source: network-game/client/Client/main.cpp@ 929b4e0

Last change on this file since 929b4e0 was 929b4e0, checked in by dportnoy <dmp1488@…>, 11 years ago

The lobby screen has some gui elements and basic functionality

  • Property mode set to 100644
File size: 33.6 KB
Line 
1#include "../../common/Compiler.h"
2
3#if defined WINDOWS
4 #include <winsock2.h>
5 #include <WS2tcpip.h>
6#elif defined LINUX
7 #include <sys/types.h>
8 #include <unistd.h>
9 #include <sys/socket.h>
10 #include <netinet/in.h>
11 #include <netdb.h>
12 #include <cstring>
13#endif
14
15#include <cstdio>
16#include <cstdlib>
17#include <cmath>
18#include <sys/types.h>
19#include <string>
20#include <iostream>
21#include <sstream>
22#include <fstream>
23#include <map>
24
25#include <allegro5/allegro.h>
26#include <allegro5/allegro_font.h>
27#include <allegro5/allegro_ttf.h>
28#include <allegro5/allegro_primitives.h>
29
30#include "../../common/Common.h"
31#include "../../common/MessageContainer.h"
32#include "../../common/MessageProcessor.h"
33#include "../../common/WorldMap.h"
34#include "../../common/Player.h"
35#include "../../common/Projectile.h"
36
37#include "Window.h"
38#include "Textbox.h"
39#include "Button.h"
40#include "RadioButtonList.h"
41#include "TextLabel.h"
42#include "chat.h"
43
44#ifdef WINDOWS
45 #pragma comment(lib, "ws2_32.lib")
46#endif
47
48using namespace std;
49
50void initWinSock();
51void shutdownWinSock();
52void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map<unsigned int, Player>& mapPlayers, map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId, int &scoreBlue, int &scoreRed);
53void drawMap(WorldMap* gameMap);
54void drawPlayers(map<unsigned int, Player>& mapPlayers, ALLEGRO_FONT* font, unsigned int curPlayerId);
55POSITION screenToMap(POSITION pos);
56POSITION mapToScreen(POSITION pos);
57int getRefreshRate(int width, int height);
58void drawMessageStatus(ALLEGRO_FONT* font);
59
60// Callback declarations
61void goToLoginScreen();
62void goToRegisterScreen();
63void registerAccount();
64void login();
65void logout();
66void quit();
67void sendChatMessage();
68void toggleDebugging();
69void joinGame();
70void createGame();
71
72void error(const char *);
73
74const float FPS = 60;
75const int SCREEN_W = 1024;
76const int SCREEN_H = 768;
77
78enum STATE {
79 STATE_START,
80 STATE_LOBBY,
81 STATE_GAME
82};
83
84int state;
85
86bool doexit;
87
88Window* wndLogin;
89Window* wndRegister;
90Window* wndLobby;
91Window* wndGame;
92Window* wndGameDebug;
93Window* wndCurrent;
94
95// wndLogin
96Textbox* txtUsername;
97Textbox* txtPassword;
98TextLabel* lblLoginStatus;
99
100// wndRegister
101Textbox* txtUsernameRegister;
102Textbox* txtPasswordRegister;
103RadioButtonList* rblClasses;
104TextLabel* lblRegisterStatus;
105
106// wndLobby
107Textbox* txtJoinGame;
108Textbox* txtCreateGame;
109
110// wndGame
111Textbox* txtChat;
112
113int sock;
114struct sockaddr_in server, from;
115struct hostent *hp;
116NETWORK_MSG msgTo, msgFrom;
117string username;
118chat chatConsole, debugConsole;
119bool debugging;
120
121MessageProcessor msgProcessor;
122ofstream outputLog;
123
124int main(int argc, char **argv)
125{
126 ALLEGRO_DISPLAY *display = NULL;
127 ALLEGRO_EVENT_QUEUE *event_queue = NULL;
128 ALLEGRO_TIMER *timer = NULL;
129 bool key[4] = { false, false, false, false };
130 bool redraw = true;
131 doexit = false;
132 map<unsigned int, Player> mapPlayers;
133 map<unsigned int, Projectile> mapProjectiles;
134 unsigned int curPlayerId = -1;
135 int scoreBlue, scoreRed;
136 bool fullscreen = false;
137 debugging = false;
138
139 scoreBlue = 0;
140 scoreRed = 0;
141
142 state = STATE_START;
143
144 if(!al_init()) {
145 fprintf(stderr, "failed to initialize allegro!\n");
146 return -1;
147 }
148
149 outputLog.open("client.log", ios::app);
150 outputLog << "Started client on " << getCurrentDateTimeString() << endl;
151
152 if (al_init_primitives_addon())
153 cout << "Primitives initialized" << endl;
