source: network-game/client/Client/main.cpp@ cd80d63

Last change on this file since cd80d63 was cd80d63, checked in by dportnoy <dmp1488@…>, 11 years ago

Issue with players leaving, but not getting removed from games is fixed

  • Property mode set to 100644
File size: 43.6 KB
Line 
1#include "../../common/Compiler.h"
2
3#if defined WINDOWS
4 #include <winsock2.h>
5 #include <ws2tcpip.h>
6#elif defined LINUX
7 #include <sys/types.h>
8 #include <unistd.h>
9 #include <sys/socket.h>
10 #include <netinet/in.h>
11 #include <netdb.h>
12 #include <cstring>
13#endif
14
15#include <cstdio>
16#include <cstdlib>
17#include <cmath>
18#include <sys/types.h>
19#include <string>
20#include <iostream>
21#include <sstream>
22#include <fstream>
23#include <map>
24
25#include <allegro5/allegro.h>
26#include <allegro5/allegro_font.h>
27#include <allegro5/allegro_ttf.h>
28#include <allegro5/allegro_primitives.h>
29
30#include "../../common/Common.h"
31#include "../../common/MessageContainer.h"
32#include "../../common/MessageProcessor.h"
33#include "../../common/WorldMap.h"
34#include "../../common/Player.h"
35#include "../../common/Projectile.h"
36#include "../../common/Game.h"
37#include "../../common/GameSummary.h"
38
39#include "Window.h"
40#include "TextLabel.h"
41#include "Button.h"
42#include "Textbox.h"
43#include "RadioButtonList.h"
44
45#include "GameRender.h"
46
47#include "chat.h"
48
49#ifdef WINDOWS
50 #pragma comment(lib, "ws2_32.lib")
51#endif
52
53using namespace std;
54
55void initWinSock();
56void shutdownWinSock();
57void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map<unsigned int, Player*>& mapPlayers,
58 map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId);
59int getRefreshRate(int width, int height);
60void drawMessageStatus(ALLEGRO_FONT* font);
61
62// Callback declarations
63void goToLoginScreen();
64void goToRegisterScreen();
65void registerAccount();
66void login();
67void logout();
68void quit();
69void sendChatMessage();
70void toggleDebugging();
71void joinGame();
72void createGame();
73void leaveGame();
74void closeGameSummary();
75
76const float FPS = 60;
77const int SCREEN_W = 1024;
78const int SCREEN_H = 768;
79
80enum STATE {
81 STATE_START,
82 STATE_LOBBY,
83 STATE_GAME
84};
85
86int state;
87
88bool doexit;
89
90Window* wndLogin;
91Window* wndRegister;
92Window* wndLobby;
93Window* wndGame;
94Window* wndNewGame;
95Window* wndGameDebug;
96Window* wndGameSummary;
97Window* wndCurrent;
98
99// wndLogin
100Textbox* txtUsername;
101Textbox* txtPassword;
102TextLabel* lblLoginStatus;
103
104// wndRegister
105Textbox* txtUsernameRegister;
106Textbox* txtPasswordRegister;
107RadioButtonList* rblClasses;
108TextLabel* lblRegisterStatus;
109
110// wndLobby
111Textbox* txtJoinGame;
112Textbox* txtCreateGame;
113
114// wndGame
115Textbox* txtChat;
116
117int sock;
118struct sockaddr_in server, from;
119struct hostent *hp;
120NETWORK_MSG msgTo, msgFrom;
121string username;
122chat chatConsole, debugConsole;
123bool debugging;
124map<string, int> mapGames;
125Game* game;
126GameSummary* gameSummary;
127
128MessageProcessor msgProcessor;
129
130int main(int argc, char **argv)
131{
132 ALLEGRO_DISPLAY *display = NULL;
133 ALLEGRO_EVENT_QUEUE *event_queue = NULL;
134 ALLEGRO_TIMER *timer = NULL;
135 bool key[4] = { false, false, false, false };
136 map<unsigned int, Player*> mapPlayers;
137 map<unsigned int, Projectile> mapProjectiles;
138 unsigned int curPlayerId = -1;
139 ofstream outputLog;
140
141 doexit = false;
142 debugging = false;
143 bool redraw = true;
144 bool fullscreen = false;
145 game = NULL;
146 gameSummary = NULL;
147
148 state = STATE_START;
149
150 if(!al_init()) {
151 fprintf(stderr, "failed to initialize allegro!\n");
152 return -1;
153 }
154
155 outputLog.open("client.log", ios::app);
156 outputLog << "Started client on " << getCurrentDateTimeString() << endl;
157
158 if (al_init_primitives_addon())
159 cout << "Primitives initialized" << endl;
160 else
161 cout << "Primitives not initialized" << endl;
162
163 al_init_font_addon();
164 al_init_ttf_addon();
165
166 #if defined WINDOWS
167 ALLEGRO_FONT *font = al_load_ttf_font("../pirulen.ttf", 12, 0);
168 #elif defined LINUX
169 ALLEGRO_FONT *font = al_load_ttf_font("pirulen.ttf", 12, 0);
170 #endif
171
172 if (!font) {
173 fprintf(stderr, "Could not load 'pirulen.ttf'.\n");
174 getchar();
175 return -1;
176 }
177
178 if(!al_install_keyboard()) {
179 fprintf(stderr, "failed to initialize the keyboard!\n");
180 return -1;
181 }
182
183 if(!al_install_mouse()) {
184 fprintf(stderr, "failed to initialize the mouse!\n");
185 return -1;
186 }
187
188 timer = al_create_timer(1.0 / FPS);
189 if(!timer) {
190 fprintf(stderr, "failed to create timer!\n");
191 return -1;
192 }
193
194 int refreshRate = getRefreshRate(SCREEN_W, SCREEN_H);
195 // if the computer doesn't support this resolution, just use windowed mode
196 if (refreshRate > 0 && fullscreen) {
197 al_set_new_display_flags(ALLEGRO_FULLSCREEN);
