#ifndef _GAME_H #define _GAME_H #include "Compiler.h" #if defined WINDOWS #include #include #elif defined LINUX #include #endif #include #include #include "Player.h" #include "WorldMap.h" using namespace std; class Game { private: unsigned int id; string name; map players; WorldMap* worldMap; int blueScore; int redScore; public: Game(); Game(string name, string filepath); ~Game(); int getNumPlayers(); map& getPlayers(); int getBlueScore(); int getRedScore(); WorldMap* getMap(); void setId(unsigned int id); bool addPlayer(Player* p); bool removePlayer(unsigned int id); void setBlueScore(int score); void setRedScore(int score); }; #endif