[7f84c20] | 1 | package com.example.helloandroid;
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| 2 |
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| 3 | import android.content.Context;
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| 4 | import android.content.res.Resources;
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| 5 | import android.graphics.Bitmap;
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| 6 | import android.graphics.BitmapFactory;
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| 7 | import android.graphics.Canvas;
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| 8 | import android.graphics.Paint;
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| 9 | import android.graphics.RectF;
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| 10 | import android.graphics.drawable.Drawable;
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| 11 | import android.os.Bundle;
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| 12 | import android.os.Handler;
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| 13 | import android.os.Message;
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| 14 | import android.util.AttributeSet;
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| 15 | import android.view.KeyEvent;
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| 16 | import android.view.SurfaceHolder;
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| 17 | import android.view.SurfaceView;
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| 18 | import android.view.View;
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| 19 | import android.widget.TextView;
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| 20 |
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| 21 |
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| 22 | /**
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| 23 | * View that draws, takes keystrokes, etc. for a simple LunarLander game.
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| 24 | *
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| 25 | * Has a mode which RUNNING, PAUSED, etc. Has a x, y, dx, dy, ... capturing the
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| 26 | * current ship physics. All x/y etc. are measured with (0,0) at the lower left.
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| 27 | * updatePhysics() advances the physics based on realtime. draw() renders the
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| 28 | * ship, and does an invalidate() to prompt another draw() as soon as possible
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| 29 | * by the system.
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| 30 | */
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| 31 | class LunarView extends SurfaceView implements SurfaceHolder.Callback {
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| 32 | class LunarThread extends Thread {
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| 33 | /*
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| 34 | * Difficulty setting constants
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| 35 | */
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| 36 | public static final int DIFFICULTY_EASY = 0;
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| 37 | public static final int DIFFICULTY_HARD = 1;
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| 38 | public static final int DIFFICULTY_MEDIUM = 2;
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| 39 | /*
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| 40 | * Physics constants
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| 41 | */
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| 42 | public static final int PHYS_DOWN_ACCEL_SEC = 35;
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| 43 | public static final int PHYS_FIRE_ACCEL_SEC = 80;
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| 44 | public static final int PHYS_FUEL_INIT = 60;
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| 45 | public static final int PHYS_FUEL_MAX = 100;
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| 46 | public static final int PHYS_FUEL_SEC = 10;
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| 47 | public static final int PHYS_SLEW_SEC = 120; // degrees/second rotate
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| 48 | public static final int PHYS_SPEED_HYPERSPACE = 180;
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| 49 | public static final int PHYS_SPEED_INIT = 30;
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| 50 | public static final int PHYS_SPEED_MAX = 120;
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| 51 | /*
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| 52 | * State-tracking constants
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| 53 | */
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| 54 | public static final int STATE_LOSE = 1;
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| 55 | public static final int STATE_PAUSE = 2;
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| 56 | public static final int STATE_READY = 3;
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| 57 | public static final int STATE_RUNNING = 4;
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| 58 | public static final int STATE_WIN = 5;
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| 59 |
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| 60 | /*
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| 61 | * Goal condition constants
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| 62 | */
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| 63 | public static final int TARGET_ANGLE = 18; // > this angle means crash
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| 64 | public static final int TARGET_BOTTOM_PADDING = 17; // px below gear
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| 65 | public static final int TARGET_PAD_HEIGHT = 8; // how high above ground
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| 66 | public static final int TARGET_SPEED = 28; // > this speed means crash
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| 67 | public static final double TARGET_WIDTH = 1.6; // width of target
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| 68 | /*
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| 69 | * UI constants (i.e. the speed & fuel bars)
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| 70 | */
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| 71 | public static final int UI_BAR = 100; // width of the bar(s)
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| 72 | public static final int UI_BAR_HEIGHT = 10; // height of the bar(s)
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| 73 | private static final String KEY_DIFFICULTY = "mDifficulty";
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| 74 | private static final String KEY_DX = "mDX";
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| 75 |
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| 76 | private static final String KEY_DY = "mDY";
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| 77 | private static final String KEY_FUEL = "mFuel";
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| 78 | private static final String KEY_GOAL_ANGLE = "mGoalAngle";
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| 79 | private static final String KEY_GOAL_SPEED = "mGoalSpeed";
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| 80 | private static final String KEY_GOAL_WIDTH = "mGoalWidth";
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| 81 |
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| 82 | private static final String KEY_GOAL_X = "mGoalX";
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| 83 | private static final String KEY_HEADING = "mHeading";
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| 84 | private static final String KEY_LANDER_HEIGHT = "mLanderHeight";
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| 85 | private static final String KEY_LANDER_WIDTH = "mLanderWidth";
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| 86 | private static final String KEY_WINS = "mWinsInARow";
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| 87 |
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| 88 | private static final String KEY_X = "mX";
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| 89 | private static final String KEY_Y = "mY";
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| 90 |
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| 91 | /*
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| 92 | * Member (state) fields
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| 93 | */
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| 94 | /** The drawable to use as the background of the animation canvas */
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| 95 | private Bitmap mBackgroundImage;
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| 96 |
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| 97 | /**
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| 98 | * Current height of the surface/canvas.
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| 99 | *
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| 100 | * @see #setSurfaceSize
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| 101 | */
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| 102 | private int mCanvasHeight = 1;
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| 103 |
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| 104 | /**
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| 105 | * Current width of the surface/canvas.