198 al_set_new_display_refresh_rate(refreshRate);
199 }
200 display = al_create_display(SCREEN_W, SCREEN_H);
201 if(!display) {
202 fprintf(stderr, "failed to create display!\n");
203 al_destroy_timer(timer);
204 return -1;
205 }
206
207 WorldMap* gameMap = WorldMap::loadMapFromFile("../../data/map.txt");
208
209 cout << "Loaded map" << endl;
210
211 debugConsole.addLine("Debug console:");
212 debugConsole.addLine("");
213
214 wndLogin = new Window(0, 0, SCREEN_W, SCREEN_H);
215 wndLogin->addComponent(new Textbox(516, 40, 100, 20, font));
216 wndLogin->addComponent(new Textbox(516, 70, 100, 20, font));
217 wndLogin->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT));
218 wndLogin->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT));
219 wndLogin->addComponent(new TextLabel((SCREEN_W-600)/2, 100, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE));
220 wndLogin->addComponent(new Button(SCREEN_W/2-100, 130, 90, 20, font, "Register", goToRegisterScreen));
221 wndLogin->addComponent(new Button(SCREEN_W/2+10, 130, 90, 20, font, "Login", login));
222 wndLogin->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit));
223 wndLogin->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
224
225 txtUsername = (Textbox*)wndLogin->getComponent(0);
226 txtPassword = (Textbox*)wndLogin->getComponent(1);
227 lblLoginStatus = (TextLabel*)wndLogin->getComponent(4);
228
229 cout << "Created login screen" << endl;
230
231 wndRegister = new Window(0, 0, SCREEN_W, SCREEN_H);
232 wndRegister->addComponent(new Textbox(516, 40, 100, 20, font));
233 wndRegister->addComponent(new Textbox(516, 70, 100, 20, font));
234 wndRegister->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT));
235 wndRegister->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT));
236 wndRegister->addComponent(new RadioButtonList(432, 100, "Pick a class", font));
237 wndRegister->addComponent(new TextLabel((SCREEN_W-600)/2, 190, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE));
238 wndRegister->addComponent(new Button(SCREEN_W/2-100, 220, 90, 20, font, "Back", goToLoginScreen));
239 wndRegister->addComponent(new Button(SCREEN_W/2+10, 220, 90, 20, font, "Submit", registerAccount));
240 wndRegister->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit));
241 wndRegister->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
242
243 txtUsernameRegister = (Textbox*)wndRegister->getComponent(0);
244 txtPasswordRegister = (Textbox*)wndRegister->getComponent(1);
245
246 rblClasses = (RadioButtonList*)wndRegister->getComponent(4);
247 rblClasses->addRadioButton("Warrior");
248 rblClasses->addRadioButton("Ranger");
249
250 lblRegisterStatus = (TextLabel*)wndRegister->getComponent(5);
251
252 cout << "Created register screen" << endl;
253
254 wndLobby = new Window(0, 0, SCREEN_W, SCREEN_H);
255 wndLobby->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
256 wndLobby->addComponent(new TextLabel(SCREEN_W*1/2+15-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT));
257 wndLobby->addComponent(new Textbox(SCREEN_W*1/2+15+4, 40, 100, 20, font));
258 wndLobby->addComponent(new Button(SCREEN_W*1/2+15-100, 80, 200, 20, font, "Join Existing Game", joinGame));
259 wndLobby->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT));
260 wndLobby->addComponent(new Textbox(SCREEN_W*3/4+4, 40, 100, 20, font));
261 wndLobby->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame));
262 wndLobby->addComponent(new Textbox(95, 40, 300, 20, font));
263 wndLobby->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage));
264
265 txtJoinGame = (Textbox*)wndLobby->getComponent(2);
266 txtCreateGame = (Textbox*)wndLobby->getComponent(5);
267 txtChat = (Textbox*)wndLobby->getComponent(7);
268
269 cout << "Created lobby screen" << endl;
270
271 // this is the old game screen
272 wndGame = new Window(0, 0, SCREEN_W, SCREEN_H);
273 wndGame->addComponent(new Textbox(95, 40, 300, 20, font));
274 wndGame->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage));
275 wndGame->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
276 wndGame->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
277
278 wndGameDebug = new Window(0, 0, SCREEN_W, SCREEN_H);
279 wndGameDebug->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
280 wndGameDebug->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
281
282 cout << "Created game screen" << endl;
283
284 // this is the new game screen, without a debug console
285 wndNewGame = new Window(0, 0, SCREEN_W, SCREEN_H);
286 wndNewGame->addComponent(new Button(880, 10, 120, 20, font, "Leave Game", leaveGame));
287
288 cout << "Created new game screen" << endl;
289
290 wndGameSummary = new Window(0, 0, SCREEN_W, SCREEN_H);
291 wndGameSummary->addComponent(new Button(840, 730, 160, 20, font, "Back to Lobby", closeGameSummary));
292
293 cout << "Created game summary screen" << endl;
294
295 goToLoginScreen();
296
297 event_queue = al_create_event_queue();
