source: network-game/client/Client/main.cpp@ 45c9d0f

Last change on this file since 45c9d0f was 45c9d0f, checked in by Dmitry Portnoy <dmp1488@…>, 10 years ago

Remove the response variable in the client-side processMessage

  • Property mode set to 100644
File size: 50.3 KB
Line 
1#include "../../common/Compiler.h"
2
3#if defined WINDOWS
4 #include <winsock2.h>
5 #include <ws2tcpip.h>
6#elif defined LINUX
7 #include <sys/types.h>
8 #include <unistd.h>
9 #include <sys/socket.h>
10 #include <netinet/in.h>
11 #include <netdb.h>
12 #include <cstring>
13#elif defined MAC
14 #include <netdb.h>
15#endif
16
17#include <cstdio>
18#include <cstdlib>
19#include <sys/types.h>
20#include <string>
21#include <iostream>
22#include <iomanip>
23#include <sstream>
24#include <fstream>
25#include <map>
26#include <vector>
27#include <stdexcept>
28
29#include <allegro5/allegro.h>
30#include <allegro5/allegro_font.h>
31#include <allegro5/allegro_ttf.h>
32#include <allegro5/allegro_primitives.h>
33
34#include "../../common/Common.h"
35#include "../../common/MessageContainer.h"
36#include "../../common/MessageProcessor.h"
37#include "../../common/WorldMap.h"
38#include "../../common/Player.h"
39#include "../../common/Projectile.h"
40#include "../../common/Game.h"
41#include "../../common/GameSummary.h"
42
43#include "Window.h"
44#include "TextLabel.h"
45#include "Button.h"
46#include "Textbox.h"
47#include "RadioButtonList.h"
48
49#include "GameRender.h"
50
51#include "chat.h"
52
53#ifdef WINDOWS
54 #pragma comment(lib, "ws2_32.lib")
55#endif
56
57using namespace std;
58
59void initWinSock();
60void shutdownWinSock();
61void createGui(ALLEGRO_FONT* font);
62
63void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, map<unsigned int, Player*>& mapPlayers, map<string, int>& mapGames, unsigned int& curPlayerId, string& alertMessage);
64void handleMsgPlayer(NETWORK_MSG &msg, map<unsigned int, Player*>& mapPlayers, map<string, int>& mapGames);
65void handleMsgGameInfo(NETWORK_MSG &msg, map<unsigned int, Player*>& mapPlayers, map<string, int>& mapGames);
66
67int getRefreshRate(int width, int height);
68void drawMessageStatus(ALLEGRO_FONT* font);
69
70// Callback declarations
71void goToLoginScreen();
72void goToRegisterScreen();
73void registerAccount();
74void login();
75void logout();
76void quit();
77void sendChatMessage();
78void toggleDebugging();
79void goToProfileScreen();
80void goToLobbyScreen();
81void joinGame(); // for joining the game lobby
82void createGame(); // for joining the game lobby
83void joinWaitingArea();
84void joinRedTeam();
85void joinBlueTeam();
86void startGame(); // for leaving game lobby and starting the actual game
87void leaveGame();
88void closeGameSummary();
89
90const float FPS = 60;
91const int SCREEN_W = 1024;
92const int SCREEN_H = 768;
93
94enum STATE {
95 STATE_START,
96 STATE_LOBBY,
97 STATE_GAME_LOBBY,
98 STATE_GAME
99};
100
101int state;
102
103bool doexit;
104
105vector<GuiComponent*> vctComponents;
106
107Window* wndLogin;
108Window* wndRegister;
109Window* wndLobby;
110Window* wndLobbyDebug;
111Window* wndProfile;
112Window* wndGameLobby;
113Window* wndGame;
114Window* wndGameSummary;
115Window* wndCurrent;
116
117// wndLogin
118Textbox* txtUsername;
119Textbox* txtPassword;
120TextLabel* lblLoginStatus;
121
122// wndRegister
123Textbox* txtUsernameRegister;
124Textbox* txtPasswordRegister;
125RadioButtonList* rblClasses;
126TextLabel* lblRegisterStatus;
127
128// wndLobby
129Textbox* txtJoinGame;
130Textbox* txtCreateGame;
131Textbox* txtChat;
132
133int sock;
134struct sockaddr_in server, from;
135struct hostent *hp;
136NETWORK_MSG msgTo, msgFrom;
137string username;
138chat chatConsole, debugConsole;
139bool debugging;
140Game* game;
141GameSummary* gameSummary;
142Player* currentPlayer;
143
144int honorPoints, wins, losses, numGames;
145int** gameHistory;
146
147MessageProcessor msgProcessor;
148
149string alertMessage;
150
151int main(int argc, char **argv)
152{
153 ALLEGRO_DISPLAY *display = NULL;
154 ALLEGRO_EVENT_QUEUE *event_queue = NULL;
155 ALLEGRO_TIMER *timer = NULL;
156 map<unsigned int, Player*> mapPlayers;
157 map<string, int> mapGames;
158 unsigned int curPlayerId = -1;
159 ofstream outputLog;
160
161 doexit = false;
162 debugging = false;
163 bool redraw = true;
164 bool fullscreen = false;
165 game = NULL;
166 gameSummary = NULL;
167
168 honorPoints = 0;
169 wins = 0;
170 losses = 0;
171 numGames = 0;
172 gameHistory = NULL;
173
174 alertMessage = "";
175
176 state = STATE_START;
177
178 if(!al_init()) {
179 fprintf(stderr, "failed to initialize allegro!\n");
180 return -1;
181 }
182
183 outputLog.open("client.log", ios::app);
184 outputLog << "Started client on " << getCurrentDateTimeString() << endl;
185
186 if (al_init_primitives_addon())
187 cout << "Primitives initialized" << endl;
188 else
189 cout << "Primitives not initialized" << endl;
190
191 al_init_font_addon();
192 al_init_ttf_addon();
193
194 ALLEGRO_FONT* font;
195 #if defined WINDOWS
196 font = al_load_ttf_font("../pirulen.ttf", 12, 0);
197 #elif defined LINUX
198 font = al_load_ttf_font("pirulen.ttf", 12, 0);
199 #elif defined MAC
200 font = al_load_ttf_font("pirulen.ttf", 12, 0);
201 #endif
202
203 if (!font) {
204 fprintf(stderr, "Could not load 'pirulen.ttf'.\n");
205 getchar();
206 return -1;
207 }
208
209 if(!al_install_keyboard()) {
210 fprintf(stderr, "failed to initialize the keyboard!\n");
211 return -1;
212 }
213
214 if(!al_install_mouse()) {
215 fprintf(stderr, "failed to initialize the mouse!\n");
216 return -1;
217 }
218
219 timer = al_create_timer(1.0 / FPS);
220 if(!timer) {
221 fprintf(stderr, "failed to create timer!\n");
222 return -1;
223 }
224
225 int refreshRate = getRefreshRate(SCREEN_W, SCREEN_H);
226 // if the computer doesn't support this resolution, just use windowed mode
227 if (refreshRate > 0 && fullscreen) {
