source: network-game/common/Game.h@ 45734ff

Last change on this file since 45734ff was 45734ff, checked in by dportnoy <dmp1488@…>, 11 years ago

The Game class stores a list of projectiles present in that game

  • Property mode set to 100644
File size: 1.2 KB
Line 
1#ifndef _GAME_H
2#define _GAME_H
3
4#include "Compiler.h"
5
6#include <string>
7#include <map>
8
9#ifdef WINDOWS
10 #define WIN32_LEAN_AND_MEAN
11#endif
12
13#include "Player.h"
14#include "WorldMap.h"
15#include "Projectile.h"
16
17using namespace std;
18
19class Game {
20private:
21 unsigned int id;
22 string name;
23 map<unsigned int, Player*> players;
24 map<unsigned int, Projectile> projectiles;
25 WorldMap* worldMap;
26 int blueScore;
27 int redScore;
28 unsigned int unusedProjectileId;
29
30public:
31 Game();
32 Game(string name, string filepath);
33
34 ~Game();
35
36 string getName();
37 int getNumPlayers();
38 int getBlueScore();
39 int getRedScore();
40 WorldMap* getMap();
41
42 void setId(unsigned int id);
43 void setBlueScore(int score);
44 void setRedScore(int score);
45
46 map<unsigned int, Player*>& getPlayers();
47 bool addPlayer(Player* p);
48 bool removePlayer(unsigned int id);
49
50 map<unsigned int, Projectile>& getProjectiles();
51 bool addProjectile(Projectile p);
52 bool removeProjectile(unsigned int id);
53
54 bool startPlayerMovement(unsigned int id, int x, int y);
55 bool processPlayerMovement(Player* p, FLOAT_POSITION oldPos);
56 int processFlagPickupRequest(Player* p);
57
58 void assignProjectileId(Projectile* p);
59 void updateUnusedProjectileId();
60};
61
62#endif
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