#include "../../common/compiler.h" #if defined WINDOWS #include #include #elif defined LINUX #include #include #include #include #include #include #endif #include #include #include #include #include #include #include #include #include "../../common/message.h" #include "Window.h" #include "Textbox.h" #include "Button.h" #include "chat.h" #ifdef WINDOWS #pragma comment(lib, "ws2_32.lib") #endif using namespace std; void initWinSock(); void shutdownWinSock(); void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole); // callbacks void registerAccount(); void login(); void logout(); void quit(); void sendChatMessage(); void error(const char *); const float FPS = 60; const int SCREEN_W = 640; const int SCREEN_H = 480; const int BOUNCER_SIZE = 32; enum MYKEYS { KEY_UP, KEY_DOWN, KEY_LEFT, KEY_RIGHT }; enum STATE { STATE_START, STATE_LOGIN // this means you're already logged in }; int state; bool doexit; Window* wndLogin; Window* wndMain; Window* wndCurrent; Textbox* txtUsername; Textbox* txtPassword; Textbox* txtChat; int sock; struct sockaddr_in server, from; struct hostent *hp; NETWORK_MSG msgTo, msgFrom; string username; chat chatConsole; int main(int argc, char **argv) { ALLEGRO_DISPLAY *display = NULL; ALLEGRO_EVENT_QUEUE *event_queue = NULL; ALLEGRO_TIMER *timer = NULL; ALLEGRO_BITMAP *bouncer = NULL; bool key[4] = { false, false, false, false }; bool redraw = true; doexit = false; float bouncer_x = SCREEN_W / 2.0 - BOUNCER_SIZE / 2.0; float bouncer_y = SCREEN_H / 2.0 - BOUNCER_SIZE / 2.0; state = STATE_START; if(!al_init()) { fprintf(stderr, "failed to initialize allegro!\n"); return -1; } al_init_primitives_addon(); al_init_font_addon(); al_init_ttf_addon(); ALLEGRO_FONT *font = al_load_ttf_font("../pirulen.ttf", 12, 0); if (!font) { fprintf(stderr, "Could not load 'pirulen.ttf'.\n"); getchar(); return -1; } if(!al_install_keyboard()) { fprintf(stderr, "failed to initialize the keyboard!\n"); return -1; } if(!al_install_mouse()) { fprintf(stderr, "failed to initialize the mouse!\n"); return -1; } timer = al_create_timer(1.0 / FPS); if(!timer) { fprintf(stderr, "failed to create timer!\n"); return -1; } display = al_create_display(SCREEN_W, SCREEN_H); if(!display) { fprintf(stderr, "failed to create display!\n"); al_destroy_timer(timer); return -1; } wndLogin = new Window(0, 0, SCREEN_W, SCREEN_H); wndLogin->addComponent(new Textbox(104, 40, 100, 20, font)); wndLogin->addComponent(new Textbox(104, 70, 100, 20, font)); wndLogin->addComponent(new Button(22, 100, 90, 20, font, "Register", registerAccount)); wndLogin->addComponent(new Button(122, 100, 60, 20, font, "Login", login)); wndLogin->addComponent(new Button(540, 10, 80, 20, font, "Quit", quit)); txtUsername = (Textbox*)wndLogin->getComponent(0); txtPassword = (Textbox*)wndLogin->getComponent(1); wndMain = new Window(0, 0, SCREEN_W, SCREEN_H); wndMain->addComponent(new Textbox(95, 40, 525, 20, font)); wndMain->addComponent(new Button(95, 70, 160, 20, font, "Send Message", sendChatMessage)); wndMain->addComponent(new Button(540, 10, 80, 20, font, "Logout", logout)); txtChat = (Textbox*)wndMain->getComponent(0); wndCurrent = wndLogin; bouncer = al_create_bitmap(BOUNCER_SIZE, BOUNCER_SIZE); if(!bouncer) { fprintf(stderr, "failed to create bouncer bitmap!\n"); al_destroy_display(display); al_destroy_timer(timer); return -1; } event_queue = al_create_event_queue(); if(!event_queue) { fprintf(stderr, "failed to create event_queue!\n"); al_destroy_bitmap(bouncer); al_destroy_display(display); al_destroy_timer(timer); return -1; } al_set_target_bitmap(bouncer); al_clear_to_color(al_map_rgb(255, 0, 255)); al_set_target_bitmap(al_get_backbuffer(display)); al_register_event_source(event_queue, al_get_display_event_source(display)); al_register_event_source(event_queue, al_get_timer_event_source(timer)); al_register_event_source(event_queue, al_get_keyboard_event_source()); al_register_event_source(event_queue, al_get_mouse_event_source()); al_clear_to_color(al_map_rgb(0,0,0)); al_flip_display(); if (argc != 3) { cout << "Usage: server port" << endl; exit(1); } initWinSock(); sock = socket(AF_INET, SOCK_DGRAM, 0); if (sock < 0) error("socket"); server.sin_family = AF_INET; hp = gethostbyname(argv[1]); if (hp==0) error("Unknown host"); memcpy((char *)&server.sin_addr, (char *)hp->h_addr, hp->h_length); server.sin_port = htons(atoi(argv[2])); al_start_timer(timer); while(!doexit) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(wndCurrent->handleEvent(ev)) { // do nothing } else if(ev.type == ALLEGRO_EVENT_TIMER) { if(key[KEY_UP] && bouncer_y >= 4.0) { bouncer_y -= 4.0; } if(key[KEY_DOWN] && bouncer_y <= SCREEN_H - BOUNCER_SIZE - 4.0) { bouncer_y += 