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| 106 | *
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| 107 | * @see #setSurfaceSize
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| 108 | */
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| 109 | private int mCanvasWidth = 1;
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| 110 |
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| 111 | /** What to draw for the Lander when it has crashed */
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| 112 | private Drawable mCrashedImage;
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| 113 |
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| 114 | /**
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| 115 | * Current difficulty -- amount of fuel, allowed angle, etc. Default is
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| 116 | * MEDIUM.
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| 117 | */
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| 118 | private int mDifficulty;
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| 119 |
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| 120 | /** Velocity dx. */
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| 121 | private double mDX;
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| 122 |
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| 123 | /** Velocity dy. */
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| 124 | private double mDY;
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| 125 |
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| 126 | /** Is the engine burning? */
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| 127 | private boolean mEngineFiring;
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| 128 |
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| 129 | /** What to draw for the Lander when the engine is firing */
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| 130 | private Drawable mFiringImage;
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| 131 |
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| 132 | /** Fuel remaining */
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| 133 | private double mFuel;
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| 134 |
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| 135 | /** Allowed angle. */
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| 136 | private int mGoalAngle;
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| 137 |
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| 138 | /** Allowed speed. */
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| 139 | private int mGoalSpeed;
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| 140 |
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| 141 | /** Width of the landing pad. */
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| 142 | private int mGoalWidth;
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| 143 |
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| 144 | /** X of the landing pad. */
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| 145 | private int mGoalX;
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| 146 |
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| 147 | /** Message handler used by thread to interact with TextView */
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| 148 | private Handler mHandler;
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| 149 |
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| 150 | /**
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| 151 | * Lander heading in degrees, with 0 up, 90 right. Kept in the range
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| 152 | * 0..360.
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| 153 | */
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| 154 | private double mHeading;
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| 155 |
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| 156 | /** Pixel height of lander image. */
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| 157 | private int mLanderHeight;
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| 158 |
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| 159 | /** What to draw for the Lander in its normal state */
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| 160 | private Drawable mLanderImage;
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| 161 |
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| 162 | /** Pixel width of lander image. */
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| 163 | private int mLanderWidth;
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| 164 |
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| 165 | /** Used to figure out elapsed time between frames */
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| 166 | private long mLastTime;
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| 167 |
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| 168 | /** Paint to draw the lines on screen. */
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| 169 | private Paint mLinePaint;
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| 170 |
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| 171 | /** "Bad" speed-too-high variant of the line color. */
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| 172 | private Paint mLinePaintBad;
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| 173 |
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| 174 | /** The state of the game. One of READY, RUNNING, PAUSE, LOSE, or WIN */
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| 175 | private int mMode;
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| 176 |
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| 177 | /** Currently rotating, -1 left, 0 none, 1 right. */
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| 178 | private int mRotating;
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| 179 |
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| 180 | /** Indicate whether the surface has been created & is ready to draw */
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| 181 | private boolean mRun = false;
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| 182 |
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| 183 | /** Scratch rect object. */
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| 184 | private RectF mScratchRect;
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| 185 |
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| 186 | /** Handle to the surface manager object we interact with */
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| 187 | private SurfaceHolder mSurfaceHolder;
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| 188 |
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| 189 | /** Number of wins in a row. */
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| 190 | private int mWinsInARow;
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| 191 |
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| 192 | /** X of lander center. */
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| 193 | private double mX;
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| 194 |
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| 195 | /** Y of lander center. */
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| 196 | private double mY;
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| 197 |
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| 198 | public LunarThread(SurfaceHolder surfaceHolder, Context context,
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| 199 | Handler handler) {
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| 200 | // get handles to some important objects
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| 201 | mSurfaceHolder = surfaceHolder;
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| 202 | mHandler = handler;
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| 203 | mContext = context;
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| 204 |
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| 205 | Resources res = context.getResources();
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| 206 | // cache handles to our key sprites & other drawables
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| 207 | mLanderImage = context.getResources().getDrawable(
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| 208 | R.drawable.lander_plain);
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| 209 | mFiringImage = context.getResources().getDrawable(
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| 210 | R.drawable.lander_firing);
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| 211 | mCrashedImage = context.getResources().getDrawable(
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| 212 | R.drawable.lander_crashed);
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| 213 |
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| 214 | // load background image as a Bitmap instead of a Drawable b/c
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| 215 | // we don't need to transform it and it's faster to draw this way
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| 216 | mBackgroundImage = BitmapFactory.decodeResource(res,
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| 217 | R.drawable.earthrise);
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| 218 |
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| 219 | // Use the regular lander image as the model size for all sprites
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| 220 | mLanderWidth = mLanderImage.getIntrinsicWidth();
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| 221 | mLanderHeight = mLanderImage.getIntrinsicHeight();
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| 222 |
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| 223 | // Initialize paints for speedometer
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| 224 | mLinePaint = new Paint();
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| 225 | mLinePaint.setAntiAlias(true);
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| 226 | mLinePaint.setARGB(255, 0, 255, 0);
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| 227 |
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| 228 | mLinePaintBad = new Paint();
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| 229 | mLinePaintBad.setAntiAlias(true);
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| 230 | mLinePaintBad.setARGB(255, 120, 180, 0);
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| 231 |
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| 232 | mScratchRect = new RectF(0, 0, 0, 0);
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| 233 |
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| 234 | mWinsInARow = 0;
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| 235 | mDifficulty = DIFFICULTY_MEDIUM;
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| 236 |
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| 237 | // initial show-up of lander (not yet playing)
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| 238 | mX = mLanderWidth;
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| 239 | mY = mLanderHeight * 2;
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| 240 | mFuel = PHYS_FUEL_INIT;
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| 241 | mDX = 0;
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| 242 | mDY = 0;
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| 243 | mHeading = 0;
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| 244 | mEngineFiring = true;
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| 245 | }
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| 246 |
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| 247 | /**
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| 248 | * Starts the game, setting parameters for the current difficulty.
