source:
network-game@
1ee0ffa
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
client | 1ee0ffa | 11 years | When the client receives a PLAYER_MOVE messages, it clears that … | ||
common | 99cf349 | 11 years | When a player starts moving, the server clears that player's target player | ||
data | 402cf86 | 11 years | The server checks player movement in individual games and stops … | ||
design | e62b56c | 11 years | The code that processes player movement, attacks, and flag captures … | ||
server | 7f884ea | 11 years | Map-related structs are now outside of the WorldMap class | ||
readme.txt | 615 bytes | 50643fa | 11 years | Updated the client makefile to work in ubuntu |
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