298 if(!event_queue) {
299 fprintf(stderr, "failed to create event_queue!\n");
300 al_destroy_display(display);
301 al_destroy_timer(timer);
302 return -1;
303 }
304
305 al_set_target_bitmap(al_get_backbuffer(display));
306
307 al_register_event_source(event_queue, al_get_display_event_source(display));
308 al_register_event_source(event_queue, al_get_timer_event_source(timer));
309 al_register_event_source(event_queue, al_get_keyboard_event_source());
310 al_register_event_source(event_queue, al_get_mouse_event_source());
311
312 al_clear_to_color(al_map_rgb(0,0,0));
313
314 al_flip_display();
315
316 if (argc != 3) {
317 cout << "Usage: server port" << endl;
318 exit(1);
319 }
320
321 initWinSock();
322
323 sock = socket(AF_INET, SOCK_DGRAM, 0);
324 if (sock < 0)
325 error("socket");
326
327 set_nonblock(sock);
328
329 server.sin_family = AF_INET;
330 hp = gethostbyname(argv[1]);
331 if (hp == 0)
332 error("Unknown host");
333
334 memcpy((char *)&server.sin_addr, (char *)hp->h_addr, hp->h_length);
335 server.sin_port = htons(atoi(argv[2]));
336
337 msgProcessor = MessageProcessor(sock, &outputLog);
338
339 al_start_timer(timer);
340
341 while(!doexit)
342 {
343 ALLEGRO_EVENT ev;
344
345 al_wait_for_event(event_queue, &ev);
346
347 if(wndCurrent->handleEvent(ev)) {
348 // do nothing
349 }
350 else if(ev.type == ALLEGRO_EVENT_TIMER) {
351 redraw = true; // seems like we should just call a draw function here instead
352 }
353 else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
354 doexit = true;
355 }
356 else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) {
357 }
358 else if(ev.type == ALLEGRO_EVENT_KEY_UP) {
359 switch(ev.keyboard.keycode) {
360 case ALLEGRO_KEY_ESCAPE:
361 doexit = true;
362 break;
363 case ALLEGRO_KEY_S: // pickup an item next to you
364 if (state == STATE_GAME) {
365 msgTo.type = MSG_TYPE_PICKUP_FLAG;
366 memcpy(msgTo.buffer, &curPlayerId, 4);
367 msgProcessor.sendMessage(&msgTo, &server);
368 }
369 break;
370 case ALLEGRO_KEY_D: // drop the current item
371 if (state == STATE_GAME) {
372 Player* p = NULL;
373 try {
374 p = mapPlayers.at(curPlayerId);
375 } catch (const out_of_range& ex) {}
376
377 if (p != NULL) {
378 int flagType = WorldMap::OBJECT_NONE;
379
380 if (p->hasBlueFlag)
381 flagType = WorldMap::OBJECT_BLUE_FLAG;
382 else if (p->hasRedFlag)
383 flagType = WorldMap::OBJECT_RED_FLAG;
384
385 if (flagType != WorldMap::OBJECT_NONE) {
386 msgTo.type = MSG_TYPE_DROP_FLAG;
387 memcpy(msgTo.buffer, &curPlayerId, 4);
388 msgProcessor.sendMessage(&msgTo, &server);
389 }
390 }
391 }
392 break;
393 }
394 }
395 else if(ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
396 if(wndCurrent == wndGame || wndCurrent == wndNewGame) {
397 if (ev.mouse.button == 1) { // left click
398 msgTo.type = MSG_TYPE_PLAYER_MOVE;
399
400 POSITION pos;
401 pos.x = ev.mouse.x;
402 pos.y = ev.mouse.y;
403 pos = screenToMap(pos);
404
405 if (pos.x != -1)
406 {
407 memcpy(msgTo.buffer, &curPlayerId, 4);
408 memcpy(msgTo.buffer+4, &pos.x, 4);
409 memcpy(msgTo.buffer+8, &pos.y, 4);
410
411 msgProcessor.sendMessage(&msgTo, &server);
412 }
413 else
414 cout << "Invalid point: User did not click on the map" << endl;
415 }else if (ev.mouse.button == 2) { // right click
416 cout << "Detected a right-click" << endl;
417 map<unsigned int, Player*>::iterator it;
418
419 Player* curPlayer;
420 for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
421 {
422 if (it->second->id == curPlayerId)
423 curPlayer = it->second;
424 }
425
426 cout << "Got current player" << endl;
427 cout << "current game: " << game << endl;
428
429 map<unsigned int, Player*> playersInGame = game->getPlayers();
430 Player* target;
431
432 for(it = playersInGame.begin(); it != playersInGame.end(); it++)
433 {
434 // need to check if the right-click was actually on this player
435 // right now, this code will target all players other than the current one
436 target = it->second;
437 cout << "set target" << endl;
438 if (target->id != curPlayerId && target->team != curPlayer->team)
439 {
440 cout << "Found valid target" << endl;
441
442 msgTo.type = MSG_TYPE_START_ATTACK;
443 memcpy(msgTo.buffer, &curPlayerId, 4);
444 memcpy(msgTo.buffer+4, &target->id, 4);
445
446 msgProcessor.sendMessage(&msgTo, &server);
447 }
448 }
449 }
450 }
451 }
452
453 if (msgProcessor.receiveMessage(&msgFrom, &from) >= 0)
454 processMessage(msgFrom, state, chatConsole, gameMap, mapPlayers, mapProjectiles, curPlayerId);
455
456 if (redraw)
457 {
458 redraw = false;
459
460 msgProcessor.resendUnackedMessages();
461
462 if (debugging && wndCurrent == wndGame)
463 wndGameDebug->draw(display);
464 else
465 wndCurrent->draw(display);
466
467 if (wndCurrent == wndLobby) {
468 chatConsole.draw(font, al_map_rgb(255,255,255));
469
470 map<string, int>::iterator it;
471 int i=0;
472 ostringstream ossGame;
473 for (it = mapGames.begin(); it != mapGames.end(); it++) {
474 ossGame << it->first << " (" << it->second << " players)" << endl;
