1 | package com.example.helloandroid;
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2 |
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3 | import android.app.Activity;
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4 | import android.os.Bundle;
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5 | import android.util.Log;
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6 | import android.view.Menu;
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7 | import android.view.MenuItem;
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8 | import android.view.Window;
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9 | import android.widget.TextView;
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10 |
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11 | import com.example.helloandroid.LunarView.LunarThread;
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12 |
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13 | /**
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14 | * This is a simple LunarLander activity that houses a single LunarView. It
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15 | * demonstrates...
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16 | * <ul>
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17 | * <li>animating by calling invalidate() from draw()
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18 | * <li>loading and drawing resources
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19 | * <li>handling onPause() in an animation
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20 | * </ul>
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21 | */
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22 | public class LunarLander extends Activity {
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23 | private static final int MENU_EASY = 1;
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24 |
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25 | private static final int MENU_HARD = 2;
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26 |
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27 | private static final int MENU_MEDIUM = 3;
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28 |
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29 | private static final int MENU_PAUSE = 4;
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30 |
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31 | private static final int MENU_RESUME = 5;
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32 |
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33 | private static final int MENU_START = 6;
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34 |
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35 | private static final int MENU_STOP = 7;
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36 |
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37 | /** A handle to the thread that's actually running the animation. */
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38 | private LunarThread mLunarThread;
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39 |
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40 | /** A handle to the View in which the game is running. */
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41 | private LunarView mLunarView;
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42 |
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43 | /**
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44 | * Invoked during init to give the Activity a chance to set up its Menu.
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45 | *
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46 | * @param menu the Menu to which entries may be added
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47 | * @return true
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48 | */
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49 | @Override
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50 | public boolean onCreateOptionsMenu(Menu menu) {
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51 | super.onCreateOptionsMenu(menu);
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52 |
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53 | menu.add(0, MENU_START, 0, R.string.menu_start);
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54 | menu.add(0, MENU_STOP, 0, R.string.menu_stop);
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55 | menu.add(0, MENU_PAUSE, 0, R.string.menu_pause);
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56 | menu.add(0, MENU_RESUME, 0, R.string.menu_resume);
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57 | menu.add(0, MENU_EASY, 0, R.string.menu_easy);
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58 | menu.add(0, MENU_MEDIUM, 0, R.string.menu_medium);
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59 | menu.add(0, MENU_HARD, 0, R.string.menu_hard);
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60 |
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61 | return true;
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62 | }
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63 |
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64 | /**
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65 | * Invoked when the user selects an item from the Menu.
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66 | *
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67 | * @param item the Menu entry which was selected
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68 | * @return true if the Menu item was legit (and we consumed it), false
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69 | * otherwise
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70 | */
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71 | @Override
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72 | public boolean onOptionsItemSelected(MenuItem item) {
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73 | switch (item.getItemId()) {
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74 | case MENU_START:
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75 | mLunarThread.doStart();
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76 | return true;
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77 | case MENU_STOP:
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78 | mLunarThread.setState(LunarThread.STATE_LOSE,
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79 | getText(R.string.message_stopped));
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80 | return true;
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81 | case MENU_PAUSE:
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82 | mLunarThread.pause();
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83 | return true;
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84 | case MENU_RESUME:
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85 | mLunarThread.unpause();
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86 | return true;
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87 | case MENU_EASY:
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88 | mLunarThread.setDifficulty(LunarThread.DIFFICULTY_EASY);
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89 | return true;
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90 | case MENU_MEDIUM:
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91 | mLunarThread.setDifficulty(LunarThread.DIFFICULTY_MEDIUM);
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92 | return true;
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93 | case MENU_HARD:
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94 | mLunarThread.setDifficulty(LunarThread.DIFFICULTY_HARD);
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95 | return true;
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96 | }
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97 |
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98 | return false;
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99 | }
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100 |
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101 | /**
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102 | * Invoked when the Activity is created.
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103 | *
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104 | * @param savedInstanceState a Bundle containing state saved from a previous
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105 | * execution, or null if this is a new execution
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106 | */
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107 | @Override
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108 | protected void onCreate(Bundle savedInstanceState) {
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109 | super.onCreate(savedInstanceState);
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110 |
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111 | // turn off the window's title bar
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112 | requestWindowFeature(Window.FEATURE_NO_TITLE);
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113 |
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114 | // tell system to use the layout defined in our XML file
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115 | setContentView(R.layout.lunar_layout);
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116 |
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117 | // get handles to the LunarView from XML, and its LunarThread
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118 | mLunarView = (LunarView) findViewById(R.id.lunar);
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119 | mLunarThread = mLunarView.getThread();
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120 |
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121 | // give the LunarView a handle to the TextView used for messages
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122 | mLunarView.setTextView((TextView) findViewById(R.id.text));
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123 |
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124 | if (savedInstanceState == null) {
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125 | // we were just launched: set up a new game
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126 | mLunarThread.setState(LunarThread.STATE_READY);
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127 | Log.w(this.getClass().getName(), "SIS is null");
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128 | } else {
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129 | // we are being restored: resume a previous game
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130 | mLunarThread.restoreState(savedInstanceState);
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131 | Log.w(this.getClass().getName(), "SIS is nonnull");
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132 | }
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133 | }
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134 |
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135 | /**
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136 | * Invoked when the Activity loses user focus.
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137 | */
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138 | @Override
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139 | protected void onPause() {
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140 | super.onPause();
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141 | mLunarView.getThread().pause(); // pause game when Activity pauses
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142 | }
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143 |
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144 | /**
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145 | * Notification that something is about to happen, to give the Activity a
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146 | * chance to save state.
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147 | *
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148 | * @param outState a Bundle into which this Activity should save its state
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149 | */
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150 | @Override
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151 | protected void onSaveInstanceState(Bundle outState) {
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152 | // just have the View's thread save its state into our Bundle
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153 | super.onSaveInstanceState(outState);
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154 | mLunarThread.saveState(outState);
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155 | Log.w(this.getClass().getName(), "SIS called");
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156 | }
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157 | }
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