[ebd3538] | 1 | package main;
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| 2 |
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| 3 | import java.awt.FontMetrics;
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| 4 | import java.awt.Font;
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| 5 | import java.awt.Graphics;
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| 6 | import java.util.Iterator;
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| 7 | import astar.AStarSearch;
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| 8 | import collision.Bound;
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| 9 | import java.awt.Color;
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| 10 | import utils.DynamicImage;
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| 11 | import java.awt.Point;
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| 12 | import java.util.LinkedList;
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| 13 | import java.awt.geom.Point2D;
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| 14 |
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[a10d422] | 15 | public class Creature extends MapObject {
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[ebd3538] | 16 | String name;
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| 17 | private Model model;
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| 18 | private Point2D.Double exactLoc;
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| 19 | LinkedList<Point> path;
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| 20 | Creature enemyTarget;
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| 21 | int speed;
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| 22 | long lastMoved;
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| 23 | long lastAttacked;
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| 24 | boolean attacked;
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| 25 | int xOffset;
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| 26 | int yOffset;
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| 27 | public int strikeFrame;
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| 28 | boolean dead;
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| 29 | private int damage;
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| 30 | int minRange;
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| 31 | int startRange;
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| 32 | int maxRange;
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| 33 | int hitpoints;
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| 34 | int manapoints;
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| 35 | int maxHitpoints;
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| 36 | int maxManapoints;
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| 37 | int[] stats;
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| 38 | public int id;
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| 39 | private static int lastId;
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| 40 | public static DynamicImage hpBar;
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| 41 |
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| 42 | static {
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| 43 | Creature.lastId = 0;
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| 44 | }
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| 45 |
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| 46 | public Creature(final String name, final int xOffset, final int yOffset) {
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| 47 | super(0, 0, 0);
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| 48 | this.name = name;
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| 49 | this.model = null;
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| 50 | this.loc = new Point(0, 0);
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| 51 | (this.exactLoc = new Point2D.Double()).setLocation(this.loc);
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| 52 | this.path = null;
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| 53 | this.speed = 50;
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| 54 | this.attacked = false;
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| 55 | this.xOffset = xOffset;
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| 56 | this.yOffset = yOffset;
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| 57 | this.strikeFrame = -1;
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| 58 | this.damage = 0;
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| 59 | this.minRange = 0;
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| 60 | this.startRange = 0;
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| 61 | this.maxRange = 0;
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| 62 | final boolean b = false;
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| 63 | this.hitpoints = (b ? 1 : 0);
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| 64 | this.maxHitpoints = (b ? 1 : 0);
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| 65 | final boolean b2 = false;
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| 66 | this.manapoints = (b2 ? 1 : 0);
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| 67 | this.maxManapoints = (b2 ? 1 : 0);
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| 68 | (this.stats = new int[8])[StatType.Strength.ordinal()] = 0;
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| 69 | this.stats[StatType.Dexterity.ordinal()] = 0;
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| 70 | this.stats[StatType.Constitution.ordinal()] = 0;
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| 71 | this.stats[StatType.Intelligence.ordinal()] = 0;
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| 72 | this.stats[StatType.Fire.ordinal()] = 0;
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| 73 | this.stats[StatType.Ice.ordinal()] = 0;
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| 74 | this.stats[StatType.Wind.ordinal()] = 0;
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| 75 | this.stats[StatType.Fire.ordinal()] = 0;
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| 76 | this.dead = false;
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| 77 | this.id = Creature.lastId;
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[a10d422] | 78 | Creature.lastId++;
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[ebd3538] | 79 | }
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| 80 |
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| 81 | protected Creature(final Creature cr) {
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| 82 | super(cr, 0, 0, 0);
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| 83 | this.name = cr.name;
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| 84 | this.model = new Model(cr.model);
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| 85 | this.path = null;
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| 86 | this.speed = cr.speed;
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| 87 | this.attacked = false;
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| 88 | this.xOffset = cr.xOffset;
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| 89 | this.yOffset = cr.yOffset;
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| 90 | this.strikeFrame = cr.strikeFrame;
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| 91 | this.damage = cr.damage;
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| 92 | this.minRange = cr.minRange;
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| 93 | this.startRange = cr.startRange;