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| 249 | */
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| 250 | public void doStart() {
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| 251 | synchronized (mSurfaceHolder) {
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| 252 | // First set the game for Medium difficulty
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| 253 | mFuel = PHYS_FUEL_INIT;
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| 254 | mEngineFiring = false;
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| 255 | mGoalWidth = (int) (mLanderWidth * TARGET_WIDTH);
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| 256 | mGoalSpeed = TARGET_SPEED;
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| 257 | mGoalAngle = TARGET_ANGLE;
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| 258 | int speedInit = PHYS_SPEED_INIT;
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| 259 |
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| 260 | // Adjust difficulty params for EASY/HARD
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| 261 | if (mDifficulty == DIFFICULTY_EASY) {
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| 262 | mFuel = mFuel * 3 / 2;
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| 263 | mGoalWidth = mGoalWidth * 4 / 3;
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| 264 | mGoalSpeed = mGoalSpeed * 3 / 2;
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| 265 | mGoalAngle = mGoalAngle * 4 / 3;
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| 266 | speedInit = speedInit * 3 / 4;
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| 267 | } else if (mDifficulty == DIFFICULTY_HARD) {
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| 268 | mFuel = mFuel * 7 / 8;
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| 269 | mGoalWidth = mGoalWidth * 3 / 4;
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| 270 | mGoalSpeed = mGoalSpeed * 7 / 8;
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| 271 | speedInit = speedInit * 4 / 3;
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| 272 | }
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| 273 |
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| 274 | // pick a convenient initial location for the lander sprite
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| 275 | mX = mCanvasWidth / 2;
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| 276 | mY = mCanvasHeight - mLanderHeight / 2;
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| 277 |
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| 278 | // start with a little random motion
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| 279 | mDY = Math.random() * -speedInit;
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| 280 | mDX = Math.random() * 2 * speedInit - speedInit;
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| 281 | mHeading = 0;
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| 282 |
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| 283 | // Figure initial spot for landing, not too near center
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| 284 | while (true) {
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| 285 | mGoalX = (int) (Math.random() * (mCanvasWidth - mGoalWidth));
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| 286 | if (Math.abs(mGoalX - (mX - mLanderWidth / 2)) > mCanvasHeight / 6)
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| 287 | break;
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| 288 | }
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| 289 |
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| 290 | mLastTime = System.currentTimeMillis() + 100;
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| 291 | setState(STATE_RUNNING);
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| 292 | }
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| 293 | }
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| 294 |
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| 295 | /**
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| 296 | * Pauses the physics update & animation.
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| 297 | */
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| 298 | public void pause() {
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| 299 | synchronized (mSurfaceHolder) {
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| 300 | if (mMode == STATE_RUNNING) setState(STATE_PAUSE);
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| 301 | }
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| 302 | }
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| 303 |
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| 304 | /**
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| 305 | * Restores game state from the indicated Bundle. Typically called when
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| 306 | * the Activity is being restored after having been previously
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| 307 | * destroyed.
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| 308 | *
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| 309 | * @param savedState Bundle containing the game state
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| 310 | */
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| 311 | public synchronized void restoreState(Bundle savedState) {
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| 312 | synchronized (mSurfaceHolder) {
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| 313 | setState(STATE_PAUSE);
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| 314 | mRotating = 0;
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| 315 | mEngineFiring = false;
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| 316 |
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| 317 | mDifficulty = savedState.getInt(KEY_DIFFICULTY);
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| 318 | mX = savedState.getDouble(KEY_X);
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| 319 | mY = savedState.getDouble(KEY_Y);
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| 320 | mDX = savedState.getDouble(KEY_DX);
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| 321 | mDY = savedState.getDouble(KEY_DY);
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| 322 | mHeading = savedState.getDouble(KEY_HEADING);
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| 323 |
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| 324 | mLanderWidth = savedState.getInt(KEY_LANDER_WIDTH);
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| 325 | mLanderHeight = savedState.getInt(KEY_LANDER_HEIGHT);
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| 326 | mGoalX = savedState.getInt(KEY_GOAL_X);
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| 327 | mGoalSpeed = savedState.getInt(KEY_GOAL_SPEED);
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| 328 | mGoalAngle = savedState.getInt(KEY_GOAL_ANGLE);
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| 329 | mGoalWidth = savedState.getInt(KEY_GOAL_WIDTH);
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| 330 | mWinsInARow = savedState.getInt(KEY_WINS);
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| 331 | mFuel = savedState.getDouble(KEY_FUEL);
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| 332 | }
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| 333 | }
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| 334 |
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| 335 | @Override
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| 336 | public void run() {
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| 337 | while (mRun) {
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| 338 | Canvas c = null;
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| 339 | try {
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| 340 | c = mSurfaceHolder.lockCanvas(null);
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| 341 | synchronized (mSurfaceHolder) {
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| 342 | if (mMode == STATE_RUNNING) updatePhysics();
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| 343 | doDraw(c);
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| 344 | }
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| 345 | } finally {
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| 346 | // do this in a finally so that if an exception is thrown
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| 347 | // during the above, we don't leave the Surface in an
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| 348 | // inconsistent state
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| 349 | if (c != null) {
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| 350 | mSurfaceHolder.unlockCanvasAndPost(c);
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| 351 | }
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| 352 | }
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| 353 | }
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| 354 | }
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| 355 |
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| 356 | /**
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| 357 | * Dump game state to the provided Bundle. Typically called when the
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| 358 | * Activity is being suspended.
