart = true;
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| 287 |
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| 288 | if (okStart
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| 289 | && (mMode == STATE_READY || mMode == STATE_LOSE || mMode == STATE_WIN)) {
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| 290 | // ready-to-start -> start
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| 291 | doStart();
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| 292 | return true;
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| 293 | } else if (mMode == STATE_PAUSE && okStart) {
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| 294 | // paused -> running
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| 295 | unpause();
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| 296 | return true;
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| 297 | } else if (mMode == STATE_RUNNING) {
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[8a4e64f] | 298 | return true;
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[7f84c20] | 299 | }
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| 300 |
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| 301 | return false;
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| 302 | }
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| 303 | }
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| 304 |
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| 305 | /**
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| 306 | * Handles a key-up event.
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| 307 | *
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| 308 | * @param keyCode the key that was pressed
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| 309 | * @param msg the original event object
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| 310 | * @return true if the key was handled and consumed, or else false
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| 311 | */
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| 312 | boolean doKeyUp(int keyCode, KeyEvent msg) {
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| 313 | boolean handled = false;
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| 314 |
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| 315 | synchronized (mSurfaceHolder) {
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| 316 | if (mMode == STATE_RUNNING) {
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| 317 | if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER
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| 318 | || keyCode == KeyEvent.KEYCODE_SPACE) {
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| 319 | handled = true;
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| 320 | } else if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT
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| 321 | || keyCode == KeyEvent.KEYCODE_Q
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| 322 | || keyCode == KeyEvent.KEYCODE_DPAD_RIGHT
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| 323 | || keyCode == KeyEvent.KEYCODE_W) {
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| 324 | handled = true;
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| 325 | }
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| 326 | }
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| 327 | }
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| 328 |
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| 329 | return handled;
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| 330 | }
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| 331 |
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| 332 | /**
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| 333 | * Draws the ship, fuel/speed bars, and background to the provided
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| 334 | * Canvas.
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| 335 | */
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| 336 | private void doDraw(Canvas canvas) {
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[95509e1] | 337 | canvas.drawColor(Color.BLACK);
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| 338 |
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[5053d90] | 339 | synchronized(planetsLock) {
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| 340 | for(Planet p : planets) {
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| 341 | p.draw(canvas, mLinePaint, mTextPaint);
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| 342 | }
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| 343 | }
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[9b87c8d] | 344 |
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[5053d90] | 345 | if(planetSelected != null) {
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| 346 | planetSelected.drawSelectionCircle(canvas);
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| 347 | }
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| 348 |
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[61c4fbc] | 349 | synchronized(fleetsLock) {
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| 350 | for(Fleet f : fleets) {
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| 351 | f.draw(canvas, mLinePaint);
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| 352 | }
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| 353 | }
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[3a0d468] | 354 |
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| 355 | //draw the fleet size bar on the bottom of the screen
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[69f6f01] | 356 | float textSize = mTextPaint.getTextSize();
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| 357 | mTextPaint.setTextSize(24);
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| 358 | FontMetrics metrics = mTextPaint.getFontMetrics();
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| 359 | mTextPaint.setColor(Color.WHITE);
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| 360 |
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| 361 | canvas.drawText(mFleetSize+"%", mCanvasWidth-mTextPaint.measureText(mFleetSize+"%"), mCanvasHeight-20-(metrics.ascent+metrics.descent), mTextPaint);
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| 362 |
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| 363 | mTextPaint.setTextSize(textSize);
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[3a0d468] | 364 |
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[69f6f01] | 365 | mLinePaint.setColor(Color.YELLOW);
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| 366 | canvas.drawRoundRect(new RectF(70, mCanvasHeight-15, mCanvasWidth-70, mCanvasHeight-5), 5, 5, mLinePaint);
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| 367 |
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| 368 | mLinePaint.setColor(Color.GREEN);
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| 369 | canvas.drawRoundRect(new RectF(70, mCanvasHeight-15, 70+(mCanvasWidth-140)*mFleetSize/100, mCanvasHeight-5), 5, 5, mLinePaint);
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[3a0d468] | 370 |
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| 371 | //draw connection info
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| 372 | if(connectionStarted) {
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| 373 | canvas.drawText(connMessage, (mCanvasWidth-mTextPaint.measureText(connMessage))/2, mCanvasHeight-200-(metrics.ascent+metrics.descent), mTextPaint);
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| 374 | }
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[7f84c20] | 375 | }
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| 376 |
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| 377 | /**
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| 378 | * Figures the lander state (x, y, fuel, ...) based on the passage of
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| 379 | * realtime. Does not invalidate(). Called at the start of draw().