154 else
155 cout << "Primitives not initialized" << endl;
156
157 al_init_font_addon();
158 al_init_ttf_addon();
159
160 #if defined WINDOWS
161 ALLEGRO_FONT *font = al_load_ttf_font("../pirulen.ttf", 12, 0);
162 #elif defined LINUX
163 ALLEGRO_FONT *font = al_load_ttf_font("pirulen.ttf", 12, 0);
164 #endif
165
166 if (!font) {
167 fprintf(stderr, "Could not load 'pirulen.ttf'.\n");
168 getchar();
169 return -1;
170 }
171
172 if(!al_install_keyboard()) {
173 fprintf(stderr, "failed to initialize the keyboard!\n");
174 return -1;
175 }
176
177 if(!al_install_mouse()) {
178 fprintf(stderr, "failed to initialize the mouse!\n");
179 return -1;
180 }
181
182 timer = al_create_timer(1.0 / FPS);
183 if(!timer) {
184 fprintf(stderr, "failed to create timer!\n");
185 return -1;
186 }
187
188 int refreshRate = getRefreshRate(SCREEN_W, SCREEN_H);
189 // if the computer doesn't support this resolution, just use windowed mode
190 if (refreshRate > 0 && fullscreen) {
191 al_set_new_display_flags(ALLEGRO_FULLSCREEN);
192 al_set_new_display_refresh_rate(refreshRate);
193 }
194 display = al_create_display(SCREEN_W, SCREEN_H);
195 if(!display) {
196 fprintf(stderr, "failed to create display!\n");
197 al_destroy_timer(timer);
198 return -1;
199 }
200
201 WorldMap* gameMap = WorldMap::loadMapFromFile("../../data/map.txt");
202
203 cout << "Loaded map" << endl;
204
205 debugConsole.addLine("Debug console:");
206 debugConsole.addLine("");
207
208 wndLogin = new Window(0, 0, SCREEN_W, SCREEN_H);
209 wndLogin->addComponent(new Textbox(516, 40, 100, 20, font));
210 wndLogin->addComponent(new Textbox(516, 70, 100, 20, font));
211 wndLogin->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT));
212 wndLogin->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT));
213 wndLogin->addComponent(new TextLabel((SCREEN_W-600)/2, 100, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE));
214 wndLogin->addComponent(new Button(SCREEN_W/2-100, 130, 90, 20, font, "Register", goToRegisterScreen));
215 wndLogin->addComponent(new Button(SCREEN_W/2+10, 130, 90, 20, font, "Login", login));
216 wndLogin->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit));
217 wndLogin->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
218
219 txtUsername = (Textbox*)wndLogin->getComponent(0);
220 txtPassword = (Textbox*)wndLogin->getComponent(1);
221 lblLoginStatus = (TextLabel*)wndLogin->getComponent(4);
222
223 cout << "Created login screen" << endl;
224
225 wndRegister = new Window(0, 0, SCREEN_W, SCREEN_H);
226 wndRegister->addComponent(new Textbox(516, 40, 100, 20, font));
227 wndRegister->addComponent(new Textbox(516, 70, 100, 20, font));
228 wndRegister->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT));
229 wndRegister->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT));
230 wndRegister->addComponent(new RadioButtonList(432, 100, "Pick a class", font));
231 wndRegister->addComponent(new TextLabel((SCREEN_W-600)/2, 190, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE));
232 wndRegister->addComponent(new Button(SCREEN_W/2-100, 220, 90, 20, font, "Back", goToLoginScreen));
233 wndRegister->addComponent(new Button(SCREEN_W/2+10, 220, 90, 20, font, "Submit", registerAccount));
234 wndRegister->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit));
235 wndRegister->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
236
237 txtUsernameRegister = (Textbox*)wndRegister->getComponent(0);
238 txtPasswordRegister = (Textbox*)wndRegister->getComponent(1);
239
240 rblClasses = (RadioButtonList*)wndRegister->getComponent(4);
241 rblClasses->addRadioButton("Warrior");
242 rblClasses->addRadioButton("Ranger");
243
244 lblRegisterStatus = (TextLabel*)wndRegister->getComponent(5);
245
246 cout << "Created register screen" << endl;
247
248 wndLobby = new Window(0, 0, SCREEN_W, SCREEN_H);
249 wndLobby->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
250 wndLobby->addComponent(new TextLabel(SCREEN_W*1/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT));
