[edfd1d0] | 1 | #include "Common.h"
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| 2 |
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[248e3c1] | 3 | #include "Compiler.h"
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| 4 |
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| 5 | #if defined WINDOWS
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| 6 | #include <winsock2.h>
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[e437a19] | 7 | #elif defined LINUX
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| 8 | #include <fcntl.h>
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| 9 | #include <assert.h>
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[248e3c1] | 10 | #endif
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| 11 |
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[d05086b] | 12 | #include <sstream>
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[b07eeac] | 13 | #include <cmath>
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[8271c78] | 14 | #include <ctime>
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| 15 |
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[b07eeac] | 16 | using namespace std;
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| 17 |
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[0693e25] | 18 | FLOAT_POSITION POSITION::toFloat() {
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| 19 | FLOAT_POSITION floatPosition;
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| 20 | floatPosition.x = x;
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| 21 | floatPosition.y = y;
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| 22 |
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| 23 | return floatPosition;
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| 24 | }
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| 25 |
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| 26 | POSITION FLOAT_POSITION::toInt() {
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| 27 | POSITION position;
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| 28 | position.x = x;
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| 29 | position.y = y;
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| 30 |
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| 31 | return position;
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| 32 | }
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| 33 |
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[edfd1d0] | 34 | void set_nonblock(int sock)
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| 35 | {
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[4c202e0] | 36 | #if defined WINDOWS
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[edfd1d0] | 37 | unsigned long mode = 1;
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| 38 | ioctlsocket(sock, FIONBIO, &mode);
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[4c202e0] | 39 | #elif defined LINUX
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[248e3c1] | 40 | int flags = fcntl(sock, F_GETFL,0);
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[edfd1d0] | 41 | assert(flags != -1);
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| 42 | fcntl(sock, F_SETFL, flags | O_NONBLOCK);
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| 43 | #endif
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| 44 | }
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[8f85180] | 45 |
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| 46 | unsigned long long getCurrentMillis()
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| 47 | {
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| 48 | unsigned long long numMilliseconds;
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| 49 |
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| 50 | #if defined WINDOWS
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| 51 | numMilliseconds = GetTickCount();
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| 52 | #elif defined LINUX
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| 53 | timespec curTime;
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| 54 | clock_gettime(CLOCK_REALTIME, &curTime);
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| 55 |
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| 56 | numMilliseconds = curTime.tv_sec*(unsigned long long)1000+curTime.tv_nsec/(unsigned long long)1000000;
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| 57 | #endif
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| 58 |
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| 59 | return numMilliseconds;
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| 60 | }
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[b07eeac] | 61 |
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[d05086b] | 62 | string getCurrentDateTimeString() {
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[8271c78] | 63 | ostringstream timeString;
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| 64 |
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[d05086b] | 65 | time_t millis = time(NULL);
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| 66 | struct tm *time = localtime(&millis);
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| 67 |
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| 68 | timeString << time->tm_hour << ":" << time->tm_min << ":"<< time->tm_sec << " " << (time->tm_mon+1) << "/" << time->tm_mday << "/" << (time->tm_year+1900);
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| 69 |
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| 70 | return timeString.str();
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| 71 | }
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| 72 |
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[b07eeac] | 73 | float posDistance(FLOAT_POSITION pos1, FLOAT_POSITION pos2) {
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| 74 | float xDiff = pos2.x - pos1.x;
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| 75 | float yDiff = pos2.y - pos1.y;
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| 76 |
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| 77 | return sqrt( pow(xDiff,2) + pow(yDiff,2) );
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| 78 | }
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[0693e25] | 79 |
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| 80 | POSITION screenToMap(POSITION pos)
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| 81 | {
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| 82 | pos.x = pos.x-300;
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| 83 | pos.y = pos.y-100;
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| 84 |
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| 85 | if (pos.x < 0 || pos.y < 0)
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| 86 | {
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| 87 | pos.x = -1;
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| 88 | pos.y = -1;
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| 89 | }
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| 90 |
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| 91 | return pos;
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| 92 | }
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| 93 |
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| 94 | POSITION mapToScreen(POSITION pos)
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| 95 | {
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| 96 | pos.x = pos.x+300;
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| 97 | pos.y = pos.y+100;
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| 98 |
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| 99 | return pos;
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| 100 | }
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