source: network-game/client/Client/main.cpp@ e5697b1

Last change on this file since e5697b1 was e5697b1, checked in by dportnoy <dmp1488@…>, 11 years ago

Projectile drawing code moved to the GameRender class

  • Property mode set to 100644
File size: 41.0 KB
Line 
1#include "../../common/Compiler.h"
2
3#if defined WINDOWS
4 #include <winsock2.h>
5 #include <ws2tcpip.h>
6#elif defined LINUX
7 #include <sys/types.h>
8 #include <unistd.h>
9 #include <sys/socket.h>
10 #include <netinet/in.h>
11 #include <netdb.h>
12 #include <cstring>
13#endif
14
15#include <cstdio>
16#include <cstdlib>
17#include <cmath>
18#include <sys/types.h>
19#include <string>
20#include <iostream>
21#include <sstream>
22#include <fstream>
23#include <map>
24#include <vector>
25#include <stdexcept>
26
27#include <allegro5/allegro.h>
28#include <allegro5/allegro_font.h>
29#include <allegro5/allegro_ttf.h>
30#include <allegro5/allegro_primitives.h>
31
32#include "../../common/Common.h"
33#include "../../common/MessageContainer.h"
34#include "../../common/MessageProcessor.h"
35#include "../../common/WorldMap.h"
36#include "../../common/Player.h"
37#include "../../common/Projectile.h"
38#include "../../common/Game.h"
39#include "../../common/GameSummary.h"
40
41#include "Window.h"
42#include "TextLabel.h"
43#include "Button.h"
44#include "Textbox.h"
45#include "RadioButtonList.h"
46
47#include "GameRender.h"
48
49#include "chat.h"
50
51#ifdef WINDOWS
52 #pragma comment(lib, "ws2_32.lib")
53#endif
54
55using namespace std;
56
57void initWinSock();
58void shutdownWinSock();
59void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, map<unsigned int, Player*>& mapPlayers,
60 map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId);
61int getRefreshRate(int width, int height);
62void drawMessageStatus(ALLEGRO_FONT* font);
63
64// Callback declarations
65void goToLoginScreen();
66void goToRegisterScreen();
67void registerAccount();
68void login();
69void logout();
70void quit();
71void sendChatMessage();
72void toggleDebugging();
73void joinGame();
74void createGame();
75void leaveGame();
76void closeGameSummary();
77
78const float FPS = 60;
79const int SCREEN_W = 1024;
80const int SCREEN_H = 768;
81
82enum STATE {
83 STATE_START,
84 STATE_LOBBY,
85 STATE_GAME
86};
87
88int state;
89
90bool doexit;
91
92vector<GuiComponent*> vctComponents;
93
94Window* wndLogin;
95Window* wndRegister;
96Window* wndLobby;
97Window* wndLobbyDebug;
98Window* wndGame;
99Window* wndGameSummary;
100Window* wndCurrent;
101
102// wndLogin
103Textbox* txtUsername;
104Textbox* txtPassword;
105TextLabel* lblLoginStatus;
106
107// wndRegister
108Textbox* txtUsernameRegister;
109Textbox* txtPasswordRegister;
110RadioButtonList* rblClasses;
111TextLabel* lblRegisterStatus;
112
113// wndLobby
114Textbox* txtJoinGame;
115Textbox* txtCreateGame;
116Textbox* txtChat;
117
118int sock;
119struct sockaddr_in server, from;
120struct hostent *hp;
121NETWORK_MSG msgTo, msgFrom;
122string username;
123chat chatConsole, debugConsole;
124bool debugging;
125map<string, int> mapGames;
126Game* game;
127GameSummary* gameSummary;
128
129MessageProcessor msgProcessor;
130
131int main(int argc, char **argv)
132{
133 ALLEGRO_DISPLAY *display = NULL;
134 ALLEGRO_EVENT_QUEUE *event_queue = NULL;
135 ALLEGRO_TIMER *timer = NULL;
136 bool key[4] = { false, false, false, false };
137 map<unsigned int, Player*> mapPlayers;
138 map<unsigned int, Projectile> mapProjectiles;
139 unsigned int curPlayerId = -1;
140 ofstream outputLog;
141
142 doexit = false;
143 debugging = false;
144 bool redraw = true;
145 bool fullscreen = false;
146 game = NULL;
147 gameSummary = NULL;
148
149 state = STATE_START;
150
151 if(!al_init()) {
152 fprintf(stderr, "failed to initialize allegro!\n");
153 return -1;
154 }
155
156 outputLog.open("client.log", ios::app);
157 outputLog << "Started client on " << getCurrentDateTimeString() << endl;
158
159 if (al_init_primitives_addon())
160 cout << "Primitives initialized" << endl;
161 else
162 cout << "Primitives not initialized" << endl;
163
164 al_init_font_addon();
165 al_init_ttf_addon();
166
167 #if defined WINDOWS
168 ALLEGRO_FONT *font = al_load_ttf_font("../pirulen.ttf", 12, 0);
169 #elif defined LINUX
170 ALLEGRO_FONT *font = al_load_ttf_font("pirulen.ttf", 12, 0);
171 #endif
172
173 if (!font) {
174 fprintf(stderr, "Could not load 'pirulen.ttf'.\n");
175 getchar();
176 return -1;
177 }
178
179 if(!al_install_keyboard()) {
180 fprintf(stderr, "failed to initialize the keyboard!\n");
181 return -1;
182 }
183
184 if(!al_install_mouse()) {
185 fprintf(stderr, "failed to initialize the mouse!\n");
186 return -1;
187 }
188
189 timer = al_create_timer(1.0 / FPS);