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| 359 | *
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| 360 | * @return Bundle with this view's state
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| 361 | */
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| 362 | public Bundle saveState(Bundle map) {
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| 363 | synchronized (mSurfaceHolder) {
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| 364 | if (map != null) {
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| 365 | map.putInt(KEY_DIFFICULTY, Integer.valueOf(mDifficulty));
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| 366 | map.putDouble(KEY_X, Double.valueOf(mX));
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| 367 | map.putDouble(KEY_Y, Double.valueOf(mY));
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| 368 | map.putDouble(KEY_DX, Double.valueOf(mDX));
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| 369 | map.putDouble(KEY_DY, Double.valueOf(mDY));
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| 370 | map.putDouble(KEY_HEADING, Double.valueOf(mHeading));
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| 371 | map.putInt(KEY_LANDER_WIDTH, Integer.valueOf(mLanderWidth));
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| 372 | map.putInt(KEY_LANDER_HEIGHT, Integer
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| 373 | .valueOf(mLanderHeight));
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| 374 | map.putInt(KEY_GOAL_X, Integer.valueOf(mGoalX));
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| 375 | map.putInt(KEY_GOAL_SPEED, Integer.valueOf(mGoalSpeed));
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| 376 | map.putInt(KEY_GOAL_ANGLE, Integer.valueOf(mGoalAngle));
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| 377 | map.putInt(KEY_GOAL_WIDTH, Integer.valueOf(mGoalWidth));
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| 378 | map.putInt(KEY_WINS, Integer.valueOf(mWinsInARow));
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| 379 | map.putDouble(KEY_FUEL, Double.valueOf(mFuel));
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| 380 | }
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| 381 | }
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| 382 | return map;
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| 383 | }
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| 384 |
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| 385 | /**
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| 386 | * Sets the current difficulty.
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| 387 | *
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| 388 | * @param difficulty
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| 389 | */
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| 390 | public void setDifficulty(int difficulty) {
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| 391 | synchronized (mSurfaceHolder) {
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| 392 | mDifficulty = difficulty;
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| 393 | }
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| 394 | }
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| 395 |
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| 396 | /**
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| 397 | * Sets if the engine is currently firing.
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| 398 | */
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| 399 | public void setFiring(boolean firing) {
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| 400 | synchronized (mSurfaceHolder) {
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| 401 | mEngineFiring = firing;
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| 402 | }
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| 403 | }
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| 404 |
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| 405 | /**
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| 406 | * Used to signal the thread whether it should be running or not.
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| 407 | * Passing true allows the thread to run; passing false will shut it
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| 408 | * down if it's already running. Calling start() after this was most
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| 409 | * recently called with false will result in an immediate shutdown.
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| 410 | *
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| 411 | * @param b true to run, false to shut down
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| 412 | */
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| 413 | public void setRunning(boolean b) {
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| 414 | mRun = b;
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| 415 | }
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| 416 |
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| 417 | /**
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| 418 | * Sets the game mode. That is, whether we are running, paused, in the
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| 419 | * failure state, in the victory state, etc.
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| 420 | *
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| 421 | * @see #setState(int, CharSequence)
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| 422 | * @param mode one of the STATE_* constants
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| 423 | */
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| 424 | public void setState(int mode) {
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| 425 | synchronized (mSurfaceHolder) {
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| 426 | setState(mode, null);
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| 427 | }
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| 428 | }
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| 429 |
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| 430 | /**
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| 431 | * Sets the game mode. That is, whether we are running, paused, in the
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| 432 | * failure state, in the victory state, etc.
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| 433 | *
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| 434 | * @param mode one of the STATE_* constants
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| 435 | * @param message string to add to screen or null
|
---|
| 436 | */
|
---|
| 437 | public void setState(int mode, CharSequence message) {
|
---|
| 438 | /*
|
---|
| 439 | * This method optionally can cause a text message to be displayed
|
---|
| 440 | * to the user when the mode changes. Since the View that actually
|
---|
| 441 | * renders that text is part of the main View hierarchy and not
|
---|
| 442 | * owned by this thread, we can't touch the state of that View.
|
---|
| 443 | * Instead we use a Message + Handler to relay commands to the main
|
---|
| 444 | * thread, which updates the user-text View.
