source: network-game/client/Client/GameRender.h@ 95d7add

Last change on this file since 95d7add was e5697b1, checked in by dportnoy <dmp1488@…>, 11 years ago

Projectile drawing code moved to the GameRender class

  • Property mode set to 100644
File size: 794 bytes
Line 
1#ifndef _GAMERENDER_H
2#define _GAMERENDER_H
3
4/*
5 * We don't want to place allegro drawing routines in any classes shared by the client and server
6 * because the server shouldn't require Allegro
7 */
8
9#include "../../common/Compiler.h"
10
11#include <map>
12
13#ifdef WINDOWS
14 #define WIN32_LEAN_AND_MEAN
15#endif
16
17#include <allegro5/allegro_font.h>
18
19#include "../../common/Player.h"
20#include "../../common/Projectile.h"
21#include "../../common/WorldMap.h"
22
23class GameRender
24{
25public:
26 static void drawMap(WorldMap* gameMap);
27 static void drawPlayers(map<unsigned int, Player*>& mapPlayers, ALLEGRO_FONT* font, unsigned int curPlayerId);
28 static void drawProjectiles(map<unsigned int, Projectile>& mapProjectiles, map<unsigned int, Player*>& mapPLayers);
29};
30
31#endif
32
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