228 al_set_new_display_flags(ALLEGRO_FULLSCREEN);
229 al_set_new_display_refresh_rate(refreshRate);
230 }
231 display = al_create_display(SCREEN_W, SCREEN_H);
232 if(!display) {
233 fprintf(stderr, "failed to create display!\n");
234 al_destroy_timer(timer);
235 return -1;
236 }
237
238 debugConsole.addLine("Debug console:");
239 debugConsole.addLine("");
240
241 createGui(font);
242
243 goToLoginScreen();
244
245 event_queue = al_create_event_queue();
246 if(!event_queue) {
247 fprintf(stderr, "failed to create event_queue!\n");
248 al_destroy_display(display);
249 al_destroy_timer(timer);
250 return -1;
251 }
252
253 al_set_target_bitmap(al_get_backbuffer(display));
254
255 al_register_event_source(event_queue, al_get_display_event_source(display));
256 al_register_event_source(event_queue, al_get_timer_event_source(timer));
257 al_register_event_source(event_queue, al_get_keyboard_event_source());
258 al_register_event_source(event_queue, al_get_mouse_event_source());
259
260 al_clear_to_color(al_map_rgb(0,0,0));
261
262 al_flip_display();
263
264 if (argc != 3) {
265 cout << "Usage: server port" << endl;
266 exit(1);
267 }
268
269 initWinSock();
270
271 sock = socket(AF_INET, SOCK_DGRAM, 0);
272 if (sock < 0)
273 error("socket");
274
275 set_nonblock(sock);
276
277 server.sin_family = AF_INET;
278 hp = gethostbyname(argv[1]);
279 if (hp == 0)
280 error("Unknown host");
281
282 memcpy((char *)&server.sin_addr, (char *)hp->h_addr, hp->h_length);
283 server.sin_port = htons(atoi(argv[2]));
284
285 msgProcessor = MessageProcessor(sock, &outputLog);
286
287 al_start_timer(timer);
288
289 while (!doexit)
290 {
291 ALLEGRO_EVENT ev;
292
293 al_wait_for_event(event_queue, &ev);
294
295 if(wndCurrent->handleEvent(ev)) {
296 // do nothing
297 }
298 else if(ev.type == ALLEGRO_EVENT_TIMER) {
299 redraw = true;
300
301 // remove any other timer events in the queue
302 while (al_peek_next_event(event_queue, &ev) && ev.type == ALLEGRO_EVENT_TIMER) {
303 al_get_next_event(event_queue, &ev);
304 }
305 }
306 else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
307 doexit = true;
308 }
309 else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) {
310 }
311 else if(ev.type == ALLEGRO_EVENT_KEY_UP) {
312 switch(ev.keyboard.keycode) {
313 case ALLEGRO_KEY_ESCAPE:
314 doexit = true;
315 break;
316 case ALLEGRO_KEY_S: // pickup an item next to you
317 if (state == STATE_GAME) {
318 msgTo.type = MSG_TYPE_PICKUP_FLAG;
319 memcpy(msgTo.buffer, &curPlayerId, 4);
320 msgProcessor.sendMessage(&msgTo, &server);
321 }
322 break;
323 case ALLEGRO_KEY_D: // drop the current item
324 if (state == STATE_GAME) {
325 try {
326 Player* p = mapPlayers.at(curPlayerId);
327 int flagType = OBJECT_NONE;
328
329 if (p->hasBlueFlag)
330 flagType = OBJECT_BLUE_FLAG;
331 else if (p->hasRedFlag)
332 flagType = OBJECT_RED_FLAG;
333
334 if (flagType != OBJECT_NONE) {
335 msgTo.type = MSG_TYPE_DROP_FLAG;
336 memcpy(msgTo.buffer, &curPlayerId, 4);
337 msgProcessor.sendMessage(&msgTo, &server);
338 }
339 } catch (const out_of_range& ex) {}
340 }
341 break;
342 }
343 }
344 else if(ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
345 if (wndCurrent == wndGame) {
346 if (ev.mouse.button == 1) { // left click
347 msgTo.type = MSG_TYPE_PLAYER_MOVE;
348
349 POSITION pos;
350 pos.x = ev.mouse.x;
351 pos.y = ev.mouse.y;
352 pos = screenToMap(pos);
353
354 if (pos.x != -1)
355 {
356 memcpy(msgTo.buffer, &curPlayerId, 4);
357 memcpy(msgTo.buffer+4, &pos.x, 4);
358 memcpy(msgTo.buffer+8, &pos.y, 4);
359
360 msgProcessor.sendMessage(&msgTo, &server);
361 }
362 else
363 cout << "Invalid point: User did not click on the map" << endl;
364 }else if (ev.mouse.button == 2) { // right click
365 cout << "Detected a right-click" << endl;
366 map<unsigned int, Player*>::iterator it;
367
368 Player* curPlayer = mapPlayers[curPlayerId];;
369
370 cout << "Got current player" << endl;
371 cout << "current game: " << game << endl;
372
373 map<unsigned int, Player*> playersInGame = game->getPlayers();
374 Player* target;
375
376 for (it = playersInGame.begin(); it != playersInGame.end(); it++)
377 {
378 target = it->second;
379 cout << "set target" << endl;
380 if (target->team != curPlayer->team)
381 {
382 cout << "Found valid target" << endl;
383
384 POSITION cursorPos;
385 cursorPos.x = ev.mouse.x;
386 cursorPos.y = ev.mouse.y;
387 cursorPos = screenToMap(cursorPos);
388
389 float distance =posDistance(cursorPos.toFloat(), target->pos);
390
391 if (distance < 25) {
392 unsigned int targetId = target->getId();
393
394 msgTo.type = MSG_TYPE_ATTACK;
395 memcpy(msgTo.buffer, &curPlayerId, 4);
396 memcpy(msgTo.buffer+4, &targetId, 4);
397
398 msgProcessor.sendMessage(&msgTo, &server);
399 }
400 }
401 }
402 }
403 }
404 }
405
406 if (msgProcessor.receiveMessage(&msgFrom, &from) >= 0)
407 processMessage(msgFrom, state, chatConsole, mapPlayers, mapGames, curPlayerId, alertMessage);
408
409 if (redraw)
410 {
411 redraw = false;
412
413 msgProcessor.resendUnackedMessages();
414
415 if (debugging && wndCurrent == wndLobby)
416 wndLobbyDebug->draw(display);
417 else
418 wndCurrent->draw(display);
419
420 if (wndCurrent == wndLobby) {
421 if (!debugging)
422 chatConsole.draw(font, al_map_rgb(255,255,255));
423
424 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*1/2-100, 120, ALLEGRO_ALIGN_LEFT, "Current Games");
425
426 map<string, int>::iterator it;
427 int i=0;
428 ostringstream oss;
429 for (it = mapGames.begin(); it != mapGames.end(); it++) {
430 oss << it->first << " (" << it->second << " players)" << endl;
431 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*1/2-100, 135+i*15, ALLEGRO_ALIGN_LEFT, oss.str().c_str());
432 oss.clear();
433 oss.str("");
434 i++;
435 }
436
437 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*3/4-100, 120, ALLEGRO_ALIGN_LEFT, "Online Players");
438
439 map<unsigned int, Player*>::iterator itPlayers;