4.0; } if(key[KEY_LEFT] && bouncer_x >= 4.0) { bouncer_x -= 4.0; } if(key[KEY_RIGHT] && bouncer_x <= SCREEN_W - BOUNCER_SIZE - 4.0) { bouncer_x += 4.0; } redraw = true; } else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) { doexit = true; } else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_UP: key[KEY_UP] = true; break; case ALLEGRO_KEY_DOWN: key[KEY_DOWN] = true; break; case ALLEGRO_KEY_LEFT: key[KEY_LEFT] = true; break; case ALLEGRO_KEY_RIGHT: key[KEY_RIGHT] = true; break; } } else if(ev.type == ALLEGRO_EVENT_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_UP: key[KEY_UP] = false; break; case ALLEGRO_KEY_DOWN: key[KEY_DOWN] = false; break; case ALLEGRO_KEY_LEFT: key[KEY_LEFT] = false; break; case ALLEGRO_KEY_RIGHT: key[KEY_RIGHT] = false; break; case ALLEGRO_KEY_ESCAPE: doexit = true; break; } } if(redraw && al_is_event_queue_empty(event_queue)) { redraw = false; wndCurrent->draw(display); al_draw_bitmap(bouncer, bouncer_x, bouncer_y, 0); chatConsole.draw(font, al_map_rgb(255,255,255)); if(wndCurrent == wndLogin) { al_draw_text(font, al_map_rgb(0, 255, 0), 4, 43, ALLEGRO_ALIGN_LEFT, "Username:"); al_draw_text(font, al_map_rgb(0, 255, 0), 1, 73, ALLEGRO_ALIGN_LEFT, "Password:"); } else if(wndCurrent == wndMain) { al_draw_text(font, al_map_rgb(0, 255, 0), 4, 43, ALLEGRO_ALIGN_LEFT, "Message:"); } al_flip_display(); } } #if defined WINDOWS closesocket(sock); #elif defined LINUX close(sock); #endif shutdownWinSock(); delete wndLogin; delete wndMain; al_destroy_event_queue(event_queue); al_destroy_bitmap(bouncer); al_destroy_display(display); al_destroy_timer(timer); return 0; } // need to make a function like this that works on windows void error(const char *msg) { perror(msg); shutdownWinSock(); exit(1); } void initWinSock() { #if defined WINDOWS WORD wVersionRequested; WSADATA wsaData; int wsaerr; wVersionRequested = MAKEWORD(2, 2); wsaerr = WSAStartup(wVersionRequested, &wsaData); if (wsaerr != 0) { cout << "The Winsock dll not found." << endl; exit(1); }else cout << "The Winsock dll was found." << endl; #endif } void shutdownWinSock() { #if defined WINDOWS WSACleanup(); #endif } void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole) { string response = string(msg.buffer); // this whole select block should go in a new function. // Figure out how to pass and return params properly switch(state) { case STATE_START: { chatConsole.addLine(response); switch(msg.type) { case MSG_TYPE_REGISTER: { break; } case MSG_TYPE_LOGIN: { if (response.compare("Player has already logged in.") == 0) { username.clear(); cout << "User login failed" << endl; } else if (response.compare("Incorrect username or password") == 0) { username.clear(); cout << "User login failed" << endl; } else { state = STATE_LOGIN; wndCurrent = wndMain; cout << "User login successful" << endl; } break; } } break; } case STATE_LOGIN: { chatConsole.addLine(response); switch(msg.type) { case MSG_TYPE_REGISTER: { break; } case MSG_TYPE_LOGIN: { if (response.compare("You have successfully logged out.") == 0) { cout << "Logged out" << endl; state = STATE_START; wndCurrent = wndLogin; } else { cout << "Added new line" << endl; } break; } } break; } default: { cout << "The state has an invalid value: " << state << endl; break; } } } void registerAccount() { string username = txtUsername->getStr(); string password = txtPassword->getStr(); txtUsername->clear(); txtPassword->clear(); msgTo.type = MSG_TYPE_REGISTER; strcpy(msgTo.buffer, username.c_str()); strcpy(msgTo.buffer+username.size()+1, password.c_str()); sendMessage(&msgTo, sock, &server); receiveMessage(&msgFrom, sock, &from); processMessage(msgFrom, state, chatConsole); cout << "state: " << state << endl; } void login() { string strUsername = txtUsername->getStr(); string strPassword = txtPassword->getStr(); username = strUsername; txtUsername->clear(); txtPassword->clear(); msgTo.type = MSG_TYPE_LOGIN; strcpy(msgTo.buffer, strUsername.c_str()); strcpy(msgTo.buffer+username.size()+1, strPassword.c_str()); sendMessage(&msgTo, sock, &server); receiveMessage(&msgFrom, sock, &from); processMessage(msgFrom, state, chatConsole); cout << "state: " << state << endl; } void logout() { txtChat->clear(); msgTo.type = MSG_TYPE_LOGOUT; strcpy(msgTo.buffer, username.c_str()); sendMessage(&msgTo, sock, &server); receiveMessage(&msgFrom, sock, &from); processMessage(msgFrom, state, chatConsole); } void quit() { doexit = true; } void sendChatMessage() { string msg = txtChat->getStr(); txtChat->clear(); msgTo.type = MSG_TYPE_CHAT; strcpy(msgTo.buffer, msg.c_str()); sendMessage(&msgTo, sock, &server); receiveMessage(&msgFrom, sock, &from); processMessage(msgFrom, state, chatConsole); }