#include "Game.h" using namespace std; Game::Game() { this->id = 0; this->name = ""; } Game::Game(string name) { this->id = 0; this->name = name; } Game::~Game() { } void Game::setId(int id) { this->id = id; } bool Game::addPlayer(Player* p) { if (players.count(p->id) == 0) { players[p->id] = p; return true; } else return false; } bool Game::removePlayer(int id) { if (players.erase(id) == 1) return true; else return false; }