251 wndLobby->addComponent(new Textbox(SCREEN_W*1/4+4, 40, 100, 20, font));
252 wndLobby->addComponent(new Button(SCREEN_W*1/4-100, 80, 200, 20, font, "Join Existing Game", joinGame));
253 wndLobby->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT));
254 wndLobby->addComponent(new Textbox(SCREEN_W*3/4+4, 40, 100, 20, font));
255 wndLobby->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame));
256
257 txtJoinGame = (Textbox*)wndLobby->getComponent(2);
258 txtCreateGame = (Textbox*)wndLobby->getComponent(5);
259
260 cout << "Created lobby screen" << endl;
261
262 wndGame = new Window(0, 0, SCREEN_W, SCREEN_H);
263 wndGame->addComponent(new Textbox(95, 40, 300, 20, font));
264 wndGame->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage));
265 wndGame->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
266 wndGame->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
267
268 txtChat = (Textbox*)wndGame->getComponent(0);
269
270 wndGameDebug = new Window(0, 0, SCREEN_W, SCREEN_H);
271 wndGameDebug->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
272 wndGameDebug->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
273
274 cout << "Created game screen" << endl;
275
276 goToLoginScreen();
277
278 event_queue = al_create_event_queue();
279 if(!event_queue) {
280 fprintf(stderr, "failed to create event_queue!\n");
281 al_destroy_display(display);
282 al_destroy_timer(timer);
283 return -1;
284 }
285
286 al_set_target_bitmap(al_get_backbuffer(display));
287
288 al_register_event_source(event_queue, al_get_display_event_source(display));
289 al_register_event_source(event_queue, al_get_timer_event_source(timer));
290 al_register_event_source(event_queue, al_get_keyboard_event_source());
291 al_register_event_source(event_queue, al_get_mouse_event_source());
292
293 al_clear_to_color(al_map_rgb(0,0,0));
294
295 al_flip_display();
296
297 if (argc != 3) {
298 cout << "Usage: server port" << endl;
299 exit(1);
300 }
301
302 initWinSock();
303
304 sock = socket(AF_INET, SOCK_DGRAM, 0);
305 if (sock < 0)
306 error("socket");
307
308 set_nonblock(sock);
309
310 server.sin_family = AF_INET;
311 hp = gethostbyname(argv[1]);
312 if (hp==0)
313 error("Unknown host");
314
315 memcpy((char *)&server.sin_addr, (char *)hp->h_addr, hp->h_length);
316 server.sin_port = htons(atoi(argv[2]));
317
318 al_start_timer(timer);
319
320 while(!doexit)
321 {
322 ALLEGRO_EVENT ev;
323
324 al_wait_for_event(event_queue, &ev);
325
326 if(wndCurrent->handleEvent(ev)) {
327 // do nothing
328 }
329 else if(ev.type == ALLEGRO_EVENT_TIMER) {
330 redraw = true; // seems like we should just call a draw function here instead
331 }
332 else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
333 doexit = true;
334 }
335 else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) {
336 }
337 else if(ev.type == ALLEGRO_EVENT_KEY_UP) {
338 switch(ev.keyboard.keycode) {
339 case ALLEGRO_KEY_ESCAPE:
340 doexit = true;
341 break;
342 case ALLEGRO_KEY_S: // pickup an item next to you
343 if (state == STATE_GAME) {
344 msgTo.type = MSG_TYPE_PICKUP_FLAG;
345 memcpy(msgTo.buffer, &curPlayerId, 4);
346 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
347 }
348 break;
349 case ALLEGRO_KEY_D: // drop the current item
350 if (state == STATE_GAME) {
351 // find the current player in the player list
352 map<unsigned int, Player>::iterator it;
353 Player* p = NULL;
354 for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
355 {
356 if (it->second.id == curPlayerId)
357 p = &it->second;
358 }
359
360 if (p != NULL) {
361 int flagType = WorldMap::OBJECT_NONE;
362
363 if (p->hasBlueFlag)
364 flagType = WorldMap::OBJECT_BLUE_FLAG;
365 else if (p->hasRedFlag)
366 flagType = WorldMap::OBJECT_RED_FLAG;
367
368 if (flagType != WorldMap::OBJECT_NONE) {
369 msgTo.type = MSG_TYPE_DROP_FLAG;
370 memcpy(msgTo.buffer, &curPlayerId, 4);
371 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