440 i=0;
441 for (itPlayers = mapPlayers.begin(); itPlayers != mapPlayers.end(); itPlayers++) {
442 oss << itPlayers->second->name << endl;
443 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*3/4-100, 135+i*15, ALLEGRO_ALIGN_LEFT, oss.str().c_str());
444 oss.clear();
445 oss.str("");
446 i++;
447 }
448
449 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W/2, 15, ALLEGRO_ALIGN_CENTER, alertMessage.c_str());
450 }
451 else if (wndCurrent == wndProfile)
452 {
453 ostringstream oss;
454 oss << "Honor Points: " << honorPoints << endl;
455 al_draw_text(font, al_map_rgb(0, 255, 0), 65, 90, ALLEGRO_ALIGN_LEFT, oss.str().c_str());
456 oss.clear();
457 oss.str("");
458
459 oss << "Wins: " << wins << endl;
460 al_draw_text(font, al_map_rgb(0, 255, 0), 65, 105, ALLEGRO_ALIGN_LEFT, oss.str().c_str());
461 oss.clear();
462 oss.str("");
463
464 oss << "Losses: " << losses << endl;
465 al_draw_text(font, al_map_rgb(0, 255, 0), 65, 120, ALLEGRO_ALIGN_LEFT, oss.str().c_str());
466 oss.clear();
467 oss.str("");
468
469 // display records of the last 10 games
470 for (int i=0; i<numGames; i++) {
471
472 if (gameHistory[i][0] == 0)
473 oss << "DEFEAT" << endl;
474 else if (gameHistory[i][0] == 1)
475 oss << "VICTORY" << endl;
476
477 al_draw_text(font, al_map_rgb(0, 255, 0), 142, 190+30*(i+1), ALLEGRO_ALIGN_CENTRE, oss.str().c_str());
478 oss.clear();
479 oss.str("");
480
481 oss << gameHistory[i][2] << endl;
482 al_draw_text(font, al_map_rgb(0, 255, 0), 302, 190+30*(i+1), ALLEGRO_ALIGN_CENTRE, oss.str().c_str());
483 oss.clear();
484 oss.str("");
485
486 oss << gameHistory[i][3] << endl;
487 al_draw_text(font, al_map_rgb(0, 255, 0), 462, 190+30*(i+1), ALLEGRO_ALIGN_CENTRE, oss.str().c_str());
488 oss.clear();
489 oss.str("");
490
491 time_t time_finished = gameHistory[i][4];
492 struct tm* now = localtime(&time_finished);
493
494 oss << (now->tm_mon + 1) << "/" << now->tm_mday << "/" << (now->tm_year + 1900) << " ";;
495
496 if (now->tm_hour == 0)
497 oss << "12";
498 else if (now->tm_hour <= 12)
499 oss << now->tm_hour;
500 else
501 oss << now->tm_hour-12;
502
503 oss << ":" << setfill('0') << setw(2) << now->tm_min << setfill(' ') << " ";
504
505 if (now->tm_hour < 12)
506 oss << "AM";
507 else
508 oss << "PM";
509
510 oss << endl;
511
512 al_draw_text(font, al_map_rgb(0, 255, 0), 622, 190+30*(i+1), ALLEGRO_ALIGN_CENTRE, oss.str().c_str());
513 oss.clear();
514 oss.str("");
515
516 }
517
518 }
519 else if (wndCurrent == wndGameLobby)
520 {
521 al_draw_text(font, al_map_rgb(0, 255, 0), 200, 100, ALLEGRO_ALIGN_LEFT, "Waiting Area");
522 al_draw_text(font, al_map_rgb(0, 255, 0), 400, 100, ALLEGRO_ALIGN_LEFT, "Blue Team");
523 al_draw_text(font, al_map_rgb(0, 255, 0), 600, 100, ALLEGRO_ALIGN_LEFT, "Red Team");
524
525 int drawPosition = 0;
526
527 map<unsigned int, Player*> gamePlayers = game->getPlayers();
528 map<unsigned int, Player*>::iterator itPlayers;
529 ostringstream oss;
530 int i=0;
531 for (itPlayers = gamePlayers.begin(); itPlayers != gamePlayers.end(); itPlayers++) {
532 switch (itPlayers->second->team) {
533 case 0:
534 drawPosition = 200;
535 break;
536 case 1:
537 drawPosition = 400;
538 break;
539 case 2:
540 drawPosition = 600;
541 break;
542 }
543
544 oss << itPlayers->second->name << endl;
545 al_draw_text(font, al_map_rgb(0, 255, 0), drawPosition, 135+i*15, ALLEGRO_ALIGN_LEFT, oss.str().c_str());
546 oss.clear();
547 oss.str("");
548 i++;
549 }
550 }
551 else if (wndCurrent == wndGame)
552 {
553 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 4, ALLEGRO_ALIGN_LEFT, "Players");
554
555 map<unsigned int, Player*>& gamePlayers = game->getPlayers();
556 map<unsigned int, Player*>::iterator it;
557
558 if (!debugging) {
559 int playerCount = 0;
560 for (it = gamePlayers.begin(); it != gamePlayers.end(); it++)
561 {
562 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 19+(playerCount+1)*15, ALLEGRO_ALIGN_LEFT, it->second->name.c_str());
563 playerCount++;
564 }
565 }
566
567 ostringstream ossScoreBlue, ossScoreRed;
568
569 ossScoreBlue << "Blue: " << game->getBlueScore() << endl;
570 ossScoreRed << "Red: " << game->getRedScore() << endl;
571
572 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
573 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
574
575 // update players
576 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
577 {
578 it->second->updateTarget(game->getPlayers());
579 }
580
581 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
582 {
583 it->second->move(game->getMap()); // ignore return value
584 }
585
586 // update projectile positions
587 map<unsigned int, Projectile>::iterator it2;
588 for (it2 = game->getProjectiles().begin(); it2 != game->getProjectiles().end(); it2++)
589 {
590 it2->second.move(game->getPlayers());
591 }
592
593 GameRender::drawMap(game->getMap());
594 GameRender::drawPlayers(game->getPlayers(), font, curPlayerId);
595 GameRender::drawProjectiles(game->getProjectiles(), game->getPlayers());
596 }
597 else if (wndCurrent == wndGameSummary)
598 {
599 ostringstream ossBlueScore, ossRedScore;
600
601 ossBlueScore << "Blue Score: " << gameSummary->getBlueScore();
602 ossRedScore << "Red Score: " << gameSummary->getRedScore();
603
604 string strWinner;
605
606 if (gameSummary->getWinner() == 0)
607 strWinner = "Blue Team Wins";
608 else if (gameSummary->getWinner() == 1)
609 strWinner = "Red Team Wins";
610 else
611 strWinner = "winner set to wrong value";
612
613 al_draw_text(font, al_map_rgb(0, 255, 0), 512, 40, ALLEGRO_ALIGN_CENTRE, gameSummary->getName().c_str());
614 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossBlueScore.str().c_str());
615 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossRedScore.str().c_str());
616 al_draw_text(font, al_map_rgb(0, 255, 0), 512, 120, ALLEGRO_ALIGN_CENTRE, strWinner.c_str());
617 }
618
619 if (debugging) {
620 drawMessageStatus(font);