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| 380 | * Detects the end-of-game and sets the UI to the next state.
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| 381 | */
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| 382 | private void updatePhysics() {
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| 383 | long now = System.currentTimeMillis();
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| 384 |
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| 385 | // Do nothing if mLastTime is in the future.
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| 386 | // This allows the game-start to delay the start of the physics
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| 387 | // by 100ms or whatever.
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| 388 | if (mLastTime > now) return;
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[04a9a00] | 389 |
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[5053d90] | 390 | synchronized(planetsLock) {
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| 391 | for(Planet p : planets) {
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| 392 | p.update();
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| 393 | }
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[8a4e64f] | 394 | }
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| 395 |
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[61c4fbc] | 396 | synchronized(fleetsLock) {
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[6ebf60f] | 397 | Iterator<Fleet> i = fleets.iterator();
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| 398 | Fleet f = null;
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| 399 | while(i.hasNext()){
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| 400 | f = i.next();
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[69f6f01] | 401 | if(f.getNumShips() == 0) {
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[6ebf60f] | 402 | i.remove();
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[69f6f01] | 403 | }else
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[6ebf60f] | 404 | f.update(planets);
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[61c4fbc] | 405 | }
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| 406 | }
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[7f84c20] | 407 |
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[04a9a00] | 408 | mLastTime = now+50;
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[7f84c20] | 409 | }
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| 410 | }
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| 411 |
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| 412 | /** Handle to the application context, used to e.g. fetch Drawables. */
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| 413 | private Context mContext;
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| 414 |
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| 415 | /** Pointer to the text view to display "Paused.." etc. */
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| 416 | private TextView mStatusText;
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| 417 |
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| 418 | /** The thread that actually draws the animation */
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| 419 | private DrawingThread thread;
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| 420 |
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| 421 | public GameView(Context context, AttributeSet attrs) {
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| 422 | super(context, attrs);
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| 423 |
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| 424 | // register our interest in hearing about changes to our surface
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| 425 | SurfaceHolder holder = getHolder();
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| 426 | holder.addCallback(this);
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| 427 |
|
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| 428 | // create thread only; it's started in surfaceCreated()
|
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| 429 | thread = new DrawingThread(holder, context, new Handler() {
|
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| 430 | @Override
|
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| 431 | public void handleMessage(Message m) {
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| 432 | mStatusText.setVisibility(m.getData().getInt("viz"));
|
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| 433 | mStatusText.setText(m.getData().getString("text"));
|
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| 434 | }
|
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| 435 | });
|
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| 436 |
|
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| 437 | setFocusable(true); // make sure we get key events
|
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| 438 | }
|
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| 439 |
|
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[5053d90] | 440 | @Override public boolean onTouchEvent(MotionEvent event) {
|
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| 441 | Log.i("Gencon", "Detected touch event");
|
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| 442 |
|
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[69f6f01] | 443 | if(event.getAction() == MotionEvent.ACTION_UP) {
|
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| 444 | if(70 <= event.getX() && event.getX() <= thread.mCanvasWidth-70 &&
|
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| 445 | thread.mCanvasHeight-15 <= event.getY() && event.getY() <= thread.mCanvasHeight-5) {
|
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| 446 | thread.mFleetSize = ((int)event.getX()-70)*100/(thread.mCanvasWidth-140);
|
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[5053d90] | 447 | }
|
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[69f6f01] | 448 | }else if(event.getAction() == MotionEvent.ACTION_DOWN) {
|
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| 449 | synchronized(thread.planetsLock) {
|
---|
| 450 | if(thread.planetSelected != null) {
|
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| 451 | Planet target = null;
|
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| 452 |
|
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| 453 | for(Planet p : thread.planets) {
|
---|
| 454 | if(p.contains((int)event.getX(), (int)event.getY())) {
|
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| 455 | target = p;
|
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| 456 | break;
|
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| 457 | }
|
---|
| 458 | }
|
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| 459 |
|
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| 460 | if(target != null && target != thread.planetSelected && thread.planetSelected.getFaction() != 0) {
|
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| 461 | synchronized(thread.fleetsLock) {
|
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| 462 | Fleet f = new Fleet(thread.planetSelected, target, thread.planetSelected.getNumShips()*thread.mFleetSize/100, thread.planetSelected.getFaction());
|
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| 463 | f.setFaction(thread.planetSelected.getFaction());
|
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| 464 | thread.fleets.add(f);
|
---|
| 465 | }
|
---|
| 466 | }
|
---|
| 467 |
|
---|
| 468 | thread.planetSelected.unselect();
|
---|
| 469 | thread.planetSelected = null;
|
---|
| 470 | }else {
|
---|
| 471 | for(Planet p : thread.planets) {
|
---|
| 472 | if(p.contains((int)event.getX(), (int)event.getY())) {
|
---|
| 473 | p.select();
|
---|
| 474 | thread.planetSelected = p;
|
---|
| 475 | break;
|
---|
| 476 | }
|
---|
| 477 | }
|
---|
| 478 | }
|
---|
| 479 | }
|
---|
[5053d90] | 480 | }
|
---|
| 481 |
|
---|
| 482 | return true;
|
---|
| 483 | }
|
---|
| 484 |
|
---|
[7f84c20] | 485 | /**
|
---|
| 486 | * Fetches the animation thread corresponding to this LunarView.