372 }
373 }
374 }
375 break;
376 }
377 }
378 else if(ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
379 if(wndCurrent == wndLobby) {
380 if (ev.mouse.button == 1) { // left click
381 txtJoinGame->clear();
382 txtCreateGame->clear();
383 state = STATE_GAME;
384 wndCurrent = wndGame;
385 }
386 }else if(wndCurrent == wndGame) {
387 if (ev.mouse.button == 1) { // left click
388 msgTo.type = MSG_TYPE_PLAYER_MOVE;
389
390 POSITION pos;
391 pos.x = ev.mouse.x;
392 pos.y = ev.mouse.y;
393 pos = screenToMap(pos);
394
395 if (pos.x != -1)
396 {
397 memcpy(msgTo.buffer, &curPlayerId, 4);
398 memcpy(msgTo.buffer+4, &pos.x, 4);
399 memcpy(msgTo.buffer+8, &pos.y, 4);
400
401 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
402 }
403 else
404 cout << "Invalid point: User did not click on the map" << endl;
405 }else if (ev.mouse.button == 2) { // right click
406 map<unsigned int, Player>::iterator it;
407
408 cout << "Detected a right-click" << endl;
409
410 Player* curPlayer;
411 for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
412 {
413 if (it->second.id == curPlayerId)
414 curPlayer = &it->second;
415 }
416
417 Player* target;
418 for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
419 {
420 // need to check if the right-click was actually on this player
421 // right now, this code will target all players other than the current one
422 target = &it->second;
423 if (target->id != curPlayerId && target->team != curPlayer->team) {
424 msgTo.type = MSG_TYPE_START_ATTACK;
425 memcpy(msgTo.buffer, &curPlayerId, 4);
426 memcpy(msgTo.buffer+4, &target->id, 4);
427
428 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
429 }
430 }
431 }
432 }
433 }
434
435 if (msgProcessor.receiveMessage(&msgFrom, sock, &from, &outputLog) >= 0)
436 processMessage(msgFrom, state, chatConsole, gameMap, mapPlayers, mapProjectiles, curPlayerId, scoreBlue, scoreRed);
437
438 if (redraw)
439 {
440 redraw = false;
441
442 msgProcessor.resendUnackedMessages(sock, &outputLog);
443 //msgProcessor.cleanAckedMessages(&outputLog);
444
445 if (debugging && wndCurrent == wndGame)
446 wndGameDebug->draw(display);
447 else
448 wndCurrent->draw(display);
449
450 if(wndCurrent == wndGame) {
451 if (!debugging)
452 chatConsole.draw(font, al_map_rgb(255,255,255));
453
454 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 43, ALLEGRO_ALIGN_LEFT, "Message:");
455
456 ostringstream ossScoreBlue, ossScoreRed;
457
458 ossScoreBlue << "Blue: " << scoreBlue << endl;
459 ossScoreRed << "Red: " << scoreRed << endl;
460
461 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
462 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
463
464 // update players
465 map<unsigned int, Player>::iterator it;
466 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
467 {
468 it->second.updateTarget(mapPlayers);
469 }
470
471 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
472 {
473 it->second.move(gameMap); // ignore return value
474 }
475
476 // update projectile positions
477 map<unsigned int, Projectile>::iterator it2;
478 for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++)
479 {
480 it2->second.move(mapPlayers);
481 }
482
483 drawMap(gameMap);
484 drawPlayers(mapPlayers, font, curPlayerId);
485
486 // draw projectiles
487 for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++)
488 {
489 Projectile proj = it2->second;
490
491 FLOAT_POSITION target = mapPlayers[proj.target].pos;
492 float angle = atan2(target.y-proj.pos.toFloat().y, target.x-proj.pos.toFloat().x);
493
494 POSITION start, end;
495 start.x = cos(angle)*15+proj.pos.x;
496 start.y = sin(angle)*15+proj.pos.y;
497 end.x = proj.pos.x;
498 end.y = proj.pos.y;
499
500 start = mapToScreen(start);
501 end = mapToScreen(end);
502
503 al_draw_line(start.x, start.y, end.x, end.y, al_map_rgb(0, 0, 0), 4);
504 }
505 }
506
507 if (debugging) {
508 //debugConsole.draw(font, al_map_rgb(255,255,255));
509 drawMessageStatus(font);
510 }
511
512 al_flip_display();
