NOTE: Currently, this assumes that I have first compiled the .java files into .class files # Use something like "LostPerception: MAP_FILE_DEPS = maps/*.txt" to specify var for a specific target ASTAR_DEPS = astar/AStarMap.class astar/AStarNode.class astar/AStarSearch.class astar/BinaryHeap.class astar/QuadTree.class COLLISION_DEPS = collision/Bound.class #GAMEGUI_DEPS = gamegui/Align.class gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Listable.class gamegui/Member.class gamegui/ScrollBar.class gamegui/ScrollList.class gamegui/Textbox.class gamegui/Window.class GAMEGUI_DEPS = gamegui/Align.class gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Member.class gamegui/ScrollBar.class gamegui/ScrollList.class gamegui/Window.class UTILS_DEPS = utils/DynamicImage.class utils/Utils.class utils/WrappedString.class MAIN_DEPS = main/Action.class main/Armor.class main/Creature.class main/Dialog.class main/Direction.class main/Effect.class main/Enemy.class main/Item.class main/Location.class main/LostHavenRPG.class main/Map.class main/MapImage.class main/MapObject.class main/MapType.class main/Model.class main/NPC.class main/Player.class main/StatType.class main/Tile.class main/Weapon.class #GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class LostPerception: GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class #MAIN_INNER_DEPS = main/Armor\$$ArmorType.class main/Effect\$$MoveSpeed.class main/Effect\$$Hitpoints.class main/Effect\$$Manapoints.class main/Effect\$$Damage.class main/Effect\$$AttackSpeed.class main/LostHavenRPG\$$1.class main/LostHavenRPG\$$AuxState.class main/LostHavenRPG\$$GameState.class main/Model\$$1.class LostPerception: MAIN_INNER_DEPS = main/Armor\$$ArmorType.class main/Effect\$$AttackSpeed.class main/Effect\$$Damage.class main/Effect\$$Hitpoints.class main/Effect\$$MoveSpeed.class main/LostHavenRPG\$$1.class main/LostHavenRPG\$$AuxState.class main/LostHavenRPG\$$GameState.class main/Model\$$1.class LostPerception: UTILS_INNER_DEPS = utils/Utils\$$1.class LostPerception: INNER_DEPS = $(GAMEGUI_INNER_DEPS) $(MAIN_INNER_DEPS) $(UTILS_INNER_DEPS) DIALOG_FILE_DEPS = dialog/*.txt IMAGE_FILE_DEPS = images/*/*.png images/creatures/*/*/*.png images/*/*.ttf MAP_FILE_DEPS = maps/*.txt CLASS_DEPS = $(MAIN_DEPS) $(ASTAR_DEPS) $(GAMEGUI_DEPS) $(COLLISION_DEPS) $(UTILS_DEPS) FILE_DEPS = $(DIALOG_FILE_DEPS) $(IMAGE_FILE_DEPS) $(MAP_FILE_DEPS) LostPerception: $(CLASS_DEPS) $(FILE_DEPS) jar cfe $@.jar main.LostHavenRPG $^ $(INNER_DEPS) ASTAR_DEPS = astar/AStarMap.class astar/AStarNode.class astar/QuadTree.class COLLISION_DEPS = collision/Bound.class GAMEGUI_DEPS = gamegui/Align.class gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Member.class gamegui/ScrollBar.class gamegui/Textbox.class gamegui/Window.class UTILS_DEPS = utils/DynamicImage.class utils/Utils.class MAIN_DEPS = main/Action.class main/Creature.class main/Direction.class main/Enemy.class main/Item.class main/Location.class main/Map.class main/MapEditor.class main/MapImage.class main/MapObject.class main/MapType.class main/Model.class main/Player.class main/StatType.class main/Tile.class MapEditor: GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class MapEditor: MAIN_INNER_DEPS = main/MapEditor\$$1.class main/MapEditor\$$AuxState.class main/MapEditor\$$GroundType.class main/MapEditor\$$State.class main/Model\$$1.class MapEditor: UTILS_INNER_DEPS = utils/Utils\$$1.class MapEditor: INNER_DEPS = $(GAMEGUI_INNER_DEPS) $(MAIN_INNER_DEPS) $(UTILS_INNER_DEPS) IMAGE_FILE_DEPS = images/*/*.png images/creatures/*/*/*.png CLASS_DEPS = $(MAIN_DEPS) $(ASTAR_DEPS) $(GAMEGUI_DEPS) $(COLLISION_DEPS) $(UTILS_DEPS) FILE_DEPS = $(IMAGE_FILE_DEPS) MapEditor: $(CLASS_DEPS) $(FILE_DEPS) jar cfe $@.jar main.MapEditor $^ $(INNER_DEPS)