#ifndef _GAMERENDER_H #define _GAMERENDER_H /* * We don't want to place allegro drawing routines in any classes shared by the client and server * because the server shouldn't require Allegro */ #include "../../common/Compiler.h" #include #ifdef WINDOWS #define WIN32_LEAN_AND_MEAN #endif #include #include "../../common/Player.h" #include "../../common/Projectile.h" #include "../../common/WorldMap.h" class GameRender { public: static void drawMap(WorldMap* gameMap); static void drawPlayers(map& mapPlayers, ALLEGRO_FONT* font, unsigned int curPlayerId); static void drawProjectiles(map& mapProjectiles, map& mapPLayers); }; #endif