513 }
514 }
515
516 #if defined WINDOWS
517 closesocket(sock);
518 #elif defined LINUX
519 close(sock);
520 #endif
521
522 shutdownWinSock();
523
524 delete wndLogin;
525 delete wndRegister;
526 delete wndLobby;
527 delete wndGame;
528 delete wndGameDebug;
529
530 delete gameMap;
531
532 al_destroy_event_queue(event_queue);
533 al_destroy_display(display);
534 al_destroy_timer(timer);
535
536 outputLog << "Stopped client on " << getCurrentDateTimeString() << endl;
537 outputLog.close();
538
539 return 0;
540}
541
542
543
544// need to make a function like this that works on windows
545void error(const char *msg)
546{
547 perror(msg);
548 shutdownWinSock();
549 exit(1);
550}
551
552void initWinSock()
553{
554#if defined WINDOWS
555 WORD wVersionRequested;
556 WSADATA wsaData;
557 int wsaerr;
558
559 wVersionRequested = MAKEWORD(2, 2);
560 wsaerr = WSAStartup(wVersionRequested, &wsaData);
561
562 if (wsaerr != 0) {
563 cout << "The Winsock dll not found." << endl;
564 exit(1);
565 }else
566 cout << "The Winsock dll was found." << endl;
567#endif
568}
569
570void shutdownWinSock()
571{
572#if defined WINDOWS
573 WSACleanup();
574#endif
575}
576
577POSITION screenToMap(POSITION pos)
578{
579 pos.x = pos.x-300;
580 pos.y = pos.y-100;
581
582 if (pos.x < 0 || pos.y < 0)
583 {
584 pos.x = -1;
585 pos.y = -1;
586 }
587
588 return pos;
589}
590
591POSITION mapToScreen(POSITION pos)
592{
593 pos.x = pos.x+300;
594 pos.y = pos.y+100;
595
596 return pos;
597}
598
599POSITION mapToScreen(FLOAT_POSITION pos)
600{
601 POSITION p;
602 p.x = pos.x+300;
603 p.y = pos.y+100;
604
605 return p;
606}
607
608void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map<unsigned int, Player>& mapPlayers, map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId, int &scoreBlue, int &scoreRed)
609{
610 string response = string(msg.buffer);
611
612 switch(state)
613 {
614 case STATE_START:
615 {
616 cout << "In STATE_START" << endl;
617
618 switch(msg.type)
619 {
620 case MSG_TYPE_REGISTER:
621 {
622 lblRegisterStatus->setText(response);
623 break;
624 }
625 default:
626 {
627 cout << "(STATE_REGISTER) Received invalid message of type " << msg.type << endl;
628 break;
629 }
630 }
631
632 break;
633 }
634 case STATE_LOBBY:
635 case STATE_GAME:
636 {
637 switch(msg.type)
638 {
639 case MSG_TYPE_LOGIN:
640 {
641 if (response.compare("Player has already logged in.") == 0)
642 {
643 goToLoginScreen();
644 state = STATE_START;
645
646 lblLoginStatus->setText(response);
647 }
648 else if (response.compare("Incorrect username or password") == 0)
649 {
650 goToLoginScreen();
651 state = STATE_START;
652
653 lblLoginStatus->setText(response);
654 }
655 else
656 {
657 wndCurrent = wndLobby;
658
659 Player p("", "");
660 p.deserialize(msg.buffer);
661 mapPlayers[p.id] = p;
662 curPlayerId = p.id;
663
664 cout << "Got a valid login response with the player" << endl;
665 cout << "Player id: " << curPlayerId << endl;
666 cout << "Player health: " << p.health << endl;
667 cout << "player map size: " << mapPlayers.size() << endl;
668 }
669
670 break;
671 }
672 case MSG_TYPE_LOGOUT:
673 {
674 cout << "Got a logout message" << endl;
675
676 if (response.compare("You have successfully logged out.") == 0)
677 {
678 cout << "Logged out" << endl;
679 state = STATE_START;
680 goToLoginScreen();
681 }
682
683 break;
684 }
685 case MSG_TYPE_PLAYER:
686 {
687 cout << "Received MSG_TYPE_PLAYER" << endl;
688
689 Player p("", "");
690 p.deserialize(msg.buffer);
691 p.timeLastUpdated = getCurrentMillis();
692 p.isChasing = false;
693 if (p.health <= 0)
694 p.isDead = true;
695 else
696 p.isDead = false;
697
698 mapPlayers[p.id] = p;
699
700 break;
701 }
702 case MSG_TYPE_PLAYER_MOVE:
703 {
704 unsigned int id;
705 int x, y;
706
707 memcpy(&id, msg.buffer, 4);
708 memcpy(&x, msg.buffer+4, 4);
709 memcpy(&y, msg.buffer+8, 4);
710
711 mapPlayers[id].target.x = x;
712 mapPlayers[id].target.y = y;
713
714 break;
715 }
716 case MSG_TYPE_CHAT:
717 {