190 if(!timer) {
191 fprintf(stderr, "failed to create timer!\n");
192 return -1;
193 }
194
195 int refreshRate = getRefreshRate(SCREEN_W, SCREEN_H);
196 // if the computer doesn't support this resolution, just use windowed mode
197 if (refreshRate > 0 && fullscreen) {
198 al_set_new_display_flags(ALLEGRO_FULLSCREEN);
199 al_set_new_display_refresh_rate(refreshRate);
200 }
201 display = al_create_display(SCREEN_W, SCREEN_H);
202 if(!display) {
203 fprintf(stderr, "failed to create display!\n");
204 al_destroy_timer(timer);
205 return -1;
206 }
207
208 debugConsole.addLine("Debug console:");
209 debugConsole.addLine("");
210
211 wndLogin = new Window(0, 0, SCREEN_W, SCREEN_H);
212 vctComponents.push_back(wndLogin->addComponent(new Textbox(516, 40, 100, 20, font)));
213 vctComponents.push_back(wndLogin->addComponent(new Textbox(516, 70, 100, 20, font)));
214 vctComponents.push_back(wndLogin->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT)));
215 vctComponents.push_back(wndLogin->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT)));
216 vctComponents.push_back(wndLogin->addComponent(new TextLabel((SCREEN_W-600)/2, 100, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE)));
217 vctComponents.push_back(wndLogin->addComponent(new Button(SCREEN_W/2-100, 130, 90, 20, font, "Register", goToRegisterScreen)));
218 vctComponents.push_back(wndLogin->addComponent(new Button(SCREEN_W/2+10, 130, 90, 20, font, "Login", login)));
219 vctComponents.push_back(wndLogin->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit)));
220 vctComponents.push_back(wndLogin->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
221
222 txtUsername = (Textbox*)wndLogin->getComponent(0);
223 txtPassword = (Textbox*)wndLogin->getComponent(1);
224 lblLoginStatus = (TextLabel*)wndLogin->getComponent(4);
225
226 cout << "Created login screen" << endl;
227
228 wndRegister = new Window(0, 0, SCREEN_W, SCREEN_H);
229 vctComponents.push_back(wndRegister->addComponent(new Textbox(516, 40, 100, 20, font)));
230 vctComponents.push_back(wndRegister->addComponent(new Textbox(516, 70, 100, 20, font)));
231 vctComponents.push_back(wndRegister->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT)));
232 vctComponents.push_back(wndRegister->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT)));
233 vctComponents.push_back(wndRegister->addComponent(new RadioButtonList(432, 100, "Pick a class", font)));
234 vctComponents.push_back(wndRegister->addComponent(new TextLabel((SCREEN_W-600)/2, 190, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE)));
235 vctComponents.push_back(wndRegister->addComponent(new Button(SCREEN_W/2-100, 220, 90, 20, font, "Back", goToLoginScreen)));
236 vctComponents.push_back(wndRegister->addComponent(new Button(SCREEN_W/2+10, 220, 90, 20, font, "Submit", registerAccount)));
237 vctComponents.push_back(wndRegister->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit)));
238 vctComponents.push_back(wndRegister->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
239
240 txtUsernameRegister = (Textbox*)wndRegister->getComponent(0);
241 txtPasswordRegister = (Textbox*)wndRegister->getComponent(1);
242
243 rblClasses = (RadioButtonList*)wndRegister->getComponent(4);
244 rblClasses->addRadioButton("Warrior");
245 rblClasses->addRadioButton("Ranger");
246
247 lblRegisterStatus = (TextLabel*)wndRegister->getComponent(5);
248
249 cout << "Created register screen" << endl;
250
251 txtJoinGame = new Textbox(SCREEN_W*1/2+15+4, 40, 100, 20, font);
252 txtCreateGame = new Textbox(SCREEN_W*3/4+4, 40, 100, 20, font);
253
254 vctComponents.push_back(txtJoinGame);
255 vctComponents.push_back(txtCreateGame);
256
257 wndLobby = new Window(0, 0, SCREEN_W, SCREEN_H);
258 vctComponents.push_back(wndLobby->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout)));
259 vctComponents.push_back(wndLobby->addComponent(new TextLabel(SCREEN_W*1/2+15-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
260 wndLobby->addComponent(txtJoinGame);
261 vctComponents.push_back(wndLobby->addComponent(new Button(SCREEN_W*1/2+15-100, 80, 200, 20, font, "Join Existing Game", joinGame)));
262 vctComponents.push_back(wndLobby->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
263 wndLobby->addComponent(txtCreateGame);
264 vctComponents.push_back(wndLobby->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame)));
265 vctComponents.push_back(wndLobby->addComponent(new Textbox(95, 40, 300, 20, font)));
266 vctComponents.push_back(wndLobby->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage)));
267 vctComponents.push_back(wndLobby->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
268
269
270 txtChat = (Textbox*)wndLobby->getComponent(7);