475 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*1/2-100, 120+i*15, ALLEGRO_ALIGN_LEFT, ossGame.str().c_str());
476 ossGame.clear();
477 ossGame.str("");
478 i++;
479 }
480 }
481 else if (wndCurrent == wndNewGame)
482 {
483 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 4, ALLEGRO_ALIGN_LEFT, "Players");
484
485 map<unsigned int, Player*>& gamePlayers = game->getPlayers();
486 map<unsigned int, Player*>::iterator it;
487
488 int playerCount = 0;
489 for (it = gamePlayers.begin(); it != gamePlayers.end(); it++)
490 {
491 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 19+(playerCount+1)*15, ALLEGRO_ALIGN_LEFT, it->second->name.c_str());
492 playerCount++;
493 }
494
495 ostringstream ossScoreBlue, ossScoreRed;
496
497 ossScoreBlue << "Blue: " << game->getBlueScore() << endl;
498 ossScoreRed << "Red: " << game->getRedScore() << endl;
499
500 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
501 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
502
503 // update players
504 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
505 {
506 it->second->updateTarget(game->getPlayers());
507 }
508
509 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
510 {
511 it->second->move(game->getMap()); // ignore return value
512 }
513
514 // update projectile positions
515 map<unsigned int, Projectile>::iterator it2;
516 for (it2 = game->getProjectiles().begin(); it2 != game->getProjectiles().end(); it2++)
517 {
518 it2->second.move(game->getPlayers());
519 }
520
521 GameRender::drawMap(game->getMap());
522 GameRender::drawPlayers(game->getPlayers(), font, curPlayerId);
523
524 // draw projectiles
525 for (it2 = game->getProjectiles().begin(); it2 != game->getProjectiles().end(); it2++)
526 {
527 Projectile proj = it2->second;
528
529 FLOAT_POSITION target = game->getPlayers()[proj.target]->pos;
530 float angle = atan2(target.y-proj.pos.toFloat().y, target.x-proj.pos.toFloat().x);
531
532 POSITION start, end;
533 start.x = cos(angle)*15+proj.pos.x;
534 start.y = sin(angle)*15+proj.pos.y;
535 end.x = proj.pos.x;
536 end.y = proj.pos.y;
537
538 start = mapToScreen(start);
539 end = mapToScreen(end);
540
541 al_draw_line(start.x, start.y, end.x, end.y, al_map_rgb(0, 0, 0), 4);
542 }
543 }
544 else if (wndCurrent == wndGame)
545 {
546 if (!debugging)
547 chatConsole.draw(font, al_map_rgb(255,255,255));
548
549 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 43, ALLEGRO_ALIGN_LEFT, "Message:");
550
551 ostringstream ossScoreBlue, ossScoreRed;
552
553 ossScoreBlue << "Blue: " << game->getBlueScore() << endl;
554 ossScoreRed << "Red: " << game->getRedScore() << endl;
555
556 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
557 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
558
559 // update players
560 map<unsigned int, Player*>::iterator it;
561 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
562 {
563 it->second->updateTarget(mapPlayers);
564 }
565
566 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
567 {
568 it->second->move(gameMap); // ignore return value
569 }
570
571 // update projectile positions
572 map<unsigned int, Projectile>::iterator it2;
573 for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++)
574 {
575 it2->second.move(mapPlayers);
576 }
577
578 GameRender::drawMap(gameMap);
579 GameRender::drawPlayers(mapPlayers, font, curPlayerId);
580
581 // draw projectiles
582 for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++)
583 {
584 Projectile proj = it2->second;
585
586 FLOAT_POSITION target = mapPlayers[proj.target]->pos;
587 float angle = atan2(target.y-proj.pos.toFloat().y, target.x-proj.pos.toFloat().x);
588
589 POSITION start, end;
590 start.x = cos(angle)*15+proj.pos.x;
591 start.y = sin(angle)*15+proj.pos.y;
592 end.x = proj.pos.x;
593 end.y = proj.pos.y;
594
595 start = mapToScreen(start);
596 end = mapToScreen(end);
597
598 al_draw_line(start.x, start.y, end.x, end.y, al_map_rgb(0, 0, 0), 4);
599 }
600 }else if (wndCurrent == wndGameSummary) {
601 ostringstream ossBlueScore, ossRedScore;
602
603 ossBlueScore << "Blue Score: " << gameSummary->getBlueScore();
604 ossRedScore << "Red Score: " << gameSummary->getRedScore();
605
606 string strWinner;
607
608 if (gameSummary->getWinner() == 0)
609 strWinner = "Blue Team Wins";
610 else if (gameSummary->getWinner() == 1)
611 strWinner = "Red Team Wins";
612 else
613 strWinner = "winner set to wrong value";
614
615 al_draw_text(font, al_map_rgb(0, 255, 0), 512, 40, ALLEGRO_ALIGN_CENTRE, gameSummary->getName().c_str());
616 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossBlueScore.str().c_str());
617 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossRedScore.str().c_str());
618 al_draw_text(font, al_map_rgb(0, 255, 0), 512, 120, ALLEGRO_ALIGN_CENTRE, strWinner.c_str());
619 }
620
621 if (debugging) {
622 //debugConsole.draw(font, al_map_rgb(255,255,255));
623 drawMessageStatus(font);
624 }
625
626 al_flip_display();