718 chatConsole.addLine(response);
719
720 break;
721 }
722 case MSG_TYPE_OBJECT:
723 {
724 cout << "Received object message in STATE_LOBBY." << endl;
725
726 WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0);
727 o.deserialize(msg.buffer);
728 cout << "object id: " << o.id << endl;
729 gameMap->updateObject(o.id, o.type, o.pos.x, o.pos.y);
730
731 break;
732 }
733 case MSG_TYPE_REMOVE_OBJECT:
734 {
735 cout << "Received REMOVE_OBJECT message!" << endl;
736
737 int id;
738 memcpy(&id, msg.buffer, 4);
739
740 cout << "Removing object with id " << id << endl;
741
742 if (!gameMap->removeObject(id))
743 cout << "Did not remove the object" << endl;
744
745 break;
746 }
747 case MSG_TYPE_SCORE:
748 {
749 memcpy(&scoreBlue, msg.buffer, 4);
750 memcpy(&scoreRed, msg.buffer+4, 4);
751
752 break;
753 }
754 case MSG_TYPE_ATTACK:
755 {
756 cout << "Received ATTACK message" << endl;
757
758 break;
759 }
760 case MSG_TYPE_START_ATTACK:
761 {
762 cout << "Received START_ATTACK message" << endl;
763
764 unsigned int id, targetID;
765 memcpy(&id, msg.buffer, 4);
766 memcpy(&targetID, msg.buffer+4, 4);
767
768 cout << "source id: " << id << endl;
769 cout << "target id: " << targetID << endl;
770
771 Player* source = &mapPlayers[id];
772 source->targetPlayer = targetID;
773 source->isChasing = true;
774
775 break;
776 }
777 case MSG_TYPE_PROJECTILE:
778 {
779 cout << "Received a PROJECTILE message" << endl;
780
781 int id, x, y, targetId;
782
783 memcpy(&id, msg.buffer, 4);
784 memcpy(&x, msg.buffer+4, 4);
785 memcpy(&y, msg.buffer+8, 4);
786 memcpy(&targetId, msg.buffer+12, 4);
787
788 cout << "id: " << id << endl;
789 cout << "x: " << x << endl;
790 cout << "y: " << y << endl;
791 cout << "Target: " << targetId << endl;
792
793 Projectile proj(x, y, targetId, 0);
794 proj.setId(id);
795
796 mapProjectiles[id] = proj;
797
798 break;
799 }
800 case MSG_TYPE_REMOVE_PROJECTILE:
801 {
802 cout << "Received a REMOVE_PROJECTILE message" << endl;
803
804 int id;
805
806 memcpy(&id, msg.buffer, 4);
807
808 mapProjectiles.erase(id);
809
810 break;
811 }
812 default:
813 {
814 cout << "(STATE_LOBBY) Received invlaid message of type " << msg.type << endl;
815 break;
816 }
817 }
818
819 break;
820 }
821 default:
822 {
823 cout << "The state has an invalid value: " << state << endl;
824
825 break;
826 }
827 }
828}
829
830// this should probably be in the WorldMap class
831void drawMap(WorldMap* gameMap)
832{
833 POSITION mapPos;
834 mapPos.x = 0;
835 mapPos.y = 0;
836 mapPos = mapToScreen(mapPos);
837
838 for (int x=0; x<gameMap->width; x++)
839 {
840 for (int y=0; y<gameMap->height; y++)
841 {
842 WorldMap::TerrainType el = gameMap->getElement(x, y);
843 WorldMap::StructureType structure = gameMap->getStructure(x, y);
844
845 if (el == WorldMap::TERRAIN_GRASS)
846 al_draw_filled_rectangle(x*25+mapPos.x, y*25+mapPos.y, x*25+25+mapPos.x, y*25+25+mapPos.y, al_map_rgb(0, 255, 0));
847 else if (el == WorldMap::TERRAIN_OCEAN)
848 al_draw_filled_rectangle(x*25+mapPos.x, y*25+mapPos.y, x*25+25+mapPos.x, y*25+25+mapPos.y, al_map_rgb(0, 0, 255));
849 else if (el == WorldMap::TERRAIN_ROCK)
850 al_draw_filled_rectangle(x*25+mapPos.x, y*25+mapPos.y, x*25+25+mapPos.x, y*25+25+mapPos.y, al_map_rgb(100, 100, 0));
851
852 if (structure == WorldMap::STRUCTURE_BLUE_FLAG) {
853 al_draw_circle(x*25+12+mapPos.x, y*25+12+mapPos.y, 12, al_map_rgb(0, 0, 0), 3);
854 //al_draw_filled_rectangle(x*25+5+mapPos.x, y*25+5+mapPos.y, x*25+20+mapPos.x, y*25+20+mapPos.y, al_map_rgb(0, 0, 255));
855 }else if (structure == WorldMap::STRUCTURE_RED_FLAG) {
856 al_draw_circle(x*25+12+mapPos.x, y*25+12+mapPos.y, 12, al_map_rgb(0, 0, 0), 3);
857 //al_draw_filled_rectangle(x*25+5+mapPos.x, y*25+5+mapPos.y, x*25+20+mapPos.x, y*25+20+mapPos.y, al_map_rgb(255, 0, 0));
858 }
859 }
860 }
861
862 for (int x=0; x<gameMap->width; x++)
863 {
864 for (int y=0; y<gameMap->height; y++)
865 {
866 vector<WorldMap::Object> vctObjects = gameMap->getObjects(x, y);
867
