source: network-game/common/Common.cpp@ 4fcf7a4

Last change on this file since 4fcf7a4 was b07eeac, checked in by dportnoy <dmp1488@…>, 11 years ago

Players pick up flags when they get close to the flag objects, not the structres. When a flag is picked up, a REMOVE_OBJECT message is sent

  • Property mode set to 100644
File size: 1.2 KB
Line 
1#include "Common.h"
2
3#include <iostream>
4#include <cmath>
5
6#if defined WINDOWS
7 #include <Windows.h>
8#elif defined LINUX
9 #include <time.h>
10#endif
11
12using namespace std;
13
14/*
15FLOAT_POSITION POSITION::toFloat() {
16 FLOAT_POSITION floatPosition;
17 floatPosition.x = x;
18 floatPosition.y = y;
19
20 return floatPosition;
21}
22*/
23
24void set_nonblock(int sock)
25{
26 #if defined WINDOWS
27 unsigned long mode = 1;
28 ioctlsocket(sock, FIONBIO, &mode);
29 #elif defined LINUX
30 int flags;
31 flags = fcntl(sock, F_GETFL,0);
32 assert(flags != -1);
33 fcntl(sock, F_SETFL, flags | O_NONBLOCK);
34 #endif
35}
36
37unsigned long long getCurrentMillis()
38{
39 unsigned long long numMilliseconds;
40
41 #if defined WINDOWS
42 numMilliseconds = GetTickCount();
43 #elif defined LINUX
44 timespec curTime;
45 clock_gettime(CLOCK_REALTIME, &curTime);
46
47 numMilliseconds = curTime.tv_sec*(unsigned long long)1000+curTime.tv_nsec/(unsigned long long)1000000;
48 #endif
49
50 return numMilliseconds;
51}
52
53float posDistance(FLOAT_POSITION pos1, FLOAT_POSITION pos2) {
54 float xDiff = pos2.x - pos1.x;
55 float yDiff = pos2.y - pos1.y;
56
57 return sqrt( pow(xDiff,2) + pow(yDiff,2) );
58}
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