Last change
on this file since b4c5b6a was e6c26b8, checked in by Dmitry Portnoy <dportnoy@…>, 11 years ago |
The client dynamically allocates memory for players and passes around a map with player pointers and some includes are now in individual files instead of in Common.h
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Property mode
set to
100644
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File size:
491 bytes
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1 | #ifndef _COMMON_H
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2 | #define _COMMON_H
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3 |
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4 | #include <string>
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5 |
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6 | using namespace std;
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7 |
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8 | struct FLOAT_POSITION;
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9 |
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10 | struct POSITION {
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11 | int x;
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12 | int y;
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13 | FLOAT_POSITION toFloat();
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14 | };
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15 |
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16 | struct FLOAT_POSITION {
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17 | float x;
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18 | float y;
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19 | POSITION toInt();
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20 | };
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21 |
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22 | void set_nonblock(int sock);
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23 | unsigned long long getCurrentMillis();
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24 | string getCurrentDateTimeString();
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25 |
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26 | POSITION screenToMap(POSITION pos);
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27 | POSITION mapToScreen(POSITION pos);
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28 | float posDistance(FLOAT_POSITION pos1, FLOAT_POSITION pos2);
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29 |
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30 | #endif
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