|
---|
| 445 | */
|
---|
| 446 | synchronized (mSurfaceHolder) {
|
---|
| 447 | mMode = mode;
|
---|
| 448 |
|
---|
| 449 | if (mMode == STATE_RUNNING) {
|
---|
| 450 | Message msg = mHandler.obtainMessage();
|
---|
| 451 | Bundle b = new Bundle();
|
---|
| 452 | b.putString("text", "");
|
---|
| 453 | b.putInt("viz", View.INVISIBLE);
|
---|
| 454 | msg.setData(b);
|
---|
| 455 | mHandler.sendMessage(msg);
|
---|
| 456 | } else {
|
---|
| 457 | mRotating = 0;
|
---|
| 458 | mEngineFiring = false;
|
---|
| 459 | Resources res = mContext.getResources();
|
---|
| 460 | CharSequence str = "";
|
---|
| 461 | if (mMode == STATE_READY)
|
---|
| 462 | str = res.getText(R.string.mode_ready);
|
---|
| 463 | else if (mMode == STATE_PAUSE)
|
---|
| 464 | str = res.getText(R.string.mode_pause);
|
---|
| 465 | else if (mMode == STATE_LOSE)
|
---|
| 466 | str = res.getText(R.string.mode_lose);
|
---|
| 467 | else if (mMode == STATE_WIN)
|
---|
| 468 | str = res.getString(R.string.mode_win_prefix)
|
---|
| 469 | + mWinsInARow + " "
|
---|
| 470 | + res.getString(R.string.mode_win_suffix);
|
---|
| 471 |
|
---|
| 472 | if (message != null) {
|
---|
| 473 | str = message + "\n" + str;
|
---|
| 474 | }
|
---|
| 475 |
|
---|
| 476 | if (mMode == STATE_LOSE) mWinsInARow = 0;
|
---|
| 477 |
|
---|
| 478 | Message msg = mHandler.obtainMessage();
|
---|
| 479 | Bundle b = new Bundle();
|
---|
| 480 | b.putString("text", str.toString());
|
---|
| 481 | b.putInt("viz", View.VISIBLE);
|
---|
| 482 | msg.setData(b);
|
---|
| 483 | mHandler.sendMessage(msg);
|
---|
| 484 | }
|
---|
| 485 | }
|
---|
| 486 | }
|
---|
| 487 |
|
---|
| 488 | /* Callback invoked when the surface dimensions change. */
|
---|
| 489 | public void setSurfaceSize(int width, int height) {
|
---|
| 490 | // synchronized to make sure these all change atomically
|
---|
| 491 | synchronized (mSurfaceHolder) {
|
---|
| 492 | mCanvasWidth = width;
|
---|
| 493 | mCanvasHeight = height;
|
---|
| 494 |
|
---|
| 495 | // don't forget to resize the background image
|
---|
| 496 | mBackgroundImage = Bitmap.createScaledBitmap(mBackgroundImage, width, height, true);
|
---|
| 497 | }
|
---|
| 498 | }
|
---|
| 499 |
|
---|
| 500 | /**
|
---|
| 501 | * Resumes from a pause.
|
---|
| 502 | */
|
---|
| 503 | public void unpause() {
|
---|
| 504 | // Move the real time clock up to now
|
---|
| 505 | synchronized (mSurfaceHolder) {
|
---|
| 506 | mLastTime = System.currentTimeMillis() + 100;
|
---|
| 507 | }
|
---|
| 508 | setState(STATE_RUNNING);
|
---|
| 509 | }
|
---|
| 510 |
|
---|
| 511 | /**
|
---|
| 512 | * Handles a key-down event.
|
---|
| 513 | *
|
---|
| 514 | * @param keyCode the key that was pressed
|
---|
| 515 | * @param msg the original event object
|
---|
| 516 | * @return true
|
---|
| 517 | */
|
---|
| 518 | boolean doKeyDown(int keyCode, KeyEvent msg) {
|
---|
| 519 | synchronized (mSurfaceHolder) {
|
---|
| 520 | boolean okStart = false;
|
---|
| 521 | if (keyCode == KeyEvent.KEYCODE_DPAD_UP) okStart = true;
|
---|
| 522 | if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) okStart = true;
|
---|
| 523 | if (keyCode == KeyEvent.KEYCODE_S) okStart = true;
|
---|
| 524 |
|
---|
| 525 | if (okStart
|
---|
| 526 | && (mMode == STATE_READY || mMode == STATE_LOSE || mMode == STATE_WIN)) {
|
---|
| 527 | // ready-to-start -> start
|
---|
| 528 | doStart();
|
---|
| 529 | return true;
|
---|
| 530 | } else if (mMode == STATE_PAUSE && okStart) {
|
---|
| 531 | // paused -> running
|
---|
| 532 | unpause();
|
---|
| 533 | return true;
|
---|
| 534 | } else if (mMode == STATE_RUNNING) {
|
---|
| 535 | // center/space -> fire
|
---|
| 536 | if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER
|
---|
| 537 | || keyCode == KeyEvent.KEYCODE_SPACE) {
|
---|
| 538 | setFiring(true);
|
---|
| 539 | return true;
|
---|
| 540 | // left/q -> left
|
---|
| 541 | } else if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT
|
---|
| 542 | || keyCode == KeyEvent.KEYCODE_Q) {
|
---|
| 543 | mRotating = -1;
|
---|
| 544 | return true;
|
---|
| 545 | // right/w -> right
|
---|
| 546 | } else if (keyCode == KeyEvent.KEYCODE_DPAD_RIGHT
|
---|
| 547 | || keyCode == KeyEvent.KEYCODE_W) {
|
---|
| 548 | mRotating = 1;
|
---|
| 549 | return true;
|
---|
| 550 | // up -> pause
|
---|
| 551 | } else if (keyCode == KeyEvent.KEYCODE_DPAD_UP) {
|
---|
| 552 | pause();
|
---|
| 553 | return true;
|
---|
| 554 | }
|
---|
| 555 | }
|
---|
| 556 |
|
---|
| 557 | return false;
|
---|
| 558 | }
|
---|
| 559 | }
|
---|
| 560 |
|
---|
| 561 | /**
|
---|
| 562 | * Handles a key-up event.