271
272 cout << "Created lobby screen" << endl;
273
274 wndLobbyDebug = new Window(0, 0, SCREEN_W, SCREEN_H);
275 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout)));
276 vctComponents.push_back(wndLobbyDebug->addComponent(new TextLabel(SCREEN_W*1/2+15-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
277 wndLobbyDebug->addComponent(txtJoinGame);
278 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(SCREEN_W*1/2+15-100, 80, 200, 20, font, "Join Existing Game", joinGame)));
279 vctComponents.push_back(wndLobbyDebug->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
280 wndLobbyDebug->addComponent(txtCreateGame);
281 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame)));
282 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
283
284 cout << "Created debug lobby screen" << endl;
285
286 wndGame = new Window(0, 0, SCREEN_W, SCREEN_H);
287 vctComponents.push_back(wndGame->addComponent(new Button(880, 10, 120, 20, font, "Leave Game", leaveGame)));
288
289 cout << "Created new game screen" << endl;
290
291 wndGameSummary = new Window(0, 0, SCREEN_W, SCREEN_H);
292 vctComponents.push_back(wndGameSummary->addComponent(new Button(840, 730, 160, 20, font, "Back to Lobby", closeGameSummary)));
293
294 cout << "Created game summary screen" << endl;
295
296 goToLoginScreen();
297
298 event_queue = al_create_event_queue();
299 if(!event_queue) {
300 fprintf(stderr, "failed to create event_queue!\n");
301 al_destroy_display(display);
302 al_destroy_timer(timer);
303 return -1;
304 }
305
306 al_set_target_bitmap(al_get_backbuffer(display));
307
308 al_register_event_source(event_queue, al_get_display_event_source(display));
309 al_register_event_source(event_queue, al_get_timer_event_source(timer));
310 al_register_event_source(event_queue, al_get_keyboard_event_source());
311 al_register_event_source(event_queue, al_get_mouse_event_source());
312
313 al_clear_to_color(al_map_rgb(0,0,0));
314
315 al_flip_display();
316
317 if (argc != 3) {
318 cout << "Usage: server port" << endl;
319 exit(1);
320 }
321
322 initWinSock();
323
324 sock = socket(AF_INET, SOCK_DGRAM, 0);
325 if (sock < 0)
326 error("socket");
327
328 set_nonblock(sock);
329
330 server.sin_family = AF_INET;
331 hp = gethostbyname(argv[1]);
332 if (hp == 0)
333 error("Unknown host");
334
335 memcpy((char *)&server.sin_addr, (char *)hp->h_addr, hp->h_length);
336 server.sin_port = htons(atoi(argv[2]));
337
338 msgProcessor = MessageProcessor(sock, &outputLog);
339
340 al_start_timer(timer);
341
342 while(!doexit)
343 {
344 ALLEGRO_EVENT ev;
345
346 al_wait_for_event(event_queue, &ev);
347
348 if(wndCurrent->handleEvent(ev)) {
349 // do nothing
350 }
351 else if(ev.type == ALLEGRO_EVENT_TIMER) {
352 redraw = true; // seems like we should just call a draw function here instead
353 }
354 else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
355 doexit = true;
356 }
357 else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) {
358 }
359 else if(ev.type == ALLEGRO_EVENT_KEY_UP) {
360 switch(ev.keyboard.keycode) {
361 case ALLEGRO_KEY_ESCAPE:
362 doexit = true;
363 break;
364 case ALLEGRO_KEY_S: // pickup an item next to you
365 if (state == STATE_GAME) {
366 msgTo.type = MSG_TYPE_PICKUP_FLAG;
367 memcpy(msgTo.buffer, &curPlayerId, 4);
368 msgProcessor.sendMessage(&msgTo, &server);
369 }
370 break;
371 case ALLEGRO_KEY_D: // drop the current item
372 if (state == STATE_GAME) {
373 Player* p = NULL;
374 try {
375 p = mapPlayers.at(curPlayerId);
376 } catch (const out_of_range& ex) {}
377
378 if (p != NULL) {
379 int flagType = WorldMap::OBJECT_NONE;
380
381 if (p->hasBlueFlag)
382 flagType = WorldMap::OBJECT_BLUE_FLAG;
383 else if (p->hasRedFlag)
384 flagType = WorldMap::OBJECT_RED_FLAG;
385
386 if (flagType != WorldMap::OBJECT_NONE) {
387 msgTo.type = MSG_TYPE_DROP_FLAG;
388 memcpy(msgTo.buffer, &curPlayerId, 4);
389 msgProcessor.sendMessage(&msgTo, &server);
390 }
391 }
392 }
393 break;
394 }
395 }
396 else if(ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
397 if(wndCurrent == wndGame) {
398 if (ev.mouse.button == 1) { // left click
399 msgTo.type = MSG_TYPE_PLAYER_MOVE;
400
401 POSITION pos;
402 pos.x = ev.mouse.x;
403 pos.y = ev.mouse.y;
404 pos = screenToMap(pos);
405
406 if (pos.x != -1)
407 {
408 memcpy(msgTo.buffer, &curPlayerId, 4);
409 memcpy(msgTo.buffer+4, &pos.x, 4);
410 memcpy(msgTo.buffer+8, &pos.y, 4);
411
412 msgProcessor.sendMessage(&msgTo, &server);
413 }
414 else
415 cout << "Invalid point: User did not click on the map" << endl;
416 }else if (ev.mouse.button == 2) { // right click
417 cout << "Detected a right-click" << endl;
418 map<unsigned int, Player*>::iterator it;
