1 | package main;
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2 |
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3 | import java.util.LinkedList;
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4 | import gamegui.Animation;
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5 |
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6 | public class Turret extends Unit {
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7 | int damage;
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8 | Unit target;
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9 | Animation projectileImg;
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10 |
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11 | public Turret(final String name, final Animation img, final int damage, final int hitpoints, final int fireRate, final Animation projectileImg) {
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12 | super(name, img, hitpoints);
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13 | this.damage = damage;
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14 | this.projectileImg = projectileImg;
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15 | this.actions.add(new Action.Fire(fireRate));
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16 | }
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17 |
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18 | public int getDamage() {
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19 | return this.damage;
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20 | }
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21 |
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22 | @Override
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23 | public void perform(final Action action, final LinkedList<Entity> lstObjects, final LinkedList<Unit> lstTargets) {
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24 | if (action instanceof Action.Fire) {
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25 | this.perform((Action.Fire)action, lstObjects, lstTargets);
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26 | }
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27 | }
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28 |
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29 | public void perform(final Action.Fire action, final LinkedList<Entity> lstObjects, final LinkedList<Unit> lstTargets) {
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30 | if (lstTargets.size() == 0) {
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31 | this.target = null;
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32 | return;
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33 | }
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34 | if (this.target == null || this.target.remove) {
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35 | this.target = lstTargets.get((int)(Math.random() * lstTargets.size()));
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36 | }
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37 | lstObjects.add(this.fire(this.target));
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38 | }
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39 |
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40 | public Projectile fire(final Unit target) {
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41 | final Projectile proj = new Projectile("Projectile", this.projectileImg, 400, target.loc, target, this.damage);
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42 | proj.setLocation(this.loc);
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43 | return proj;
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44 | }
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45 | }
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