source: network-game/common/Message.cpp@ 10f6fc2

Last change on this file since 10f6fc2 was 9b5d30b, checked in by dportnoy <dmp1488@…>, 11 years ago

Moved server message sending/receiving into MessageProcessor

  • Property mode set to 100644
File size: 818 bytes
RevLine 
[b53c6b3]1#include "Message.h"
[d87708d]2
[b53c6b3]3#include "Compiler.h"
[d87708d]4
[e084950]5#if defined WINDOWS
[0dde5da]6 #include <winsock2.h>
7 #include <WS2tcpip.h>
[e084950]8#elif defined LINUX
[0dde5da]9 #include <sys/socket.h>
10 #include <netinet/in.h>
[d87708d]11#endif
12
[9c83610]13#include <iostream>
14
15using namespace std;
16
[9b5d30b]17/*
[d87708d]18int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest)
19{
[38b85bb]20 int ret = sendto(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, sizeof(struct sockaddr_in));
[9c83610]21
[b07eeac]22 cout << "Send a message of type " << msg->type << endl;
23
[38b85bb]24 return ret;
[d87708d]25}
26
[787806f]27int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *source)
[d87708d]28{
[0dde5da]29 socklen_t socklen = sizeof(struct sockaddr_in);
[d87708d]30
[0dde5da]31 // assume we don't care about the value of socklen
[787806f]32 int ret = recvfrom(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)source, &socklen);
[9c83610]33
[38b85bb]34 return ret;
[e084950]35}
[9b5d30b]36*/
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