419
420 Player* curPlayer = mapPlayers[curPlayerId];;
421
422 cout << "Got current player" << endl;
423 cout << "current game: " << game << endl;
424
425 map<unsigned int, Player*> playersInGame = game->getPlayers();
426 Player* target;
427
428 for(it = playersInGame.begin(); it != playersInGame.end(); it++)
429 {
430 // need to check if the right-click was actually on this player
431 // right now, this code will target all players other than the current one
432 target = it->second;
433 cout << "set target" << endl;
434 if (target->id != curPlayerId && target->team != curPlayer->team)
435 {
436 cout << "Found valid target" << endl;
437
438 msgTo.type = MSG_TYPE_ATTACK;
439 memcpy(msgTo.buffer, &curPlayerId, 4);
440 memcpy(msgTo.buffer+4, &target->id, 4);
441
442 msgProcessor.sendMessage(&msgTo, &server);
443 }
444 }
445 }
446 }
447 }
448
449 if (msgProcessor.receiveMessage(&msgFrom, &from) >= 0)
450 processMessage(msgFrom, state, chatConsole, mapPlayers, mapProjectiles, curPlayerId);
451
452 if (redraw)
453 {
454 redraw = false;
455
456 msgProcessor.resendUnackedMessages();
457
458 if (debugging && wndCurrent == wndLobby)
459 wndLobbyDebug->draw(display);
460 else
461 wndCurrent->draw(display);
462
463 if (wndCurrent == wndLobby) {
464 if (!debugging)
465 chatConsole.draw(font, al_map_rgb(255,255,255));
466
467 map<string, int>::iterator it;
468 int i=0;
469 ostringstream ossGame;
470 for (it = mapGames.begin(); it != mapGames.end(); it++) {
471 ossGame << it->first << " (" << it->second << " players)" << endl;
472 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*1/2-100, 120+i*15, ALLEGRO_ALIGN_LEFT, ossGame.str().c_str());
473 ossGame.clear();
474 ossGame.str("");
475 i++;
476 }
477 }
478 else if (wndCurrent == wndGame)
479 {
480 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 4, ALLEGRO_ALIGN_LEFT, "Players");
481
482 map<unsigned int, Player*>& gamePlayers = game->getPlayers();
483 map<unsigned int, Player*>::iterator it;
484
485 if (!debugging) {
486 int playerCount = 0;
487 for (it = gamePlayers.begin(); it != gamePlayers.end(); it++)
488 {
489 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 19+(playerCount+1)*15, ALLEGRO_ALIGN_LEFT, it->second->name.c_str());
490 playerCount++;
491 }
492 }
493
494 ostringstream ossScoreBlue, ossScoreRed;
495
496 ossScoreBlue << "Blue: " << game->getBlueScore() << endl;
497 ossScoreRed << "Red: " << game->getRedScore() << endl;
498
499 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
500 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
501
502 // update players
503 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
504 {
505 it->second->updateTarget(game->getPlayers());
506 }
507
508 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
509 {
510 it->second->move(game->getMap()); // ignore return value
511 }
512
513 // update projectile positions
514 map<unsigned int, Projectile>::iterator it2;
515 for (it2 = game->getProjectiles().begin(); it2 != game->getProjectiles().end(); it2++)
516 {
517 it2->second.move(game->getPlayers());
518 }
519
520 GameRender::drawMap(game->getMap());
521 GameRender::drawPlayers(game->getPlayers(), font, curPlayerId);
522 GameRender::drawProjectiles(game->getProjectiles(), game->getPlayers());
523 }
524 else if (wndCurrent == wndGameSummary)
525 {
526 ostringstream ossBlueScore, ossRedScore;
527
528 ossBlueScore << "Blue Score: " << gameSummary->getBlueScore();
529 ossRedScore << "Red Score: " << gameSummary->getRedScore();
530
531 string strWinner;
532
533 if (gameSummary->getWinner() == 0)
534 strWinner = "Blue Team Wins";
535 else if (gameSummary->getWinner() == 1)
536 strWinner = "Red Team Wins";
537 else
538 strWinner = "winner set to wrong value";
539
540 al_draw_text(font, al_map_rgb(0, 255, 0), 512, 40, ALLEGRO_ALIGN_CENTRE, gameSummary->getName().c_str());
541 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossBlueScore.str().c_str());
542 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossRedScore.str().c_str());
543 al_draw_text(font, al_map_rgb(0, 255, 0), 512, 120, ALLEGRO_ALIGN_CENTRE, strWinner.c_str());
544 }
545
546 if (debugging) {
547 //debugConsole.draw(font, al_map_rgb(255,255,255));
548 drawMessageStatus(font);
549 }
550
551 al_flip_display();
552 }
553 }
554
555 #if defined WINDOWS
556 closesocket(sock);
557 #elif defined LINUX
558 close(sock);
559 #endif
560
561 shutdownWinSock();
562
563 // delete all components
564 for (unsigned int x=0; x<vctComponents.size(); x++)
565 delete vctComponents[x];
566
567 delete wndLogin;
568 delete wndRegister;
569 delete wndLobby;
570 delete wndLobbyDebug;
571 delete wndGame;
572 delete wndGameSummary;
573