627 }
628 }
629
630 #if defined WINDOWS
631 closesocket(sock);
632 #elif defined LINUX
633 close(sock);
634 #endif
635
636 shutdownWinSock();
637
638 delete wndLogin;
639 delete wndRegister;
640 delete wndLobby;
641 delete wndGame;
642 delete wndGameDebug;
643
644 delete gameMap;
645
646 if (game != NULL)
647 delete game;
648
649 if (gameSummary != NULL)
650 delete gameSummary;
651
652 map<unsigned int, Player*>::iterator it;
653
654 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
655 delete it->second;
656 }
657
658 al_destroy_event_queue(event_queue);
659 al_destroy_display(display);
660 al_destroy_timer(timer);
661
662 outputLog << "Stopped client on " << getCurrentDateTimeString() << endl;
663 outputLog.close();
664
665 return 0;
666}
667
668void initWinSock()
669{
670#if defined WINDOWS
671 WORD wVersionRequested;
672 WSADATA wsaData;
673 int wsaerr;
674
675 wVersionRequested = MAKEWORD(2, 2);
676 wsaerr = WSAStartup(wVersionRequested, &wsaData);
677
678 if (wsaerr != 0) {
679 cout << "The Winsock dll not found." << endl;
680 exit(1);
681 }else
682 cout << "The Winsock dll was found." << endl;
683#endif
684}
685
686void shutdownWinSock()
687{
688#if defined WINDOWS
689 WSACleanup();
690#endif
691}
692
693void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map<unsigned int, Player*>& mapPlayers,
694 map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId)
695{
696 // this is outdated since most messages now don't contain just a text string
697 string response = string(msg.buffer);
698
699 switch(state)
700 {
701 case STATE_START:
702 {
703 cout << "In STATE_START" << endl;
704
705 switch(msg.type)
706 {
707 case MSG_TYPE_REGISTER:
708 {
709 lblRegisterStatus->setText(response);
710 break;
711 }
712 default:
713 {
714 cout << "(STATE_REGISTER) Received invalid message of type " << msg.type << endl;
715 break;
716 }
717 }
718
719 break;
720 }
721 case STATE_LOBBY:
722 {
723 cout << "In STATE_LOBBY" << endl;
724 switch(msg.type)
725 {
726 case MSG_TYPE_LOGIN:
727 {
728 if (response.compare("Player has already logged in.") == 0)
729 {
730 goToLoginScreen();
731 state = STATE_START;
732
733 lblLoginStatus->setText(response);
734 }
735 else if (response.compare("Incorrect username or password") == 0)
736 {
737 goToLoginScreen();
738 state = STATE_START;
739
740 lblLoginStatus->setText(response);
741 }
742 else
743 {
744 wndCurrent = wndLobby;
745
746 // this message should only be sent when a player first logs in so they know their id
747
748 Player* p = new Player("", "");
749 p->deserialize(msg.buffer);
750
751 if (mapPlayers.find(p->id) != mapPlayers.end())
752 delete mapPlayers[p->id];
753 mapPlayers[p->id] = p;
754 curPlayerId = p->id;
755
756 cout << "Got a valid login response with the player" << endl;
757 cout << "Player id: " << curPlayerId << endl;
758 cout << "Player health: " << p->health << endl;
759 cout << "player map size: " << mapPlayers.size() << endl;
760 }
761
762 break;
763 }
764 case MSG_TYPE_LOGOUT:
765 {
766 cout << "Got a logout message" << endl;
767
768 int playerId;
769
770 // Check if it's about you or another player
771 memcpy(&playerId, msg.buffer, 4);
772 response = string(msg.buffer+4);
773
774 if (playerId == curPlayerId)
775 {
776 if (response.compare("You have successfully logged out.") == 0)
777 {
778 cout << "Logged out" << endl;
779 state = STATE_START;
780 goToLoginScreen();
781 }
782
783 // if there was an error logging out, nothing happens
784 }
785 else
786 {
787 delete mapPlayers[playerId];
788 }
789
790 break;
791 }
792 case MSG_TYPE_PLAYER:
793 {
794 cout << "Received MSG_TYPE_PLAYER" << endl;
795
796 Player p("", "");
797 p.deserialize(msg.buffer);
798 p.timeLastUpdated = getCurrentMillis();
799 p.isChasing = false;
800 if (p.health <= 0)
801 p.isDead = true;
802 else
803 p.isDead = false;
804
805 if (mapPlayers.find(p.id) != mapPlayers.end())
806 *(mapPlayers[p.id]) = p;
807 else
808 mapPlayers[p.id] = new Player(p);
809
810 break;
811 }
812 case MSG_TYPE_PLAYER_MOVE:
813 {
814 unsigned int id;
815 int x, y;
816
817 memcpy(&id, msg.buffer, 4);
818 memcpy(&x, msg.buffer+4, 4);
819 memcpy(&y, msg.buffer+8, 4);
820
821 mapPlayers[id]->target.x = x;
822 mapPlayers[id]->target.y = y;
823
824 break;
825 }
826 case MSG_TYPE_CHAT:
827 {
828 chatConsole.addLine(response);
829
830 break;
831 }
832 case MSG_TYPE_OBJECT:
833 {
834 cout << "Received OBJECT message" << endl;
835
836 WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0);
837 o.deserialize(msg.buffer);
838 cout << "object id: " << o.id << endl;
839 gameMap->updateObject(o.id, o.type, o.pos.x, o.pos.y);
840
841 break;
842 }
843 case MSG_TYPE_REMOVE_OBJECT:
844 {
845 cout << "Received REMOVE_OBJECT message!" << endl;
846
847 int id;
848 memcpy(&id, msg.buffer, 4);
849
850 cout << "Removing object with id " << id << endl;
851
852 if (!gameMap->removeObject(id))
853 cout << "Did not remove the object" << endl;
854
855 break;
856 }