621 }
622
623 al_flip_display();
624 }
625 }
626
627 #if defined WINDOWS
628 closesocket(sock);
629 #elif defined LINUX
630 close(sock);
631 #endif
632
633 shutdownWinSock();
634
635 // delete all components
636 for (unsigned int x=0; x<vctComponents.size(); x++)
637 delete vctComponents[x];
638
639 delete wndLogin;
640 delete wndRegister;
641 delete wndLobby;
642 delete wndLobbyDebug;
643 delete wndGameLobby;
644 delete wndGame;
645 delete wndGameSummary;
646
647 // game should be deleted when the player leaves a gamw
648 if (game != NULL)
649 delete game;
650
651 if (gameSummary != NULL)
652 delete gameSummary;
653
654 map<unsigned int, Player*>::iterator it;
655
656 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
657 delete it->second;
658 }
659
660 if (gameHistory != NULL) {
661 for (int i=0; i<numGames; i++) {
662 free(gameHistory[i]);
663 }
664
665 free(gameHistory);
666 }
667
668 al_destroy_event_queue(event_queue);
669 al_destroy_display(display);
670 al_destroy_timer(timer);
671
672 outputLog << "Stopped client on " << getCurrentDateTimeString() << endl;
673 outputLog.close();
674
675 return 0;
676}
677
678void initWinSock()
679{
680#if defined WINDOWS
681 WORD wVersionRequested;
682 WSADATA wsaData;
683 int wsaerr;
684
685 wVersionRequested = MAKEWORD(2, 2);
686 wsaerr = WSAStartup(wVersionRequested, &wsaData);
687
688 if (wsaerr != 0) {
689 cout << "The Winsock dll not found." << endl;
690 exit(1);
691 }else
692 cout << "The Winsock dll was found." << endl;
693#endif
694}
695
696void shutdownWinSock()
697{
698#if defined WINDOWS
699 WSACleanup();
700#endif
701}
702
703void createGui(ALLEGRO_FONT* font) {
704
705 // wndLogin
706
707 wndLogin = new Window(0, 0, SCREEN_W, SCREEN_H);
708 vctComponents.push_back(wndLogin->addComponent(new Textbox(516, 40, 100, 20, font)));
709 vctComponents.push_back(wndLogin->addComponent(new Textbox(516, 70, 100, 20, font)));
710 vctComponents.push_back(wndLogin->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT)));
711 vctComponents.push_back(wndLogin->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT)));
712 vctComponents.push_back(wndLogin->addComponent(new TextLabel((SCREEN_W-600)/2, 100, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE)));
713 vctComponents.push_back(wndLogin->addComponent(new Button(SCREEN_W/2-100, 130, 90, 20, font, "Register", goToRegisterScreen)));
714 vctComponents.push_back(wndLogin->addComponent(new Button(SCREEN_W/2+10, 130, 90, 20, font, "Login", login)));
715 vctComponents.push_back(wndLogin->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit)));
716 vctComponents.push_back(wndLogin->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
717
718 txtUsername = (Textbox*)wndLogin->getComponent(0);
719 txtPassword = (Textbox*)wndLogin->getComponent(1);
720 lblLoginStatus = (TextLabel*)wndLogin->getComponent(4);
721
722 cout << "Created login screen" << endl;
723
724
725 // wndRegister
726
727 wndRegister = new Window(0, 0, SCREEN_W, SCREEN_H);
728 vctComponents.push_back(wndRegister->addComponent(new Textbox(516, 40, 100, 20, font)));
729 vctComponents.push_back(wndRegister->addComponent(new Textbox(516, 70, 100, 20, font)));
730 vctComponents.push_back(wndRegister->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT)));
731 vctComponents.push_back(wndRegister->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT)));
732 vctComponents.push_back(wndRegister->addComponent(new RadioButtonList(432, 100, "Pick a class", font)));
733 vctComponents.push_back(wndRegister->addComponent(new TextLabel((SCREEN_W-600)/2, 190, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE)));
734 vctComponents.push_back(wndRegister->addComponent(new Button(SCREEN_W/2-100, 220, 90, 20, font, "Back", goToLoginScreen)));
735 vctComponents.push_back(wndRegister->addComponent(new Button(SCREEN_W/2+10, 220, 90, 20, font, "Submit", registerAccount)));
736 vctComponents.push_back(wndRegister->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit)));
737 vctComponents.push_back(wndRegister->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
738
739 txtUsernameRegister = (Textbox*)wndRegister->getComponent(0);
740 txtPasswordRegister = (Textbox*)wndRegister->getComponent(1);
741
742 rblClasses = (RadioButtonList*)wndRegister->getComponent(4);
743 rblClasses->addRadioButton("Warrior");
744 rblClasses->addRadioButton("Ranger");
745
746 lblRegisterStatus = (TextLabel*)wndRegister->getComponent(5);
747
748 cout << "Created register screen" << endl;
749
750
751 // wndLobby
752
753 txtJoinGame = new Textbox(SCREEN_W*1/2+15+4, 40, 100, 20, font);
754 vctComponents.push_back(txtJoinGame);
755
756 txtCreateGame = new Textbox(SCREEN_W*3/4+4, 40, 100, 20, font);
757 vctComponents.push_back(txtCreateGame);
758
759 wndLobby = new Window(0, 0, SCREEN_W, SCREEN_H);
760 vctComponents.push_back(wndLobby->addComponent(new Button(920, 10, 80, 20, font, "Profile", goToProfileScreen)));
761 vctComponents.push_back(wndLobby->addComponent(new Button(920, 738, 80, 20, font, "Logout", logout)));
762 vctComponents.push_back(wndLobby->addComponent(new TextLabel(SCREEN_W*1/2+15-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
763 wndLobby->addComponent(txtJoinGame);
764 vctComponents.push_back(wndLobby->addComponent(new Button(SCREEN_W*1/2+15-100, 80, 200, 20, font, "Join Existing Game", joinGame)));
765 vctComponents.push_back(wndLobby->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
766 wndLobby->addComponent(txtCreateGame);
767 vctComponents.push_back(wndLobby->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame)));
768 vctComponents.push_back(wndLobby->addComponent(new Textbox(95, 40, 300, 20, font)));
769 vctComponents.push_back(wndLobby->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage)));
770 vctComponents.push_back(wndLobby->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
771