|
---|
| 563 | *
|
---|
| 564 | * @param keyCode the key that was pressed
|
---|
| 565 | * @param msg the original event object
|
---|
| 566 | * @return true if the key was handled and consumed, or else false
|
---|
| 567 | */
|
---|
| 568 | boolean doKeyUp(int keyCode, KeyEvent msg) {
|
---|
| 569 | boolean handled = false;
|
---|
| 570 |
|
---|
| 571 | synchronized (mSurfaceHolder) {
|
---|
| 572 | if (mMode == STATE_RUNNING) {
|
---|
| 573 | if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER
|
---|
| 574 | || keyCode == KeyEvent.KEYCODE_SPACE) {
|
---|
| 575 | setFiring(false);
|
---|
| 576 | handled = true;
|
---|
| 577 | } else if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT
|
---|
| 578 | || keyCode == KeyEvent.KEYCODE_Q
|
---|
| 579 | || keyCode == KeyEvent.KEYCODE_DPAD_RIGHT
|
---|
| 580 | || keyCode == KeyEvent.KEYCODE_W) {
|
---|
| 581 | mRotating = 0;
|
---|
| 582 | handled = true;
|
---|
| 583 | }
|
---|
| 584 | }
|
---|
| 585 | }
|
---|
| 586 |
|
---|
| 587 | return handled;
|
---|
| 588 | }
|
---|
| 589 |
|
---|
| 590 | /**
|
---|
| 591 | * Draws the ship, fuel/speed bars, and background to the provided
|
---|
| 592 | * Canvas.
|
---|
| 593 | */
|
---|
| 594 | private void doDraw(Canvas canvas) {
|
---|
| 595 | // Draw the background image. Operations on the Canvas accumulate
|
---|
| 596 | // so this is like clearing the screen.
|
---|
| 597 | canvas.drawBitmap(mBackgroundImage, 0, 0, null);
|
---|
| 598 |
|
---|
| 599 | int yTop = mCanvasHeight - ((int) mY + mLanderHeight / 2);
|
---|
| 600 | int xLeft = (int) mX - mLanderWidth / 2;
|
---|
| 601 |
|
---|
| 602 | // Draw the fuel gauge
|
---|
| 603 | int fuelWidth = (int) (UI_BAR * mFuel / PHYS_FUEL_MAX);
|
---|
| 604 | mScratchRect.set(4, 4, 4 + fuelWidth, 4 + UI_BAR_HEIGHT);
|
---|
| 605 | canvas.drawRect(mScratchRect, mLinePaint);
|
---|
| 606 |
|
---|
| 607 | // Draw the speed gauge, with a two-tone effect
|
---|
| 608 | double speed = Math.sqrt(mDX * mDX + mDY * mDY);
|
---|
| 609 | int speedWidth = (int) (UI_BAR * speed / PHYS_SPEED_MAX);
|
---|
| 610 |
|
---|
| 611 | if (speed <= mGoalSpeed) {
|
---|
| 612 | mScratchRect.set(4 + UI_BAR + 4, 4,
|
---|
| 613 | 4 + UI_BAR + 4 + speedWidth, 4 + UI_BAR_HEIGHT);
|
---|
| 614 | canvas.drawRect(mScratchRect, mLinePaint);
|
---|
| 615 | } else {
|
---|
| 616 | // Draw the bad color in back, with the good color in front of
|
---|
| 617 | // it
|
---|
| 618 | mScratchRect.set(4 + UI_BAR + 4, 4,
|
---|
| 619 | 4 + UI_BAR + 4 + speedWidth, 4 + UI_BAR_HEIGHT);
|
---|
| 620 | canvas.drawRect(mScratchRect, mLinePaintBad);
|
---|
| 621 | int goalWidth = (UI_BAR * mGoalSpeed / PHYS_SPEED_MAX);
|
---|
| 622 | mScratchRect.set(4 + UI_BAR + 4, 4, 4 + UI_BAR + 4 + goalWidth,
|
---|
| 623 | 4 + UI_BAR_HEIGHT);
|
---|
| 624 | canvas.drawRect(mScratchRect, mLinePaint);
|
---|
| 625 | }
|
---|
| 626 |
|
---|
| 627 | // Draw the landing pad
|
---|
| 628 | canvas.drawLine(mGoalX, 1 + mCanvasHeight - TARGET_PAD_HEIGHT,
|
---|
| 629 | mGoalX + mGoalWidth, 1 + mCanvasHeight - TARGET_PAD_HEIGHT,
|
---|
| 630 | mLinePaint);
|
---|
| 631 |
|
---|
| 632 |
|
---|
| 633 | // Draw the ship with its current rotation
|
---|
| 634 | canvas.save();
|
---|
| 635 | canvas.rotate((float) mHeading, (float) mX, mCanvasHeight
|
---|
| 636 | - (float) mY);
|
---|
| 637 | if (mMode == STATE_LOSE) {
|
---|
| 638 | mCrashedImage.setBounds(xLeft, yTop, xLeft + mLanderWidth, yTop
|
---|
| 639 | + mLanderHeight);
|
---|
| 640 | mCrashedImage.draw(canvas);
|
---|
| 641 | } else if (mEngineFiring) {
|
---|
| 642 | mFiringImage.setBounds(xLeft, yTop, xLeft + mLanderWidth, yTop
|
---|
| 643 | + mLanderHeight);
|
---|
| 644 | mFiringImage.draw(canvas);
|
---|
| 645 | } else {
|
---|
| 646 | mLanderImage.setBounds(xLeft, yTop, xLeft + mLanderWidth, yTop
|
---|
| 647 | + mLanderHeight);
|
---|
| 648 | mLanderImage.draw(canvas);
|
---|
| 649 | }
|
---|
| 650 | canvas.restore();
|
---|
| 651 | }
|
---|
| 652 |
|
---|
| 653 | /**
|
---|
| 654 | * Figures the lander state (x, y, fuel, ...) based on the passage of
|
---|
| 655 | * realtime. Does not invalidate(). Called at the start of draw().
|
---|
| 656 | * Detects the end-of-game and sets the UI to the next state.
