#ifndef _GAME_H #define _GAME_H #include "Compiler.h" #if defined WINDOWS #include #include #elif defined LINUX #include #endif #include #include #include "Player.h" using namespace std; class Game { private: int id; string name; map players; public: Game(); Game(string name); ~Game(); int getNumPlayers(); void setId(int id); bool addPlayer(Player* p); bool removePlayer(int id); }; #endif