868 vector<WorldMap::Object>::iterator it;
869 for(it = vctObjects.begin(); it != vctObjects.end(); it++) {
870 switch(it->type) {
871 case WorldMap::OBJECT_BLUE_FLAG:
872 al_draw_filled_rectangle(it->pos.x-8+mapPos.x, it->pos.y-8+mapPos.y, it->pos.x+8+mapPos.x, it->pos.y+8+mapPos.y, al_map_rgb(0, 0, 255));
873 break;
874 case WorldMap::OBJECT_RED_FLAG:
875 al_draw_filled_rectangle(it->pos.x-8+mapPos.x, it->pos.y-8+mapPos.y, it->pos.x+8+mapPos.x, it->pos.y+8+mapPos.y, al_map_rgb(255, 0, 0));
876 break;
877 }
878 }
879 }
880 }
881}
882
883void drawPlayers(map<unsigned int, Player>& mapPlayers, ALLEGRO_FONT* font, unsigned int curPlayerId)
884{
885 map<unsigned int, Player>::iterator it;
886
887 Player* p;
888 POSITION pos;
889 ALLEGRO_COLOR color;
890
891 for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
892 {
893 p = &it->second;
894
895 if (p->isDead)
896 continue;
897
898 pos = mapToScreen(p->pos);
899
900 if (p->id == curPlayerId)
901 al_draw_filled_circle(pos.x, pos.y, 14, al_map_rgb(0, 0, 0));
902
903 if (p->team == 0)
904 color = al_map_rgb(0, 0, 255);
905 else if (p->team == 1)
906 color = al_map_rgb(255, 0, 0);
907
908 al_draw_filled_circle(pos.x, pos.y, 12, color);
909
910 // draw player class
911 int fontHeight = al_get_font_line_height(font);
912
913 string strClass;
914 switch (p->playerClass) {
915 case Player::CLASS_WARRIOR:
916 strClass = "W";
917 break;
918 case Player::CLASS_RANGER:
919 strClass = "R";
920 break;
921 case Player::CLASS_NONE:
922 strClass = "";
923 break;
924 default:
925 strClass = "";
926 break;
927 }
928 al_draw_text(font, al_map_rgb(0, 0, 0), pos.x, pos.y-fontHeight/2, ALLEGRO_ALIGN_CENTRE, strClass.c_str());
929
930 // draw player health
931 al_draw_filled_rectangle(pos.x-12, pos.y-24, pos.x+12, pos.y-16, al_map_rgb(0, 0, 0));
932 if (it->second.maxHealth != 0)
933 al_draw_filled_rectangle(pos.x-11, pos.y-23, pos.x-11+(22*it->second.health)/it->second.maxHealth, pos.y-17, al_map_rgb(255, 0, 0));
934
935 if (p->hasBlueFlag)
936 al_draw_filled_rectangle(pos.x+4, pos.y-18, pos.x+18, pos.y-4, al_map_rgb(0, 0, 255));
937 else if (p->hasRedFlag)
938 al_draw_filled_rectangle(pos.x+4, pos.y-18, pos.x+18, pos.y-4, al_map_rgb(255, 0, 0));
939 }
940}
941
942int getRefreshRate(int width, int height)
943{
944 int numRefreshRates = al_get_num_display_modes();
945 ALLEGRO_DISPLAY_MODE displayMode;
946
947 for(int i=0; i<numRefreshRates; i++) {
948 al_get_display_mode(i, &displayMode);
949
950 if (displayMode.width == width && displayMode.height == height)
951 return displayMode.refresh_rate;
952 }
953
954 return 0;
955}
956
957void drawMessageStatus(ALLEGRO_FONT* font)
958{
959 int clientMsgOffset = 5;
960 int serverMsgOffset = 950;
961
962 al_draw_text(font, al_map_rgb(0, 255, 255), 0+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
963 al_draw_text(font, al_map_rgb(0, 255, 255), 20+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Type");
964 al_draw_text(font, al_map_rgb(0, 255, 255), 240+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Acked?");
965
966 al_draw_text(font, al_map_rgb(0, 255, 255), serverMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
967
968 map<unsigned int, map<unsigned long, MessageContainer> >& sentMessages = msgProcessor.getSentMessages();
969 int id, type;
970 bool acked;
971 ostringstream ossId, ossAcked;
972
973 map<unsigned int, map<unsigned long, MessageContainer> >::iterator it;
974
975 int msgCount = 0;
976 for (it = sentMessages.begin(); it != sentMessages.end(); it++) {
977 map<unsigned long, MessageContainer> playerMessage = it->second;
978 map<unsigned long, MessageContainer>::iterator it2;
979 for (it2 = playerMessage.begin(); it2 != playerMessage.end(); it2++) {
980
981 id = it->first;
982 ossId.str("");;
983 ossId << id;
984
985 type = it2->second.getMessage()->type;
986 string typeStr = MessageContainer::getMsgTypeString(type);
987
988 acked = it2->second.getAcked();
989 ossAcked.str("");;