|
---|
| 657 | */
|
---|
| 658 | private void updatePhysics() {
|
---|
| 659 | long now = System.currentTimeMillis();
|
---|
| 660 |
|
---|
| 661 | // Do nothing if mLastTime is in the future.
|
---|
| 662 | // This allows the game-start to delay the start of the physics
|
---|
| 663 | // by 100ms or whatever.
|
---|
| 664 | if (mLastTime > now) return;
|
---|
| 665 |
|
---|
| 666 | double elapsed = (now - mLastTime) / 1000.0;
|
---|
| 667 |
|
---|
| 668 | // mRotating -- update heading
|
---|
| 669 | if (mRotating != 0) {
|
---|
| 670 | mHeading += mRotating * (PHYS_SLEW_SEC * elapsed);
|
---|
| 671 |
|
---|
| 672 | // Bring things back into the range 0..360
|
---|
| 673 | if (mHeading < 0)
|
---|
| 674 | mHeading += 360;
|
---|
| 675 | else if (mHeading >= 360) mHeading -= 360;
|
---|
| 676 | }
|
---|
| 677 |
|
---|
| 678 | // Base accelerations -- 0 for x, gravity for y
|
---|
| 679 | double ddx = 0.0;
|
---|
| 680 | double ddy = -PHYS_DOWN_ACCEL_SEC * elapsed;
|
---|
| 681 |
|
---|
| 682 | if (mEngineFiring) {
|
---|
| 683 | // taking 0 as up, 90 as to the right
|
---|
| 684 | // cos(deg) is ddy component, sin(deg) is ddx component
|
---|
| 685 | double elapsedFiring = elapsed;
|
---|
| 686 | double fuelUsed = elapsedFiring * PHYS_FUEL_SEC;
|
---|
| 687 |
|
---|
| 688 | // tricky case where we run out of fuel partway through the
|
---|
| 689 | // elapsed
|
---|
| 690 | if (fuelUsed > mFuel) {
|
---|
| 691 | elapsedFiring = mFuel / fuelUsed * elapsed;
|
---|
| 692 | fuelUsed = mFuel;
|
---|
| 693 |
|
---|
| 694 | // Oddball case where we adjust the "control" from here
|
---|
| 695 | mEngineFiring = false;
|
---|
| 696 | }
|
---|
| 697 |
|
---|
| 698 | mFuel -= fuelUsed;
|
---|
| 699 |
|
---|
| 700 | // have this much acceleration from the engine
|
---|
| 701 | double accel = PHYS_FIRE_ACCEL_SEC * elapsedFiring;
|
---|
| 702 |
|
---|
| 703 | double radians = 2 * Math.PI * mHeading / 360;
|
---|
| 704 | ddx = Math.sin(radians) * accel;
|
---|
| 705 | ddy += Math.cos(radians) * accel;
|
---|
| 706 | }
|
---|
| 707 |
|
---|
| 708 | double dxOld = mDX;
|
---|
| 709 | double dyOld = mDY;
|
---|
| 710 |
|
---|
| 711 | // figure speeds for the end of the period
|
---|
| 712 | mDX += ddx;
|
---|
| 713 | mDY += ddy;
|
---|
| 714 |
|
---|
| 715 | // figure position based on average speed during the period
|
---|
| 716 | mX += elapsed * (mDX + dxOld) / 2;
|
---|
| 717 | mY += elapsed * (mDY + dyOld) / 2;
|
---|
| 718 |
|
---|
| 719 | mLastTime = now;
|
---|
| 720 |
|
---|
| 721 | // Evaluate if we have landed ... stop the game
|
---|
| 722 | double yLowerBound = TARGET_PAD_HEIGHT + mLanderHeight / 2
|
---|
| 723 | - TARGET_BOTTOM_PADDING;
|
---|
| 724 | if (mY <= yLowerBound) {
|
---|
| 725 | mY = yLowerBound;
|
---|
| 726 |
|
---|
| 727 | int result = STATE_LOSE;
|
---|
| 728 | CharSequence message = "";
|
---|
| 729 | Resources res = mContext.getResources();
|
---|
| 730 | double speed = Math.sqrt(mDX * mDX + mDY * mDY);
|
---|
| 731 | boolean onGoal = (mGoalX <= mX - mLanderWidth / 2 && mX
|
---|
| 732 | + mLanderWidth / 2 <= mGoalX + mGoalWidth);
|
---|
| 733 |
|
---|
| 734 | // "Hyperspace" win -- upside down, going fast,
|
---|
| 735 | // puts you back at the top.
|
---|
| 736 | if (onGoal && Math.abs(mHeading - 180) < mGoalAngle
|
---|
| 737 | && speed > PHYS_SPEED_HYPERSPACE) {
|
---|
| 738 | result = STATE_WIN;
|
---|
| 739 | mWinsInARow++;
|
---|
| 740 | doStart();
|
---|
| 741 |
|
---|
| 742 | return;
|
---|
| 743 | // Oddball case: this case does a return, all other cases
|
---|
| 744 | // fall through to setMode() below.