857 case MSG_TYPE_ATTACK:
858 {
859 cout << "Received ATTACK message" << endl;
860
861 break;
862 }
863 case MSG_TYPE_START_ATTACK:
864 {
865 cout << "Received START_ATTACK message" << endl;
866
867 unsigned int id, targetID;
868 memcpy(&id, msg.buffer, 4);
869 memcpy(&targetID, msg.buffer+4, 4);
870
871 cout << "source id: " << id << endl;
872 cout << "target id: " << targetID << endl;
873
874 Player* source = mapPlayers[id];
875 source->targetPlayer = targetID;
876 source->isChasing = true;
877
878 break;
879 }
880 case MSG_TYPE_PROJECTILE:
881 {
882 cout << "Received a PROJECTILE message" << endl;
883
884 unsigned int id, x, y, targetId;
885
886 memcpy(&id, msg.buffer, 4);
887 memcpy(&x, msg.buffer+4, 4);
888 memcpy(&y, msg.buffer+8, 4);
889 memcpy(&targetId, msg.buffer+12, 4);
890
891 cout << "id: " << id << endl;
892 cout << "x: " << x << endl;
893 cout << "y: " << y << endl;
894 cout << "Target: " << targetId << endl;
895
896 Projectile proj(x, y, targetId, 0);
897 proj.setId(id);
898
899 mapProjectiles[id] = proj;
900
901 break;
902 }
903 case MSG_TYPE_REMOVE_PROJECTILE:
904 {
905 cout << "Received a REMOVE_PROJECTILE message" << endl;
906
907 int id;
908 memcpy(&id, msg.buffer, 4);
909
910 mapProjectiles.erase(id);
911
912 break;
913 }
914 case MSG_TYPE_GAME_INFO:
915 {
916 cout << "Received a GAME_INFO message" << endl;
917
918 string gameName(msg.buffer+4);
919 int numPlayers;
920
921 memcpy(&numPlayers, msg.buffer, 4);
922
923 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
924
925 if (numPlayers > 0)
926 mapGames[gameName] = numPlayers;
927 else
928 mapGames.erase(gameName);
929
930 break;
931 }
932 case MSG_TYPE_JOIN_GAME_SUCCESS:
933 {
934 cout << "Received a JOIN_GAME_SUCCESS message" << endl;
935
936 string gameName(msg.buffer);
937 game = new Game(gameName, "../../data/map.txt");
938 cout << "Game name: " << gameName << endl;
939
940 state = STATE_GAME;
941 wndCurrent = wndNewGame;
942
943 msgTo.type = MSG_TYPE_JOIN_GAME_ACK;
944 strcpy(msgTo.buffer, gameName.c_str());
945
946 msgProcessor.sendMessage(&msgTo, &server);
947
948 break;
949 }
950 case MSG_TYPE_JOIN_GAME_FAILURE:
951 {
952 cout << "Received a JOIN_GAME_FAILURE message" << endl;
953
954 break;
955 }
956 default:
957 {
958 cout << "(STATE_LOBBY) Received invlaid message of type " << msg.type << endl;
959
960 break;
961 }
962 }
963
964 break;
965 }
966 case STATE_GAME:
967 {
968 cout << "(STATE_GAME) ";
969 switch(msg.type)
970 {
971 case MSG_TYPE_GAME_INFO:
972 {
973 cout << "Received a GAME_INFO message" << endl;
974
975 string gameName(msg.buffer+4);
976 int numPlayers;
977
978 memcpy(&numPlayers, msg.buffer, 4);
979
980 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
981
982 if (numPlayers > 0)
983 mapGames[gameName] = numPlayers;
984 else
985 mapGames.erase(gameName);
986
987 break;
988 }
989 case MSG_TYPE_SCORE:
990 {
991 cout << "Received SCORE message!" << endl;
992
993 int blueScore;
994 memcpy(&blueScore, msg.buffer, 4);
995 cout << "blue score: " << blueScore << endl;
996 game->setBlueScore(blueScore);
997
998 int redScore;
999 memcpy(&redScore, msg.buffer+4, 4);
1000 cout << "red score: " << redScore << endl;
1001 game->setRedScore(redScore);
1002
1003 cout << "Processed SCORE message!" << endl;
1004
1005 break;
1006 }
1007 case MSG_TYPE_FINISH_GAME:
1008 {
1009 cout << "Got a finish game message" << endl;
1010 cout << "Should switch to STATE_LOBBY and show the final score" << endl;
1011
1012 unsigned int winner, blueScore, redScore;
1013 memcpy(&winner, msg.buffer, 4);
1014 memcpy(&blueScore, msg.buffer+4, 4);
1015 memcpy(&redScore, msg.buffer+8, 4);
1016
1017 string gameName(msg.buffer+12);
1018
1019 cout << "winner: " << winner << endl;
1020 cout << "blueScore: " << blueScore << endl;
1021 cout << "redScore: " << redScore << endl;
1022 cout << "gameName: " << gameName << endl;
1023
1024 gameSummary = new GameSummary(gameName, winner, blueScore, redScore);
1025
1026 delete game;
1027 game = NULL;
1028 state = STATE_LOBBY;
1029 wndCurrent = wndGameSummary;
1030
1031
1032 cout << "winner from obj: " << gameSummary->getWinner() << endl;
1033 cout << "blueScore from obj: " << gameSummary->getBlueScore() << endl;
1034 cout << "redScore from obj: " << gameSummary->getRedScore() << endl;
1035 cout << "gameName from obj: " << gameSummary->getName() << endl;
1036 break;
1037 }
1038 case MSG_TYPE_PLAYER:
1039 {
1040 cout << "Received MSG_TYPE_PLAYER" << endl;
1041
1042 Player p("", "");
1043 p.deserialize(msg.buffer);
1044 p.timeLastUpdated = getCurrentMillis();
1045 p.isChasing = false;
1046 if (p.health <= 0)
1047 p.isDead = true;
1048 else
1049 p.isDead = false;
1050
1051 if (mapPlayers.find(p.id) != mapPlayers.end())
1052 *(mapPlayers[p.id]) = p;
1053 else
1054 mapPlayers[p.id] = new Player(p);
1055
1056 break;
1057 }
1058 case MSG_TYPE_PLAYER_JOIN_GAME:
1059 {
1060 cout << "Received MSG_TYPE_PLAYER_JOIN_GAME" << endl;
1061
1062 Player p("", "");
1063 p.deserialize(msg.buffer);
