1 | #include "Game.h"
|
---|
2 |
|
---|
3 | #include <allegro5/allegro_primitives.h>
|
---|
4 |
|
---|
5 | #include "Common.h"
|
---|
6 |
|
---|
7 | using namespace std;
|
---|
8 |
|
---|
9 | Game::Game() {
|
---|
10 | this->id = 0;
|
---|
11 | this->name = "";
|
---|
12 | this->blueScore = 0;
|
---|
13 | this->redScore = 0;
|
---|
14 | this->worldMap = NULL;
|
---|
15 | }
|
---|
16 |
|
---|
17 | Game::Game(string name, string filepath) {
|
---|
18 | this->id = 0;
|
---|
19 | this->name = name;
|
---|
20 | this->blueScore = 0;
|
---|
21 | this->redScore = 0;
|
---|
22 | this->worldMap = WorldMap::loadMapFromFile(filepath);
|
---|
23 | }
|
---|
24 |
|
---|
25 | Game::~Game() {
|
---|
26 | delete this->worldMap;
|
---|
27 | }
|
---|
28 |
|
---|
29 | string Game::getName() {
|
---|
30 | return this->name;
|
---|
31 | }
|
---|
32 |
|
---|
33 | int Game::getNumPlayers() {
|
---|
34 | return this->players.size();
|
---|
35 | }
|
---|
36 |
|
---|
37 | map<unsigned int, Player*>& Game::getPlayers() {
|
---|
38 | return this->players;
|
---|
39 | }
|
---|
40 |
|
---|
41 | int Game::getRedScore() {
|
---|
42 | return this->redScore;
|
---|
43 | }
|
---|
44 |
|
---|
45 | int Game::getBlueScore() {
|
---|
46 | return this->blueScore;
|
---|
47 | }
|
---|
48 |
|
---|
49 | WorldMap* Game::getMap() {
|
---|
50 | return this->worldMap;
|
---|
51 | }
|
---|
52 |
|
---|
53 | void Game::setId(unsigned int id) {
|
---|
54 | this->id = id;
|
---|
55 | }
|
---|
56 |
|
---|
57 | bool Game::addPlayer(Player* p) {
|
---|
58 | if (players.find(p->id) == players.end()) {
|
---|
59 | players[p->id] = p;
|
---|
60 | return true;
|
---|
61 | }
|
---|
62 | else
|
---|
63 | return false;
|
---|
64 | }
|
---|
65 |
|
---|
66 | bool Game::removePlayer(unsigned int id) {
|
---|
67 | if (players.erase(id) == 1)
|
---|
68 | return true;
|
---|
69 | else
|
---|
70 | return false;
|
---|
71 | }
|
---|
72 |
|
---|
73 | void Game::setRedScore(int score) {
|
---|
74 | this->redScore = score;
|
---|
75 | }
|
---|
76 |
|
---|
77 | void Game::setBlueScore(int score) {
|
---|
78 | this->blueScore = score;
|
---|
79 | }
|
---|
80 |
|
---|
81 | void Game::drawPlayers(ALLEGRO_FONT* font, unsigned int curPlayerId) {
|
---|
82 | map<unsigned int, Player*>::iterator it;
|
---|
83 |
|
---|
84 | Player* p;
|
---|
85 | POSITION pos;
|
---|
86 | ALLEGRO_COLOR color;
|
---|
87 |
|
---|
88 | for(it = players.begin(); it != players.end(); it++)
|
---|
89 | {
|
---|
90 | p = it->second;
|
---|
91 |
|
---|
92 | if (p->isDead)
|
---|
93 | continue;
|
---|
94 |
|
---|
95 | pos = mapToScreen(p->pos.toInt());
|
---|
96 |
|
---|
97 | if (p->id == curPlayerId)
|
---|
98 | al_draw_filled_circle(pos.x, pos.y, 14, al_map_rgb(0, 0, 0));
|
---|
99 |
|
---|
100 | if (p->team == 0)
|
---|
101 | color = al_map_rgb(0, 0, 255);
|
---|
102 | else if (p->team == 1)
|
---|
103 | color = al_map_rgb(255, 0, 0);
|
---|
104 |
|
---|
105 | al_draw_filled_circle(pos.x, pos.y, 12, color);
|
---|
106 |
|
---|
107 | // draw player class
|
---|
108 | int fontHeight = al_get_font_line_height(font);
|
---|
109 |
|
---|
110 | string strClass;
|
---|
111 | switch (p->playerClass) {
|
---|
112 | case Player::CLASS_WARRIOR:
|
---|
113 | strClass = "W";
|
---|
114 | break;
|
---|
115 | case Player::CLASS_RANGER:
|
---|
116 | strClass = "R";
|
---|
117 | break;
|
---|
118 | case Player::CLASS_NONE:
|
---|
119 | strClass = "";
|
---|
120 | break;
|
---|
121 | default:
|
---|
122 | strClass = "";
|
---|
123 | break;
|
---|
124 | }
|
---|
125 | al_draw_text(font, al_map_rgb(0, 0, 0), pos.x, pos.y-fontHeight/2, ALLEGRO_ALIGN_CENTRE, strClass.c_str());
|
---|
126 |
|
---|
127 | // draw player health
|
---|
128 | al_draw_filled_rectangle(pos.x-12, pos.y-24, pos.x+12, pos.y-16, al_map_rgb(0, 0, 0));
|
---|
129 | if (p->maxHealth != 0)
|
---|
130 | al_draw_filled_rectangle(pos.x-11, pos.y-23, pos.x-11+(22*p->health)/p->maxHealth, pos.y-17, al_map_rgb(255, 0, 0));
|
---|
131 |
|
---|
132 | if (p->hasBlueFlag)
|
---|
133 | al_draw_filled_rectangle(pos.x+4, pos.y-18, pos.x+18, pos.y-4, al_map_rgb(0, 0, 255));
|
---|
134 | else if (p->hasRedFlag)
|
---|
135 | al_draw_filled_rectangle(pos.x+4, pos.y-18, pos.x+18, pos.y-4, al_map_rgb(255, 0, 0));
|
---|
136 | }
|
---|
137 | }
|
---|