|
---|
| 745 | } else if (!onGoal) {
|
---|
| 746 | message = res.getText(R.string.message_off_pad);
|
---|
| 747 | } else if (!(mHeading <= mGoalAngle || mHeading >= 360 - mGoalAngle)) {
|
---|
| 748 | message = res.getText(R.string.message_bad_angle);
|
---|
| 749 | } else if (speed > mGoalSpeed) {
|
---|
| 750 | message = res.getText(R.string.message_too_fast);
|
---|
| 751 | } else {
|
---|
| 752 | result = STATE_WIN;
|
---|
| 753 | mWinsInARow++;
|
---|
| 754 | }
|
---|
| 755 |
|
---|
| 756 | setState(result, message);
|
---|
| 757 | }
|
---|
| 758 | }
|
---|
| 759 | }
|
---|
| 760 |
|
---|
| 761 | /** Handle to the application context, used to e.g. fetch Drawables. */
|
---|
| 762 | private Context mContext;
|
---|
| 763 |
|
---|
| 764 | /** Pointer to the text view to display "Paused.." etc. */
|
---|
| 765 | private TextView mStatusText;
|
---|
| 766 |
|
---|
| 767 | /** The thread that actually draws the animation */
|
---|
| 768 | private LunarThread thread;
|
---|
| 769 |
|
---|
| 770 | public LunarView(Context context, AttributeSet attrs) {
|
---|
| 771 | super(context, attrs);
|
---|
| 772 |
|
---|
| 773 | // register our interest in hearing about changes to our surface
|
---|
| 774 | SurfaceHolder holder = getHolder();
|
---|
| 775 | holder.addCallback(this);
|
---|
| 776 |
|
---|
| 777 | // create thread only; it's started in surfaceCreated()
|
---|
| 778 | thread = new LunarThread(holder, context, new Handler() {
|
---|
| 779 | @Override
|
---|
| 780 | public void handleMessage(Message m) {
|
---|
| 781 | mStatusText.setVisibility(m.getData().getInt("viz"));
|
---|
| 782 | mStatusText.setText(m.getData().getString("text"));
|
---|
| 783 | }
|
---|
| 784 | });
|
---|
| 785 |
|
---|
| 786 | setFocusable(true); // make sure we get key events
|
---|
| 787 | }
|
---|
| 788 |
|
---|
| 789 | /**
|
---|
| 790 | * Fetches the animation thread corresponding to this LunarView.
|
---|
| 791 | *
|
---|
| 792 | * @return the animation thread
|
---|
| 793 | */
|
---|
| 794 | public LunarThread getThread() {
|
---|
| 795 | return thread;
|
---|
| 796 | }
|
---|
| 797 |
|
---|
| 798 | /**
|
---|
| 799 | * Standard override to get key-press events.
|
---|
| 800 | */
|
---|
| 801 | @Override
|
---|
| 802 | public boolean onKeyDown(int keyCode, KeyEvent msg) {
|
---|
| 803 | return thread.doKeyDown(keyCode, msg);
|
---|
| 804 | }
|
---|
| 805 |
|
---|
| 806 | /**
|
---|
| 807 | * Standard override for key-up. We actually care about these, so we can
|
---|
| 808 | * turn off the engine or stop rotating.
|
---|
| 809 | */
|
---|
| 810 | @Override
|
---|
| 811 | public boolean onKeyUp(int keyCode, KeyEvent msg) {
|
---|
| 812 | return thread.doKeyUp(keyCode, msg);
|
---|
| 813 | }
|
---|
| 814 |
|
---|
| 815 | /**
|
---|
| 816 | * Standard window-focus override. Notice focus lost so we can pause on
|
---|
| 817 | * focus lost. e.g. user switches to take a call.
|
---|
| 818 | */
|
---|
| 819 | @Override
|
---|
| 820 | public void onWindowFocusChanged(boolean hasWindowFocus) {
|
---|
| 821 | if (!hasWindowFocus) thread.pause();
|
---|
| 822 | }
|
---|
| 823 |
|
---|
| 824 | /**
|
---|
| 825 | * Installs a pointer to the text view used for messages.
|
---|
| 826 | */
|
---|
| 827 | public void setTextView(TextView textView) {
|
---|
| 828 | mStatusText = textView;
|
---|
| 829 | }
|
---|
| 830 |
|
---|
| 831 | /* Callback invoked when the surface dimensions change. */
|
---|
| 832 | public void surfaceChanged(SurfaceHolder holder, int format, int width,
|
---|
| 833 | int height) {
|
---|
| 834 | thread.setSurfaceSize(width, height);
|
---|
| 835 | }
|
---|
| 836 |
|
---|
| 837 | /*
|
---|
| 838 | * Callback invoked when the Surface has been created and is ready to be
|
---|
| 839 | * used.
|
---|
| 840 | */
|
---|
| 841 | public void surfaceCreated(SurfaceHolder holder) {
|
---|
| 842 | // start the thread here so that we don't busy-wait in run()
|
---|
| 843 | // waiting for the surface to be created
|
---|
| 844 | thread.setRunning(true);
|
---|
| 845 | thread.start();
|
---|
| 846 | }
|
---|
| 847 |
|
---|
| 848 | /*
|
---|
| 849 | * Callback invoked when the Surface has been destroyed and must no longer
|
---|
| 850 | * be touched. WARNING: after this method returns, the Surface/Canvas must
|
---|
| 851 | * never be touched again!
|
---|
| 852 | */
|
---|
| 853 | public void surfaceDestroyed(SurfaceHolder holder) {
|
---|
| 854 | // we have to tell thread to shut down & wait for it to finish, or else
|
---|
| 855 | // it might touch the Surface after we return and explode
|
---|
| 856 | boolean retry = true;
|
---|
| 857 | thread.setRunning(false);
|
---|
| 858 | while (retry) {
|
---|
| 859 | try {
|
---|
| 860 | thread.join();
|
---|
| 861 | retry = false;
|
---|
| 862 | } catch (InterruptedException e) {
|
---|
| 863 | }
|
---|
| 864 | }
|
---|
| 865 | }
|
---|
| 866 | }
|
---|