1064 p.timeLastUpdated = getCurrentMillis();
1065 p.isChasing = false;
1066 if (p.health <= 0)
1067 p.isDead = true;
1068 else
1069 p.isDead = false;
1070
1071 if (mapPlayers.find(p.id) != mapPlayers.end())
1072 *(mapPlayers[p.id]) = p;
1073 else
1074 mapPlayers[p.id] = new Player(p);
1075
1076 game->addPlayer(mapPlayers[p.id]);
1077
1078 break;
1079 }
1080 case MSG_TYPE_LEAVE_GAME:
1081 {
1082 cout << "Received a LEAVE_GAME message" << endl;
1083
1084 string gameName(msg.buffer+4);
1085 unsigned int playerId;
1086
1087 memcpy(&playerId, msg.buffer, 4);
1088
1089 game->removePlayer(playerId);
1090
1091 break;
1092 }
1093 case MSG_TYPE_PLAYER_MOVE:
1094 {
1095 cout << "Received PLAYER_MOVE message" << endl;
1096
1097 unsigned int id;
1098 int x, y;
1099
1100 memcpy(&id, msg.buffer, 4);
1101 memcpy(&x, msg.buffer+4, 4);
1102 memcpy(&y, msg.buffer+8, 4);
1103
1104 cout << "id: " << id << endl;
1105
1106 mapPlayers[id]->target.x = x;
1107 mapPlayers[id]->target.y = y;
1108
1109 break;
1110 }
1111 case MSG_TYPE_OBJECT:
1112 {
1113 cout << "Received object message in STATE_GAME" << endl;
1114
1115 WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0);
1116 o.deserialize(msg.buffer);
1117 cout << "object id: " << o.id << endl;
1118 game->getMap()->updateObject(o.id, o.type, o.pos.x, o.pos.y);
1119
1120 break;
1121 }
1122 case MSG_TYPE_REMOVE_OBJECT:
1123 {
1124 cout << "Received REMOVE_OBJECT message!" << endl;
1125
1126 int id;
1127 memcpy(&id, msg.buffer, 4);
1128
1129 cout << "Removing object with id " << id << endl;
1130
1131 if (!game->getMap()->removeObject(id))
1132 cout << "Did not remove the object" << endl;
1133
1134 break;
1135 }
1136 case MSG_TYPE_ATTACK:
1137 {
1138 cout << "Received ATTACK message" << endl;
1139
1140 break;
1141 }
1142 case MSG_TYPE_START_ATTACK:
1143 {
1144 cout << "Received START_ATTACK message" << endl;
1145
1146 unsigned int id, targetId;
1147 memcpy(&id, msg.buffer, 4);
1148 memcpy(&targetId, msg.buffer+4, 4);
1149
1150 cout << "source id: " << id << endl;
1151 cout << "target id: " << targetId << endl;
1152
1153 // need to check the target exists in the current game
1154 Player* source = game->getPlayers()[id];
1155 source->targetPlayer = targetId;
1156 source->isChasing = true;
1157
1158 break;
1159 }
1160 case MSG_TYPE_PROJECTILE:
1161 {
1162 cout << "Received a PROJECTILE message" << endl;
1163
1164 unsigned int projId, x, y, targetId;
1165
1166 memcpy(&projId, msg.buffer, 4);
1167 memcpy(&x, msg.buffer+4, 4);
1168 memcpy(&y, msg.buffer+8, 4);
1169 memcpy(&targetId, msg.buffer+12, 4);
1170
1171 cout << "projId: " << projId << endl;
1172 cout << "x: " << x << endl;
1173 cout << "y: " << y << endl;
1174 cout << "Target: " << targetId << endl;
1175
1176 Projectile proj(x, y, targetId, 0);
1177 proj.setId(projId);
1178
1179 game->addProjectile(proj);
1180
1181 break;
1182 }
1183 case MSG_TYPE_REMOVE_PROJECTILE:
1184 {
1185 cout << "Received a REMOVE_PROJECTILE message" << endl;
1186
1187 unsigned int id;
1188 memcpy(&id, msg.buffer, 4);
1189
1190 game->removeProjectile(id);
1191
1192 break;
1193 }
1194 default:
1195 {
1196 cout << "Received invalid message of type " << msg.type << endl;
1197
1198 break;
1199 }
1200 }
1201
1202 break;
1203 }
1204 default:
1205 {
1206 cout << "The state has an invalid value: " << state << endl;
1207
1208 break;
1209 }
1210 }
1211}
1212
1213int getRefreshRate(int width, int height)
1214{
1215 int numRefreshRates = al_get_num_display_modes();
1216 ALLEGRO_DISPLAY_MODE displayMode;
1217
1218 for(int i=0; i<numRefreshRates; i++) {
1219 al_get_display_mode(i, &displayMode);
1220
1221 if (displayMode.width == width && displayMode.height == height)
1222 return displayMode.refresh_rate;
1223 }
1224
1225 return 0;
1226}
1227
1228void drawMessageStatus(ALLEGRO_FONT* font)
1229{
1230 int clientMsgOffset = 5;
1231 int serverMsgOffset = 950;
1232
1233 al_draw_text(font, al_map_rgb(0, 255, 255), 0+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
1234 al_draw_text(font, al_map_rgb(0, 255, 255), 20+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Type");
1235 al_draw_text(font, al_map_rgb(0, 255, 255), 240+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Acked?");
1236
1237 al_draw_text(font, al_map_rgb(0, 255, 255), serverMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
1238
1239 map<unsigned int, map<unsigned long, MessageContainer> >& sentMessages = msgProcessor.getSentMessages();
1240 int id, type;
1241 bool acked;
1242 ostringstream ossId, ossAcked;
1243
1244 map<unsigned int, map<unsigned long, MessageContainer> >::iterator it;
1245
1246 int msgCount = 0;
1247 for (it = sentMessages.begin(); it != sentMessages.end(); it++) {
1248 map<unsigned long, MessageContainer> playerMessage = it->second;
1249 map<unsigned long, MessageContainer>::iterator it2;
1250 for (it2 = playerMessage.begin(); it2 != playerMessage.end(); it2++) {
1251
1252 id = it->first;
1253 ossId.str("");;
1254 ossId << id;