772 txtChat = (Textbox*)wndLobby->getComponent(7);
773
774 cout << "Created lobby screen" << endl;
775
776
777 // wndLobbyDebug
778
779 wndLobbyDebug = new Window(0, 0, SCREEN_W, SCREEN_H);
780 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(920, 10, 80, 20, font, "Profile", goToProfileScreen)));
781 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(920, 738, 80, 20, font, "Logout", logout)));
782 vctComponents.push_back(wndLobbyDebug->addComponent(new TextLabel(SCREEN_W*1/2+15-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
783 wndLobbyDebug->addComponent(txtJoinGame);
784 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(SCREEN_W*1/2+15-100, 80, 200, 20, font, "Join Existing Game", joinGame)));
785 vctComponents.push_back(wndLobbyDebug->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
786 wndLobbyDebug->addComponent(txtCreateGame);
787 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame)));
788 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
789
790 cout << "Created debug lobby screen" << endl;
791
792
793 // wndProfile
794
795 wndProfile = new Window(0, 0, SCREEN_W, SCREEN_H);
796 vctComponents.push_back(wndProfile->addComponent(new TextLabel(450, 40, 124, 20, font, "Profile", ALLEGRO_ALIGN_CENTRE)));
797 vctComponents.push_back(wndProfile->addComponent(new TextLabel(160, 150, 124, 20, font, "Game History", ALLEGRO_ALIGN_CENTRE)));
798 vctComponents.push_back(wndProfile->addComponent(new TextLabel(600, 190, 124, 20, font, "Time", ALLEGRO_ALIGN_CENTRE)));
799 vctComponents.push_back(wndProfile->addComponent(new TextLabel(80, 190, 124, 20, font, "Result", ALLEGRO_ALIGN_CENTRE)));
800 vctComponents.push_back(wndProfile->addComponent(new TextLabel(240, 190, 124, 20, font, "Blue Score", ALLEGRO_ALIGN_CENTRE)));
801 vctComponents.push_back(wndProfile->addComponent(new TextLabel(400, 190, 124, 20, font, "Red Score", ALLEGRO_ALIGN_CENTRE)));
802 vctComponents.push_back(wndProfile->addComponent(new TextLabel(560, 190, 124, 20, font, "Time", ALLEGRO_ALIGN_CENTRE)));
803 vctComponents.push_back(wndProfile->addComponent(new Button(920, 738, 80, 20, font, "Back", goToLobbyScreen)));
804
805
806 // wndGameLobby
807
808 wndGameLobby = new Window(0, 0, SCREEN_W, SCREEN_H);
809 vctComponents.push_back(wndGameLobby->addComponent(new Button(180, 120, 160, 300, font, "", joinWaitingArea)));
810 vctComponents.push_back(wndGameLobby->addComponent(new Button(380, 120, 160, 300, font, "", joinBlueTeam)));
811 vctComponents.push_back(wndGameLobby->addComponent(new Button(580, 120, 160, 300, font, "", joinRedTeam)));
812 vctComponents.push_back(wndGameLobby->addComponent(new Button(40, 600, 120, 20, font, "Leave Game", leaveGame)));
813 vctComponents.push_back(wndGameLobby->addComponent(new Button(800, 600, 120, 20, font, "Start Game", startGame)));
814
815
816 // wndGame
817
818 wndGame = new Window(0, 0, SCREEN_W, SCREEN_H);
819 vctComponents.push_back(wndGame->addComponent(new Button(880, 10, 120, 20, font, "Leave Game", leaveGame)));
820
821 cout << "Created new game screen" << endl;
822
823 wndGameSummary = new Window(0, 0, SCREEN_W, SCREEN_H);
824 vctComponents.push_back(wndGameSummary->addComponent(new Button(840, 730, 160, 20, font, "Back to Lobby", closeGameSummary)));
825
826 cout << "Created game summary screen" << endl;
827}
828
829void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, map<unsigned int, Player*>& mapPlayers, map<string, int>& mapGames, unsigned int& curPlayerId, string& alertMessage)
830{
831 cout << "Total players in map: " << mapPlayers.size() << endl;
832
833 switch(state)
834 {
835 case STATE_START:
836 {
837 cout << "In STATE_START" << endl;
838
839 switch(msg.type)
840 {
841 case MSG_TYPE_REGISTER:
842 {
843 lblRegisterStatus->setText(msg.buffer);
844 break;
845 }
846 default:
847 {
848 cout << "(STATE_REGISTER) Received invalid message of type " << msg.type << endl;
849 break;
850 }
851 }
852
853 break;
854 }
855 case STATE_LOBBY:
856 {
857 cout << "In STATE_LOBBY" << endl;
858 switch(msg.type)
859 {
860 case MSG_TYPE_LOGIN:
861 {
862 if (string(msg.buffer).compare("Player has already logged in.") == 0)
863 {
864 goToLoginScreen();
865 state = STATE_START;
866
867 lblLoginStatus->setText(msg.buffer);
868 }
869 else if (string(msg.buffer).compare("Incorrect username or password") == 0)
870 {
871 goToLoginScreen();
872 state = STATE_START;
873
874 lblLoginStatus->setText(msg.buffer);
875 }
876 else
877 {
878 wndCurrent = wndLobby;
879
880 // this message should only be sent when a player first logs in so they know their id
881
882 Player* p = new Player("", "");
883 p->deserialize(msg.buffer);
884
885 if (mapPlayers.find(p->getId()) != mapPlayers.end())
886 delete mapPlayers[p->getId()];
887 mapPlayers[p->getId()] = p;
888 curPlayerId = p->getId();
889 currentPlayer = mapPlayers[curPlayerId];
890
891 cout << "Got a valid login response with the player" << endl;
892 cout << "Player id: " << curPlayerId << endl;
893 cout << "Player health: " << p->health << endl;
894 cout << "player map size: " << mapPlayers.size() << endl;
895 }
896
897 break;
898 }
899 case MSG_TYPE_LOGOUT:
900 {
901 cout << "Got a logout message" << endl;
902
903 unsigned int playerId;
904
905 // Check if it's about you or another player
906 memcpy(&playerId, msg.buffer, 4);
907 string response = string(msg.buffer+4);
908
909 if (playerId == curPlayerId)
910 {
911 cout << "Got logout message for self" << endl;
912
913 if (response.compare("You have successfully logged out.") == 0)
914 {
915 cout << "Logged out" << endl;
916 state = STATE_START;
917 goToLoginScreen();
918 }
919
920 // if there was an error logging out, nothing happens
921 }
922 else
923 {
924 delete mapPlayers[playerId];
925 mapPlayers.erase(playerId);
926 }
927
928 break;
929 }
930 case MSG_TYPE_CHAT:
931 {
932 chatConsole.addLine(msg.buffer);
933
934 break;
935 }
936 case MSG_TYPE_PROFILE:
937 {
938 memcpy(&honorPoints, msg.buffer, 4);
939 memcpy(&wins, msg.buffer+4, 4);
940 memcpy(&losses, msg.buffer+8, 4);
941 memcpy(&numGames, msg.buffer+12, 4);
942
943 cout << "Got records for " << numGames << " games." << endl;
944 gameHistory = (int**)malloc(numGames*sizeof(int*));
945 for (int i=0; i<numGames; i++) {
946 gameHistory[i] = (int*)malloc(5*sizeof(int));
947 cout << endl << "game record " << (i+1) << endl;
948
949 memcpy(&gameHistory[i][0], msg.buffer+16+i*20, 4);
950 memcpy(&gameHistory[i][1], msg.buffer+20+i*20, 4);
951 memcpy(&gameHistory[i][2], msg.buffer+24+i*20, 4);
952 memcpy(&gameHistory[i][3], msg.buffer+28+i*20, 4);
953 memcpy(&gameHistory[i][4], msg.buffer+32+i*20, 4);
954
955 cout << "result: " << gameHistory[i][0] << endl;
956 cout << "team: " << gameHistory[i][1] << endl;
957 cout << "blue score: " << gameHistory[i][2] << endl;
958 cout << "red score: " << gameHistory[i][3] << endl;
959
960 time_t time_finished = gameHistory[i][4];
961 struct tm* now = localtime(&time_finished);
962
963 cout << "time game finished: ";
964 cout << (now->tm_year + 1900) << '-'
965 << (now->tm_mon + 1) << '-'
966 << now->tm_mday << " "
967 << now->tm_hour << ":"
968 << now->tm_min
969 << endl;
970 }
971
972 wndCurrent = wndProfile;
973
974 break;
975 }
976 case MSG_TYPE_JOIN_GAME_SUCCESS:
977 {
978 cout << "Received a JOIN_GAME_SUCCESS message" << endl;
979
980 string gameName(msg.buffer);
981
982 #if defined WINDOWS
983 game = new Game(gameName, "../../data/map.txt", &msgProcessor);
984 #elif defined LINUX
985 game = new Game(gameName, "../data/map.txt", &msgProcessor);
986 #elif defined MAC
987 game = new Game(gameName, "../data/map.txt", &msgProcessor);
988 #endif
989
990 cout << "Game name: " << gameName << endl;
991
992 state = STATE_GAME_LOBBY;
993 wndCurrent = wndGameLobby;
994
995 msgTo.type = MSG_TYPE_JOIN_GAME_ACK;
996 strcpy(msgTo.buffer, gameName.c_str());
997
998 msgProcessor.sendMessage(&msgTo, &server);
999
1000 break;
1001 }
1002 case MSG_TYPE_JOIN_GAME_FAILURE:
1003 {
1004 cout << "Received a JOIN_GAME_FAILURE message" << endl;
1005
1006 break;
1007 }
1008 case MSG_TYPE_CREATE_GAME_FAILURE:
1009 {
1010 cout << "Received a CREATE_GAME_FAILURE message" << endl;
1011 alertMessage = "Game could not be created because one exists with that name";
1012
1013 break;
1014 }
1015 case MSG_TYPE_PLAYER:
1016 {
1017 handleMsgPlayer(msg, mapPlayers, mapGames);
1018
1019 break;
1020 }
1021 case MSG_TYPE_GAME_INFO:
1022 {
1023 handleMsgGameInfo(msg, mapPlayers, mapGames);
1024
1025 break;
1026 }
1027 default:
1028 {
1029 cout << "(STATE_LOBBY) Received invlaid message of type " << msg.type << endl;
1030
1031 break;
1032 }
1033 }
1034
1035 break;
1036 }
1037 case STATE_GAME_LOBBY:
1038 {
1039 cout << "(STATE_GAME_LOBBY) ";
1040 switch(msg.type)
1041 {
1042 case MSG_TYPE_START_GAME:
1043 {
1044 state = STATE_GAME;
1045 wndCurrent = wndGame;
1046
1047 break;
1048 }
1049 default:
1050 {
1051 // keep these lines commented until until the correct messages are moved into the STATE_GAME_LOBBY section
1052 //cout << "Received invalid message of type " << msg.type << endl;
1053
1054 //break;
1055 }
1056 }
1057 }
1058 case STATE_GAME:
1059 {
1060 cout << "(STATE_GAME) ";
1061 switch(msg.type)
1062 {
1063 case MSG_TYPE_SCORE:
1064 {
1065 cout << "Received SCORE message!" << endl;
1066
1067 int blueScore;
1068 memcpy(&blueScore, msg.buffer, 4);
1069 cout << "blue score: " << blueScore << endl;
1070 game->setBlueScore(blueScore);
1071
1072 int redScore;
1073 memcpy(&redScore, msg.buffer+4, 4);
1074 cout << "red score: " << redScore << endl;
1075 game->setRedScore(redScore);
1076
1077 cout << "Processed SCORE message!" << endl;
1078
1079 break;
1080 }
1081 case MSG_TYPE_FINISH_GAME:
1082 {
1083 cout << "Got a finish game message" << endl;
1084 cout << "Should switch to STATE_LOBBY and show the final score" << endl;
1085
1086 unsigned int winner, blueScore, redScore;
1087 memcpy(&winner, msg.buffer, 4);
1088 memcpy(&blueScore, msg.buffer+4, 4);
1089 memcpy(&redScore, msg.buffer+8, 4);
1090
1091 string gameName(msg.buffer+12);
1092
1093 gameSummary = new GameSummary(gameName, winner, blueScore, redScore);
1094
1095 delete game;
1096 game = NULL;
1097 state = STATE_LOBBY;
1098 wndCurrent = wndGameSummary;
1099 alertMessage = "";
1100
1101 break;
1102 }
1103 case MSG_TYPE_LOGOUT:
1104 {
1105 cout << "Got a logout message" << endl;
1106
1107 unsigned int playerId;
1108
1109 // Check if it's about you or another player
1110 memcpy(&playerId, msg.buffer, 4);
1111
1112 if (playerId == curPlayerId)
1113 cout << "Received MSG_TYPE_LOGOUT for self in STATE_GAME. This shouldn't happen." << endl;
1114 else {
1115 delete mapPlayers[playerId];
1116 mapPlayers.erase(playerId);
1117 }
1118
1119 break;
1120 }
1121 case MSG_TYPE_PLAYER_JOIN_GAME:
1122 {
1123 cout << "Received MSG_TYPE_PLAYER_JOIN_GAME" << endl;
1124
1125 Player p("", "");
1126 p.deserialize(msg.buffer);
1127 cout << "Deserialized player" << endl;
1128 cout << "player team: " << p.team << endl;
1129 cout << "current player team: " << currentPlayer->team << endl;
1130 p.timeLastUpdated = getCurrentMillis();
1131 p.isChasing = false;
1132 if (p.health <= 0)
1133 p.isDead = true;
1134 else
1135 p.isDead = false;
1136
1137 if (mapPlayers.find(p.getId()) != mapPlayers.end())
1138 *(mapPlayers[p.getId()]) = p;
1139 else
1140 mapPlayers[p.getId()] = new Player(p);
1141
1142 game->addPlayer(mapPlayers[p.getId()]);
1143
1144 break;
1145 }
1146 case MSG_TYPE_LEAVE_GAME:
1147 {
1148 cout << "Received a LEAVE_GAME message" << endl;
1149
1150 string gameName(msg.buffer+4);
1151 unsigned int playerId;
1152
1153 memcpy(&playerId, msg.buffer, 4);
1154
1155 game->removePlayer(playerId);
1156
1157 break;
1158 }
1159 case MSG_TYPE_PLAYER_MOVE:
1160 {
1161 cout << "Received PLAYER_MOVE message" << endl;
1162
1163 unsigned int id;
