[8edd04e] | 1 | package main;
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| 2 |
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| 3 | import java.awt.image.BufferedImage;
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| 4 | import java.util.*;
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| 5 |
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| 6 | public class Weapon extends Item {
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| 7 |
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| 8 | BufferedImage[] imgProj;
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| 9 |
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| 10 | protected LinkedList<Effect> spawnEffects;
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| 11 | protected LinkedList<Effect> contactEffects;
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| 12 |
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| 13 | private int attackSpeed;
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| 14 | private int range;
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| 15 |
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| 16 | public Weapon(String name, ItemType type, String img, BufferedImage[] imgProj, int attackSpeed, int range, int damage) {
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| 17 | super(name, type, "weapons/" + img);
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| 18 | this.imgProj = imgProj;
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| 19 | this.spawnEffects = new LinkedList<Effect>();
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| 20 | this.contactEffects = new LinkedList<Effect>();
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| 21 | this.contactEffects.add(new Damage(damage, TargetType.Enemy));
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| 22 | this.attackSpeed = attackSpeed;
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| 23 | this.range = range;
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| 24 | }
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| 25 |
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| 26 | public Weapon(Weapon copy, Point loc) {
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| 27 | super(copy, loc);
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| 28 | this.imgProj = copy.imgProj;
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| 29 | this.spawnEffects = new LinkedList<Effect>();
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| 30 | Iterator<Effect> iter = copy.spawnEffects.iterator();
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| 31 | while (iter.hasNext()) {
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| 32 | this.spawnEffects.add(((Effect)iter.next()).copy());
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| 33 | }
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| 34 | this.contactEffects = new LinkedList<Effect>();
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| 35 | iter = copy.contactEffects.iterator();
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| 36 | while (iter.hasNext()) {
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| 37 | this.contactEffects.add(((Effect)iter.next()).copy());
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| 38 | }
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| 39 | this.attackSpeed = copy.attackSpeed;
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| 40 | this.range = copy.range;
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| 41 | }
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| 42 |
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| 43 | public Weapon copy(Point loc) {
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| 44 | return new Weapon(this, loc);
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| 45 | }
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| 46 |
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| 47 | public void addSpawnEffect(Effect effect) {
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| 48 | this.spawnEffects.add(effect);
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| 49 | }
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| 50 |
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| 51 | public void applySpawnEffects(Creature cr) {
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| 52 | Iterator<Effect> iter = this.spawnEffects.iterator();
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| 53 | while (iter.hasNext()) {
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| 54 | ((Effect)iter.next()).applyEffect(cr);
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| 55 | }
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| 56 | }
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| 57 |
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| 58 | public void addContactEffect(Effect effect) {
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| 59 | this.contactEffects.add(effect);
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| 60 | }
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| 61 |
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| 62 | public void applyContactEffects(Creature cr) {
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| 63 | Iterator<Effect> iter = this.contactEffects.iterator();
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| 64 | while (iter.hasNext()) {
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| 65 | ((Effect)iter.next()).applyEffect(cr);
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| 66 | }
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| 67 | }
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| 68 |
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| 69 | private int calcDirection(Point loc, Point target) {
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| 70 | int dir, xDif2 = Point.xDif(loc, target);
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| 71 | int yDif2 = Point.yDif(target, loc);
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| 72 | double angle = 1.5707963267948966D;
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| 73 | if (xDif2 == 0) {
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| 74 | if (yDif2 != 0) {
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| 75 | angle *= Math.abs(yDif2) / yDif2;
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| 76 | }
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| 77 | } else {
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| 78 | angle = Math.atan(yDif2 / xDif2);
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| 79 | }
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| 80 | if (1.1780972450961724D <= angle) {
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| 81 | dir = 0;
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| 82 | } else if (0.39269908169872414D <= angle && angle < 1.1780972450961724D) {
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| 83 | dir = 1;
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| 84 | } else if (-0.39269908169872414D <= angle && angle < 0.39269908169872414D) {
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| 85 | dir = 2;
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| 86 | } else if (-1.1780972450961724D <= angle && angle < -0.39269908169872414D) {
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| 87 | dir = 3;
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| 88 | } else {
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| 89 | dir = 4;
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| 90 | }
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| 91 | if (xDif2 < 0)
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| 92 | dir = (dir + 4) % 8;
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| 93 | return dir;
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| 94 | }
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| 95 |
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| 96 | public Projectile spawnProjectile(Point loc, Point target) {
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| 97 | Projectile proj = new Projectile(this.imgProj[calcDirection(loc, target)], loc);
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| 98 | proj.addSpawnEffects(this.spawnEffects);
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| 99 | proj.addContactEffects(this.contactEffects);
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| 100 | proj.setTarget(target);
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| 101 | return proj;
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| 102 | }
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| 103 |
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| 104 | public int getDamage() {
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| 105 | return ((Damage)getContactEffect(EffectType.Damage)).getDamage();
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| 106 | }
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| 107 |
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| 108 | public int getAttackSpeed() {
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| 109 | return this.attackSpeed;
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| 110 | }
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| 111 |
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| 112 | public int getRange() {
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| 113 | return this.range;
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| 114 | }
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| 115 |
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| 116 | public Effect getSpawnEffect(EffectType type) {
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| 117 | Iterator<Effect> iter = this.spawnEffects.iterator();
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| 118 | while (iter.hasNext()) {
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| 119 | Effect cur = iter.next();
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| 120 | if (cur.getType() == type) {
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| 121 | return cur;
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| 122 | }
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| 123 | }
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| 124 | return null;
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| 125 | }
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| 126 |
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| 127 | public Effect getContactEffect(EffectType type) {
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| 128 | Iterator<Effect> iter = this.contactEffects.iterator();
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| 129 | while (iter.hasNext()) {
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| 130 | Effect cur = iter.next();
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| 131 | if (cur.getType() == type) {
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| 132 | return cur;
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| 133 | }
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| 134 | }
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| 135 | return null;
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| 136 | }
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| 137 |
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| 138 | public void setDamage(int damage) {
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| 139 | ((Damage)getContactEffect(EffectType.Damage)).setDamage(damage);
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| 140 | }
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| 141 |
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| 142 | public void setAttackSpeed(int attackSpeed) {
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| 143 | this.attackSpeed = attackSpeed;
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| 144 | }
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| 145 |
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| 146 | public void setRange(int range) {
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| 147 | this.range = range;
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| 148 | }
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| 149 |
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| 150 | public void setSpawnEffect(Effect effect) {
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| 151 | Iterator<Effect> iter = this.spawnEffects.iterator();
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| 152 | Effect target = null;
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| 153 | while (iter.hasNext() && target == null) {
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| 154 | Effect cur = iter.next();
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| 155 | if (cur.getType() == effect.getType()) {
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| 156 | target = cur;
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| 157 | }
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| 158 | }
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| 159 | if (target != null) {
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| 160 | this.spawnEffects.remove(target);
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| 161 | }
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| 162 | this.spawnEffects.add(effect);
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| 163 | }
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| 164 |
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| 165 | public void setContactEffect(Effect effect) {
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| 166 | Iterator<Effect> iter = this.contactEffects.iterator();
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| 167 | Effect target = null;
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| 168 | while (iter.hasNext() && target == null) {
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| 169 | Effect cur = iter.next();
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| 170 | if (cur.getType() == effect.getType()) {
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| 171 | target = cur;
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| 172 | }
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| 173 | }
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| 174 | if (target != null) {
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| 175 | this.contactEffects.remove(target);
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| 176 | }
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| 177 | this.contactEffects.add(effect);
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| 178 | }
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| 179 | }
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