1 | #include "Common.h"
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2 |
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3 | #include "Compiler.h"
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4 |
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5 | #if defined WINDOWS
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6 | #include <winsock2.h>
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7 | #elif defined LINUX
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8 | #include <fcntl.h>
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9 | #include <assert.h>
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10 | #endif
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11 |
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12 | #include <sstream>
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13 | #include <cmath>
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14 | #include <ctime>
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15 | #include <cstdlib>
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16 | #include <cstdio>
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17 |
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18 | using namespace std;
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19 |
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20 | FLOAT_POSITION POSITION::toFloat() {
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21 | FLOAT_POSITION floatPosition;
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22 | floatPosition.x = x;
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23 | floatPosition.y = y;
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24 |
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25 | return floatPosition;
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26 | }
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27 |
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28 | POSITION FLOAT_POSITION::toInt() {
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29 | POSITION position;
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30 | position.x = x;
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31 | position.y = y;
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32 |
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33 | return position;
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34 | }
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35 |
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36 | // This might not be cross-platform. Verify that this works correctly or fix it.
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37 | void error(const char *msg)
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38 | {
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39 | perror(msg);
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40 | exit(0);
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41 | }
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42 |
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43 | void set_nonblock(int sock)
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44 | {
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45 | #if defined WINDOWS
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46 | unsigned long mode = 1;
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47 | ioctlsocket(sock, FIONBIO, &mode);
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48 | #elif defined LINUX
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49 | int flags = fcntl(sock, F_GETFL,0);
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50 | assert(flags != -1);
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51 | fcntl(sock, F_SETFL, flags | O_NONBLOCK);
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52 | #endif
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53 | }
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54 |
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55 | unsigned long long getCurrentMillis()
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56 | {
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57 | unsigned long long numMilliseconds;
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58 |
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59 | #if defined WINDOWS
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60 | numMilliseconds = GetTickCount();
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61 | #elif defined LINUX
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62 | timespec curTime;
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63 | clock_gettime(CLOCK_REALTIME, &curTime);
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64 |
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65 | numMilliseconds = curTime.tv_sec*(unsigned long long)1000+curTime.tv_nsec/(unsigned long long)1000000;
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66 | #endif
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67 |
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68 | return numMilliseconds;
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69 | }
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70 |
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71 | string getCurrentDateTimeString() {
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72 | ostringstream timeString;
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73 |
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74 | time_t millis = time(NULL);
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75 | struct tm *time = localtime(&millis);
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76 |
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77 | timeString << time->tm_hour << ":" << time->tm_min << ":"<< time->tm_sec << " " << (time->tm_mon+1) << "/" << time->tm_mday << "/" << (time->tm_year+1900);
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78 |
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79 | return timeString.str();
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80 | }
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81 |
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82 | float posDistance(FLOAT_POSITION pos1, FLOAT_POSITION pos2) {
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83 | float xDiff = pos2.x - pos1.x;
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84 | float yDiff = pos2.y - pos1.y;
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85 |
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86 | return sqrt( pow(xDiff,2) + pow(yDiff,2) );
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87 | }
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88 |
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89 | POSITION screenToMap(POSITION pos)
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90 | {
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91 | pos.x = pos.x-300;
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92 | pos.y = pos.y-100;
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93 |
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94 | if (pos.x < 0 || pos.y < 0)
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95 | {
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96 | pos.x = -1;
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97 | pos.y = -1;
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98 | }
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99 |
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100 | return pos;
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101 | }
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102 |
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103 | POSITION mapToScreen(POSITION pos)
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104 | {
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105 | pos.x = pos.x+300;
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106 | pos.y = pos.y+100;
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107 |
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108 | return pos;
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109 | }
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