1164 int x, y;
1165
1166 memcpy(&id, msg.buffer, 4);
1167 memcpy(&x, msg.buffer+4, 4);
1168 memcpy(&y, msg.buffer+8, 4);
1169
1170 cout << "id: " << id << endl;
1171
1172 mapPlayers[id]->target.x = x;
1173 mapPlayers[id]->target.y = y;
1174
1175 mapPlayers[id]->isChasing = false;
1176 mapPlayers[id]->setTargetPlayer(0);
1177
1178 break;
1179 }
1180 case MSG_TYPE_OBJECT:
1181 {
1182 cout << "Received object message in STATE_GAME" << endl;
1183
1184 WorldMap::Object o(0, OBJECT_NONE, 0, 0);
1185 o.deserialize(msg.buffer);
1186 cout << "object id: " << o.id << endl;
1187 game->getMap()->updateObject(o.id, o.type, o.pos.x, o.pos.y);
1188
1189 break;
1190 }
1191 case MSG_TYPE_REMOVE_OBJECT:
1192 {
1193 cout << "Received REMOVE_OBJECT message!" << endl;
1194
1195 int id;
1196 memcpy(&id, msg.buffer, 4);
1197
1198 cout << "Removing object with id " << id << endl;
1199
1200 if (!game->getMap()->removeObject(id))
1201 cout << "Did not remove the object" << endl;
1202
1203 break;
1204 }
1205 case MSG_TYPE_ATTACK:
1206 {
1207 cout << "Received START_ATTACK message" << endl;
1208
1209 unsigned int id, targetId;
1210 memcpy(&id, msg.buffer, 4);
1211 memcpy(&targetId, msg.buffer+4, 4);
1212
1213 cout << "source id: " << id << endl;
1214 cout << "target id: " << targetId << endl;
1215
1216 // need to check the target exists in the current game
1217 Player* source = game->getPlayers()[id];
1218 source->setTargetPlayer(targetId);
1219 source->isChasing = true;
1220
1221 break;
1222 }
1223 case MSG_TYPE_PROJECTILE:
1224 {
1225 cout << "Received a PROJECTILE message" << endl;
1226
1227 unsigned int projId, x, y, targetId;
1228
1229 memcpy(&projId, msg.buffer, 4);
1230 memcpy(&x, msg.buffer+4, 4);
1231 memcpy(&y, msg.buffer+8, 4);
1232 memcpy(&targetId, msg.buffer+12, 4);
1233
1234 cout << "projId: " << projId << endl;
1235 cout << "x: " << x << endl;
1236 cout << "y: " << y << endl;
1237 cout << "Target: " << targetId << endl;
1238
1239 Projectile proj(x, y, targetId, 0);
1240 proj.setId(projId);
1241
1242 game->addProjectile(proj);
1243
1244 break;
1245 }
1246 case MSG_TYPE_REMOVE_PROJECTILE:
1247 {
1248 cout << "Received a REMOVE_PROJECTILE message" << endl;
1249
1250 unsigned int id;
1251 memcpy(&id, msg.buffer, 4);
1252
1253 game->removeProjectile(id);
1254
1255 break;
1256 }
1257 case MSG_TYPE_PLAYER:
1258 {
1259 handleMsgPlayer(msg, mapPlayers, mapGames);
1260
1261 break;
1262 }
1263 case MSG_TYPE_GAME_INFO:
1264 {
1265 handleMsgGameInfo(msg, mapPlayers, mapGames);
1266
1267 break;
1268 }
1269 default:
1270 {
1271 cout << "Received invalid message of type " << msg.type << endl;
1272
1273 break;
1274 }
1275 }
1276
1277 break;
1278 }
1279 default:
1280 {
1281 cout << "The state has an invalid value: " << state << endl;
1282
1283 break;
1284 }
1285 }
1286}
1287
1288int getRefreshRate(int width, int height)
1289{
1290 int numRefreshRates = al_get_num_display_modes();
1291 ALLEGRO_DISPLAY_MODE displayMode;
1292
1293 for(int i=0; i<numRefreshRates; i++) {
1294 al_get_display_mode(i, &displayMode);
1295
1296 if (displayMode.width == width && displayMode.height == height)
1297 return displayMode.refresh_rate;
1298 }
1299
1300 return 0;
1301}
1302
1303void drawMessageStatus(ALLEGRO_FONT* font)
1304{
1305 int clientMsgOffset = 5;
1306 int serverMsgOffset = 950;
1307
1308 al_draw_text(font, al_map_rgb(0, 255, 255), 0+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
1309 al_draw_text(font, al_map_rgb(0, 255, 255), 20+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Type");
1310 al_draw_text(font, al_map_rgb(0, 255, 255), 240+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Acked?");
1311
1312 //al_draw_text(font, al_map_rgb(0, 255, 255), serverMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
1313
1314 map<unsigned int, map<unsigned long, MessageContainer> >& sentMessages = msgProcessor.getSentMessages();
1315 int id, type;
1316 bool acked;
1317 ostringstream ossId, ossAcked;
1318
1319 map<unsigned int, map<unsigned long, MessageContainer> >::iterator it;
1320
1321 int msgCount = 0;
1322 for (it = sentMessages.begin(); it != sentMessages.end(); it++) {
1323 map<unsigned long, MessageContainer> playerMessage = it->second;
1324 map<unsigned long, MessageContainer>::iterator it2;
1325 for (it2 = playerMessage.begin(); it2 != playerMessage.end(); it2++) {
1326
1327 id = it->first;
1328 ossId.str("");;
1329 ossId << id;
1330
1331 type = it2->second.getMessage()->type;
1332 string typeStr = MessageContainer::getMsgTypeString(type);
1333
1334 acked = it2->second.getAcked();
1335 ossAcked.str("");;
1336 ossAcked << boolalpha << acked;
1337
1338 al_draw_text(font, al_map_rgb(0, 255, 0), clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1339 al_draw_text(font, al_map_rgb(0, 255, 0), 20+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, typeStr.c_str());
1340 al_draw_text(font, al_map_rgb(0, 255, 0), 240+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossAcked.str().c_str());
1341
1342 msgCount++;
1343 }
1344 }
1345
1346 if (msgProcessor.getAckedMessages().size() > 0) {
1347 map<unsigned int, unsigned long long> ackedMessages = msgProcessor.getAckedMessages()[0];
1348 map<unsigned int, unsigned long long>::iterator it3;
1349
1350 msgCount = 0;
1351 for (it3 = ackedMessages.begin(); it3 != ackedMessages.end(); it3++) {
1352 ossId.str("");;
1353 ossId << it3->first;
1354
1355 al_draw_text(font, al_map_rgb(255, 0, 0), 25+serverMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1356
1357 msgCount++;
1358 }
1359 }
1360}
1361
1362// message handling functions
1363
1364void handleMsgPlayer(NETWORK_MSG &msg, map<unsigned int, Player*>& mapPlayers, map<string, int>& mapGames) {
1365 cout << "Received MSG_TYPE_PLAYER" << endl;
1366
1367 Player p("", "");
1368 p.deserialize(msg.buffer);
1369 p.timeLastUpdated = getCurrentMillis();
1370 p.isChasing = false;