574 // game should be deleted when the player leaves a gamw
575 if (game != NULL)
576 delete game;
577
578 if (gameSummary != NULL)
579 delete gameSummary;
580
581 map<unsigned int, Player*>::iterator it;
582
583 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
584 delete it->second;
585 }
586
587 al_destroy_event_queue(event_queue);
588 al_destroy_display(display);
589 al_destroy_timer(timer);
590
591 outputLog << "Stopped client on " << getCurrentDateTimeString() << endl;
592 outputLog.close();
593
594 return 0;
595}
596
597void initWinSock()
598{
599#if defined WINDOWS
600 WORD wVersionRequested;
601 WSADATA wsaData;
602 int wsaerr;
603
604 wVersionRequested = MAKEWORD(2, 2);
605 wsaerr = WSAStartup(wVersionRequested, &wsaData);
606
607 if (wsaerr != 0) {
608 cout << "The Winsock dll not found." << endl;
609 exit(1);
610 }else
611 cout << "The Winsock dll was found." << endl;
612#endif
613}
614
615void shutdownWinSock()
616{
617#if defined WINDOWS
618 WSACleanup();
619#endif
620}
621
622void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, map<unsigned int, Player*>& mapPlayers,
623 map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId)
624{
625 // this is outdated since most messages now don't contain just a text string
626 string response = string(msg.buffer);
627
628 switch(state)
629 {
630 case STATE_START:
631 {
632 cout << "In STATE_START" << endl;
633
634 switch(msg.type)
635 {
636 case MSG_TYPE_REGISTER:
637 {
638 lblRegisterStatus->setText(response);
639 break;
640 }
641 default:
642 {
643 cout << "(STATE_REGISTER) Received invalid message of type " << msg.type << endl;
644 break;
645 }
646 }
647
648 break;
649 }
650 case STATE_LOBBY:
651 {
652 cout << "In STATE_LOBBY" << endl;
653 switch(msg.type)
654 {
655 case MSG_TYPE_LOGIN:
656 {
657 if (response.compare("Player has already logged in.") == 0)
658 {
659 goToLoginScreen();
660 state = STATE_START;
661
662 lblLoginStatus->setText(response);
663 }
664 else if (response.compare("Incorrect username or password") == 0)
665 {
666 goToLoginScreen();
667 state = STATE_START;
668
669 lblLoginStatus->setText(response);
670 }
671 else
672 {
673 wndCurrent = wndLobby;
674
675 // this message should only be sent when a player first logs in so they know their id
676
677 Player* p = new Player("", "");
678 p->deserialize(msg.buffer);
679
680 if (mapPlayers.find(p->id) != mapPlayers.end())
681 delete mapPlayers[p->id];
682 mapPlayers[p->id] = p;
683 curPlayerId = p->id;
684
685 cout << "Got a valid login response with the player" << endl;
686 cout << "Player id: " << curPlayerId << endl;
687 cout << "Player health: " << p->health << endl;
688 cout << "player map size: " << mapPlayers.size() << endl;
689 }
690
691 break;
692 }
693 case MSG_TYPE_LOGOUT:
694 {
695 cout << "Got a logout message" << endl;
696
697 int playerId;
698
699 // Check if it's about you or another player
700 memcpy(&playerId, msg.buffer, 4);
701 response = string(msg.buffer+4);
702
703 if (playerId == curPlayerId)
704 {
705 if (response.compare("You have successfully logged out.") == 0)
706 {
707 cout << "Logged out" << endl;
708 state = STATE_START;
709 goToLoginScreen();
710 }
711
712 // if there was an error logging out, nothing happens
713 }
714 else
715 {
716 delete mapPlayers[playerId];
717 }
718
719 break;
720 }
721 case MSG_TYPE_PLAYER:
722 {
723 cout << "Received MSG_TYPE_PLAYER" << endl;
724
725 Player p("", "");
726 p.deserialize(msg.buffer);
727 p.timeLastUpdated = getCurrentMillis();
728 p.isChasing = false;
729 if (p.health <= 0)
730 p.isDead = true;
731 else
732 p.isDead = false;
733
734 if (mapPlayers.find(p.id) != mapPlayers.end())
735 *(mapPlayers[p.id]) = p;
736 else
737 mapPlayers[p.id] = new Player(p);
738
739 break;
740 }
741 case MSG_TYPE_PLAYER_MOVE:
742 {
743 unsigned int id;
744 int x, y;
745
746 memcpy(&id, msg.buffer, 4);
747 memcpy(&x, msg.buffer+4, 4);
748 memcpy(&y, msg.buffer+8, 4);
749
750 mapPlayers[id]->target.x = x;
751 mapPlayers[id]->target.y = y;
752
753 break;
754 }
755 case MSG_TYPE_CHAT:
756 {
757 chatConsole.addLine(response);
758
759 break;
760 }
761 case MSG_TYPE_ATTACK:
762 {
763 cout << "Received START_ATTACK message" << endl;
764
765 unsigned int id, targetID;
766 memcpy(&id, msg.buffer, 4);
767 memcpy(&targetID, msg.buffer+4, 4);
768
769 cout << "source id: " << id << endl;
770 cout << "target id: " << targetID << endl;
771
772 Player* source = mapPlayers[id];
773 source->targetPlayer = targetID;
774 source->isChasing = true;
775
776 break;
777 }
778 case MSG_TYPE_PROJECTILE:
779 {
780 cout << "Received a PROJECTILE message" << endl;
781
782 unsigned int id, x, y, targetId;
783
784 memcpy(&id, msg.buffer, 4);
785 memcpy(&x, msg.buffer+4, 4);
