#include "Common.h" #include "Compiler.h" #if defined WINDOWS #include #endif #include #include #include using namespace std; FLOAT_POSITION POSITION::toFloat() { FLOAT_POSITION floatPosition; floatPosition.x = x; floatPosition.y = y; return floatPosition; } POSITION FLOAT_POSITION::toInt() { POSITION position; position.x = x; position.y = y; return position; } void set_nonblock(int sock) { #if defined WINDOWS unsigned long mode = 1; ioctlsocket(sock, FIONBIO, &mode); #elif defined LINUX int flags = fcntl(sock, F_GETFL,0); assert(flags != -1); fcntl(sock, F_SETFL, flags | O_NONBLOCK); #endif } unsigned long long getCurrentMillis() { unsigned long long numMilliseconds; #if defined WINDOWS numMilliseconds = GetTickCount(); #elif defined LINUX timespec curTime; clock_gettime(CLOCK_REALTIME, &curTime); numMilliseconds = curTime.tv_sec*(unsigned long long)1000+curTime.tv_nsec/(unsigned long long)1000000; #endif return numMilliseconds; } string getCurrentDateTimeString() { ostringstream timeString; time_t millis = time(NULL); struct tm *time = localtime(&millis); timeString << time->tm_hour << ":" << time->tm_min << ":"<< time->tm_sec << " " << (time->tm_mon+1) << "/" << time->tm_mday << "/" << (time->tm_year+1900); return timeString.str(); } float posDistance(FLOAT_POSITION pos1, FLOAT_POSITION pos2) { float xDiff = pos2.x - pos1.x; float yDiff = pos2.y - pos1.y; return sqrt( pow(xDiff,2) + pow(yDiff,2) ); } POSITION screenToMap(POSITION pos) { pos.x = pos.x-300; pos.y = pos.y-100; if (pos.x < 0 || pos.y < 0) { pos.x = -1; pos.y = -1; } return pos; } POSITION mapToScreen(POSITION pos) { pos.x = pos.x+300; pos.y = pos.y+100; return pos; }