Last change
on this file was 8edd04e, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 4 years ago |
Make the decompiled game code compile successfully
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Property mode
set to
100644
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File size:
761 bytes
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1 | package main;
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2 |
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3 | public class Damage extends Effect {
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4 |
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5 | private int damage;
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6 |
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7 | public Damage(int damage, TargetType target) {
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8 | super(EffectType.Damage, target);
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9 | this.damage = damage;
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10 | }
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11 |
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12 | public Damage(Damage e) {
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13 | super(e);
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14 | this.damage = e.damage;
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15 | }
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16 |
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17 | public Damage copy() {
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18 | return new Damage(this);
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19 | }
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20 |
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21 | public int getDamage() {
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22 | return this.damage;
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23 | }
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24 |
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25 | public void setDamage(int damage) {
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26 | this.damage = damage;
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27 | }
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28 |
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29 | public void applyEffect(Object o) {
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30 | Creature cr = (Creature)o;
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31 | cr.setHitpoints(cr.getHitpoints() - this.damage);
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32 | if (cr.getHitpoints() > cr.getMaxHitpoints()) {
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33 | cr.setHitpoints(cr.getMaxHitpoints());
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34 | }
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35 | }
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36 |
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37 | public String toString() {
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38 | return Integer.toString(this.damage);
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39 | }
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40 | }
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