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| 94 | this.maxRange = cr.maxRange;
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| 95 | final int maxHitpoints = cr.maxHitpoints;
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| 96 | this.hitpoints = maxHitpoints;
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| 97 | this.maxHitpoints = maxHitpoints;
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| 98 | final int maxHitpoints2 = cr.maxHitpoints;
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| 99 | this.manapoints = maxHitpoints2;
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| 100 | this.maxManapoints = maxHitpoints2;
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| 101 | this.stats = new int[cr.stats.length];
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| 102 | for (int x = 0; x < cr.stats.length; ++x) {
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| 103 | this.stats[x] = cr.stats[x];
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| 104 | }
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| 105 | this.dead = false;
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| 106 | this.id = cr.id;
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| 107 | }
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| 108 |
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| 109 | public Creature copy(final Point newLoc) {
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| 110 | final Creature newCr = new Creature(this);
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| 111 | newCr.initLoc(newLoc);
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| 112 | return newCr;
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| 113 | }
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| 114 |
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| 115 | protected void initLoc(final Point newLoc) {
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| 116 | this.loc = newLoc;
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| 117 | (this.exactLoc = new Point2D.Double()).setLocation(this.loc);
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| 118 | }
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| 119 |
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| 120 | public Model getModel() {
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| 121 | return this.model;
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| 122 | }
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| 123 |
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| 124 | public void loadModel(final String folder, final Color bgColor, final Color shadowColor, final int[] numFramesArr) {
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| 125 | this.model = new Model(folder, bgColor, shadowColor, numFramesArr);
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| 126 | }
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| 127 |
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| 128 | public void setModel(final Model model) {
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| 129 | this.model = model;
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| 130 | }
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| 131 |
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| 132 | public void setStats(final int strength, final int dexterity, final int constitution, final int intelligence) {
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| 133 | this.stats[StatType.Strength.ordinal()] = strength;
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| 134 | this.stats[StatType.Dexterity.ordinal()] = dexterity;
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| 135 | this.stats[StatType.Constitution.ordinal()] = constitution;
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| 136 | this.stats[StatType.Intelligence.ordinal()] = intelligence;
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| 137 | this.propagateStatChanges();
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| 138 | this.hitpoints = this.maxHitpoints;
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| 139 | this.manapoints = this.maxManapoints;
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| 140 | }
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| 141 |
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| 142 | public void setAttack(final int damage, final int minRange, final int startRange, final int maxRange) {
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| 143 | this.damage = damage;
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| 144 | this.minRange = minRange;
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| 145 | this.startRange = startRange;
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| 146 | this.maxRange = maxRange;
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| 147 | }
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| 148 |
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| 149 | public void propagateStatChanges() {
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| 150 | this.maxHitpoints = this.stats[StatType.Constitution.ordinal()] * 5;
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| 151 | this.maxManapoints = this.stats[StatType.Intelligence.ordinal()] * 5;
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| 152 | }
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| 153 |
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| 154 | public void setWalkSpeed(final int speed) {
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| 155 | this.speed = speed;
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| 156 | }
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| 157 |
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| 158 | @Override
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| 159 | public double getSortZ() {
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| 160 | if (this.dead) {
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| 161 | return super.getSortZ() + 0.5;
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| 162 | }
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| 163 | return super.getSortZ() + 1.0;
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| 164 | }
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| 165 |
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| 166 | public int getDamage() {
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| 167 | return this.damage;
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| 168 | }
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| 169 |
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| 170 | public void takeDamage(final int damage) {
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| 171 | this.hitpoints -= damage;
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| 172 | }
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| 173 |
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| 174 | public boolean readyToAttack() {
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| 175 | final boolean ans = this.model.action == Action.Attacking && this.model.getCurrentAnimation().getCurrentFrame() == this.strikeFrame;
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| 176 | if (this.attacked) {
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| 177 | this.attacked = ans;
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| 178 | return false;
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| 179 | }
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| 180 | return this.attacked = ans;
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| 181 | }
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| 182 |
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| 183 | public void AI_move(final Player player, final Map map) {
