source: lost-perception/makefile@ a10d422

Last change on this file since a10d422 was a10d422, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 4 years ago

Create a working makefile target for MapEditor

  • Property mode set to 100644
File size: 3.1 KB
Line 
1# Use something like "LostPerception: MAP_FILE_DEPS = maps/*.txt" to specify var for a specific target
2
3#ASTAR_DEPS = astar/AStarMap.class astar/AStarNode.class astar/AStarSearch.class astar/BinaryHeap.class astar/QuadTree.class
4#COLLISION_DEPS = collision/Bound.class
5#GAMEGUI_DEPS = gamegui/Align.class gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Listable.class gamegui/Member.class gamegui/ScrollBar.class gamegui/ScrollList.class gamegui/Textbox.class gamegui/Window.class
6#UTILS_DEPS = utils/DynamicImage.class utils/Utils.class utils/WrappedString.class
7
8#MAIN_DEPS = main/Action.class main/Armor.class main/Creature.class main/Dialog.class main/Direction.class main/Effect.class main/Enemy.class main/Item.class main/Location.class main/LostHavenRPG.class main/Map.class main/MapImage.class main/MapObject.class main/MapType.class main/Model.class main/NPC.class main/Player.class main/StatType.class main/Tile.class main/Weapon.class
9
10#GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class
11#MAIN_INNER_DEPS = main/Armor\$$ArmorType.class main/Effect\$$MoveSpeed.class main/Effect\$$Hitpoints.class main/Effect\$$Manapoints.class main/Effect\$$Damage.class main/Effect\$$AttackSpeed.class main/LostHavenRPG\$$1.class main/LostHavenRPG\$$AuxState.class main/LostHavenRPG\$$GameState.class main/Model\$$1.class
12#UTILS_INNER_DEPS = utils/Utils\$$1.class
13
14#INNER_DEPS = $(GAMEGUI_INNER_DEPS) $(MAIN_INNER_DEPS) $(UTILS_INNER_DEPS)
15
16#DIALOG_FILE_DEPS = dialog/*.txt
17#IMAGE_FILE_DEPS = images/*/*.png images/creatures/*/*/*.png images/*/*.ttf
18#MAP_FILE_DEPS = maps/*.txt
19
20#CLASS_DEPS = $(MAIN_DEPS) $(ASTAR_DEPS) $(GAMEGUI_DEPS) $(COLLISION_DEPS) $(UTILS_DEPS)
21#FILE_DEPS = $(DIALOG_FILE_DEPS) $(IMAGE_FILE_DEPS) $(MAP_FILE_DEPS)
22
23#LostPerception: $(CLASS_DEPS) $(FILE_DEPS)
24# jar cfe $@.jar main.LostHavenRPG $^ $(INNER_DEPS)
25
26ASTAR_DEPS = astar/AStarMap.class astar/AStarNode.class astar/QuadTree.class
27COLLISION_DEPS = collision/Bound.class
28GAMEGUI_DEPS = gamegui/Align.class gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Member.class gamegui/ScrollBar.class gamegui/Textbox.class gamegui/Window.class
29UTILS_DEPS = utils/DynamicImage.class utils/Utils.class
30
31MAIN_DEPS = main/Action.class main/Creature.class main/Direction.class main/Enemy.class main/Item.class main/Location.class main/Map.class main/MapEditor.class main/MapImage.class main/MapObject.class main/MapType.class main/Model.class main/Player.class main/StatType.class main/Tile.class
32
33GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class
34MAIN_INNER_DEPS = main/MapEditor\$$1.class main/MapEditor\$$AuxState.class main/MapEditor\$$GroundType.class main/MapEditor\$$State.class main/Model\$$1.class
35UTILS_INNER_DEPS = utils/Utils\$$1.class
36
37INNER_DEPS = $(GAMEGUI_INNER_DEPS) $(MAIN_INNER_DEPS) $(UTILS_INNER_DEPS)
38
39IMAGE_FILE_DEPS = images/*/*.png images/creatures/*/*/*.png
40
41CLASS_DEPS = $(MAIN_DEPS) $(ASTAR_DEPS) $(GAMEGUI_DEPS) $(COLLISION_DEPS) $(UTILS_DEPS)
42FILE_DEPS = $(IMAGE_FILE_DEPS)
43
44MapEditor: $(CLASS_DEPS) $(FILE_DEPS)
45 jar cfe $@.jar main.MapEditor $^ $(INNER_DEPS)
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