1255
1256 type = it2->second.getMessage()->type;
1257 string typeStr = MessageContainer::getMsgTypeString(type);
1258
1259 acked = it2->second.getAcked();
1260 ossAcked.str("");;
1261 ossAcked << boolalpha << acked;
1262
1263 al_draw_text(font, al_map_rgb(0, 255, 0), clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1264 al_draw_text(font, al_map_rgb(0, 255, 0), 20+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, typeStr.c_str());
1265 al_draw_text(font, al_map_rgb(0, 255, 0), 240+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossAcked.str().c_str());
1266
1267 msgCount++;
1268 }
1269 }
1270
1271 if (msgProcessor.getAckedMessages().size() > 0) {
1272 map<unsigned int, unsigned long long> ackedMessages = msgProcessor.getAckedMessages()[0];
1273 map<unsigned int, unsigned long long>::iterator it3;
1274
1275 msgCount = 0;
1276 for (it3 = ackedMessages.begin(); it3 != ackedMessages.end(); it3++) {
1277 ossId.str("");;
1278 ossId << it3->first;
1279
1280 al_draw_text(font, al_map_rgb(255, 0, 0), 25+serverMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1281
1282 msgCount++;
1283 }
1284 }
1285}
1286
1287// Callback definitions
1288
1289void goToRegisterScreen()
1290{
1291 txtUsernameRegister->clear();
1292 txtPasswordRegister->clear();
1293 lblRegisterStatus->setText("");
1294 rblClasses->setSelectedButton(-1);
1295
1296 wndCurrent = wndRegister;
1297}
1298
1299void goToLoginScreen()
1300{
1301 txtUsername->clear();
1302 txtPassword->clear();
1303 lblLoginStatus->setText("");
1304
1305 wndCurrent = wndLogin;
1306}
1307
1308// maybe need a goToGameScreen function as well and add state changes to these functions as well
1309
1310void registerAccount()
1311{
1312 string username = txtUsernameRegister->getStr();
1313 string password = txtPasswordRegister->getStr();
1314
1315 txtUsernameRegister->clear();
1316 txtPasswordRegister->clear();
1317 // maybe clear rblClasses as well (add a method to RadioButtonList to enable this)
1318
1319 Player::PlayerClass playerClass;
1320
1321 switch (rblClasses->getSelectedButton()) {
1322 case 0:
1323 playerClass = Player::CLASS_WARRIOR;
1324 break;
1325 case 1:
1326 playerClass = Player::CLASS_RANGER;
1327 break;
1328 default:
1329 cout << "Invalid class selection" << endl;
1330 playerClass = Player::CLASS_NONE;
1331 break;
1332 }
1333
1334 msgTo.type = MSG_TYPE_REGISTER;
1335
1336 strcpy(msgTo.buffer, username.c_str());
1337 strcpy(msgTo.buffer+username.size()+1, password.c_str());
1338 memcpy(msgTo.buffer+username.size()+password.size()+2, &playerClass, 4);
1339
1340 msgProcessor.sendMessage(&msgTo, &server);
1341}
1342
1343void login()
1344{
1345 string strUsername = txtUsername->getStr();
1346 string strPassword = txtPassword->getStr();
1347 username = strUsername;
1348
1349 txtUsername->clear();
1350 txtPassword->clear();
1351
1352 msgTo.type = MSG_TYPE_LOGIN;
1353
1354 strcpy(msgTo.buffer, strUsername.c_str());
1355 strcpy(msgTo.buffer+username.size()+1, strPassword.c_str());
1356
1357 msgProcessor.sendMessage(&msgTo, &server);
1358
1359 state = STATE_LOBBY;
1360}
1361
1362void logout()
1363{
1364 switch(state) {
1365 case STATE_LOBBY:
1366 txtJoinGame->clear();
1367 txtCreateGame->clear();
1368 break;
1369 default:
1370 cout << "Logout called from invalid state: " << state << endl;
1371 break;
1372 }
1373
1374 msgTo.type = MSG_TYPE_LOGOUT;
1375
1376 strcpy(msgTo.buffer, username.c_str());
1377
1378 msgProcessor.sendMessage(&msgTo, &server);
1379}
1380
1381void quit()
1382{
1383 doexit = true;
1384}
1385
1386void sendChatMessage()
1387{
1388 string msg = txtChat->getStr();
1389 txtChat->clear();
1390
1391 msgTo.type = MSG_TYPE_CHAT;
1392 strcpy(msgTo.buffer, msg.c_str());
1393
1394 msgProcessor.sendMessage(&msgTo, &server);
1395}
1396
1397void toggleDebugging()
1398{
1399 debugging = !debugging;
1400}
1401
1402void joinGame()
1403{
1404 cout << "Joining game" << endl;
1405
1406 string msg = txtJoinGame->getStr();
1407 txtJoinGame->clear();
1408
1409 msgTo.type = MSG_TYPE_JOIN_GAME;
1410 strcpy(msgTo.buffer, msg.c_str());
1411
1412 msgProcessor.sendMessage(&msgTo, &server);
1413}
1414
1415void createGame()
1416{
1417 cout << "Creating game" << endl;
1418
1419 string msg = txtCreateGame->getStr();
1420 txtCreateGame->clear();
1421
1422 cout << "Sending message: " << msg.c_str() << endl;
1423
1424 msgTo.type = MSG_TYPE_CREATE_GAME;
1425 strcpy(msgTo.buffer, msg.c_str());
1426
1427 msgProcessor.sendMessage(&msgTo, &server);
1428}
1429
1430void leaveGame()
1431{
1432 cout << "Leaving game" << endl;
1433
1434 game = NULL;
1435
1436 state = STATE_LOBBY;
1437 wndCurrent = wndLobby;
1438
1439 msgTo.type = MSG_TYPE_LEAVE_GAME;
1440
1441 msgProcessor.sendMessage(&msgTo, &server);
1442}
1443
1444void closeGameSummary()
1445{
1446 delete gameSummary;
1447 gameSummary = NULL;
1448 wndCurrent = wndLobby;
1449 cout << "Processed button actions" << endl;
1450}
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