|
---|
| 487 | *
|
---|
| 488 | * @return the animation thread
|
---|
| 489 | */
|
---|
| 490 | public DrawingThread getThread() {
|
---|
| 491 | return thread;
|
---|
| 492 | }
|
---|
| 493 |
|
---|
| 494 | /**
|
---|
| 495 | * Standard override to get key-press events.
|
---|
| 496 | */
|
---|
| 497 | @Override
|
---|
| 498 | public boolean onKeyDown(int keyCode, KeyEvent msg) {
|
---|
| 499 | return thread.doKeyDown(keyCode, msg);
|
---|
| 500 | }
|
---|
| 501 |
|
---|
| 502 | /**
|
---|
| 503 | * Standard override for key-up. We actually care about these, so we can
|
---|
| 504 | * turn off the engine or stop rotating.
|
---|
| 505 | */
|
---|
| 506 | @Override
|
---|
| 507 | public boolean onKeyUp(int keyCode, KeyEvent msg) {
|
---|
| 508 | return thread.doKeyUp(keyCode, msg);
|
---|
| 509 | }
|
---|
| 510 |
|
---|
| 511 | /**
|
---|
| 512 | * Standard window-focus override. Notice focus lost so we can pause on
|
---|
| 513 | * focus lost. e.g. user switches to take a call.
|
---|
| 514 | */
|
---|
| 515 | @Override
|
---|
| 516 | public void onWindowFocusChanged(boolean hasWindowFocus) {
|
---|
| 517 | if (!hasWindowFocus) thread.pause();
|
---|
| 518 | }
|
---|
| 519 |
|
---|
| 520 | /**
|
---|
| 521 | * Installs a pointer to the text view used for messages.
|
---|
| 522 | */
|
---|
| 523 | public void setTextView(TextView textView) {
|
---|
| 524 | mStatusText = textView;
|
---|
| 525 | }
|
---|
| 526 |
|
---|
| 527 | /* Callback invoked when the surface dimensions change. */
|
---|
| 528 | public void surfaceChanged(SurfaceHolder holder, int format, int width,
|
---|
| 529 | int height) {
|
---|
| 530 | thread.setSurfaceSize(width, height);
|
---|
| 531 | }
|
---|
| 532 |
|
---|
| 533 | /*
|
---|
| 534 | * Callback invoked when the Surface has been created and is ready to be
|
---|
| 535 | * used.
|
---|
| 536 | */
|
---|
| 537 | public void surfaceCreated(SurfaceHolder holder) {
|
---|
| 538 | // start the thread here so that we don't busy-wait in run()
|
---|
| 539 | // waiting for the surface to be created
|
---|
| 540 | thread.setRunning(true);
|
---|
| 541 | thread.start();
|
---|
| 542 | }
|
---|
| 543 |
|
---|
| 544 | /*
|
---|
| 545 | * Callback invoked when the Surface has been destroyed and must no longer
|
---|
| 546 | * be touched. WARNING: after this method returns, the Surface/Canvas must
|
---|
| 547 | * never be touched again!
|
---|
| 548 | */
|
---|
| 549 | public void surfaceDestroyed(SurfaceHolder holder) {
|
---|
| 550 | // we have to tell thread to shut down & wait for it to finish, or else
|
---|
| 551 | // it might touch the Surface after we return and explode
|
---|
| 552 | boolean retry = true;
|
---|
| 553 | thread.setRunning(false);
|
---|
| 554 | while (retry) {
|
---|
| 555 | try {
|
---|
| 556 | thread.join();
|
---|
| 557 | retry = false;
|
---|
| 558 | } catch (InterruptedException e) {
|
---|
| 559 | }
|
---|
| 560 | }
|
---|
| 561 | }
|
---|
| 562 | }
|
---|