1371 if (p.health <= 0)
1372 p.isDead = true;
1373 else
1374 p.isDead = false;
1375
1376 if (mapPlayers.find(p.getId()) != mapPlayers.end())
1377 *(mapPlayers[p.getId()]) = p;
1378 else
1379 mapPlayers[p.getId()] = new Player(p);
1380}
1381
1382void handleMsgGameInfo(NETWORK_MSG &msg, map<unsigned int, Player*>& mapPlayers, map<string, int>& mapGames) {
1383 cout << "Received a GAME_INFO message" << endl;
1384
1385 string gameName(msg.buffer+4);
1386 int numPlayers;
1387
1388 memcpy(&numPlayers, msg.buffer, 4);
1389
1390 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
1391
1392 if (numPlayers > 0)
1393 mapGames[gameName] = numPlayers;
1394 else
1395 mapGames.erase(gameName);
1396}
1397
1398// Callback definitions
1399
1400void goToRegisterScreen()
1401{
1402 txtUsernameRegister->clear();
1403 txtPasswordRegister->clear();
1404 lblRegisterStatus->setText("");
1405 rblClasses->setSelectedButton(-1);
1406
1407 wndCurrent = wndRegister;
1408}
1409
1410void goToLoginScreen()
1411{
1412 txtUsername->clear();
1413 txtPassword->clear();
1414 lblLoginStatus->setText("");
1415
1416 wndCurrent = wndLogin;
1417}
1418
1419// maybe need a goToGameScreen function as well and add state changes to these functions as well
1420
1421void registerAccount()
1422{
1423 string username = txtUsernameRegister->getStr();
1424 string password = txtPasswordRegister->getStr();
1425
1426 txtUsernameRegister->clear();
1427 txtPasswordRegister->clear();
1428 // maybe clear rblClasses as well (add a method to RadioButtonList to enable this)
1429
1430 Player::PlayerClass playerClass;
1431
1432 switch (rblClasses->getSelectedButton()) {
1433 case 0:
1434 playerClass = Player::CLASS_WARRIOR;
1435 break;
1436 case 1:
1437 playerClass = Player::CLASS_RANGER;
1438 break;
1439 default:
1440 cout << "Invalid class selection" << endl;
1441 playerClass = Player::CLASS_NONE;
1442 break;
1443 }
1444
1445 msgTo.type = MSG_TYPE_REGISTER;
1446
1447 strcpy(msgTo.buffer, username.c_str());
1448 strcpy(msgTo.buffer+username.size()+1, password.c_str());
1449 memcpy(msgTo.buffer+username.size()+password.size()+2, &playerClass, 4);
1450
1451 msgProcessor.sendMessage(&msgTo, &server);
1452}
1453
1454void login()
1455{
1456 string strUsername = txtUsername->getStr();
1457 string strPassword = txtPassword->getStr();
1458 username = strUsername;
1459
1460 txtUsername->clear();
1461 txtPassword->clear();
1462
1463 msgTo.type = MSG_TYPE_LOGIN;
1464
1465 strcpy(msgTo.buffer, strUsername.c_str());
1466 strcpy(msgTo.buffer+username.size()+1, strPassword.c_str());
1467
1468 msgProcessor.sendMessage(&msgTo, &server);
1469
1470 state = STATE_LOBBY;
1471 alertMessage = "";
1472}
1473
1474void logout()
1475{
1476 switch(state) {
1477 case STATE_LOBBY:
1478 txtJoinGame->clear();
1479 txtCreateGame->clear();
1480 break;
1481 default:
1482 cout << "Logout called from invalid state: " << state << endl;
1483 break;
1484 }
1485
1486 msgTo.type = MSG_TYPE_LOGOUT;
1487
1488 strcpy(msgTo.buffer, username.c_str());
1489
1490 msgProcessor.sendMessage(&msgTo, &server);
1491}
1492
1493void quit()
1494{
1495 doexit = true;
1496}
1497
1498void sendChatMessage()
1499{
1500 string msg = txtChat->getStr();
1501 txtChat->clear();
1502
1503 msgTo.type = MSG_TYPE_CHAT;
1504 strcpy(msgTo.buffer, msg.c_str());
1505
1506 msgProcessor.sendMessage(&msgTo, &server);
1507}
1508
1509void toggleDebugging()
1510{
1511 debugging = !debugging;
1512}
1513
1514void goToProfileScreen()
1515{
1516 msgTo.type = MSG_TYPE_PROFILE;
1517
1518 unsigned int playerId = currentPlayer->getId();
1519 memcpy(msgTo.buffer, &playerId, 4);
1520 msgProcessor.sendMessage(&msgTo, &server);
1521}
1522
1523void goToLobbyScreen()
1524{
1525 wndCurrent = wndLobby;
1526}
1527
1528void joinGame()
1529{
1530 cout << "Joining game" << endl;
1531
1532 string msg = txtJoinGame->getStr();
1533 txtJoinGame->clear();
1534
1535 msgTo.type = MSG_TYPE_JOIN_GAME;
1536 strcpy(msgTo.buffer, msg.c_str());
1537
1538 msgProcessor.sendMessage(&msgTo, &server);
1539}
1540
1541void createGame()
1542{
1543 cout << "Creating game" << endl;
1544
1545 string msg = txtCreateGame->getStr();
1546 txtCreateGame->clear();
1547
1548 cout << "Sending message: " << msg.c_str() << endl;
1549
1550 msgTo.type = MSG_TYPE_CREATE_GAME;
1551 strcpy(msgTo.buffer, msg.c_str());
1552
1553 msgProcessor.sendMessage(&msgTo, &server);
1554 cout << "Sent CREATE_GAME message" << endl;
1555}
1556
1557void joinWaitingArea() {
1558 cout << "joining waiting area" << endl;
1559 currentPlayer->team = Player::TEAM_NONE;
1560
1561 msgTo.type = MSG_TYPE_JOIN_TEAM;
1562 memcpy(msgTo.buffer, &(currentPlayer->team), 4);
1563
1564 msgProcessor.sendMessage(&msgTo, &server);
1565}
1566
1567void joinBlueTeam() {
1568 cout << "joining blue team" << endl;
1569 currentPlayer->team = Player::TEAM_BLUE;
1570
1571 msgTo.type = MSG_TYPE_JOIN_TEAM;
1572 memcpy(msgTo.buffer, &(currentPlayer->team), 4);
1573
1574 msgProcessor.sendMessage(&msgTo, &server);
1575}
1576
1577void joinRedTeam() {
1578 cout << "joining red team" << endl;
1579 currentPlayer->team = Player::TEAM_RED;
1580
1581 msgTo.type = MSG_TYPE_JOIN_TEAM;
1582 memcpy(msgTo.buffer, &(currentPlayer->team), 4);
1583
1584 msgProcessor.sendMessage(&msgTo, &server);
1585}
1586
1587void startGame() {
1588 msgTo.type = MSG_TYPE_START_GAME;
1589
1590 msgProcessor.sendMessage(&msgTo, &server);
1591}
1592
1593void leaveGame()
1594{
1595 cout << "Leaving game" << endl;
1596
1597 delete game;
1598 game = NULL;
1599
1600 state = STATE_LOBBY;
1601 wndCurrent = wndLobby;
1602 alertMessage = "";
1603
1604 msgTo.type = MSG_TYPE_LEAVE_GAME;
1605
1606 msgProcessor.sendMessage(&msgTo, &server);
1607}
1608
1609void closeGameSummary()
1610{
1611 delete gameSummary;
1612 gameSummary = NULL;
1613 wndCurrent = wndLobby;
1614 cout << "Processed button actions" << endl;
1615}
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