source:
network-game/common/Game.h@
635ad9b
Last change on this file since 635ad9b was c9f6a1c, checked in by , 11 years ago | |
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File size: 1.3 KB |
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[f419b09] | 1 | #ifndef _GAME_H |
2 | #define _GAME_H | |
3 | ||
4 | #include "Compiler.h" | |
5 | ||
6 | #include <string> | |
7 | #include <map> | |
8 | ||
[6319311] | 9 | #ifdef WINDOWS |
10 | #define WIN32_LEAN_AND_MEAN | |
11 | #endif | |
12 | ||
[f419b09] | 13 | #include "Player.h" |
[b92e6a7] | 14 | #include "WorldMap.h" |
[1d96513] | 15 | #include "Projectile.h" |
[f419b09] | 16 | |
17 | using namespace std; | |
18 | ||
19 | class Game { | |
20 | private: | |
[b92e6a7] | 21 | unsigned int id; |
[c044a36] | 22 | string name; |
[b92e6a7] | 23 | map<unsigned int, Player*> players; |
[1d96513] | 24 | map<unsigned int, Projectile> projectiles; |
[b92e6a7] | 25 | WorldMap* worldMap; |
[c9f6a1c] | 26 | unsigned int blueScore; |
27 | unsigned int redScore; | |
[45734ff] | 28 | unsigned int unusedProjectileId; |
[f419b09] | 29 | |
30 | public: | |
31 | Game(); | |
[233e736] | 32 | Game(string name, string filepath); |
[f419b09] | 33 | |
34 | ~Game(); | |
35 | ||
[ab8fd40] | 36 | string getName(); |
[2ee386d] | 37 | int getNumPlayers(); |
[c9f6a1c] | 38 | unsigned int getBlueScore(); |
39 | unsigned int getRedScore(); | |
[b92e6a7] | 40 | WorldMap* getMap(); |
[f419b09] | 41 | |
[b92e6a7] | 42 | void setId(unsigned int id); |
[c9f6a1c] | 43 | void setBlueScore(unsigned int score); |
44 | void setRedScore(unsigned int score); | |
[1d96513] | 45 | |
[45734ff] | 46 | map<unsigned int, Player*>& getPlayers(); |
[f419b09] | 47 | bool addPlayer(Player* p); |
[b92e6a7] | 48 | bool removePlayer(unsigned int id); |
[45734ff] | 49 | |
50 | map<unsigned int, Projectile>& getProjectiles(); | |
51 | bool addProjectile(Projectile p); | |
52 | bool removeProjectile(unsigned int id); | |
53 | ||
[0129700] | 54 | bool startPlayerMovement(unsigned int id, int x, int y); |
[402cf86] | 55 | bool processPlayerMovement(Player* p, FLOAT_POSITION oldPos); |
[ce2bb87] | 56 | int processFlagPickupRequest(Player* p); |
[402cf86] | 57 | |
[45734ff] | 58 | void assignProjectileId(Projectile* p); |
59 | void updateUnusedProjectileId(); | |
[f419b09] | 60 | }; |
61 | ||
62 | #endif |
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