990 ossAcked << boolalpha << acked;
991
992 al_draw_text(font, al_map_rgb(0, 255, 0), clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
993 al_draw_text(font, al_map_rgb(0, 255, 0), 20+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, typeStr.c_str());
994 al_draw_text(font, al_map_rgb(0, 255, 0), 240+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossAcked.str().c_str());
995
996 msgCount++;
997 }
998 }
999
1000 if (msgProcessor.getAckedMessages().size() > 0) {
1001 map<unsigned int, unsigned long long> ackedMessages = msgProcessor.getAckedMessages()[0];
1002 map<unsigned int, unsigned long long>::iterator it3;
1003
1004 msgCount = 0;
1005 for (it3 = ackedMessages.begin(); it3 != ackedMessages.end(); it3++) {
1006 ossId.str("");;
1007 ossId << it3->first;
1008
1009 al_draw_text(font, al_map_rgb(255, 0, 0), 25+serverMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1010
1011 msgCount++;
1012 }
1013 }
1014}
1015
1016// Callback definitions
1017
1018void goToRegisterScreen()
1019{
1020 txtUsernameRegister->clear();
1021 txtPasswordRegister->clear();
1022 lblRegisterStatus->setText("");
1023 rblClasses->setSelectedButton(-1);
1024
1025 wndCurrent = wndRegister;
1026}
1027
1028void goToLoginScreen()
1029{
1030 txtUsername->clear();
1031 txtPassword->clear();
1032 lblLoginStatus->setText("");
1033
1034 wndCurrent = wndLogin;
1035}
1036
1037// maybe need a goToGameScreen function as well and add state changes to these functions as well
1038
1039void registerAccount()
1040{
1041 string username = txtUsernameRegister->getStr();
1042 string password = txtPasswordRegister->getStr();
1043
1044 txtUsernameRegister->clear();
1045 txtPasswordRegister->clear();
1046 // maybe clear rblClasses as well (add a method to RadioButtonList to enable this)
1047
1048 Player::PlayerClass playerClass;
1049
1050 switch (rblClasses->getSelectedButton()) {
1051 case 0:
1052 playerClass = Player::CLASS_WARRIOR;
1053 break;
1054 case 1:
1055 playerClass = Player::CLASS_RANGER;
1056 break;
1057 default:
1058 cout << "Invalid class selection" << endl;
1059 playerClass = Player::CLASS_NONE;
1060 break;
1061 }
1062
1063 msgTo.type = MSG_TYPE_REGISTER;
1064
1065 strcpy(msgTo.buffer, username.c_str());
1066 strcpy(msgTo.buffer+username.size()+1, password.c_str());
1067 memcpy(msgTo.buffer+username.size()+password.size()+2, &playerClass, 4);
1068
1069 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1070}
1071
1072void login()
1073{
1074 string strUsername = txtUsername->getStr();
1075 string strPassword = txtPassword->getStr();
1076 username = strUsername;
1077
1078 txtUsername->clear();
1079 txtPassword->clear();
1080
1081 msgTo.type = MSG_TYPE_LOGIN;
1082
1083 strcpy(msgTo.buffer, strUsername.c_str());
1084 strcpy(msgTo.buffer+username.size()+1, strPassword.c_str());
1085
1086 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1087
1088 state = STATE_LOBBY;
1089}
1090
1091void logout()
1092{
1093 switch(state) {
1094 case STATE_LOBBY:
1095 txtJoinGame->clear();
1096 txtCreateGame->clear();
1097 break;
1098 case STATE_GAME:
1099 txtChat->clear();
1100 chatConsole.clear();
1101 break;
1102 default:
1103 cout << "Logout called from invalid state: " << state << endl;
1104 break;
1105 }
1106
1107 msgTo.type = MSG_TYPE_LOGOUT;
1108
1109 strcpy(msgTo.buffer, username.c_str());
1110
1111 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1112}
1113
1114void quit()
1115{
1116 doexit = true;
1117}
1118
1119void sendChatMessage()
1120{
1121 string msg = txtChat->getStr();
1122
1123 txtChat->clear();
1124
1125 msgTo.type = MSG_TYPE_CHAT;
1126
1127 strcpy(msgTo.buffer, msg.c_str());
1128
1129 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1130}
1131
1132void toggleDebugging()
1133{
1134 debugging = !debugging;
1135}
1136
1137void joinGame()
1138{
1139 cout << "Joining game" << endl;
1140}
1141
1142void createGame()
1143{
1144 cout << "Creating game" << endl;
1145}
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