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| 184 | }
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| 185 |
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| 186 | public void AI_react(final Map map) {
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| 187 | }
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| 188 |
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| 189 | public void startAttack(final Creature enemy) {
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| 190 | final Direction dir = calcDirection(this.exactLoc, enemy.exactLoc);
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| 191 | if (dir != null) {
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| 192 | this.model.direction = dir;
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| 193 | }
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| 194 | this.model.action = Action.Attacking;
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| 195 | }
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| 196 |
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| 197 | public void attack(final Creature enemy) {
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| 198 | this.enemyTarget.takeDamage(this.getDamage());
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| 199 | if (this.enemyTarget.hitpoints <= 0) {
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| 200 | this.enemyTarget.die();
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| 201 | this.enemyTarget = null;
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| 202 | this.path = null;
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| 203 | }
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| 204 | }
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| 205 |
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| 206 | public void setLoc(final Point loc) {
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| 207 | this.loc.setLocation(loc);
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| 208 | this.exactLoc.setLocation(loc);
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| 209 | }
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| 210 |
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| 211 | public void die() {
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| 212 | this.hitpoints = 0;
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| 213 | this.path = null;
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| 214 | this.model.action = Action.Dying;
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| 215 | this.setBound(null);
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| 216 | this.dead = true;
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| 217 | }
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| 218 |
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| 219 | public void setEnemyTarget(final Creature cr, final Map map) {
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| 220 | this.enemyTarget = cr;
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| 221 | if (this.enemyTarget != null) {
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| 222 | this.setTarget(new Point(cr.loc), map);
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| 223 | }
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| 224 | }
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| 225 |
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| 226 | public void setTarget(final Point p, final Map map) {
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| 227 | this.path = AStarSearch.findPath(this.loc, p, map.asMap);
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| 228 | if (this.path != null) {
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| 229 | this.path.removeFirst();
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| 230 | }
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| 231 | }
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| 232 |
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| 233 | public void move(final LinkedList<MapObject> nearbyObjects, final Map map) {
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| 234 | if (this.lastMoved == 0L) {
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| 235 | this.lastMoved = System.nanoTime();
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| 236 | return;
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| 237 | }
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| 238 | if (this.dead) {
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| 239 | return;
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| 240 | }
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| 241 | final double dist = this.speed * (System.nanoTime() - this.lastMoved) / 1.0E9;
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| 242 | final Point2D.Double newLoc = new Point2D.Double();
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| 243 | final Point oldLoc = this.loc;
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| 244 | double xDif = 0.0;
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| 245 | double yDif = 0.0;
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| 246 | this.lastMoved = System.nanoTime();
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| 247 | this.AI_react(map);
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| 248 | if ((this.model.action == Action.Attacking || this.model.action == Action.BeenHit) && this.model.getCurrentAnimation().reachedEnd()) {
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| 249 | this.model.getCurrentAnimation().reset();
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| 250 | this.model.action = Action.Standing;
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| 251 | this.enemyTarget = null;
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| 252 | this.path = null;
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| 253 | }
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| 254 | if (this.model.action == Action.Attacking || this.model.action == Action.BeenHit) {
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| 255 | return;
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| 256 | }
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| 257 | Point target = null;
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| 258 | if (this.path == null) {
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| 259 | if (this.model.action == Action.Walking || this.model.action == Action.Running) {
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| 260 | this.model.getCurrentAnimation().reset();
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| 261 | this.model.action = Action.Standing;
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| 262 | }
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| 263 | return;
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| 264 | }
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| 265 | target = this.path.getFirst();
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| 266 | if (this.exactLoc.distance(target) <= dist) {
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| 267 | newLoc.setLocation(target);
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| 268 | this.path.removeFirst();
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| 269 | if (this.path.size() == 0) {
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| 270 | this.path = null;
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| 271 | }
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| 272 | }
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| 273 | else {
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| 274 | xDif = (target.x - this.exactLoc.x) * dist / this.exactLoc.distance(target);