786 memcpy(&y, msg.buffer+8, 4);
787 memcpy(&targetId, msg.buffer+12, 4);
788
789 cout << "id: " << id << endl;
790 cout << "x: " << x << endl;
791 cout << "y: " << y << endl;
792 cout << "Target: " << targetId << endl;
793
794 Projectile proj(x, y, targetId, 0);
795 proj.setId(id);
796
797 mapProjectiles[id] = proj;
798
799 break;
800 }
801 case MSG_TYPE_REMOVE_PROJECTILE:
802 {
803 cout << "Received a REMOVE_PROJECTILE message" << endl;
804
805 int id;
806 memcpy(&id, msg.buffer, 4);
807
808 mapProjectiles.erase(id);
809
810 break;
811 }
812 case MSG_TYPE_GAME_INFO:
813 {
814 cout << "Received a GAME_INFO message" << endl;
815
816 string gameName(msg.buffer+4);
817 int numPlayers;
818
819 memcpy(&numPlayers, msg.buffer, 4);
820
821 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
822
823 if (numPlayers > 0)
824 mapGames[gameName] = numPlayers;
825 else
826 mapGames.erase(gameName);
827
828 break;
829 }
830 case MSG_TYPE_JOIN_GAME_SUCCESS:
831 {
832 cout << "Received a JOIN_GAME_SUCCESS message" << endl;
833
834 string gameName(msg.buffer);
835
836 #if defined WINDOWS
837 game = new Game(gameName, "../../data/map.txt");
838 #elif defined LINUX
839 game = new Game(gameName, "../data/map.txt");
840 #endif
841
842 cout << "Game name: " << gameName << endl;
843
844 state = STATE_GAME;
845 wndCurrent = wndGame;
846
847 msgTo.type = MSG_TYPE_JOIN_GAME_ACK;
848 strcpy(msgTo.buffer, gameName.c_str());
849
850 msgProcessor.sendMessage(&msgTo, &server);
851
852 break;
853 }
854 case MSG_TYPE_JOIN_GAME_FAILURE:
855 {
856 cout << "Received a JOIN_GAME_FAILURE message" << endl;
857
858 break;
859 }
860 default:
861 {
862 cout << "(STATE_LOBBY) Received invlaid message of type " << msg.type << endl;
863
864 break;
865 }
866 }
867
868 break;
869 }
870 case STATE_GAME:
871 {
872 cout << "(STATE_GAME) ";
873 switch(msg.type)
874 {
875 case MSG_TYPE_GAME_INFO:
876 {
877 cout << "Received a GAME_INFO message" << endl;
878
879 string gameName(msg.buffer+4);
880 int numPlayers;
881
882 memcpy(&numPlayers, msg.buffer, 4);
883
884 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
885
886 if (numPlayers > 0)
887 mapGames[gameName] = numPlayers;
888 else
889 mapGames.erase(gameName);
890
891 break;
892 }
893 case MSG_TYPE_SCORE:
894 {
895 cout << "Received SCORE message!" << endl;
896
897 int blueScore;
898 memcpy(&blueScore, msg.buffer, 4);
899 cout << "blue score: " << blueScore << endl;
900 game->setBlueScore(blueScore);
901
902 int redScore;
903 memcpy(&redScore, msg.buffer+4, 4);
904 cout << "red score: " << redScore << endl;
905 game->setRedScore(redScore);
906
907 cout << "Processed SCORE message!" << endl;
908
909 break;
910 }
911 case MSG_TYPE_FINISH_GAME:
912 {
913 cout << "Got a finish game message" << endl;
914 cout << "Should switch to STATE_LOBBY and show the final score" << endl;
915
916 unsigned int winner, blueScore, redScore;
917 memcpy(&winner, msg.buffer, 4);
918 memcpy(&blueScore, msg.buffer+4, 4);
919 memcpy(&redScore, msg.buffer+8, 4);
920
921 string gameName(msg.buffer+12);
922
923 cout << "winner: " << winner << endl;
924 cout << "blueScore: " << blueScore << endl;
925 cout << "redScore: " << redScore << endl;
926 cout << "gameName: " << gameName << endl;
927
928 gameSummary = new GameSummary(gameName, winner, blueScore, redScore);
929
930 delete game;
931 game = NULL;
932 state = STATE_LOBBY;
933 wndCurrent = wndGameSummary;
934
935
936 cout << "winner from obj: " << gameSummary->getWinner() << endl;
937 cout << "blueScore from obj: " << gameSummary->getBlueScore() << endl;
938 cout << "redScore from obj: " << gameSummary->getRedScore() << endl;
939 cout << "gameName from obj: " << gameSummary->getName() << endl;
940 break;
941 }
942 case MSG_TYPE_PLAYER:
943 {
944 cout << "Received MSG_TYPE_PLAYER" << endl;
945
946 Player p("", "");
947 p.deserialize(msg.buffer);
948 p.timeLastUpdated = getCurrentMillis();
949 p.isChasing = false;
950 if (p.health <= 0)
951 p.isDead = true;
952 else
953 p.isDead = false;
954
955 if (mapPlayers.find(p.id) != mapPlayers.end())
956 *(mapPlayers[p.id]) = p;
957 else
958 mapPlayers[p.id] = new Player(p);
959
960 break;
961 }
962 case MSG_TYPE_PLAYER_JOIN_GAME:
963 {
964 cout << "Received MSG_TYPE_PLAYER_JOIN_GAME" << endl;
965
966 Player p("", "");
967 p.deserialize(msg.buffer);
968 p.timeLastUpdated = getCurrentMillis();
969 p.isChasing = false;
970 if (p.health <= 0)
971 p.isDead = true;
972 else
973 p.isDead = false;
974
975 if (mapPlayers.find(p.id) != mapPlayers.end())
976 *(mapPlayers[p.id]) = p;
977 else
978 mapPlayers[p.id] = new Player(p);
979
980 game->addPlayer(mapPlayers[p.id]);
981
982 break;
983 }
984 case MSG_TYPE_LEAVE_GAME:
985 {
