public class Player implements Comparable { /* Dim ID As Integer added Dim GameID As Integer unnecessary Dim Name As String added Dim Password As String added Dim Online As Boolean probably unnecessary Dim State As Integer not added yet Dim currentChannel As Channel added Dim Chat As String not added yet Dim Job As Integer added Dim Level As Integer added Dim Inventory() As Item not added yet Dim ItemAmount As Integer not added yet Dim Spells() As Spell not added yet Dim Location As MapPoint added Dim TargetLocation As MapPoint added Dim TargetEnemy As Integer not added yet Dim TargetItem As Integer not added yet Dim Gender As Integer added Dim Speed As Integer added Dim Damage As String added Dim Cooldown As Integer added Dim LastAttacked As Integer added Dim ExtraPoints As Integer added Dim Strength As Integer added Dim Dexterity As Integer added Dim Constitution As Integer added Dim Charisma As Integer added Dim Wisdom As Integer added Dim Intelligence As Integer added Dim HitPoints As Integer added Dim MaxHitPoints As Integer added Dim ManaPoints As Integer added Dim MaxManaPoints As Integer added Dim Experience As Integer added Dim Gold As Integer added */ private int id; private String name; private String pass; private Gender gender; private String channel; private Job job; private int level; private Point loc; private Point target; private int speed; private long lastMoved; private int attackSpeed; private int damage; private long lastAttacked; private int strength; private int dexterity; private int constitution; private int charisma; private int wisdom; private int intelligence; private int hitpoints; private int manapoints; private int maxHitpoints; private int maxManapoints; private int experience; private int gold; public Player() { id = 0; name = ""; pass = ""; gender = Gender.None; channel = "None"; job = Job.None; loc = new Point(0, 0); target = new Point(0, 0); } public Player(int id, String name, String pass) { this.id = id; this.name = name; this.pass = pass; channel = "None"; job = Job.None; loc = new Point(0, 0); target = new Point(0, 0); } public Player(int id, String name, String pass, Gender gender) { this.id = id; this.name = name; this.pass = pass; channel = "None"; this.gender = gender; job = Job.None; loc = new Point(0, 0); target = new Point(0, 0); } public Player(int id, String name, String pass, Gender gender, Job job) { this.id = id; this.name = name; this.pass = pass; channel = "None"; this.gender = gender; this.job = job; loc = new Point(0, 0); target = new Point(0, 0); } public void createJob(Job job) { this.job = job; switch(job) { case Fighter: strength = 12; dexterity = 10; constitution = 10; charisma = 10; wisdom = 10; intelligence = 10; break; case Ranger: strength = 10; dexterity = 12; constitution = 10; charisma = 10; wisdom = 10; intelligence = 10; break; case Barbarian: strength = 10; dexterity = 10; constitution = 12; charisma = 10; wisdom = 10; intelligence = 10; break; case Sorceror: strength = 10; dexterity = 10; constitution = 10; charisma = 12; wisdom = 10; intelligence = 10; break; case Druid: strength = 10; dexterity = 10; constitution = 10; charisma = 10; wisdom = 12; intelligence = 10; break; case Wizard: strength = 10; dexterity = 10; constitution = 10; charisma = 10; wisdom = 10; intelligence = 12; break; } } public int getAttackSpeed() { return attackSpeed; } public String getChannel() { return channel; } public int getCharisma() { return charisma; } public int getConstitution() { return constitution; } public int getDamage() { return damage; } public int getDexterity() { return dexterity; } public int getExperience() { return experience; } public Gender getGender() { return gender; } public int getGold() { return gold; } public int getHitpoints() { return hitpoints; } public int getId() { return id; } public int getIntelligence() { return intelligence; } public Job getJob() { return job; } public long getLastAttacked() { return lastAttacked; } public long getLastMoved() { return lastMoved; } public int getLevel() { return level; } public Point getLoc() { return loc; } public int getManapoints() { return manapoints; } public int getMaxHitpoints() { return maxHitpoints; } public int getMaxManapoints() { return maxManapoints; } public String getName() { return name; } public String getPass() { return pass; } public int getSpeed() { return speed; } public int getStrength() { return strength; } public Point getTarget() { return target; } public int getWisdom() { return wisdom; } public void setAttackSpeed(int attackSpeed) { this.attackSpeed = attackSpeed; } public void setChannel(String channel) { this.channel = channel; } public void setCharisma(int charisma) { this.charisma = charisma; } public void setConstitution(int constitution) { this.constitution = constitution; } public void setDamage(int damage) { this.damage = damage; } public void setDexterity(int dexterity) { this.dexterity = dexterity; } public void setExperience(int experience) { this.experience = experience; } public void setGender(Gender gender) { this.gender = gender; } public void setGold(int gold) { this.gold = gold; } public void setHitpoints(int hitpoints) { this.hitpoints = hitpoints; } public void setId(int id) { this.id = id; } public void setIntelligence(int intelligence) { this.intelligence = intelligence; } public void setJob(Job job) { this.job = job; } public void setLastAttacked(long lastAttacked) { this.lastAttacked = lastAttacked; } public void setLastMoved(long lastMoved) { this.lastMoved = lastMoved; } public void setLevel(int level) { this.level = level; } public void setLoc(Point loc) { this.loc = loc; } public void setManapoints(int manapoints) { this.manapoints = manapoints; } public void setMaxHitpoints(int maxHitpoints) { this.maxHitpoints = maxHitpoints; } public void setMaxManapoints(int maxManapoints) { this.maxManapoints = maxManapoints; } public void setName(String name) { this.name = name; } public void setPass(String pass) { this.pass = pass; } public void setSpeed(int speed) { this.speed = speed; } public void setStrength(int strength) { this.strength = strength; } public void setTarget(Point target) { this.target = target; } public void setWisdom(int wisdom) { this.wisdom = wisdom; } public String toString() { return name; } public boolean equals(Object p) { return name.trim().equals(((Player)p).name.trim()); } public int compareTo(Player p) { return id - p.id; } }