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| 275 | yDif = (target.y - this.exactLoc.y) * dist / this.exactLoc.distance(target);
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| 276 | newLoc.setLocation(this.exactLoc.x + xDif, this.exactLoc.y + yDif);
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| 277 | if ((xDif != 0.0 || yDif != 0.0) && this.model.action != Action.Walking) {
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| 278 | this.model.getCurrentAnimation().reset();
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| 279 | this.model.action = Action.Walking;
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| 280 | }
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| 281 | }
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| 282 | final Direction dir = calcDirection(this.exactLoc, newLoc);
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| 283 | if (dir != null && target != null && this.model.direction != dir) {
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| 284 | this.model.getCurrentAnimation().reset();
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| 285 | this.model.direction = dir;
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| 286 | }
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| 287 | (this.loc = new Point(0, 0)).setLocation(newLoc);
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| 288 | for (final MapObject obj : nearbyObjects) {
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| 289 | if (this != obj && obj.intersects(this) && Creature.class.isAssignableFrom(obj.getClass())) {
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| 290 | if (!Creature.class.isAssignableFrom(obj.getClass()) || ((Creature)obj).path == null) {
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| 291 | this.model.getCurrentAnimation().reset();
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| 292 | this.model.action = Action.Standing;
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| 293 | }
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| 294 | this.AI_react(map);
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| 295 | this.loc = oldLoc;
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| 296 | this.path = null;
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| 297 | return;
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| 298 | }
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| 299 | }
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| 300 | (this.loc = oldLoc).setLocation(newLoc);
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| 301 | this.exactLoc.setLocation(newLoc);
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| 302 | }
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| 303 |
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| 304 | private static Direction calcDirection(final Point2D.Double p1, final Point2D.Double p2) {
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| 305 | final double xDif = p2.x - p1.x;
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| 306 | final double yDif = p1.y - p2.y;
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| 307 | double angle = Math.atan(yDif / xDif) * 180.0 / 3.141592653589793;
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| 308 | if (Double.isNaN(angle)) {
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| 309 | return null;
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| 310 | }
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| 311 | if (xDif < 0.0) {
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| 312 | angle += 180.0;
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| 313 | }
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| 314 | else if (yDif < 0.0) {
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| 315 | angle += 360.0;
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| 316 | }
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| 317 | if (337.5 < angle || angle <= 22.5) {
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| 318 | return Direction.East;
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| 319 | }
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| 320 | if (22.5 < angle && angle <= 67.5) {
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| 321 | return Direction.NorthEast;
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| 322 | }
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| 323 | if (67.5 < angle && angle <= 112.5) {
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| 324 | return Direction.North;
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| 325 | }
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| 326 | if (112.5 < angle && angle <= 157.5) {
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| 327 | return Direction.NorthWest;
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| 328 | }
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| 329 | if (157.5 < angle && angle <= 202.25) {
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| 330 | return Direction.West;
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| 331 | }
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| 332 | if (202.5 < angle && angle <= 247.5) {
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| 333 | return Direction.SouthWest;
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| 334 | }
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| 335 | if (247.5 < angle && angle <= 292.5) {
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| 336 | return Direction.South;
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| 337 | }
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| 338 | if (292.5 < angle && angle <= 337.5) {
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| 339 | return Direction.SouthEast;
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| 340 | }
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| 341 | return null;
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| 342 | }
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| 343 |
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| 344 | @Override
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| 345 | public void draw(final Graphics g, final int playerX, final int playerY) {
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| 346 | this.model.draw(g, this.loc.x + playerX + this.xOffset, this.loc.y + playerY + this.yOffset);
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| 347 | final int x = -40 + this.loc.x + playerX + this.xOffset;
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| 348 | final int y = -10 - this.model.getHeight() + this.loc.y + playerY + this.yOffset;
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| 349 | Creature.hpBar.draw(g, x, y, x + 80 * this.hitpoints / this.maxHitpoints, y + 10, 0, 0, 80 * this.hitpoints / this.maxHitpoints, 10);
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| 350 | if (!this.dead) {
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| 351 | g.setColor(Color.black);
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| 352 | final Font font12 = new Font("Arial", 0, 12);
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| 353 | final FontMetrics metrics = g.getFontMetrics(font12);
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| 354 | g.setFont(font12);
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| 355 | g.drawString(this.name, this.loc.x + playerX + this.xOffset - metrics.stringWidth(this.name) / 2, -this.model.getHeight() + this.loc.y + playerY + this.yOffset);
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| 356 | }
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| 357 | }
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| 358 | }
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