986 cout << "Received a LEAVE_GAME message" << endl;
987
988 string gameName(msg.buffer+4);
989 unsigned int playerId;
990
991 memcpy(&playerId, msg.buffer, 4);
992
993 game->removePlayer(playerId);
994
995 break;
996 }
997 case MSG_TYPE_PLAYER_MOVE:
998 {
999 cout << "Received PLAYER_MOVE message" << endl;
1000
1001 unsigned int id;
1002 int x, y;
1003
1004 memcpy(&id, msg.buffer, 4);
1005 memcpy(&x, msg.buffer+4, 4);
1006 memcpy(&y, msg.buffer+8, 4);
1007
1008 cout << "id: " << id << endl;
1009
1010 mapPlayers[id]->target.x = x;
1011 mapPlayers[id]->target.y = y;
1012
1013 break;
1014 }
1015 case MSG_TYPE_OBJECT:
1016 {
1017 cout << "Received object message in STATE_GAME" << endl;
1018
1019 WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0);
1020 o.deserialize(msg.buffer);
1021 cout << "object id: " << o.id << endl;
1022 game->getMap()->updateObject(o.id, o.type, o.pos.x, o.pos.y);
1023
1024 break;
1025 }
1026 case MSG_TYPE_REMOVE_OBJECT:
1027 {
1028 cout << "Received REMOVE_OBJECT message!" << endl;
1029
1030 int id;
1031 memcpy(&id, msg.buffer, 4);
1032
1033 cout << "Removing object with id " << id << endl;
1034
1035 if (!game->getMap()->removeObject(id))
1036 cout << "Did not remove the object" << endl;
1037
1038 break;
1039 }
1040 case MSG_TYPE_ATTACK:
1041 {
1042 cout << "Received START_ATTACK message" << endl;
1043
1044 unsigned int id, targetId;
1045 memcpy(&id, msg.buffer, 4);
1046 memcpy(&targetId, msg.buffer+4, 4);
1047
1048 cout << "source id: " << id << endl;
1049 cout << "target id: " << targetId << endl;
1050
1051 // need to check the target exists in the current game
1052 Player* source = game->getPlayers()[id];
1053 source->targetPlayer = targetId;
1054 source->isChasing = true;
1055
1056 break;
1057 }
1058 case MSG_TYPE_PROJECTILE:
1059 {
1060 cout << "Received a PROJECTILE message" << endl;
1061
1062 unsigned int projId, x, y, targetId;
1063
1064 memcpy(&projId, msg.buffer, 4);
1065 memcpy(&x, msg.buffer+4, 4);
1066 memcpy(&y, msg.buffer+8, 4);
1067 memcpy(&targetId, msg.buffer+12, 4);
1068
1069 cout << "projId: " << projId << endl;
1070 cout << "x: " << x << endl;
1071 cout << "y: " << y << endl;
1072 cout << "Target: " << targetId << endl;
1073
1074 Projectile proj(x, y, targetId, 0);
1075 proj.setId(projId);
1076
1077 game->addProjectile(proj);
1078
1079 break;
1080 }
1081 case MSG_TYPE_REMOVE_PROJECTILE:
1082 {
1083 cout << "Received a REMOVE_PROJECTILE message" << endl;
1084
1085 unsigned int id;
1086 memcpy(&id, msg.buffer, 4);
1087
1088 game->removeProjectile(id);
1089
1090 break;
1091 }
1092 default:
1093 {
1094 cout << "Received invalid message of type " << msg.type << endl;
1095
1096 break;
1097 }
1098 }
1099
1100 break;
1101 }
1102 default:
1103 {
1104 cout << "The state has an invalid value: " << state << endl;
1105
1106 break;
1107 }
1108 }
1109}
1110
1111int getRefreshRate(int width, int height)
1112{
1113 int numRefreshRates = al_get_num_display_modes();
1114 ALLEGRO_DISPLAY_MODE displayMode;
1115
1116 for(int i=0; i<numRefreshRates; i++) {
1117 al_get_display_mode(i, &displayMode);
1118
1119 if (displayMode.width == width && displayMode.height == height)
1120 return displayMode.refresh_rate;
1121 }
1122
1123 return 0;
1124}
1125
1126void drawMessageStatus(ALLEGRO_FONT* font)
1127{
1128 int clientMsgOffset = 5;
1129 int serverMsgOffset = 950;
1130
1131 al_draw_text(font, al_map_rgb(0, 255, 255), 0+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
1132 al_draw_text(font, al_map_rgb(0, 255, 255), 20+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Type");
1133 al_draw_text(font, al_map_rgb(0, 255, 255), 240+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Acked?");
1134
1135 //al_draw_text(font, al_map_rgb(0, 255, 255), serverMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
1136
1137 map<unsigned int, map<unsigned long, MessageContainer> >& sentMessages = msgProcessor.getSentMessages();
1138 int id, type;
1139 bool acked;
1140 ostringstream ossId, ossAcked;
1141
1142 map<unsigned int, map<unsigned long, MessageContainer> >::iterator it;
1143
1144 int msgCount = 0;
1145 for (it = sentMessages.begin(); it != sentMessages.end(); it++) {
1146 map<unsigned long, MessageContainer> playerMessage = it->second;
1147 map<unsigned long, MessageContainer>::iterator it2;
1148 for (it2 = playerMessage.begin(); it2 != playerMessage.end(); it2++) {
1149
1150 id = it->first;
1151 ossId.str("");;
1152 ossId << id;
1153
1154 type = it2->second.getMessage()->type;
1155 string typeStr = MessageContainer::getMsgTypeString(type);
1156
1157 acked = it2->second.getAcked();
1158 ossAcked.str("");;
1159 ossAcked << boolalpha << acked;
1160
