Last change
on this file since fb4fc67 was fb4fc67, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 6 years ago |
Initial commit, code decompiled from a jar
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-
Property mode
set to
100644
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File size:
1.3 KB
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1 | package main;
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2 |
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3 | import java.util.Iterator;
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4 | import java.util.LinkedList;
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5 | import gamegui.Animation;
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6 |
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7 | public class Shield extends Unit {
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8 | int radius;
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9 |
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10 | public Shield(final String name, final Animation img, final int hitpoints, final int radius) {
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11 | super(name, img, hitpoints);
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12 | this.radius = radius;
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13 | this.actions.add(new Action.Defend(5L));
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14 | }
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15 |
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16 | @Override
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17 | public void perform(final Action action, final LinkedList<Entity> lstObjects, final LinkedList<Unit> lstTargets) {
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18 | if (action instanceof Action.Defend) {
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19 | this.perform((Action.Defend)action, lstObjects, lstTargets);
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20 | }
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21 | }
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22 |
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23 | public void perform(final Action.Defend action, final LinkedList<Entity> lstObjects, final LinkedList<Unit> lstTargets) {
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24 | for (final Entity cur : lstObjects) {
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25 | if (cur instanceof Projectile && !(((Projectile)cur).getTarget() instanceof Ship) && this.loc.distance(cur.loc) <= this.radius && !((Projectile)cur).exploded) {
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26 | ((Projectile)cur).exploded = true;
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27 | ((Projectile)cur).timeExploded = System.currentTimeMillis();
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28 | this.takeDamage(((Projectile)cur).getDamage());
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29 | if (this.getHitpoints() != 0) {
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30 | continue;
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31 | }
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32 | this.remove = true;
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33 | }
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34 | }
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35 | }
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36 | }
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