# Copied from lost-perception # TODO: Make this makefile work for this project #ASTAR_DEPS = astar/AStarMap.class astar/AStarNode.class astar/AStarSearch.class astar/BinaryHeap.class astar/QuadTree.class #COLLISION_DEPS = collision/Bound.class #GAMEGUI_DEPS = gamegui/Align.class gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Listable.class gamegui/Member.class gamegui/ScrollBar.class gamegui/ScrollList.class gamegui/Textbox.class gamegui/Window.class GAMEGUI_DEPS = gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Member.class gamegui/RadioGroup.class gamegui/Textbox.class #UTILS_DEPS = utils/DynamicImage.class utils/Utils.class utils/WrappedString.class #MAIN_DEPS = main/Action.class main/Armor.class main/Creature.class main/Dialog.class main/Direction.class main/Effect.class main/Enemy.class main/Item.class main/Location.class main/LostHavenRPG.class main/Map.class main/MapImage.class main/MapObject.class main/MapType.class main/Model.class main/NPC.class main/Player.class main/StatType.class main/Tile.class main/Weapon.class MAIN_DEPS = main/LostHavenRPG.class #GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class #MAIN_INNER_DEPS = main/Armor\$$ArmorType.class main/Effect\$$MoveSpeed.class main/Effect\$$Hitpoints.class main/Effect\$$Manapoints.class main/Effect\$$Damage.class main/Effect\$$AttackSpeed.class main/LostHavenRPG\$$1.class main/LostHavenRPG\$$AuxState.class main/LostHavenRPG\$$GameState.class main/Model\$$1.class #UTILS_INNER_DEPS = utils/Utils\$$1.class #INNER_DEPS = $(GAMEGUI_INNER_DEPS) $(MAIN_INNER_DEPS) $(UTILS_INNER_DEPS) #DIALOG_FILE_DEPS = dialog/*.txt #IMAGE_FILE_DEPS = images/*/*.png images/creatures/*/*/*.png images/*/*.ttf #MAP_FILE_DEPS = maps/*.txt #CLASS_DEPS = $(MAIN_DEPS) $(ASTAR_DEPS) $(GAMEGUI_DEPS) $(COLLISION_DEPS) $(UTILS_DEPS) CLASS_DEPS = $(MAIN_DEPS) #FILE_DEPS = $(DIALOG_FILE_DEPS) $(IMAGE_FILE_DEPS) $(MAP_FILE_DEPS) FILE_DEPS = LostHaven: $(CLASS_DEPS) #$(FILE_DEPS) jar cfe $@.jar main.LostHavenRPG $^