1161 al_draw_text(font, al_map_rgb(0, 255, 0), clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1162 al_draw_text(font, al_map_rgb(0, 255, 0), 20+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, typeStr.c_str());
1163 al_draw_text(font, al_map_rgb(0, 255, 0), 240+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossAcked.str().c_str());
1164
1165 msgCount++;
1166 }
1167 }
1168
1169 if (msgProcessor.getAckedMessages().size() > 0) {
1170 map<unsigned int, unsigned long long> ackedMessages = msgProcessor.getAckedMessages()[0];
1171 map<unsigned int, unsigned long long>::iterator it3;
1172
1173 msgCount = 0;
1174 for (it3 = ackedMessages.begin(); it3 != ackedMessages.end(); it3++) {
1175 ossId.str("");;
1176 ossId << it3->first;
1177
1178 al_draw_text(font, al_map_rgb(255, 0, 0), 25+serverMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1179
1180 msgCount++;
1181 }
1182 }
1183}
1184
1185// Callback definitions
1186
1187void goToRegisterScreen()
1188{
1189 txtUsernameRegister->clear();
1190 txtPasswordRegister->clear();
1191 lblRegisterStatus->setText("");
1192 rblClasses->setSelectedButton(-1);
1193
1194 wndCurrent = wndRegister;
1195}
1196
1197void goToLoginScreen()
1198{
1199 txtUsername->clear();
1200 txtPassword->clear();
1201 lblLoginStatus->setText("");
1202
1203 wndCurrent = wndLogin;
1204}
1205
1206// maybe need a goToGameScreen function as well and add state changes to these functions as well
1207
1208void registerAccount()
1209{
1210 string username = txtUsernameRegister->getStr();
1211 string password = txtPasswordRegister->getStr();
1212
1213 txtUsernameRegister->clear();
1214 txtPasswordRegister->clear();
1215 // maybe clear rblClasses as well (add a method to RadioButtonList to enable this)
1216
1217 Player::PlayerClass playerClass;
1218
1219 switch (rblClasses->getSelectedButton()) {
1220 case 0:
1221 playerClass = Player::CLASS_WARRIOR;
1222 break;
1223 case 1:
1224 playerClass = Player::CLASS_RANGER;
1225 break;
1226 default:
1227 cout << "Invalid class selection" << endl;
1228 playerClass = Player::CLASS_NONE;
1229 break;
1230 }
1231
1232 msgTo.type = MSG_TYPE_REGISTER;
1233
1234 strcpy(msgTo.buffer, username.c_str());
1235 strcpy(msgTo.buffer+username.size()+1, password.c_str());
1236 memcpy(msgTo.buffer+username.size()+password.size()+2, &playerClass, 4);
1237
1238 msgProcessor.sendMessage(&msgTo, &server);
1239}
1240
1241void login()
1242{
1243 string strUsername = txtUsername->getStr();
1244 string strPassword = txtPassword->getStr();
1245 username = strUsername;
1246
1247 txtUsername->clear();
1248 txtPassword->clear();
1249
1250 msgTo.type = MSG_TYPE_LOGIN;
1251
1252 strcpy(msgTo.buffer, strUsername.c_str());
1253 strcpy(msgTo.buffer+username.size()+1, strPassword.c_str());
1254
1255 msgProcessor.sendMessage(&msgTo, &server);
1256
1257 state = STATE_LOBBY;
1258}
1259
1260void logout()
1261{
1262 switch(state) {
1263 case STATE_LOBBY:
1264 txtJoinGame->clear();
1265 txtCreateGame->clear();
1266 break;
1267 default:
1268 cout << "Logout called from invalid state: " << state << endl;
1269 break;
1270 }
1271
1272 msgTo.type = MSG_TYPE_LOGOUT;
1273
1274 strcpy(msgTo.buffer, username.c_str());
1275
1276 msgProcessor.sendMessage(&msgTo, &server);
1277}
1278
1279void quit()
1280{
1281 doexit = true;
1282}
1283
1284void sendChatMessage()
1285{
1286 string msg = txtChat->getStr();
1287 txtChat->clear();
1288
1289 msgTo.type = MSG_TYPE_CHAT;
1290 strcpy(msgTo.buffer, msg.c_str());
1291
1292 msgProcessor.sendMessage(&msgTo, &server);
1293}
1294
1295void toggleDebugging()
1296{
1297 debugging = !debugging;
1298}
1299
1300void joinGame()
1301{
1302 cout << "Joining game" << endl;
1303
1304 string msg = txtJoinGame->getStr();
1305 txtJoinGame->clear();
1306
1307 msgTo.type = MSG_TYPE_JOIN_GAME;
1308 strcpy(msgTo.buffer, msg.c_str());
1309
1310 msgProcessor.sendMessage(&msgTo, &server);
1311}
1312
1313void createGame()
1314{
1315 cout << "Creating game" << endl;
1316
1317 string msg = txtCreateGame->getStr();
1318 txtCreateGame->clear();
1319
1320 cout << "Sending message: " << msg.c_str() << endl;
1321
1322 msgTo.type = MSG_TYPE_CREATE_GAME;
1323 strcpy(msgTo.buffer, msg.c_str());
1324
1325 msgProcessor.sendMessage(&msgTo, &server);
1326}
1327
1328void leaveGame()
1329{
1330 cout << "Leaving game" << endl;
1331
1332 game = NULL;
1333
1334 state = STATE_LOBBY;
1335 wndCurrent = wndLobby;
1336
1337 msgTo.type = MSG_TYPE_LEAVE_GAME;
1338
1339 msgProcessor.sendMessage(&msgTo, &server);
1340}
1341
1342void closeGameSummary()
1343{
1344 delete gameSummary;
1345 gameSummary = NULL;
1346 wndCurrent = wndLobby;
1347 cout << "Processed button actions" << endl;
1348}
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